Render left and right deformed view, re #43
--HG-- branch : multipass-stereo
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ce92c13289
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43f8adff79
3 changed files with 42 additions and 19 deletions
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@ -147,7 +147,8 @@ private:
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NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
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NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
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NL3D::CTextureUser *m_BarrelTexU;
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NL3D::CTextureUser *m_BarrelTexU;
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NL3D::UMaterial m_BarrelMat;
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NL3D::UMaterial m_BarrelMat;
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NLMISC::CQuadUV m_BarrelQuad;
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NLMISC::CQuadUV m_BarrelQuadLeft;
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NLMISC::CQuadUV m_BarrelQuadRight;
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CPixelProgram *m_PixelProgram;
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CPixelProgram *m_PixelProgram;
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}; /* class CStereoOVR */
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}; /* class CStereoOVR */
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@ -292,18 +292,29 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
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barrelMat->setDoubleSided(true);
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barrelMat->setDoubleSided(true);
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barrelMat->setTexture(0, m_BarrelTex);
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barrelMat->setTexture(0, m_BarrelTex);
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m_BarrelQuad.V0 = CVector(0.f, 0.f, 0.5f);
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m_BarrelQuadLeft.V0 = CVector(0.f, 0.f, 0.5f);
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m_BarrelQuad.V1 = CVector(1.f, 0.f, 0.5f);
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m_BarrelQuadLeft.V1 = CVector(0.5f, 0.f, 0.5f);
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m_BarrelQuad.V2 = CVector(1.f, 1.f, 0.5f);
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m_BarrelQuadLeft.V2 = CVector(0.5f, 1.f, 0.5f);
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m_BarrelQuad.V3 = CVector(0.f, 1.f, 0.5f);
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m_BarrelQuadLeft.V3 = CVector(0.f, 1.f, 0.5f);
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m_BarrelQuadRight.V0 = CVector(0.5f, 0.f, 0.5f);
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m_BarrelQuadRight.V1 = CVector(1.f, 0.f, 0.5f);
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m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f);
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m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f);
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nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // this code looks no good
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float newU = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)width : 1.f;
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float newU = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)width : 1.f;
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float newV = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)height : 1.f;
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float newV = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)height : 1.f;
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m_BarrelQuad.Uv0 = CUV(0.f, 0.f);
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m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f);
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m_BarrelQuad.Uv1 = CUV(newU, 0.f);
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m_BarrelQuadLeft.Uv1 = CUV(newU * 0.5f, 0.f);
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m_BarrelQuad.Uv2 = CUV(newU, newV);
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m_BarrelQuadLeft.Uv2 = CUV(newU * 0.5f, newV);
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m_BarrelQuad.Uv3 = CUV(0.f, newV);
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m_BarrelQuadLeft.Uv3 = CUV(0.f, newV);
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m_BarrelQuadRight.Uv0 = CUV(newU * 0.5f, 0.f);
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m_BarrelQuadRight.Uv1 = CUV(newU, 0.f);
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m_BarrelQuadRight.Uv2 = CUV(newU, newV);
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m_BarrelQuadRight.Uv3 = CUV(newU * 0.5f, newV);
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}
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}
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else
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else
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{
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{
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@ -525,10 +536,10 @@ bool CStereoOVR::endRenderTarget()
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barrelMat->setTexture(0, m_BarrelTex);
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barrelMat->setTexture(0, m_BarrelTex);
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drvInternal->activePixelProgram(m_PixelProgram);
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drvInternal->activePixelProgram(m_PixelProgram);
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float w = float(vp.getWidth()),// / float(width),
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float w = float(m_BarrelQuadLeft.V1.x),// / float(width),
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h = float(vp.getHeight()),// / float(height),
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h = float(m_BarrelQuadLeft.V2.y),// / float(height),
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x = float(vp.getX()),/// / float(width),
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x = float(m_BarrelQuadLeft.V0.x),/// / float(width),
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y = float(vp.getY());// / float(height);
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y = float(m_BarrelQuadLeft.V0.y);// / float(height);
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float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f;
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float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f;
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float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset;
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float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset;
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@ -549,7 +560,16 @@ bool CStereoOVR::endRenderTarget()
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drvInternal->setPixelProgramConstant(4, 1, m_DevicePtr->HMDInfo.DistortionK);
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drvInternal->setPixelProgramConstant(4, 1, m_DevicePtr->HMDInfo.DistortionK);
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m_Driver->drawQuad(m_BarrelQuad, m_BarrelMat);
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m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat);
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x = w;
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lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f;
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screenCenterX = x + w * 0.5f;
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drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f);
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drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f);
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m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat);
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drvInternal->activePixelProgram(NULL);
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drvInternal->activePixelProgram(NULL);
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m_Driver->enableFog(fogEnabled);
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m_Driver->enableFog(fogEnabled);
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@ -311,15 +311,17 @@ void initCore()
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// Create the window with config file values
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// Create the window with config file values
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Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
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Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
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ConfigFile->getVar("ScreenHeight").asInt(),
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ConfigFile->getVar("ScreenHeight").asInt(),
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ConfigFile->getVar("ScreenDepth").asInt()));
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ConfigFile->getVar("ScreenDepth").asInt(),
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(ConfigFile->getVar("OpenGL").asInt() == 1 ? true : ConfigFile->getVar("ScreenFull").asInt()==0)));
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// Set the cache size for the font manager(in bytes)
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// Set the cache size for the font manager(in bytes)
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Driver->setFontManagerMaxMemory(2097152);
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Driver->setFontManagerMaxMemory(2097152);
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// Create a Text context for later text rendering
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// Create a Text context for later text rendering
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displayLoadingState("Initialize Text");
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displayLoadingState("Initialize Text");
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Driver->setMode(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
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if (ConfigFile->getVar("OpenGL").asInt() == 1)
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ConfigFile->getVar("ScreenHeight").asInt(),
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Driver->setMode(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
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ConfigFile->getVar("ScreenDepth").asInt(),
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ConfigFile->getVar("ScreenHeight").asInt(),
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ConfigFile->getVar("ScreenFull").asInt()==0));
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ConfigFile->getVar("ScreenDepth").asInt(),
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ConfigFile->getVar("ScreenFull").asInt()==0));
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TextContext = Driver->createTextContext(CPath::lookup(ConfigFile->getVar("FontName").asString()));
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TextContext = Driver->createTextContext(CPath::lookup(ConfigFile->getVar("FontName").asString()));
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TextContext->setShaded(true);
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TextContext->setShaded(true);
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TextContext->setKeep800x600Ratio(false);
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TextContext->setKeep800x600Ratio(false);
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