Changed: #1193 added ability to load IGs and reset camera.
This commit is contained in:
parent
cc3c6013f4
commit
3c9d8615fc
7 changed files with 162 additions and 52 deletions
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@ -41,6 +41,7 @@ class IPluginManager: public QObject
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public:
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IPluginManager(QObject *parent = 0): QObject(parent) {}
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virtual ~IPluginManager() {}
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// Object pool operations
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virtual void addObject(QObject *obj) = 0;
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@ -51,7 +51,7 @@ namespace NLQT
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@class CGraphicsViewport
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@brief Responsible for interaction between Qt and NeL. Initializes CObjectViewer, CParticleEditor and CVegetableEditor subsystem.
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*/
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class CGraphicsViewport : public QNLWidget
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class CGraphicsViewport : public QNLWidget, public NLMISC::IEventEmitter
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{
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Q_OBJECT
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@ -27,6 +27,8 @@
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// NeL includes
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_camera.h>
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// Project includes
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#include "modules.h"
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@ -102,7 +104,7 @@ CMainWindow::CMainWindow(QWidget *parent)
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connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
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// timer->start(); // <- timeout 0
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// it's heavy on cpu, though, when no 3d driver initialized :)
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_mainTimer->start(25); // 25fps
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_mainTimer->start(20); // 25fps
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_statusBarTimer = new QTimer(this);
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connect(_statusBarTimer, SIGNAL(timeout()), this, SLOT(updateStatusBar()));
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@ -168,9 +170,10 @@ void CMainWindow::open()
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{
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QStringList fileNames = QFileDialog::getOpenFileNames(this,
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tr("Open NeL data file"), _lastDir,
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tr("All NeL files (*.shape *.ps);;"
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tr("All NeL files (*.shape *.ps *.ig);;"
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"NeL shape files (*.shape);;"
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"NeL particle system files (*.ps)"));
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"NeL particle system files (*.ps)"
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"NeL Instance Group files (*.ig)"));
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setCursor(Qt::WaitCursor);
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if (!fileNames.isEmpty())
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@ -183,7 +186,7 @@ void CMainWindow::open()
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tr("NeL skeleton file (*.skel)"));
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Q_FOREACH(QString fileName, list)
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loadFile(fileName, skelFileName);
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loadFile(fileName, skelFileName);
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_AnimationSetDialog->updateListObject();
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_AnimationSetDialog->updateListAnim();
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@ -201,6 +204,24 @@ void CMainWindow::resetScene()
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_SkeletonTreeModel->resetTreeModel();
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}
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void CMainWindow::changeRenderMode()
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{
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}
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void CMainWindow::resetCamera()
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{
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Modules::objView().resetCamera();
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}
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void CMainWindow::changeCameraMode()
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{
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}
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void CMainWindow::reloadTextures()
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{
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Modules::objView().reloadTextures();
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}
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void CMainWindow::settings()
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{
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CSettingsDialog _settingsDialog(this);
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@ -219,7 +240,7 @@ void CMainWindow::updateStatusBar()
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{
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if (_isGraphicsInitialized)
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{
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_statusInfo->setText(QString("%1, Nb tri: %2, Texture used (Mb): %3, fps: %4 ").arg(
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_statusInfo->setText(QString("%1, Nb tri: %2 , Texture used (Mb): %3 , fps: %4 ").arg(
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Modules::objView().getDriver()->getVideocardInformation()).arg(
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_numTri).arg(
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_texMem, 0,'f',4).arg(
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@ -334,6 +355,11 @@ void CMainWindow::createActions()
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_setBackColorAction->setIcon(QIcon(":/images/ico_bgcolor.png"));
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_setBackColorAction->setStatusTip(tr("Set background color"));
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_resetCameraAction = new QAction(tr("R&eset camera"), this);
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_resetCameraAction->setShortcut(tr("Ctrl+R"));
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_resetCameraAction->setStatusTip(tr("Reset current camera"));
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connect(_resetCameraAction, SIGNAL(triggered()), this, SLOT(resetCamera()));
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_resetSceneAction = new QAction(tr("&Reset scene"), this);
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_resetSceneAction->setStatusTip(tr("Reset current scene"));
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connect(_resetSceneAction, SIGNAL(triggered()), this, SLOT(resetScene()));
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@ -368,6 +394,7 @@ void CMainWindow::createMenus()
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_viewMenu->setObjectName("ovqt.Menu.View");
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_viewMenu->addAction(_setBackColorAction);
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_viewMenu->addAction(_SetupFog->toggleViewAction());
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_viewMenu->addAction(_resetCameraAction);
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_sceneMenu = menuBar()->addMenu(tr("&Scene"));
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_sceneMenu->setObjectName("ovqt.Menu.Scene");
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@ -533,7 +560,14 @@ void CMainWindow::createDialogs()
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bool CMainWindow::loadFile(const QString &fileName, const QString &skelName)
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{
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if (!Modules::objView().loadMesh(fileName.toStdString(), skelName.toStdString()))
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QFileInfo fileInfo(fileName);
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bool loaded;
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if (fileInfo.suffix() == "ig")
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loaded = Modules::objView().loadInstanceGroup(fileName.toStdString());
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else
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loaded = Modules::objView().loadMesh(fileName.toStdString(), skelName.toStdString());
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if (!loaded)
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{
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statusBar()->showMessage(tr("Loading canceled"),2000);
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return false;
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@ -77,6 +77,10 @@ public:
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private Q_SLOTS:
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void open();
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void resetScene();
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void changeRenderMode();
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void resetCamera();
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void changeCameraMode();
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void reloadTextures();
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void settings();
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void about();
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void updateStatusBar();
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@ -136,6 +140,13 @@ private:
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QAction *_openAction;
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QAction *_exitAction;
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QAction *_setBackColorAction;
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QAction *_renderModeAction;
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QAction *_frameDelayAction;
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QAction *_lightGroupAction;
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QAction *_tuneMRMAction;
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QAction *_reloadTexturesAction;
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QAction *_cameraModeAction;
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QAction *_resetCameraAction;
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QAction *_resetSceneAction;
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QAction *_saveScreenshotAction;
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QAction *_settingsAction;
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@ -40,6 +40,7 @@
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#include <nel/3d/u_animation.h>
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#include <nel/3d/u_play_list_manager.h>
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#include <nel/3d/u_3d_mouse_listener.h>
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#include <nel/3d/u_instance_group.h>
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#include <nel/3d/bloom_effect.h>
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// Project includes
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@ -56,7 +57,6 @@ namespace NLQT
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CObjectViewer::CObjectViewer()
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: _Driver(NULL),
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_TextContext(NULL),
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_phi(0), _psi(0),_dist(20),
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_CameraFocal(75),
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_CurrentInstance(""),
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_BloomEffect(false),
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@ -114,17 +114,13 @@ void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
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setSizeViewport(w, h);
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// camera will look at entities
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updateCamera(0,0,0);
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NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
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_MouseListener = _Driver->create3dMouseListener();
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_MouseListener->setMatrix(Modules::objView().getScene()->getCam().getMatrix());
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_MouseListener->setFrustrum(Modules::objView().getScene()->getCam().getFrustum());
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_MouseListener->setHotSpot(hotSpot);
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_MouseListener->setMouseMode(U3dMouseListener::edit3d);
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resetCamera();
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// set the cache size for the font manager(in bytes)
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_Driver->setFontManagerMaxMemory(2097152);
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@ -207,6 +203,25 @@ void CObjectViewer::renderDebug2D()
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{
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}
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void CObjectViewer::reloadTextures()
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{
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}
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void CObjectViewer::resetCamera()
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{
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CVector hotSpot = CVector (0,0,0);
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float radius=10.f;
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// Setup camera
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_Scene->getCam().lookAt(hotSpot + CVector(0.57735f, 0.57735f, 0.57735f) * radius, hotSpot);
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// Setup mouse listener
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_MouseListener->setMatrix (_Scene->getCam().getMatrix());
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_MouseListener->setFrustrum (_Scene->getCam().getFrustum());
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_MouseListener->setViewport (CViewport());
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_MouseListener->setHotSpot (hotSpot);
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}
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void CObjectViewer::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga)
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{
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//H_AUTO2
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@ -249,11 +264,17 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
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if (_Entities.count(fileName) != 0)
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return false;
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CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
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CPath::addSearchPath(CFile::getPath(meshFileName));
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// create instance of the mesh character
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UInstance Entity = _Scene->createInstance(meshFileName);
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CAABBox bbox;
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Entity.getShapeAABBox(bbox);
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setCamera(bbox , Entity, true);
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_MouseListener->setMatrix(_Scene->getCam().getMatrix());
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USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
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// if we can't create entity, skip it
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@ -278,6 +299,63 @@ bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string
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return true;
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}
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bool CObjectViewer::loadInstanceGroup(const std::string &igName)
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{
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CPath::addSearchPath (CFile::getPath(igName));
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UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(igName);
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if (ig == NULL)
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return false;
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ig->addToScene(*_Scene, _Driver);
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ig->unfreezeHRC();
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_ListIG.push_back(ig);
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return true;
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}
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void CObjectViewer::setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z)
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{
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CVector pos(0.f, 0.f, 0.f);
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CQuat quat(0.f, 0.f, 0.f, 0.f);
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NL3D::UInstance inst;
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inst.cast(entity);
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if (!inst.empty())
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{
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inst.getDefaultPos(pos);
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inst.getDefaultRotQuat(quat);
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}
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// fix scale (some shapes have a different value)
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entity.setScale(1.f, 1.f, 1.f);
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UCamera Camera = _Scene->getCam();
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CVector max_radius = bbox.getHalfSize();
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CVector center = bbox.getCenter();
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entity.setPivot(center);
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center += pos;
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float fov = float(_CameraFocal * (float)Pi/180.0);
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float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
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if (radius == 0.f) radius = 1.f;
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float left, right, bottom, top, znear, zfar;
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Camera.getFrustum(left, right, bottom, top, znear, zfar);
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float dist = radius / (tan(fov/2));
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CVector eye(center);
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CVector ax(quat.getAxis());
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if (ax.isNull() || ax == CVector::I)
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{
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ax = CVector::J;
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}
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else if (ax == -CVector::K)
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{
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ax = -CVector::J;
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}
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eye -= ax * (dist+radius);
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if (high_z)
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eye.z += max_radius.z/1.0f;
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get3dMouseListener()->setHotSpot(center);
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Camera.lookAt(eye, center);
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}
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void CObjectViewer::resetScene()
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{
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deleteEntities();
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@ -286,41 +364,16 @@ void CObjectViewer::resetScene()
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//..
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// to load files with the same name but located in different directories
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CPath::clearMap();
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//CPath::clearMap();
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// load and set search paths from config
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Modules::config().configSearchPaths();
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//Modules::config().configSearchPaths();
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_CurrentInstance = "";
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nlinfo("Scene cleared");
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}
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void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist)
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{
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_phi += deltaPhi;
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_psi += deltaPsi;
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_dist += deltaDist;
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if(_phi < -NLMISC::Pi/2) _phi -= deltaPhi;
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if(_phi > NLMISC::Pi/2) _phi -= deltaPsi;
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if (_dist < 1) _dist = 1;
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NLMISC::CQuat q0,q1,q2;
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NLMISC::CVector up(0,0,1);
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NLMISC::CVector v(0,0,1);
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q0.setAngleAxis(v,_psi);
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v = NLMISC::CVector(0,1,0);
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q1.setAngleAxis(v,_phi);
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q2 = q0 * q1;
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NLMISC::CMatrix m0;
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m0.setRot(q2);
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NLMISC::CVector camera = m0 * NLMISC::CVector(_dist,0,0);
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_Scene->getCam().lookAt(camera, up);
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}
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void CObjectViewer::updateAnimatePS(uint64 deltaTime)
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{
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static sint64 firstTime = NLMISC::CTime::getLocalTime();
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@ -417,6 +470,13 @@ void CObjectViewer::saveConfig()
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void CObjectViewer::deleteEntities()
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{
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_Entities.clear();
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for(size_t i = 0; i < _ListIG.size(); ++i)
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{
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_ListIG[i]->removeFromScene(*_Scene);
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delete _ListIG[i];
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}
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_ListIG.clear();
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}
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void CObjectViewer::cfcbBackgroundColor(NLMISC::CConfigFile::CVar &var)
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@ -45,6 +45,7 @@ class USkeleton;
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class UTextContext;
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class UPlayListManager;
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class U3dMouseListener;
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class UInstanceGroup;
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}
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namespace NLQT
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@ -95,6 +96,10 @@ public:
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/// Render Debug 2D (stuff for dev).
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void renderDebug2D();
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void reloadTextures();
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void resetCamera();
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/// Make a screenshot of the current scene and save.
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void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga);
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@ -104,15 +109,13 @@ public:
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/// @return true if file have been loaded, false if file have not been loaded.
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bool loadMesh (const std::string &meshFileName, const std::string &skelFileName);
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bool loadInstanceGroup(const std::string &igName);
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void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z);
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/// Reset current scene.
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void resetScene();
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/// Update the navigation camera.(Note: deprecated)
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/// @param deltaPsi - delta angle horizontal (radians).
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/// @param deltaPhi - delta angle vertical (radians).
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/// @param deltaDist - delta distance.
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void updateCamera(float deltaPsi, float deltaPhi, float deltaDist);
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/// Update the animation time for Particle System animation.
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/// @param deltaTime - set the manual animation time.
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void updateAnimatePS(uint64 deltaTime = 0);
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@ -236,13 +239,11 @@ private:
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NL3D::UCamera *_Camera;
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NL3D::UTextContext *_TextContext;
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NL3D::U3dMouseListener *_MouseListener;
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std::vector<NL3D::UInstanceGroup*> _ListIG;
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// The entities storage
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CEntities _Entities;
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/// Camera parameters.
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float _phi, _psi, _dist;
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float _CameraFocal;
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std::string _FontName;
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@ -290,7 +290,10 @@ bool CWorkspaceNode::loadPS() throw(NLMISC::EStream)
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Modules::psEdit().getScene()->deleteInstance(trs);
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return false;
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}
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Modules::psEdit().getScene()->setShapeBank(oldSB);
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if (oldSB)
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{
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Modules::psEdit().getScene()->setShapeBank(oldSB);
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}
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setup(*psm);
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unload();
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// commit new values
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