Changed: #1301 Removed a hard coded value.
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add8aa0450
commit
4768bb0b44
4 changed files with 25 additions and 14 deletions
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@ -49,9 +49,10 @@ ZoneBuilder::~ZoneBuilder()
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delete m_pixmapDatabase;
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}
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bool ZoneBuilder::init(const QString &pathName, bool makeAZone)
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bool ZoneBuilder::init(const QString &pathName, bool displayProgress)
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{
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bool bRet = true;
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if (pathName.isEmpty())
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return false;
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if (pathName != m_lastPathName)
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{
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m_lastPathName = pathName;
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@ -69,15 +70,13 @@ bool ZoneBuilder::init(const QString &pathName, bool makeAZone)
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QString zoneBitmapPath = pathName;
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zoneBitmapPath += "/zonebitmaps/";
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m_pixmapDatabase->reset();
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if (!m_pixmapDatabase->loadPixmaps(zoneBitmapPath, m_zoneBank))
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if (!m_pixmapDatabase->loadPixmaps(zoneBitmapPath, m_zoneBank, displayProgress))
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{
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m_zoneBank.reset();
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return false;
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}
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}
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if ((makeAZone) && (bRet))
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createZoneRegion();
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return bRet;
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return true;
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}
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void ZoneBuilder::actionLigoTile(const LigoData &data, const ZonePosition &zonePos)
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@ -82,7 +82,7 @@ public:
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~ZoneBuilder();
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/// Init zoneBank and init zone pixmap database
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bool init(const QString &pathName, bool bMakeAZone);
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bool init(const QString &pathName, bool displayProgress = false);
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void calcMask();
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bool getZoneMask (sint32 x, sint32 y);
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@ -28,6 +28,8 @@ const char * const LANDSCAPE_EDITOR_PLUGIN = "LandscapeEditor";
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const char * const LANDSCAPE_EDITOR_SECTION = "LandscapeEditor";
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const char * const LANDSCAPE_WINDOW_STATE = "LandscapeWindowState";
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const char * const LANDSCAPE_WINDOW_GEOMETRY = "LandscapeWindowGeometry";
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const char * const LANDSCAPE_DATA_DIRECTORY = "LandscapeDataDirectory";
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const char * const LANDSCAPE_USE_OPENGL = "LandscapeUseOpenGL";
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//resources
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const char * const ICON_LANDSCAPE_ITEM = ":/icons/ic_nel_landscape_item.png";
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@ -58,14 +58,11 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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m_landscapeScene = new LandscapeScene(this);
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m_zoneBuilder = new ZoneBuilder(m_landscapeScene, m_ui.zoneListWidget, m_undoStack);
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m_zoneBuilder->init("e:/-nel-/install/continents/newbieland", false);
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m_ui.zoneListWidget->setZoneBuilder(m_zoneBuilder);
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m_ui.zoneListWidget->updateUi();
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m_landscapeScene->setZoneBuilder(m_zoneBuilder);
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m_ui.graphicsView->setScene(m_landscapeScene);
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//m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer));
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//m_ui.graphicsView->setViewport(m_oglWidget);
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m_ui.newLandAction->setIcon(QIcon(Core::Constants::ICON_NEW));
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m_ui.saveAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
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@ -95,8 +92,8 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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LandscapeEditorWindow::~LandscapeEditorWindow()
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{
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delete m_zoneBuilder;
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writeSettings();
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delete m_zoneBuilder;
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}
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QUndoStack *LandscapeEditorWindow::undoStack() const
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@ -137,7 +134,7 @@ void LandscapeEditorWindow::openProjectSettings()
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int ok = dialog->exec();
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if (ok == QDialog::Accepted)
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{
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m_zoneBuilder->init(dialog->dataPath(), false);
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m_zoneBuilder->init(dialog->dataPath(), true);
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m_ui.zoneListWidget->updateUi();
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}
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delete dialog;
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@ -358,6 +355,18 @@ void LandscapeEditorWindow::readSettings()
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settings->beginGroup(Constants::LANDSCAPE_EDITOR_SECTION);
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restoreState(settings->value(Constants::LANDSCAPE_WINDOW_STATE).toByteArray());
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restoreGeometry(settings->value(Constants::LANDSCAPE_WINDOW_GEOMETRY).toByteArray());
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// Read landscape data directory (contains sub-paths: zone logos, zone bitmaps)
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m_zoneBuilder->init(settings->value(Constants::LANDSCAPE_DATA_DIRECTORY).toString());
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m_ui.zoneListWidget->updateUi();
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// Use OpenGL graphics system instead raster graphics system
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if (settings->value(Constants::LANDSCAPE_USE_OPENGL, false).toBool())
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{
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m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer));
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m_ui.graphicsView->setViewport(m_oglWidget);
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}
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settings->endGroup();
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}
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@ -367,6 +376,7 @@ void LandscapeEditorWindow::writeSettings()
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settings->beginGroup(Constants::LANDSCAPE_EDITOR_SECTION);
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settings->setValue(Constants::LANDSCAPE_WINDOW_STATE, saveState());
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settings->setValue(Constants::LANDSCAPE_WINDOW_GEOMETRY, saveGeometry());
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settings->setValue(Constants::LANDSCAPE_DATA_DIRECTORY, m_zoneBuilder->dataPath());
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settings->endGroup();
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settings->sync();
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}
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