Fixed: Mount stays invisible when unmounting while in first person view.
--HG-- branch : develop
This commit is contained in:
parent
f23fa7b0fe
commit
35f5c1b77f
2 changed files with 28 additions and 5 deletions
|
@ -163,6 +163,7 @@ CUserEntity::CUserEntity()
|
||||||
|
|
||||||
// Your are not on a mount at the beginning.
|
// Your are not on a mount at the beginning.
|
||||||
_OnMount = false;
|
_OnMount = false;
|
||||||
|
_HiddenMount = CLFECOMMON::INVALID_SLOT;
|
||||||
|
|
||||||
_AnimAttackOn = false;
|
_AnimAttackOn = false;
|
||||||
|
|
||||||
|
@ -3186,6 +3187,8 @@ void CUserEntity::viewMode(CUserEntity::TView viewMode, bool changeView)
|
||||||
CEntityCL *mount = EntitiesMngr.entity(_Mount);
|
CEntityCL *mount = EntitiesMngr.entity(_Mount);
|
||||||
if(mount)
|
if(mount)
|
||||||
mount->displayable(false);
|
mount->displayable(false);
|
||||||
|
|
||||||
|
_HiddenMount = _Mount;
|
||||||
}
|
}
|
||||||
// Change Controls.
|
// Change Controls.
|
||||||
if( isRiding() )
|
if( isRiding() )
|
||||||
|
@ -3203,11 +3206,14 @@ void CUserEntity::viewMode(CUserEntity::TView viewMode, bool changeView)
|
||||||
case ThirdPV:
|
case ThirdPV:
|
||||||
if(changeView)
|
if(changeView)
|
||||||
ClientCfg.FPV = false;
|
ClientCfg.FPV = false;
|
||||||
if(_Mount != CLFECOMMON::INVALID_SLOT)
|
|
||||||
|
if(_HiddenMount != CLFECOMMON::INVALID_SLOT)
|
||||||
{
|
{
|
||||||
CEntityCL *mount = EntitiesMngr.entity(_Mount);
|
CEntityCL *mount = EntitiesMngr.entity(_HiddenMount);
|
||||||
if(mount)
|
if(mount)
|
||||||
mount->displayable(true);
|
mount->displayable(true);
|
||||||
|
|
||||||
|
_HiddenMount == CLFECOMMON::INVALID_SLOT;
|
||||||
}
|
}
|
||||||
// Change Controls.
|
// Change Controls.
|
||||||
UserControls.mode(CUserControls::ThirdMode);
|
UserControls.mode(CUserControls::ThirdMode);
|
||||||
|
@ -3391,9 +3397,24 @@ void CUserEntity::updateVisualDisplay()
|
||||||
if(UserControls.isInternalView() || View.forceFirstPersonView())
|
if(UserControls.isInternalView() || View.forceFirstPersonView())
|
||||||
{
|
{
|
||||||
// Hide the mount
|
// Hide the mount
|
||||||
CCharacterCL *mount = dynamic_cast<CCharacterCL *>(EntitiesMngr.entity(_Mount));
|
if (_Mount != CLFECOMMON::INVALID_SLOT)
|
||||||
if(mount)
|
{
|
||||||
mount->displayable(false);
|
CCharacterCL *mount = dynamic_cast<CCharacterCL *>(EntitiesMngr.entity(_Mount));
|
||||||
|
if(mount)
|
||||||
|
mount->displayable(false);
|
||||||
|
|
||||||
|
_HiddenMount = _Mount;
|
||||||
|
}
|
||||||
|
else if (_HiddenMount != CLFECOMMON::INVALID_SLOT)
|
||||||
|
{
|
||||||
|
// not on mount anymore, but still in FPV
|
||||||
|
CCharacterCL *mount = dynamic_cast<CCharacterCL *>(EntitiesMngr.entity(_HiddenMount));
|
||||||
|
if(mount)
|
||||||
|
mount->displayable(true);
|
||||||
|
|
||||||
|
_HiddenMount = CLFECOMMON::INVALID_SLOT;
|
||||||
|
}
|
||||||
|
|
||||||
// Hide all user body parts.
|
// Hide all user body parts.
|
||||||
for(uint i=0; i<_Instances.size(); ++i)
|
for(uint i=0; i<_Instances.size(); ++i)
|
||||||
if(!_Instances[i].Current.empty())
|
if(!_Instances[i].Current.empty())
|
||||||
|
|
|
@ -701,6 +701,8 @@ protected:
|
||||||
private:
|
private:
|
||||||
/// TO know if the user is on a mount at the moment.
|
/// TO know if the user is on a mount at the moment.
|
||||||
bool _OnMount;
|
bool _OnMount;
|
||||||
|
/// Keep track of last hidden mount when switching to FPV mode
|
||||||
|
CLFECOMMON::TCLEntityId _HiddenMount;
|
||||||
/// Is the attack animation is currently playing.
|
/// Is the attack animation is currently playing.
|
||||||
bool _AnimAttackOn;
|
bool _AnimAttackOn;
|
||||||
/// Current View Mode (First/Third Person View).
|
/// Current View Mode (First/Third Person View).
|
||||||
|
|
Loading…
Reference in a new issue