Changed: #963 Floating point exceptions
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2 changed files with 15 additions and 12 deletions
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@ -2669,7 +2669,7 @@ KeyChosen:
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}
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// On Rotation/About Face
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CVector dirEndA;
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CVector dirEndA(0.0f, 0.0f, 0.0f);
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switch(onRotation(curAnimState, dirEndA))
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{
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// On Rot Left
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@ -641,6 +641,15 @@ void CEntityCL::init()
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// _Name = NULL;
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// Bot Objects flags
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_DisplayInRadar= true;
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_DisplayOSDName= true;
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_DisplayOSDBars= true;
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_DisplayOSDForceOver= false;
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_Traversable= true;
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_CanTurn = true; // must be initialized beforce calling front()
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_ForbidClipping = false;
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// Entity Up.
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up(CVector(0.f, 0.f, 1.f));
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// Orientation of the entity.
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@ -755,15 +764,6 @@ void CEntityCL::init()
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_TheoreticalOrientation = -10.0f; // Init value to know if it has been changed.
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#endif // TMP_DEBUG_GUIGUI
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// Bot Objects flags
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_DisplayInRadar= true;
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_DisplayOSDName= true;
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_DisplayOSDBars= true;
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_DisplayOSDForceOver= false;
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_Traversable= true;
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_CanTurn = true;
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_ForbidClipping = false;
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_VisualSelectionTime= 0;
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_VisualSelectionBlinked= false;
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_InSceneInterfaceEnabled = true;
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@ -1668,6 +1668,8 @@ void CEntityCL::snapToGround()
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case EGSPD::CPeople::Zorai :
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waterOffset = ClientCfg.ZoraiWaterOffset;
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break;
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default:
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break;
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}
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vect.z = waterHeight + waterOffset;
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@ -2747,12 +2749,13 @@ const char *CEntityCL::getBoneNameFromBodyPart(BODY::TBodyPart part, BODY::TSide
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BODY::TBodyPart hominPart = BODY::getMatchingHominBodyPart(part);
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switch(hominPart)
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{
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case BODY::HHead: return "Bip01 Head";
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case BODY::HHead: return "Bip01 Head";
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case BODY::HChest: return "Bip01 Spine2";
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case BODY::HArms: return side == BODY::Left ? "Bip01 L UpperArm" : "Bip01 R UpperArm";
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case BODY::HArms: return side == BODY::Left ? "Bip01 L UpperArm" : "Bip01 R UpperArm";
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case BODY::HHands: return side == BODY::Left ? "Bip01 L Hand" : "Bip01 R Hand";
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case BODY::HLegs: return side == BODY::Left ? "Bip01 L Calf" : "Bip01 R Calf";
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case BODY::HFeet: return side == BODY::Left ? "Bip01 L Foot" : "Bip01 R Foot";
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default: break;
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}
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return NULL;
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}
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