Changed: Use user requested resolution for both char select and ingame

--HG--
branch : develop
This commit is contained in:
Nimetu 2018-03-17 13:59:42 +02:00
parent 1dc3d51ce2
commit 2e7d025109

View file

@ -253,41 +253,13 @@ REGISTER_ACTION_HANDLER (CAHOnReloadTestPage, "on_reload_test_page");
// ------------------------------------------------------------------------------------------------
void setOutGameFullScreen()
{
// Setup full screen (special 1024x768 for outgame) if we have to.
// NB: don't setup fullscreen if player wants to play in window
if (!ClientCfg.Local && ClientCfg.SelectCharacter == -1)
{
if (StereoDisplayAttached)
StereoDisplay->detachFromDisplay();
StereoDisplayAttached = false;
UDriver::CMode currMode;
Driver->getCurrentScreenMode(currMode);
UDriver::CMode wantedMode;
wantedMode.Windowed = true;
wantedMode.Width = 1024;
wantedMode.Height = 768;
wantedMode.Depth = uint8(ClientCfg.Depth);
wantedMode.Frequency = ClientCfg.Frequency;
// change mode only if necessary
if ((wantedMode.Windowed != currMode.Windowed) ||
(wantedMode.Width != currMode.Width) ||
(wantedMode.Height != currMode.Height))
{
setVideoMode(wantedMode);
}
InitMouseWithCursor(ClientCfg.HardwareCursor && !StereoDisplayAttached);
/*
InitMouseWithCursor (true);
Driver->showCursor(false);
Driver->showCursor(true);
Driver->clearBuffers(CRGBA::Black);
Driver->swapBuffers();
Driver->showCursor(false);
Driver->showCursor(true);
*/
}
}
@ -307,8 +279,8 @@ bool connection (const string &cookie, const string &fsaddr)
game_exit = false;
// Setup full screen (special 1024x768 for outgame) if we have to.
setOutGameFullScreen();
// set resolution from cfg after login
connectionRestoreVideoMode ();
// Preload continents
{
@ -342,13 +314,14 @@ bool connection (const string &cookie, const string &fsaddr)
// init the string manager cache.
STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS
#endif
connectionRestoreVideoMode ();
return true;
}
ProgressBar.setFontFactor(1.0f);
// Init out game
setOutGameFullScreen();
ucstring nmsg("Initializing outgame...");
ProgressBar.newMessage (ClientCfg.buildLoadingString(nmsg) );
pIM->initOutGame();
@ -484,7 +457,6 @@ bool reconnection()
game_exit = false;
// Setup full screen (special 1024x768 for outgame) if we have to.
setOutGameFullScreen();
// Preload continents