Merged ryzom/ryzomcore into default
This commit is contained in:
commit
3721135484
10 changed files with 119 additions and 180 deletions
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@ -1,50 +0,0 @@
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# - Locate S3TC library
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# This module defines
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# S3TC_LIBRARY, the library to link against
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# S3TC_FOUND, if false, do not try to link to S3TC
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# S3TC_INCLUDE_DIR, where to find headers.
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IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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# in cache already
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SET(S3TC_FIND_QUIETLY TRUE)
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ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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FIND_PATH(S3TC_INCLUDE_DIR
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s3_intrf.h
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PATHS
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$ENV{S3TC_DIR}/include
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/usr/local/include
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/usr/include
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/sw/include
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/opt/local/include
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/opt/csw/include
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/opt/include
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PATH_SUFFIXES S3TC
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)
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FIND_LIBRARY(S3TC_LIBRARY
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NAMES s3tc libs3tc
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PATHS
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$ENV{S3TC_DIR}/lib
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/usr/local/lib
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/usr/lib
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/usr/local/X11R6/lib
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/usr/X11R6/lib
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/sw/lib
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/opt/local/lib
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/opt/csw/lib
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/opt/lib
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/usr/freeware/lib64
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)
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IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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SET(S3TC_FOUND "YES")
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IF(NOT S3TC_FIND_QUIETLY)
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MESSAGE(STATUS "Found S3TC: ${S3TC_LIBRARY}")
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ENDIF(NOT S3TC_FIND_QUIETLY)
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ELSE(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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IF(NOT S3TC_FIND_QUIETLY)
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MESSAGE(STATUS "Warning: Unable to find S3TC!")
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ENDIF(NOT S3TC_FIND_QUIETLY)
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ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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@ -19,6 +19,7 @@
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#include "nel/misc/bitmap.h"
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#include "nel/misc/bitmap.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/file.h"
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#include "nel/misc/file.h"
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#include "nel/misc/system_info.h"
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// Define this to force all bitmap white (debug)
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// Define this to force all bitmap white (debug)
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// #define NEL_ALL_BITMAP_WHITE
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// #define NEL_ALL_BITMAP_WHITE
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@ -3552,12 +3552,13 @@ void CUserEntity::CSpeedFactor::update(ICDBNode *node) // virtual
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//nlinfo("SpeedFactor changed to %f / %"NL_I64"u", _Value, leaf->getValue64());
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//nlinfo("SpeedFactor changed to %f / %"NL_I64"u", _Value, leaf->getValue64());
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// clamp the value (2.0 is the egg item or the level 6 speed up power up, nothing should be faster)
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// clamp the value (2.0 is the egg item or the level 6 speed up power up, nothing should be faster)
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if(_Value > 2.0f)
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// commented because ring editor speed is in fact faster
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{
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//if(_Value > 2.0f)
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//{
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//nlwarning("HACK: you try to change the speed factor to %f", _Value);
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//nlwarning("HACK: you try to change the speed factor to %f", _Value);
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//nlstop;
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//nlstop;
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//_Value = 2.0f;
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//_Value = 2.0f;
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}
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//}
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}// CSpeedFactor::update //
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}// CSpeedFactor::update //
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@ -155,6 +155,11 @@ inline double CAIVectorMirror::distTo(const CAIPos &dest) const
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return (dest-CAIVector(*this)).norm();
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return (dest-CAIVector(*this)).norm();
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}
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}
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inline double CAIVectorMirror::distSqTo(const CAIPos &dest) const
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{
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return (dest-CAIVector(*this)).sqrnorm();
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}
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inline double CAIVectorMirror::quickDistTo(const CAIPos &dest) const
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inline double CAIVectorMirror::quickDistTo(const CAIPos &dest) const
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{
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{
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble());
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble());
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@ -172,6 +177,11 @@ inline double CAIVectorMirror::distTo(const CAIVector &dest) const
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return (dest-CAIVector(*this)).norm();
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return (dest-CAIVector(*this)).norm();
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}
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}
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inline double CAIVectorMirror::distSqTo(const CAIVector &dest) const
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{
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return (dest-CAIVector(*this)).sqrnorm();
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}
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inline double CAIVectorMirror::quickDistTo(const CAIVector &dest) const
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inline double CAIVectorMirror::quickDistTo(const CAIVector &dest) const
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{
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{
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble());
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble());
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@ -189,6 +199,11 @@ inline double CAIVectorMirror::distTo(const CAIVectorMirror &dest) const
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return (dest-*this).norm();
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return (dest-*this).norm();
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}
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}
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inline double CAIVectorMirror::distSqTo(const CAIVectorMirror &dest) const
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{
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return (dest-*this).sqrnorm();
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}
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inline double CAIVectorMirror::quickDistTo(const CAIVectorMirror &dest) const
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inline double CAIVectorMirror::quickDistTo(const CAIVectorMirror &dest) const
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{
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{
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble()); return (dx>dy)? (dx+dy/2): (dy+dx/2);
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble()); return (dx>dy)? (dx+dy/2): (dy+dx/2);
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@ -310,9 +310,9 @@ void CWanderFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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CFollowPathContext fpcWanderFaunaProfileUpdate("WanderFaunaProfileUpdate");
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CFollowPathContext fpcWanderFaunaProfileUpdate("WanderFaunaProfileUpdate");
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// calculate distance from bot position to magnet point (used in all the different processes)
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// calculate distance from bot position to magnet point (used in all the different processes)
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_magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos());
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_magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos());
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double grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar();
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if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar())
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if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar))
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{
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{
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_Bot->setMode( MBEHAV::NORMAL );
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_Bot->setMode( MBEHAV::NORMAL );
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@ -405,11 +405,12 @@ void CGrazeFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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CFollowPathContext fpcGrazeFaunaProfileUpdate("GrazeFaunaProfileUpdate");
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CFollowPathContext fpcGrazeFaunaProfileUpdate("GrazeFaunaProfileUpdate");
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// calculate distance from bot position to magnet point (used in all the different processes)
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// calculate distance from bot position to magnet point (used in all the different processes)
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_magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos());
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_magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos());
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if (!_ArrivedInZone)
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if (!_ArrivedInZone)
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{
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{
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if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar())
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float grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar();
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if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar))
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{
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{
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_Bot->setMode( MBEHAV::NORMAL );
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_Bot->setMode( MBEHAV::NORMAL );
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@ -501,7 +502,8 @@ void CGrazeFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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}
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}
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// && _state==0 ) // means wait in movementmagnet.
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// && _state==0 ) // means wait in movementmagnet.
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if ( _magnetDist<=_Bot->spawnGrp().magnetRadiusNear()
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const float grpMagnetRadiusNear=_Bot->spawnGrp().magnetRadiusNear();
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if ( _magnetDistSq<=(grpMagnetRadiusNear*grpMagnetRadiusNear)
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&& _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim)
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&& _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim)
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{
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{
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if (_Bot->getPersistent().grp().getType()==AITYPES::FaunaTypePredator)
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if (_Bot->getPersistent().grp().getType()==AITYPES::FaunaTypePredator)
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@ -564,11 +566,12 @@ void CRestFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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CFollowPathContext fpcRestFaunaProfileUpdate("RestFaunaProfileUpdate");
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CFollowPathContext fpcRestFaunaProfileUpdate("RestFaunaProfileUpdate");
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// calculate distance from bot position to magnet point (used in all the different processes)
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// calculate distance from bot position to magnet point (used in all the different processes)
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_magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos());
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_magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos());
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if (!_ArrivedInZone)
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if (!_ArrivedInZone)
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{
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{
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if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar())
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float grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar();
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if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar))
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{
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{
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if (!_OutOfMagnet)
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if (!_OutOfMagnet)
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{
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{
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@ -656,7 +659,8 @@ void CRestFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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break;
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break;
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}
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}
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if ( _magnetDist<=_Bot->spawnGrp().magnetRadiusNear()
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const float grpMagnetRadiusNear=_Bot->spawnGrp().magnetRadiusNear();
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if ( _magnetDistSq<=(grpMagnetRadiusNear*grpMagnetRadiusNear)
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&& _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim)
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&& _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim)
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{
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{
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_Bot->setMode(MBEHAV::REST);
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_Bot->setMode(MBEHAV::REST);
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@ -137,7 +137,7 @@ public:
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protected:
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protected:
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RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
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RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
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CSpawnBotFauna* _Bot;
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CSpawnBotFauna* _Bot;
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double _magnetDist; ///< distance from bot to his magnet at last move
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double _magnetDistSq; ///< square distance from bot to his magnet at last move
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static CFaunaProfileFloodLogger _FloodLogger;
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static CFaunaProfileFloodLogger _FloodLogger;
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};
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};
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@ -166,7 +166,7 @@ private:
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CAITimer _CycleTimer;
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CAITimer _CycleTimer;
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uint _CycleTimerBaseTime;
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uint _CycleTimerBaseTime;
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bool _ArrivedInZone;
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bool _ArrivedInZone;
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double _magnetDist; ///< distance from bot to his magnet at last move
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double _magnetDistSq; ///< square distance from bot to his magnet at last move
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RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
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RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
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static CFaunaProfileFloodLogger _FloodLogger;
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static CFaunaProfileFloodLogger _FloodLogger;
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};
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};
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@ -196,7 +196,7 @@ private:
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CAITimer _CycleTimer;
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CAITimer _CycleTimer;
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uint _CycleTimerBaseTime;
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uint _CycleTimerBaseTime;
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bool _ArrivedInZone;
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bool _ArrivedInZone;
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double _magnetDist; // distance from bot to his magnet at last move
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double _magnetDistSq; // square distance from bot to his magnet at last move
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RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
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RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
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static CFaunaProfileFloodLogger _FloodLogger;
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static CFaunaProfileFloodLogger _FloodLogger;
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};
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};
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@ -83,14 +83,17 @@ public: // Methods.
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// a few handy utility methods
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// a few handy utility methods
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inline CAngle angleTo(const CAIPos &dest) const;
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inline CAngle angleTo(const CAIPos &dest) const;
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inline double distTo(const CAIPos &dest) const;
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inline double distTo(const CAIPos &dest) const;
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inline double distSqTo(const CAIPos &dest) const;
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inline double quickDistTo(const CAIPos &dest) const;
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inline double quickDistTo(const CAIPos &dest) const;
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inline CAngle angleTo(const CAIVector &dest) const;
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inline CAngle angleTo(const CAIVector &dest) const;
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inline double distTo(const CAIVector &dest) const;
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inline double distTo(const CAIVector &dest) const;
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inline double distSqTo(const CAIVector &dest) const;
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inline double quickDistTo(const CAIVector &dest) const;
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inline double quickDistTo(const CAIVector &dest) const;
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inline CAngle angleTo(const CAIVectorMirror &dest) const;
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inline CAngle angleTo(const CAIVectorMirror &dest) const;
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inline double distTo(const CAIVectorMirror &dest) const;
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inline double distTo(const CAIVectorMirror &dest) const;
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inline double distSqTo(const CAIVectorMirror &dest) const;
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inline double quickDistTo(const CAIVectorMirror &dest) const;
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inline double quickDistTo(const CAIVectorMirror &dest) const;
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protected:
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protected:
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|
@ -1607,6 +1607,7 @@ Then user events are triggered on the group to inform it about what happens:
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- user_event_3: triggered after the player has given the mission items to the npc.
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- user_event_3: triggered after the player has given the mission items to the npc.
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Warning: this function can only be called after the event "player_target_npc".
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Warning: this function can only be called after the event "player_target_npc".
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Warning: only works on an R2 shard for R2 plot items.
|
||||||
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|
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Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
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Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
|
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@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
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@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
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||||||
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@ -1709,38 +1710,6 @@ void receiveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack)
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DEBUG_STOP;
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DEBUG_STOP;
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return;
|
return;
|
||||||
}
|
}
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// if LD use this the function outside a ring shard
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|
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if (IsRingShard)
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{
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|
||||||
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|
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// Here we destroy the item: so we do not want that a user create a scenario where we destroy
|
|
||||||
// other players precious items
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||||||
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static std::set<CSheetId> r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess
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|
||||||
// lazy intialisation
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|
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if (r2PlotItemSheetId.empty())
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|
||||||
{
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|
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for (uint32 i = 0 ; i <= 184 ; ++i)
|
|
||||||
{
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|
||||||
r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
// A npc give a mission to take an item given by another npc
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|
||||||
// but the item instead of being a r2_plot_item is a normal item like system_mp or big armor
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|
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if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end())
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|
||||||
{
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|
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nlwarning("!!!!!!!!!!!!");
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nlwarning("!!!!!!!!!!!! Someone is trying to hack us");
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|
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nlwarning("!!!!!!!!!!!!");
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|
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nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt());
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|
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nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId );
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|
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nlwarning("!!!!!!!!!!!!");
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|
||||||
nlwarning("!!!!!!!!!!!!");
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|
||||||
return ;
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|
||||||
}
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|
||||||
|
|
||||||
}
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|
||||||
|
|
||||||
uint32 quantity;
|
uint32 quantity;
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||||||
NLMISC::fromString(itemAndQty[1], quantity);
|
NLMISC::fromString(itemAndQty[1], quantity);
|
||||||
|
@ -1774,6 +1743,7 @@ Then user events are triggered on the group to inform it about what happens:
|
||||||
- user_event_1: triggered after the player has received the mission items from the npc.
|
- user_event_1: triggered after the player has received the mission items from the npc.
|
||||||
|
|
||||||
Warning: this function can only be called after the event "player_target_npc".
|
Warning: this function can only be called after the event "player_target_npc".
|
||||||
|
Warning: only works on an R2 shard for R2 plot items.
|
||||||
|
|
||||||
Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
|
Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
|
||||||
@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
|
@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
|
||||||
|
@ -1877,37 +1847,6 @@ void giveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack)
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||||||
return;
|
return;
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||||||
}
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}
|
||||||
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|
||||||
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|
||||||
// if LD use this the function outside a ring shard
|
|
||||||
if (IsRingShard)
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|
||||||
{
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|
||||||
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|
||||||
static std::set<CSheetId> r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess
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|
||||||
// lazy intialisation
|
|
||||||
if (r2PlotItemSheetId.empty())
|
|
||||||
{
|
|
||||||
for (uint32 i = 0 ; i <= 184 ; ++i)
|
|
||||||
{
|
|
||||||
r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// A npc give a mission to give a item to another npc
|
|
||||||
// but the item instead of being a r2_plot_item is a normal item like system_mp or big armor
|
|
||||||
if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end())
|
|
||||||
{
|
|
||||||
nlwarning("!!!!!!!!!!!!");
|
|
||||||
nlwarning("!!!!!!!!!!!! Someone is trying to hack us");
|
|
||||||
nlwarning("!!!!!!!!!!!!");
|
|
||||||
nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt());
|
|
||||||
nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId );
|
|
||||||
nlwarning("!!!!!!!!!!!!");
|
|
||||||
nlwarning("!!!!!!!!!!!!");
|
|
||||||
return ;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 quantity;
|
uint32 quantity;
|
||||||
NLMISC::fromString(itemAndQty[1], quantity);
|
NLMISC::fromString(itemAndQty[1], quantity);
|
||||||
if (quantity == 0)
|
if (quantity == 0)
|
||||||
|
|
|
@ -130,6 +130,7 @@ public: // Methods.
|
||||||
template <class V> CAngle angleTo(const V &v) const { return CAngle(atan2((v.y()-y()).asDouble(),
|
template <class V> CAngle angleTo(const V &v) const { return CAngle(atan2((v.y()-y()).asDouble(),
|
||||||
(v.x()-x()).asDouble())); }
|
(v.x()-x()).asDouble())); }
|
||||||
template <class V> double distTo(const V &v) const { return (*this-v).norm(); }
|
template <class V> double distTo(const V &v) const { return (*this-v).norm(); }
|
||||||
|
template <class V> double distSqTo(const V &v) const { return (*this-v).sqrnorm(); }
|
||||||
template <class V> double quickDistTo(const V &v) const { double dx=fabs((v.x()-x()).asDouble()),
|
template <class V> double quickDistTo(const V &v) const { double dx=fabs((v.x()-x()).asDouble()),
|
||||||
dy=fabs((v.y()-y()).asDouble());
|
dy=fabs((v.y()-y()).asDouble());
|
||||||
return (dx>dy)? (dx+dy/2): (dy+dx/2); }
|
return (dx>dy)? (dx+dy/2): (dy+dx/2); }
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
#include "player_manager/player_manager.h"
|
#include "player_manager/player_manager.h"
|
||||||
#include "player_manager/character.h"
|
#include "player_manager/character.h"
|
||||||
#include "server_share/log_item_gen.h"
|
#include "server_share/log_item_gen.h"
|
||||||
|
#include "egs_sheets/egs_sheets.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
using namespace NLMISC;
|
using namespace NLMISC;
|
||||||
|
@ -154,6 +155,17 @@ void CR2MissionItem::giveMissionItem(const NLMISC::CEntityId &eid, TSessionId se
|
||||||
{
|
{
|
||||||
std::vector< CGameItemPtr > itemDropToEgg;
|
std::vector< CGameItemPtr > itemDropToEgg;
|
||||||
for( uint32 j = 0; j < items.size(); ++j )
|
for( uint32 j = 0; j < items.size(); ++j )
|
||||||
|
{
|
||||||
|
const CStaticItem* sitem = CSheets::getForm(items[j].SheetId);
|
||||||
|
if (sitem == NULL)
|
||||||
|
{
|
||||||
|
nlwarning("Attempted to give deprecated sitem sheet %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt());
|
||||||
|
}
|
||||||
|
else if (sitem->Family != ITEMFAMILY::SCROLL_R2)
|
||||||
|
{
|
||||||
|
nlwarning("Attempted hack to give non-R2 item %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt());
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId);
|
CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId);
|
||||||
|
|
||||||
|
@ -197,6 +209,7 @@ void CR2MissionItem::giveMissionItem(const NLMISC::CEntityId &eid, TSessionId se
|
||||||
nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str());
|
nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
if(itemDropToEgg.size() != 0)
|
if(itemDropToEgg.size() != 0)
|
||||||
{
|
{
|
||||||
CR2EasterEgg::getInstance().dropMissionItem(itemDropToEgg, scenarioId, c->getInstanceNumber(), eid);
|
CR2EasterEgg::getInstance().dropMissionItem(itemDropToEgg, scenarioId, c->getInstanceNumber(), eid);
|
||||||
|
@ -273,6 +286,17 @@ void CR2MissionItem::destroyMissionItem(const NLMISC::CEntityId &eid, const std:
|
||||||
CSheetId itemSheetId = items[j].SheetId;
|
CSheetId itemSheetId = items[j].SheetId;
|
||||||
uint32 quantity = items[j].Quantity;
|
uint32 quantity = items[j].Quantity;
|
||||||
|
|
||||||
|
const CStaticItem* sitem = CSheets::getForm(items[j].SheetId);
|
||||||
|
if (sitem == NULL)
|
||||||
|
{
|
||||||
|
nlwarning("Attempted to take deprecated sitem sheet %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str());
|
||||||
|
}
|
||||||
|
else if (sitem->Family != ITEMFAMILY::SCROLL_R2)
|
||||||
|
{
|
||||||
|
nlwarning("Attempted hack to take non-R2 item %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
CInventoryPtr inv = c->getInventory(INVENTORIES::bag);
|
CInventoryPtr inv = c->getInventory(INVENTORIES::bag);
|
||||||
nlassert( inv != NULL );
|
nlassert( inv != NULL );
|
||||||
_destroyMissionItem( inv, itemSheetId, quantity );
|
_destroyMissionItem( inv, itemSheetId, quantity );
|
||||||
|
@ -294,6 +318,7 @@ void CR2MissionItem::destroyMissionItem(const NLMISC::CEntityId &eid, const std:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void CR2MissionItem::_destroyMissionItem( CInventoryPtr inv, const NLMISC::CSheetId &itemSheetId, uint32 &quantity )
|
void CR2MissionItem::_destroyMissionItem( CInventoryPtr inv, const NLMISC::CSheetId &itemSheetId, uint32 &quantity )
|
||||||
|
|
Loading…
Reference in a new issue