Changed: #1193 added ability to load IGs and reset camera.

This commit is contained in:
dnk-88 2011-01-21 12:05:04 +02:00
parent cc3c6013f4
commit 3c9d8615fc
7 changed files with 162 additions and 52 deletions

View file

@ -41,6 +41,7 @@ class IPluginManager: public QObject
public:
IPluginManager(QObject *parent = 0): QObject(parent) {}
virtual ~IPluginManager() {}
// Object pool operations
virtual void addObject(QObject *obj) = 0;

View file

@ -51,7 +51,7 @@ namespace NLQT
@class CGraphicsViewport
@brief Responsible for interaction between Qt and NeL. Initializes CObjectViewer, CParticleEditor and CVegetableEditor subsystem.
*/
class CGraphicsViewport : public QNLWidget
class CGraphicsViewport : public QNLWidget, public NLMISC::IEventEmitter
{
Q_OBJECT

View file

@ -27,6 +27,8 @@
// NeL includes
#include <nel/3d/u_driver.h>
#include <nel/3d/u_scene.h>
#include <nel/3d/u_camera.h>
// Project includes
#include "modules.h"
@ -102,7 +104,7 @@ CMainWindow::CMainWindow(QWidget *parent)
connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
// timer->start(); // <- timeout 0
// it's heavy on cpu, though, when no 3d driver initialized :)
_mainTimer->start(25); // 25fps
_mainTimer->start(20); // 25fps
_statusBarTimer = new QTimer(this);
connect(_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
@ -168,9 +170,10 @@ void CMainWindow::open()
{
QStringList fileNames = QFileDialog::getOpenFileNames(this,
tr("Open NeL data file"), _lastDir,
tr("All NeL files (*.shape *.ps);;"
tr("All NeL files (*.shape *.ps *.ig);;"
"NeL shape files (*.shape);;"
"NeL particle system files (*.ps)"));
"NeL particle system files (*.ps)"
"NeL Instance Group files (*.ig)"));
setCursor(Qt::WaitCursor);
if (!fileNames.isEmpty())
@ -201,6 +204,24 @@ void CMainWindow::resetScene()
_SkeletonTreeModel->resetTreeModel();
}
void CMainWindow::changeRenderMode()
{
}
void CMainWindow::resetCamera()
{
Modules::objView().resetCamera();
}
void CMainWindow::changeCameraMode()
{
}
void CMainWindow::reloadTextures()
{
Modules::objView().reloadTextures();
}
void CMainWindow::settings()
{
CSettingsDialog _settingsDialog(this);
@ -334,6 +355,11 @@ void CMainWindow::createActions()
_setBackColorAction->setIcon(QIcon(":/images/ico_bgcolor.png"));
_setBackColorAction->setStatusTip(tr("Set background color"));
_resetCameraAction = new QAction(tr("R&eset camera"), this);
_resetCameraAction->setShortcut(tr("Ctrl+R"));
_resetCameraAction->setStatusTip(tr("Reset current camera"));
connect(_resetCameraAction, SIGNAL(triggered()), this, SLOT(resetCamera()));
_resetSceneAction = new QAction(tr("&Reset scene"), this);
_resetSceneAction->setStatusTip(tr("Reset current scene"));
connect(_resetSceneAction, SIGNAL(triggered()), this, SLOT(resetScene()));
@ -368,6 +394,7 @@ void CMainWindow::createMenus()
_viewMenu->setObjectName("ovqt.Menu.View");
_viewMenu->addAction(_setBackColorAction);
_viewMenu->addAction(_SetupFog->toggleViewAction());
_viewMenu->addAction(_resetCameraAction);
_sceneMenu = menuBar()->addMenu(tr("&Scene"));
_sceneMenu->setObjectName("ovqt.Menu.Scene");
@ -533,7 +560,14 @@ void CMainWindow::createDialogs()
bool CMainWindow::loadFile(const QString &fileName, const QString &skelName)
{
if (!Modules::objView().loadMesh(fileName.toStdString(), skelName.toStdString()))
QFileInfo fileInfo(fileName);
bool loaded;
if (fileInfo.suffix() == "ig")
loaded = Modules::objView().loadInstanceGroup(fileName.toStdString());
else
loaded = Modules::objView().loadMesh(fileName.toStdString(), skelName.toStdString());
if (!loaded)
{
statusBar()->showMessage(tr("Loading canceled"),2000);
return false;

View file

@ -77,6 +77,10 @@ public:
private Q_SLOTS:
void open();
void resetScene();
void changeRenderMode();
void resetCamera();
void changeCameraMode();
void reloadTextures();
void settings();
void about();
void updateStatusBar();
@ -136,6 +140,13 @@ private:
QAction *_openAction;
QAction *_exitAction;
QAction *_setBackColorAction;
QAction *_renderModeAction;
QAction *_frameDelayAction;
QAction *_lightGroupAction;
QAction *_tuneMRMAction;
QAction *_reloadTexturesAction;
QAction *_cameraModeAction;
QAction *_resetCameraAction;
QAction *_resetSceneAction;
QAction *_saveScreenshotAction;
QAction *_settingsAction;

View file

@ -40,6 +40,7 @@
#include <nel/3d/u_animation.h>
#include <nel/3d/u_play_list_manager.h>
#include <nel/3d/u_3d_mouse_listener.h>
#include <nel/3d/u_instance_group.h>
#include <nel/3d/bloom_effect.h>
// Project includes
@ -56,7 +57,6 @@ namespace NLQT
CObjectViewer::CObjectViewer()
: _Driver(NULL),
_TextContext(NULL),
_phi(0), _psi(0),_dist(20),
_CameraFocal(75),
_CurrentInstance(""),
_BloomEffect(false),
@ -114,17 +114,13 @@ void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
setSizeViewport(w, h);
// camera will look at entities
updateCamera(0,0,0);
NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
_MouseListener = _Driver->create3dMouseListener();
_MouseListener->setMatrix(Modules::objView().getScene()->getCam().getMatrix());
_MouseListener->setFrustrum(Modules::objView().getScene()->getCam().getFrustum());
_MouseListener->setHotSpot(hotSpot);
_MouseListener->setMouseMode(U3dMouseListener::edit3d);
resetCamera();
// set the cache size for the font manager(in bytes)
_Driver->setFontManagerMaxMemory(2097152);
@ -207,6 +203,25 @@ void CObjectViewer::renderDebug2D()
{
}
void CObjectViewer::reloadTextures()
{
}
void CObjectViewer::resetCamera()
{
CVector hotSpot = CVector (0,0,0);
float radius=10.f;
// Setup camera
_Scene->getCam().lookAt(hotSpot + CVector(0.57735f, 0.57735f, 0.57735f) * radius, hotSpot);
// Setup mouse listener
_MouseListener->setMatrix (_Scene->getCam().getMatrix());
_MouseListener->setFrustrum (_Scene->getCam().getFrustum());
_MouseListener->setViewport (CViewport());
_MouseListener->setHotSpot (hotSpot);
}
void CObjectViewer::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga)
{
//H_AUTO2
@ -249,11 +264,17 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
if (_Entities.count(fileName) != 0)
return false;
CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
CPath::addSearchPath(CFile::getPath(meshFileName));
// create instance of the mesh character
UInstance Entity = _Scene->createInstance(meshFileName);
CAABBox bbox;
Entity.getShapeAABBox(bbox);
setCamera(bbox , Entity, true);
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
// if we can't create entity, skip it
@ -278,6 +299,63 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
return true;
}
bool CObjectViewer::loadInstanceGroup(const std::string &igName)
{
CPath::addSearchPath (CFile::getPath(igName));
UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(igName);
if (ig == NULL)
return false;
ig->addToScene(*_Scene, _Driver);
ig->unfreezeHRC();
_ListIG.push_back(ig);
return true;
}
void CObjectViewer::setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z)
{
CVector pos(0.f, 0.f, 0.f);
CQuat quat(0.f, 0.f, 0.f, 0.f);
NL3D::UInstance inst;
inst.cast(entity);
if (!inst.empty())
{
inst.getDefaultPos(pos);
inst.getDefaultRotQuat(quat);
}
// fix scale (some shapes have a different value)
entity.setScale(1.f, 1.f, 1.f);
UCamera Camera = _Scene->getCam();
CVector max_radius = bbox.getHalfSize();
CVector center = bbox.getCenter();
entity.setPivot(center);
center += pos;
float fov = float(_CameraFocal * (float)Pi/180.0);
float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
if (radius == 0.f) radius = 1.f;
float left, right, bottom, top, znear, zfar;
Camera.getFrustum(left, right, bottom, top, znear, zfar);
float dist = radius / (tan(fov/2));
CVector eye(center);
CVector ax(quat.getAxis());
if (ax.isNull() || ax == CVector::I)
{
ax = CVector::J;
}
else if (ax == -CVector::K)
{
ax = -CVector::J;
}
eye -= ax * (dist+radius);
if (high_z)
eye.z += max_radius.z/1.0f;
get3dMouseListener()->setHotSpot(center);
Camera.lookAt(eye, center);
}
void CObjectViewer::resetScene()
{
deleteEntities();
@ -286,41 +364,16 @@ void CObjectViewer::resetScene()
//..
// to load files with the same name but located in different directories
CPath::clearMap();
//CPath::clearMap();
// load and set search paths from config
Modules::config().configSearchPaths();
//Modules::config().configSearchPaths();
_CurrentInstance = "";
nlinfo("Scene cleared");
}
void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist)
{
_phi += deltaPhi;
_psi += deltaPsi;
_dist += deltaDist;
if(_phi < -NLMISC::Pi/2) _phi -= deltaPhi;
if(_phi > NLMISC::Pi/2) _phi -= deltaPsi;
if (_dist < 1) _dist = 1;
NLMISC::CQuat q0,q1,q2;
NLMISC::CVector up(0,0,1);
NLMISC::CVector v(0,0,1);
q0.setAngleAxis(v,_psi);
v = NLMISC::CVector(0,1,0);
q1.setAngleAxis(v,_phi);
q2 = q0 * q1;
NLMISC::CMatrix m0;
m0.setRot(q2);
NLMISC::CVector camera = m0 * NLMISC::CVector(_dist,0,0);
_Scene->getCam().lookAt(camera, up);
}
void CObjectViewer::updateAnimatePS(uint64 deltaTime)
{
static sint64 firstTime = NLMISC::CTime::getLocalTime();
@ -417,6 +470,13 @@ void CObjectViewer::saveConfig()
void CObjectViewer::deleteEntities()
{
_Entities.clear();
for(size_t i = 0; i < _ListIG.size(); ++i)
{
_ListIG[i]->removeFromScene(*_Scene);
delete _ListIG[i];
}
_ListIG.clear();
}
void CObjectViewer::cfcbBackgroundColor(NLMISC::CConfigFile::CVar &var)

View file

@ -45,6 +45,7 @@ class USkeleton;
class UTextContext;
class UPlayListManager;
class U3dMouseListener;
class UInstanceGroup;
}
namespace NLQT
@ -95,6 +96,10 @@ public:
/// Render Debug 2D (stuff for dev).
void renderDebug2D();
void reloadTextures();
void resetCamera();
/// Make a screenshot of the current scene and save.
void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga);
@ -104,15 +109,13 @@ public:
/// @return true if file have been loaded, false if file have not been loaded.
bool loadMesh (const std::string &meshFileName, const std::string &skelFileName);
bool loadInstanceGroup(const std::string &igName);
void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z);
/// Reset current scene.
void resetScene();
/// Update the navigation camera.(Note: deprecated)
/// @param deltaPsi - delta angle horizontal (radians).
/// @param deltaPhi - delta angle vertical (radians).
/// @param deltaDist - delta distance.
void updateCamera(float deltaPsi, float deltaPhi, float deltaDist);
/// Update the animation time for Particle System animation.
/// @param deltaTime - set the manual animation time.
void updateAnimatePS(uint64 deltaTime = 0);
@ -236,13 +239,11 @@ private:
NL3D::UCamera *_Camera;
NL3D::UTextContext *_TextContext;
NL3D::U3dMouseListener *_MouseListener;
std::vector<NL3D::UInstanceGroup*> _ListIG;
// The entities storage
CEntities _Entities;
/// Camera parameters.
float _phi, _psi, _dist;
float _CameraFocal;
std::string _FontName;

View file

@ -290,7 +290,10 @@ bool CWorkspaceNode::loadPS() throw(NLMISC::EStream)
Modules::psEdit().getScene()->deleteInstance(trs);
return false;
}
if (oldSB)
{
Modules::psEdit().getScene()->setShapeBank(oldSB);
}
setup(*psm);
unload();
// commit new values