Merge with develop

This commit is contained in:
kaetemi 2016-03-10 12:09:18 +01:00
commit 4a581d89fa
15 changed files with 121 additions and 87 deletions

View file

@ -1203,6 +1203,7 @@ sint CDriverGL::getTotalVideoMemory() const
{
H_AUTO_OGL(CDriverGL_getTotalVideoMemory);
#ifndef USE_OPENGLES
if (_Extensions.NVXGPUMemoryInfo)
{
GLint memoryInKiB = 0;
@ -1306,6 +1307,10 @@ sint CDriverGL::getTotalVideoMemory() const
}
#endif
#else
// TODO: implement for OpenGL ES
#endif
return -1;
}

View file

@ -293,7 +293,7 @@ std::string CI18N::getSystemLanguageCode ()
}
else
{
nlerror("Unable to convert CFStringRef to string");
nlwarning("Unable to convert CFStringRef to string");
}
delete [] tmp;
@ -306,11 +306,20 @@ std::string CI18N::getSystemLanguageCode ()
CFRelease(langCF);
}
// only keep language code if supported by NeL
if (!lang.empty() && isLanguageCodeSupported(lang))
if (!lang.empty())
{
s_cachedSystemLanguage = lang;
break;
// fix language code if country is specified
std::string::size_type pos = lang.find('-');
if (pos != std::string::npos)
lang = lang.substr(0, pos);
// only keep language code if supported by NeL
if (isLanguageCodeSupported(lang))
{
s_cachedSystemLanguage = lang;
break;
}
}
}

View file

@ -1,4 +1,4 @@
fyrosLastNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abycacus", "Abycadix", "Abycadon", "Abycados", "Abycaion"
fyrosFirstNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abycacus", "Abycadix", "Abycadon", "Abycados", "Abycaion"
, "Abycakos", "Abycala", "Abycalaus", "Abycalion", "Abycallo", "Abycalus", "Abycamus", "Abycan", "Abycanix", "Abycaon", "Abycaps"
, "Abycarius", "Abycaron", "Abycaros", "Abycarus", "Abycaseus", "Abycasse", "Abycatheus", "Abycathus", "Abycatis", "Abycaton", "Abycaxius"
, "Abycus", "Abydix", "Abydon", "Abydos", "Abygrian", "Abygribus", "Abygricaon", "Abygricus", "Abygridix", "Abygridon", "Abygridos"
@ -286,7 +286,7 @@ fyrosLastNames = {"Abyan", "Abybus", "Abycaan", "Abycabus", "Abycacaon", "Abycac
, "Zenathus", "Zenatis", "Zenaton", "Zenaxius", "Zenbus", "Zencaon", "Zencus", "Zendix", "Zendon", "Zendos", "Zenion", "Zenix", "Zenkos", "Zenla", "Zenlaus", "Zenlion", "Zenllo", "Zenlus", "Zenmus", "Zenn", "Zennix", "Zenps", "Zenrius", "Zenron", "Zenros", "Zenrus", "Zenseus", "Zensse", "Zentheus"
, "Zenthus", "Zentis", "Zenton", "Zenxius", "Zeperian", "Zeperibus", "Zepericaon", "Zepericus", "Zeperidix", "Zeperidon", "Zeperidos", "Zeperiion", "Zeperikos", "Zeperila", "Zeperilaus", "Zeperilion", "Zeperillo", "Zeperilus", "Zeperimus", "Zeperin", "Zeperinix", "Zeperips", "Zeperirius", "Zeperiron", "Zeperiros", "Zeperirus", "Zeperiseus", "Zeperisse", "Zeperitheus", "Zeperithus", "Zeperitis", "Zeperiton", "Zeperixius", "Zephaan", "Zephabus", "Zephacaon", "Zephacus", "Zephadix", "Zephadon", "Zephados", "Zephaion", "Zephakos", "Zephala", "Zephalaus", "Zephalion", "Zephallo", "Zephalus", "Zephamus", "Zephan", "Zephanix", "Zephaps", "Zepharius", "Zepharon", "Zepharos", "Zepharus", "Zephaseus", "Zephasse", "Zephatheus", "Zephathus", "Zephatis", "Zephaton", "Zephaxius", "Zephoan", "Zephobus", "Zephocaon", "Zephocus", "Zephodix", "Zephodon", "Zephodos", "Zephoion", "Zephokos", "Zephola", "Zepholaus", "Zepholion", "Zephollo", "Zepholus", "Zephomus", "Zephon", "Zephonix", "Zephops", "Zephorius", "Zephoron", "Zephoros", "Zephorus", "Zephoseus", "Zephosse", "Zephotheus", "Zephothus", "Zephotis", "Zephoton", "Zephoxius", "Zephyan", "Zephybus", "Zephycaon", "Zephycus", "Zephydix", "Zephydon", "Zephydos", "Zephyion", "Zephykos", "Zephyla", "Zephylaus", "Zephylion", "Zephyllo", "Zephylus", "Zephymus", "Zephyn", "Zephynix", "Zephyps", "Zephyrius", "Zephyron", "Zephyros", "Zephyrus", "Zephyseus", "Zephysse", "Zephytheus", "Zephythus", "Zephytis", "Zephyton", "Zephyxius", "Zeps", "Zeraan", "Zerabus", "Zeracaon", "Zeracus", "Zeradix", "Zeradon", "Zerados", "Zeraion", "Zerakos", "Zerala", "Zeralaus", "Zeralion", "Zerallo", "Zeralus", "Zeramus", "Zeran", "Zeranix", "Zeraps", "Zerarius", "Zeraron", "Zeraros", "Zerarus", "Zeraseus", "Zerasse", "Zeratheus", "Zerathus", "Zeratis", "Zeraton", "Zeraxius", "Zerian", "Zeribus", "Zericaon", "Zericus", "Zeridix", "Zeridon", "Zeridos", "Zeriion", "Zerikos", "Zerila", "Zerilaus", "Zerilion", "Zerillo", "Zerilus", "Zerimus", "Zerin", "Zerinix", "Zerips", "Zeririus", "Zeriron", "Zeriros", "Zerirus", "Zeriseus", "Zerisse", "Zeritheus", "Zerithus", "Zeritis", "Zeriton", "Zerius", "Zerixius", "Zeron", "Zeros", "Zerus", "Zeryaan", "Zeryabus", "Zeryacaon", "Zeryacus", "Zeryadix", "Zeryadon", "Zeryados", "Zeryaion", "Zeryakos", "Zeryala", "Zeryalaus", "Zeryalion", "Zeryallo", "Zeryalus", "Zeryamus", "Zeryan", "Zeryanix", "Zeryaps", "Zeryarius", "Zeryaron", "Zeryaros", "Zeryarus", "Zeryaseus", "Zeryasse", "Zeryatheus", "Zeryathus", "Zeryatis", "Zeryaton", "Zeryaxius", "Zeseus", "Zesse", "Zessean", "Zessebus", "Zessecaon", "Zessecus", "Zessedix", "Zessedon", "Zessedos", "Zesseion", "Zessekos", "Zessela", "Zesselaus", "Zesselion", "Zessello", "Zesselus", "Zessemus", "Zessen", "Zessenix", "Zesseps", "Zesserius", "Zesseron", "Zesseros", "Zesserus", "Zesseseus", "Zessesse", "Zessetheus", "Zessethus", "Zessetis", "Zesseton", "Zessexius", "Zetheus", "Zethus", "Zetis", "Zeton", "Zexius"}
fyrosFirstNames = {"Abyan", "Abybus", "Abycaon", "Abycus", "Abydix", "Abydon", "Abydos", "Abyion", "Abykos", "Abyla", "Abylaus", "Abylion"
fyrosLastNames = {"Abyan", "Abybus", "Abycaon", "Abycus", "Abydix", "Abydon", "Abydos", "Abyion", "Abykos", "Abyla", "Abylaus", "Abylion"
, "Abyllo", "Abylus", "Abymus", "Abyn", "Abynix", "Abyps", "Abyrius", "Abyron", "Abyros", "Abyrus", "Abyseus", "Abysse", "Abytheus", "Abythus"
, "Abytis", "Abyton", "Abyxius", "Aean", "Aebus", "Aecaon", "Aecus", "Aedix", "Aedon", "Aedos", "Aeion", "Aekos", "Aela", "Aelaus", "Aelion"
, "Aello", "Aelus", "Aemus", "Aen", "Aenix", "Aeps", "Aerius", "Aeron", "Aeros", "Aerus", "Aeseus", "Aesse", "Aetheus", "Aethus", "Aetis"

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View file

@ -19,80 +19,80 @@ end
-- tryker: given name 4500, FirstName 4335
-- Fyros
function outgame:getFyrosLastName()
local nbFyrosLastNames = 0;
for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
return fyrosLastNames[math.random(nbFyrosLastNames)]
end
function outgame:getFyrosFirstName()
local nbFyrosFirstNames = 0;
for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
end
function outgame:getFyrosLastName()
local nbFyrosLastNames = 0;
for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
return fyrosLastNames[math.random(nbFyrosLastNames)]
end
-- Matis
function outgame:getMatisLastName(sex)
function outgame:getMatisFirstName(sex)
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
if sex ~= nil then
dbNameSex = sex;
end
local LastName = ""
local FirstName = ""
if tonumber( dbNameSex )== 1 then
local nbMatisMaleLastNames = 0;
for _ in pairs(matisMaleLastNames) do nbMatisMaleLastNames = nbMatisMaleLastNames + 1 end
LastName = matisMaleLastNames[math.random(nbMatisMaleLastNames)];
local nbMatisMaleFirstNames = 0;
for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)];
else
local nbMatisFemaleLastNames = 0;
for _ in pairs(matisFemaleLastNames) do nbMatisFemaleLastNames = nbMatisFemaleLastNames + 1 end
LastName = matisFemaleLastNames[math.random(nbMatisFemaleLastNames)];
local nbMatisFemaleFirstNames = 0;
for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)];
end
return LastName;
return FirstName;
end
function outgame:getMatisFirstName()
function outgame:getMatisLastName()
local nbMatisFirstNames = 0;
for _ in pairs(matisFirstNames) do nbMatisFirstNames = nbMatisFirstNames + 1 end
local nbMatisLastNames = 0;
for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
return matisFirstNames[math.random(nbMatisFirstNames)]
return matisLastNames[math.random(nbMatisLastNames)]
end
-- Tryker
function outgame:getTrykerLastName()
local nbTrykerLastNames = 0;
for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
return trykerLastNames[math.random(nbTrykerLastNames)]
end
function outgame:getTrykerFirstName()
local nbTrykerFirstNames = 0;
for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
return trykerFirstNames[math.random(nbTrykerFirstNames)]
end
function outgame:getTrykerLastName()
local nbTrykerLastNames = 0;
for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
return trykerLastNames[math.random(nbTrykerLastNames)]
end
-- Zoraï
function outgame:getZoraiLastName()
local nbLastNamesOne = 0;
for _ in pairs(zoraiLastNamesOne) do nbLastNamesOne = nbLastNamesOne + 1 end
local lastNameOne = zoraiLastNamesOne[math.random(nbLastNamesOne)];
local nbLastNamesTwo = 0;
for _ in pairs(zoraiLastNamesTwo) do nbLastNamesTwo = nbLastNamesTwo + 1 end
local lastNameTwo = zoraiLastNamesTwo[math.random(nbLastNamesTwo)];
return lastNameOne .. "-" .. lastNameTwo
end
function outgame:getZoraiFirstName()
local nbFirstNames = 0;
for _ in pairs(zoraiFirstNames) do nbFirstNames = nbFirstNames + 1 end
local nbFirstNamesOne = 0;
for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)];
return zoraiFirstNames[math.random(nbFirstNames)]
local nbFirstNamesTwo = 0;
for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)];
return FirstNameOne .. "-" .. FirstNameTwo
end
function outgame:getZoraiLastName()
local nbLastNames = 0;
for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
return zoraiLastNames[math.random(nbLastNames)]
end
function outgame:procGenerateName()
@ -114,25 +114,25 @@ function outgame:procGenerateName()
lastName = self:getFyrosLastName()
firstName = self:getFyrosFirstName()
fullnameResult = lastName .. " " .. firstName
nameResult = lastName
nameResult = firstName
elseif tonumber( dbNameRace ) == 2 then
-- Matis
lastName = self:getMatisLastName()
firstName = self:getMatisFirstName()
fullnameResult = lastName .. " " .. firstName
nameResult = lastName
nameResult = firstName
elseif tonumber( dbNameRace ) == 3 then
-- Tryker
lastName = self:getTrykerLastName()
firstName = self:getTrykerFirstName()
fullnameResult = firstName .. " " .. lastName
nameResult = lastName
nameResult = firstName
elseif tonumber( dbNameRace ) == 4 then
-- Zorai
lastName = self:getZoraiLastName()
firstName = self:getZoraiFirstName()
fullnameResult = firstName .. " " .. lastName
nameResult = lastName
nameResult = firstName
elseif tonumber( dbNameRace ) == 5 then
-- Maraudeurs
-- lastName
@ -170,7 +170,7 @@ function outgame:procGenerateName()
end
fullnameResult = lastName .. " " .. firstName
nameResult = lastName
nameResult = firstName
end
uiNameFull.hardtext = fullnameResult;

View file

@ -1245,10 +1245,10 @@ void CFarTP::sendReady()
else
{
// Set season
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
RT.updateRyzomClock(NetMngr.getCurrentServerTick());
DayNightCycleHour = (float)RT.getRyzomTime();
CurrSeason = RT.getRyzomSeason();
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
RT.updateRyzomClock(NetMngr.getCurrentServerTick());
DayNightCycleHour = (float)RT.getRyzomTime();
ManualSeasonValue = RT.getRyzomSeason();

View file

@ -797,10 +797,10 @@ void initMainLoop()
{
// setup good day / season before ig are added.
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
RT.updateRyzomClock(NetMngr.getCurrentServerTick());
updateDayNightCycleHour();
StartupSeason = CurrSeason = RT.getRyzomSeason();
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
RT.updateRyzomClock(NetMngr.getCurrentServerTick());
updateDayNightCycleHour();
ManualSeasonValue = RT.getRyzomSeason();

View file

@ -1340,7 +1340,7 @@ bool mainLoop()
if (!ClientCfg.Local)
{
if(NetMngr.getCurrentServerTick() > LastGameCycle)
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
RT.updateRyzomClock(NetMngr.getCurrentServerTick());
}
else if (ClientCfg.SimulateServerTick)
{
@ -1348,7 +1348,7 @@ bool mainLoop()
uint numTicks = (uint) floor(SimulatedServerDate * 10);
SimulatedServerTick += numTicks;
SimulatedServerDate = (float)((double)SimulatedServerDate - (double) numTicks * 0.1);
RT.updateRyzomClock((uint32)SimulatedServerTick, ryzomGetLocalTime() * 0.001);
RT.updateRyzomClock((uint32)SimulatedServerTick);
}
@ -2092,14 +2092,14 @@ bool mainLoop()
if (Actions.valide ("inc_hour"))
{
RT.increaseTickOffset( (uint32)(2000 * displayHourDelta) );
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
RT.updateRyzomClock(NetMngr.getCurrentServerTick());
}
// Ctrl-L decrease hour
if (Actions.valide ("dec_hour"))
{
RT.decreaseTickOffset( (uint32)(2000 * displayHourDelta) );
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
RT.updateRyzomClock(NetMngr.getCurrentServerTick());
CTimedFXManager::getInstance().setDate(CClientDate(RT.getRyzomDay(), (float) RT.getRyzomTime()));
if (IGCallbacks)
{

View file

@ -430,6 +430,9 @@ void displayDebug()
TextContext->printfAt(1.f, line, "TEST WEATHER FUNCTION");
line += lineStep;
}
// thunder
TextContext->printfAt(1.f, line, "Thunder level : %.02f", WeatherManager.getThunderLevel());
line += lineStep;
// season
TextContext->printfAt(1.f, line, "Season : %s", EGSPD::CSeason::toString(CurrSeason).c_str());
line += lineStep;

View file

@ -132,7 +132,7 @@ void CWeatherManagerClient::update(uint64 day, float hour, const CWeatherContext
// build current weather state
EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32)day);
//
manualUpdate(day, hour, wc, weatherValue, season);
manualUpdateImpl(day, hour, wc, weatherValue, season);
_LastEvalHour = hour;
_LastEvalDay = day;
}
@ -147,25 +147,29 @@ void CWeatherManagerClient::update(uint64 day, float hour, const CWeatherContext
// build current weather state
EGSPD::CSeason::TSeason season = CRyzomTime::getSeasonByDay((uint32)day);
//
manualUpdate(day, hour, wc, weatherValue, season, camMat, continent);
manualUpdateImpl(day, hour, wc, weatherValue, season, camMat, continent);
_LastEvalHour = hour;
_LastEvalDay = day;
}
//================================================================================================
void CWeatherManagerClient::manualUpdate(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season, const NLMISC::CMatrix &camMat, const CContinent &continent)
{
manualUpdateImpl(day, hour, wc, weatherValue, season, camMat, continent);
_LastEvalHour = hour;
_LastEvalDay = day;
}
//================================================================================================
void CWeatherManagerClient::manualUpdateImpl(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season, const NLMISC::CMatrix &camMat, const CContinent &continent)
{
H_AUTO_USE(RZ_WeatherManagerClient)
if (!wc.WF) return;
manualUpdate(day, hour, wc, weatherValue, season);
manualUpdateImpl(day, hour, wc, weatherValue, season);
setupFXs(camMat, wc.GR, continent);
setupWind(&(wc.WF[season]));
float scaledWeatherValue = weatherValue * (wc.WF[season].getNumWeatherSetups() - 1);
updateThunder(day, hour, wc, true, scaledWeatherValue, season);
_LastEvalHour = hour;
_LastEvalDay = day;
// Sound stuff
if (SoundMngr != 0)
@ -250,9 +254,16 @@ void CWeatherManagerClient::manualUpdate(uint64 day, float hour, const CWeatherC
}
}
//================================================================================================
void CWeatherManagerClient::manualUpdate(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season)
{
manualUpdateImpl(day, hour, wc, weatherValue, season);
_LastEvalHour = hour;
_LastEvalDay = day;
}
//================================================================================================
void CWeatherManagerClient::manualUpdateImpl(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season)
{
H_AUTO_USE(RZ_WeatherManagerClient)
if (!wc.WF) return;
@ -269,11 +280,8 @@ void CWeatherManagerClient::manualUpdate(uint64 day, float hour, const CWeatherC
// blend client specific part
CWeatherStateClient::blend(_CurrWeatherStateClient, safe_cast<const CWeatherSetupClient *>(floorSetup)->WeatherStateClient, safe_cast<const CWeatherSetupClient *>(ceilSetup)->WeatherStateClient, blendFactor);
}
_LastEvalHour = hour;
_LastEvalDay = day;
}
//================================================================================================
void CWeatherManagerClient::setupWind(const CWeatherFunction *wf)
{

View file

@ -105,6 +105,8 @@ protected:
// from CWeatherManager
virtual void setupLoaded(CWeatherSetup *setup);
private:
void manualUpdateImpl(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season);
void manualUpdateImpl(uint64 day, float hour, const CWeatherContext &wc, float weatherValue, EGSPD::CSeason::TSeason season, const NLMISC::CMatrix &camMat, const class CContinent &continent);
typedef std::map<std::string, CPrecipitation> TPrecipitationMap;
// A vector of precipitation pointers
typedef std::vector<CPrecipitation *> TPrecipitationVect;

View file

@ -83,4 +83,19 @@ namespace WEEKDAY
}; // WEEKDAY
void CRyzomTime::updateRyzomClock(uint32 gameCyle)
{
static const uint32 ticksPerDay = (RYZOM_DAY_IN_HOUR * RYZOM_HOURS_IN_TICKS);
static const float ticksPerHour = (float)RYZOM_HOURS_IN_TICKS;
uint32 totalTicks = gameCyle + _TickOffset;
uint32 days = totalTicks / ticksPerDay;
uint32 dayCycle = totalTicks - (days * ticksPerDay);
days -= RYZOM_START_SPRING;
float hours = (float)dayCycle / ticksPerHour;
_RyzomDay = days;
_RyzomTime = hours;
}
/* end of file */

View file

@ -135,18 +135,11 @@ public:
{
_RyzomDay = 0;
_RyzomTime = 0.f;
_LocalTime = 0.0;
_TickOffset = 0;
}
// Update ryzom clock when tick occurs, local time must be given if localUpdateRyzomClock() and getLocalRyzomTime() is used
void updateRyzomClock( uint32 gameCyle, double localTime = 0 )
{
float hours = ( gameCyle + _TickOffset ) / float(RYZOM_HOURS_IN_TICKS);
_RyzomDay = ( (uint)hours / RYZOM_DAY_IN_HOUR ) - RYZOM_START_SPRING;
_RyzomTime = (float) fmod( hours, (float)RYZOM_DAY_IN_HOUR );
_LocalTime = localTime;
}
void updateRyzomClock(uint32 gameCyle);
// get ryzom time (synchronized with server)
inline float getRyzomTime() const { return _RyzomTime; }
@ -202,7 +195,6 @@ private:
uint32 _RyzomDay;
float _RyzomTime;
double _LocalTime;
uint32 _TickOffset;
};