Changed: Use nlwarning instead of nlerror
This commit is contained in:
parent
6a83ca4088
commit
3f28932da4
1 changed files with 3 additions and 3 deletions
|
@ -1272,13 +1272,13 @@ sint CDriverGL::getTotalVideoMemory() const
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
nlerror("3D: Unable to get video memory (%s)", CGLErrorString(error));
|
nlwarning("3D: Unable to get video memory (%s)", CGLErrorString(error));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
nlerror("3D: Unable to get renderer ID (%s)", CGLErrorString(error));
|
nlwarning("3D: Unable to get renderer ID (%s)", CGLErrorString(error));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1286,7 +1286,7 @@ sint CDriverGL::getTotalVideoMemory() const
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
nlerror("3D: Unable to get renderers info (%s)", CGLErrorString(error));
|
nlwarning("3D: Unable to get renderers info (%s)", CGLErrorString(error));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in a new issue