Changed: Use user requested resolution for both char select and ingame
--HG-- branch : develop
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1dc3d51ce2
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2e7d025109
1 changed files with 4 additions and 32 deletions
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@ -253,41 +253,13 @@ REGISTER_ACTION_HANDLER (CAHOnReloadTestPage, "on_reload_test_page");
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void setOutGameFullScreen()
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void setOutGameFullScreen()
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{
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{
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// Setup full screen (special 1024x768 for outgame) if we have to.
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// NB: don't setup fullscreen if player wants to play in window
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if (!ClientCfg.Local && ClientCfg.SelectCharacter == -1)
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if (!ClientCfg.Local && ClientCfg.SelectCharacter == -1)
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{
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{
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if (StereoDisplayAttached)
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if (StereoDisplayAttached)
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StereoDisplay->detachFromDisplay();
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StereoDisplay->detachFromDisplay();
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StereoDisplayAttached = false;
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StereoDisplayAttached = false;
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UDriver::CMode currMode;
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Driver->getCurrentScreenMode(currMode);
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UDriver::CMode wantedMode;
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wantedMode.Windowed = true;
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wantedMode.Width = 1024;
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wantedMode.Height = 768;
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wantedMode.Depth = uint8(ClientCfg.Depth);
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wantedMode.Frequency = ClientCfg.Frequency;
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// change mode only if necessary
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if ((wantedMode.Windowed != currMode.Windowed) ||
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(wantedMode.Width != currMode.Width) ||
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(wantedMode.Height != currMode.Height))
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{
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setVideoMode(wantedMode);
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}
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InitMouseWithCursor(ClientCfg.HardwareCursor && !StereoDisplayAttached);
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InitMouseWithCursor(ClientCfg.HardwareCursor && !StereoDisplayAttached);
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/*
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InitMouseWithCursor (true);
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Driver->showCursor(false);
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Driver->showCursor(true);
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Driver->clearBuffers(CRGBA::Black);
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Driver->swapBuffers();
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Driver->showCursor(false);
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Driver->showCursor(true);
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*/
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}
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}
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}
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}
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@ -307,8 +279,8 @@ bool connection (const string &cookie, const string &fsaddr)
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game_exit = false;
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game_exit = false;
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// Setup full screen (special 1024x768 for outgame) if we have to.
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// set resolution from cfg after login
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setOutGameFullScreen();
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connectionRestoreVideoMode ();
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// Preload continents
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// Preload continents
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{
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{
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@ -342,13 +314,14 @@ bool connection (const string &cookie, const string &fsaddr)
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// init the string manager cache.
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// init the string manager cache.
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STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS
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STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS
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#endif
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#endif
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connectionRestoreVideoMode ();
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return true;
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return true;
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}
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}
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ProgressBar.setFontFactor(1.0f);
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ProgressBar.setFontFactor(1.0f);
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// Init out game
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// Init out game
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setOutGameFullScreen();
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ucstring nmsg("Initializing outgame...");
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ucstring nmsg("Initializing outgame...");
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ProgressBar.newMessage (ClientCfg.buildLoadingString(nmsg) );
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ProgressBar.newMessage (ClientCfg.buildLoadingString(nmsg) );
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pIM->initOutGame();
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pIM->initOutGame();
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@ -484,7 +457,6 @@ bool reconnection()
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game_exit = false;
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game_exit = false;
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// Setup full screen (special 1024x768 for outgame) if we have to.
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setOutGameFullScreen();
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setOutGameFullScreen();
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// Preload continents
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// Preload continents
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