Merge with rc-botanic-webdev

--HG--
branch : quitta-gsoc-2013
This commit is contained in:
Quitta 2013-06-06 23:54:41 +02:00
commit 4b33c7b73a
46 changed files with 3210 additions and 2551 deletions

View file

@ -209,5 +209,6 @@ code/ryzom/server/src/ryzom_admin_service/ryzom_admin_service
code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service
code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service
code/ryzom/server/src/tick_service/tick_service
# WebTT temp dir
# WebTT temp dir
code/ryzom/tools/server/www/webtt/app/tmp
code\ryzom\tools\server\ryzom_ams\old

View file

@ -1,57 +1,57 @@
INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${QT_INCLUDES} )
FILE( GLOB SRC *.cpp *.h )
SET( CLIENT_CONFIG_HDR
client_config_dialog.h
display_settings_advanced_widget.h
display_settings_details_widget.h
display_settings_widget.h
general_settings_widget.h
sound_settings_widget.h
sys_info_d3d_widget.h
sys_info_opengl_widget.h
sys_info_widget.h
widget_base.h
)
SET( CLIENT_CONFIG_UIS
client_config_dialog.ui
display_settings_advanced_widget.ui
display_settings_details_widget.ui
display_settings_widget.ui
general_settings_widget.ui
sound_settings_widget.ui
sys_info_d3d_widget.ui
sys_info_opengl_widget.ui
sys_info_widget.ui
)
SET( CLIENT_CONFIG_TRANS
translations/ryzom_configuration_en.ts
translations/ryzom_configuration_hu.ts
)
CONFIGURE_FILE( translations/translations.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc COPYONLY )
SET( CLIENT_CONFIG_RCS resources.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc )
SET( QT_USE_QTGUI TRUE )
SET( QT_USE_QTOPENGL TRUE )
SET( QT_USE_QTCORE TRUE )
QT4_ADD_TRANSLATION( CLIENT_CONFIG_QM ${CLIENT_CONFIG_TRANS} )
QT4_ADD_RESOURCES( CLIENT_CONFIG_RC_SRCS ${CLIENT_CONFIG_RCS} )
QT4_WRAP_CPP( CLIENT_CONFIG_MOC_SRC ${CLIENT_CONFIG_HDR} )
QT4_WRAP_UI( CLIENT_CONFIG_UI_HDRS ${CLIENT_CONFIG_UIS} )
SOURCE_GROUP( "Resources" FILES ${CLIENT_CONFIG_RCS} )
SOURCE_GROUP( "Forms" FILES ${CLIENT_CONFIG_UIS} )
SOURCE_GROUP( "Generated Files" FILES ${CLIENT_CONFIG_UI_HDRS} ${CLIENT_CONFIG_MOC_SRC} )
SOURCE_GROUP( "Translation Files" FILES ${CLIENT_CONFIG_TRANS} )
ADD_DEFINITIONS( ${QT_DEFINITIONS} )
ADD_EXECUTABLE( ryzom_configuration_qt WIN32 MACOSX_BUNDLE ${SRC} ${CLIENT_CONFIG_MOC_SRC} ${CLIENT_CONFIG_UI_HDRS} ${CLIENT_CONFIG_RC_SRCS} ${CLIENT_CONFIG_TRANS} )
NL_DEFAULT_PROPS( ryzom_configuration_qt "Ryzom, Tools: Ryzom Configuration Qt" )
NL_ADD_RUNTIME_FLAGS( ryzom_configuration_qt )
NL_ADD_LIB_SUFFIX( ryzom_configuration_qt )
TARGET_LINK_LIBRARIES( ryzom_configuration_qt nelmisc nel3d ${QT_LIBRARIES} ${QT_QTMAIN_LIBRARY} ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${OPENGL_gl_LIBRARY} )
INSTALL( TARGETS ryzom_configuration_qt RUNTIME DESTINATION games COMPONENT client BUNDLE DESTINATION /Applications )
INCLUDE_DIRECTORIES( ${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${QT_INCLUDES} )
FILE( GLOB SRC *.cpp *.h )
SET( CLIENT_CONFIG_HDR
client_config_dialog.h
display_settings_advanced_widget.h
display_settings_details_widget.h
display_settings_widget.h
general_settings_widget.h
sound_settings_widget.h
sys_info_d3d_widget.h
sys_info_opengl_widget.h
sys_info_widget.h
widget_base.h
)
SET( CLIENT_CONFIG_UIS
client_config_dialog.ui
display_settings_advanced_widget.ui
display_settings_details_widget.ui
display_settings_widget.ui
general_settings_widget.ui
sound_settings_widget.ui
sys_info_d3d_widget.ui
sys_info_opengl_widget.ui
sys_info_widget.ui
)
SET( CLIENT_CONFIG_TRANS
translations/ryzom_configuration_en.ts
translations/ryzom_configuration_hu.ts
)
CONFIGURE_FILE( translations/translations.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc COPYONLY )
SET( CLIENT_CONFIG_RCS resources.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc )
SET( QT_USE_QTGUI TRUE )
SET( QT_USE_QTOPENGL TRUE )
SET( QT_USE_QTCORE TRUE )
QT4_ADD_TRANSLATION( CLIENT_CONFIG_QM ${CLIENT_CONFIG_TRANS} )
QT4_ADD_RESOURCES( CLIENT_CONFIG_RC_SRCS ${CLIENT_CONFIG_RCS} )
QT4_WRAP_CPP( CLIENT_CONFIG_MOC_SRC ${CLIENT_CONFIG_HDR} )
QT4_WRAP_UI( CLIENT_CONFIG_UI_HDRS ${CLIENT_CONFIG_UIS} )
SOURCE_GROUP( "Resources" FILES ${CLIENT_CONFIG_RCS} )
SOURCE_GROUP( "Forms" FILES ${CLIENT_CONFIG_UIS} )
SOURCE_GROUP( "Generated Files" FILES ${CLIENT_CONFIG_UI_HDRS} ${CLIENT_CONFIG_MOC_SRC} )
SOURCE_GROUP( "Translation Files" FILES ${CLIENT_CONFIG_TRANS} )
ADD_DEFINITIONS( ${QT_DEFINITIONS} )
ADD_EXECUTABLE( ryzom_configuration_qt WIN32 MACOSX_BUNDLE ${SRC} ${CLIENT_CONFIG_MOC_SRC} ${CLIENT_CONFIG_UI_HDRS} ${CLIENT_CONFIG_RC_SRCS} ${CLIENT_CONFIG_TRANS} )
NL_DEFAULT_PROPS( ryzom_configuration_qt "Ryzom, Tools: Ryzom Configuration Qt" )
NL_ADD_RUNTIME_FLAGS( ryzom_configuration_qt )
NL_ADD_LIB_SUFFIX( ryzom_configuration_qt )
TARGET_LINK_LIBRARIES( ryzom_configuration_qt nelmisc nel3d ${QT_LIBRARIES} ${QT_QTMAIN_LIBRARY} ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY} ${OPENGL_gl_LIBRARY} )
INSTALL( TARGETS ryzom_configuration_qt RUNTIME DESTINATION games COMPONENT client BUNDLE DESTINATION /Applications )

View file

@ -1,259 +1,259 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "client_config_dialog.h"
#include "general_settings_widget.h"
#include "display_settings_widget.h"
#include "display_settings_details_widget.h"
#include "display_settings_advanced_widget.h"
#include "sound_settings_widget.h"
#include "sys_info_widget.h"
#include "sys_info_opengl_widget.h"
#include "sys_info_d3d_widget.h"
#include "system.h"
#include <QtGui>
CClientConfigDialog::CClientConfigDialog( QWidget *parent ) :
QDialog( parent )
{
setupUi( this );
connect( buttonBox->button( QDialogButtonBox::Cancel ), SIGNAL( clicked() ), this, SLOT( close() ) );
connect( buttonBox->button( QDialogButtonBox::Ok ), SIGNAL( clicked() ), this, SLOT( onClickOK() ) );
connect( applyButton, SIGNAL( clicked() ), this, SLOT( onClickApply() ) );
connect( defaultButton, SIGNAL( clicked() ), this, SLOT( onClickDefault() ) );
connect( playButton, SIGNAL( clicked() ), this, SLOT( onClickPlay() ) );
connect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ),
this, SLOT( onClickCategory( QTreeWidgetItem * ) ) );
// General
QTreeWidgetItem *item = treeWidget->topLevelItem( 0 );
item->setData( 0, Qt::UserRole, 0 );
// Display
item = treeWidget->topLevelItem( 1 );
item->setData( 0, Qt::UserRole, 1 );
// Display details
item = treeWidget->topLevelItem( 1 )->child( 0 );
item->setData( 0, Qt::UserRole, 2 );
// Display advanced
item = treeWidget->topLevelItem( 1 )->child( 1 );
item->setData( 0, Qt::UserRole, 3 );
// Sound
item = treeWidget->topLevelItem( 2 );
item->setData( 0, Qt::UserRole, 4 );
// System information
item = treeWidget->topLevelItem( 3 );
item->setData( 0, Qt::UserRole, 5 );
// OpenGL info
item = treeWidget->topLevelItem( 3 )->child( 0 );
item->setData( 0, Qt::UserRole, 6 );
// Direct3D info
item = treeWidget->topLevelItem( 3 )->child( 1 );
item->setData( 0, Qt::UserRole, 7 );
CategoryStackedWidget->addWidget( new CGeneralSettingsWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CDisplaySettingsWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CDisplaySettingsDetailsWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CDisplaySettingsAdvancedWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CSoundSettingsWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CSysInfoWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CSysInfoOpenGLWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CSysInfoD3DWidget( CategoryStackedWidget ) );
for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ )
{
QWidget *w = CategoryStackedWidget->widget( i );
// The sysinfo pages are not derived from CWidgetBase, so they don't have this signal!
if( qobject_cast< CWidgetBase * >( w ) == NULL )
continue;
connect( w, SIGNAL( changed() ), this, SLOT( onSomethingChanged() ) );
}
applyButton->setEnabled( false );
}
CClientConfigDialog::~CClientConfigDialog()
{
}
void CClientConfigDialog::closeEvent( QCloseEvent *event )
{
if( isOKToQuit() )
event->accept();
else
event->ignore();
}
void CClientConfigDialog::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
int pageIndex = CategoryStackedWidget->currentIndex();
// Signals that are emitted on index change need to be disconnected, since retranslation cleans the widget
disconnect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ),
this, SLOT( onClickCategory( QTreeWidgetItem * ) ) );
retranslateUi( this );
connect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ),
this, SLOT( onClickCategory( QTreeWidgetItem * ) ) );
CategoryStackedWidget->setCurrentIndex( pageIndex );
}
QDialog::changeEvent( event );
}
void CClientConfigDialog::onClickOK()
{
saveChanges();
// Since we use the apply button's enabled state to check for unsaved changes on quit, we disable it
applyButton->setEnabled( false );
close();
}
void CClientConfigDialog::onClickApply()
{
saveChanges();
applyButton->setEnabled( false );
}
void CClientConfigDialog::onClickDefault()
{
CSystem::GetInstance().config.revertToDefault();
CSystem::GetInstance().config.save();
reloadPages();
applyButton->setEnabled( false );
}
void CClientConfigDialog::onClickPlay()
{
bool started = false;
#ifdef WIN32
started = QProcess::startDetached( "ryzom_client_r.exe" );
if( !started )
QProcess::startDetached( "ryzom_client_rd.exe" );
if( !started )
QProcess::startDetached( "ryzom_client_d.exe" );
#else
started = QProcess::startDetached( "./ryzom_client_r" );
if( !started )
QProcess::startDetached( "./ryzom_client_rd" );
if( !started )
QProcess::startDetached( "./ryzom_client_d" );
#endif
onClickOK();
}
void CClientConfigDialog::onClickCategory( QTreeWidgetItem *item )
{
if( item == NULL )
return;
static const char *iconNames[] =
{
":/resources/general_icon.bmp",
":/resources/display_icon.bmp",
":/resources/display_properties_icon.bmp",
":/resources/display_config_icon.bmp",
":/resources/sound_icon.bmp",
":/resources/general_icon.bmp",
":/resources/card_icon.bmp",
":/resources/card_icon.bmp"
};
sint32 index = item->data( 0, Qt::UserRole ).toInt();
if( ( index < 0 ) || ( index > 7 ) )
return;
CategoryStackedWidget->setCurrentIndex( index );
categoryLabel->setText( item->text( 0 ) );
topleftIcon->setPixmap( QPixmap( QString::fromUtf8( iconNames[ index ] ) ) );
}
void CClientConfigDialog::onSomethingChanged()
{
applyButton->setEnabled( true );
}
void CClientConfigDialog::saveChanges()
{
// First we tell the pages to save their changes into the cached config file
for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ )
{
QWidget *w = CategoryStackedWidget->widget( i );
CWidgetBase *wb = qobject_cast< CWidgetBase * >( w );
// The system information pages are not derived from CWidgetBase, so they can't save!
if( wb == NULL )
continue;
wb->save();
}
// Then we write the cache to the disk
CSystem::GetInstance().config.save();
}
void CClientConfigDialog::reloadPages()
{
for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ )
{
QWidget *w = CategoryStackedWidget->widget( i );
CWidgetBase *wb = qobject_cast< CWidgetBase * >( w );
// The system information pages are not derived from CWidgetBase, so they can't load!
if( wb == NULL )
continue;
wb->load();
}
}
bool CClientConfigDialog::isOKToQuit()
{
// If the apply button is enabled we have unsaved changes
if( applyButton->isEnabled() )
{
sint32 r = QMessageBox::warning(
this,
tr( "Ryzom configuration" ),
tr( "Are you sure you want to quit without saving the configuration?" ),
QMessageBox::Yes | QMessageBox::No
);
if( r == QMessageBox::No )
return false;
}
return true;
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "client_config_dialog.h"
#include "general_settings_widget.h"
#include "display_settings_widget.h"
#include "display_settings_details_widget.h"
#include "display_settings_advanced_widget.h"
#include "sound_settings_widget.h"
#include "sys_info_widget.h"
#include "sys_info_opengl_widget.h"
#include "sys_info_d3d_widget.h"
#include "system.h"
#include <QtGui>
CClientConfigDialog::CClientConfigDialog( QWidget *parent ) :
QDialog( parent )
{
setupUi( this );
connect( buttonBox->button( QDialogButtonBox::Cancel ), SIGNAL( clicked() ), this, SLOT( close() ) );
connect( buttonBox->button( QDialogButtonBox::Ok ), SIGNAL( clicked() ), this, SLOT( onClickOK() ) );
connect( applyButton, SIGNAL( clicked() ), this, SLOT( onClickApply() ) );
connect( defaultButton, SIGNAL( clicked() ), this, SLOT( onClickDefault() ) );
connect( playButton, SIGNAL( clicked() ), this, SLOT( onClickPlay() ) );
connect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ),
this, SLOT( onClickCategory( QTreeWidgetItem * ) ) );
// General
QTreeWidgetItem *item = treeWidget->topLevelItem( 0 );
item->setData( 0, Qt::UserRole, 0 );
// Display
item = treeWidget->topLevelItem( 1 );
item->setData( 0, Qt::UserRole, 1 );
// Display details
item = treeWidget->topLevelItem( 1 )->child( 0 );
item->setData( 0, Qt::UserRole, 2 );
// Display advanced
item = treeWidget->topLevelItem( 1 )->child( 1 );
item->setData( 0, Qt::UserRole, 3 );
// Sound
item = treeWidget->topLevelItem( 2 );
item->setData( 0, Qt::UserRole, 4 );
// System information
item = treeWidget->topLevelItem( 3 );
item->setData( 0, Qt::UserRole, 5 );
// OpenGL info
item = treeWidget->topLevelItem( 3 )->child( 0 );
item->setData( 0, Qt::UserRole, 6 );
// Direct3D info
item = treeWidget->topLevelItem( 3 )->child( 1 );
item->setData( 0, Qt::UserRole, 7 );
CategoryStackedWidget->addWidget( new CGeneralSettingsWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CDisplaySettingsWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CDisplaySettingsDetailsWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CDisplaySettingsAdvancedWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CSoundSettingsWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CSysInfoWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CSysInfoOpenGLWidget( CategoryStackedWidget ) );
CategoryStackedWidget->addWidget( new CSysInfoD3DWidget( CategoryStackedWidget ) );
for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ )
{
QWidget *w = CategoryStackedWidget->widget( i );
// The sysinfo pages are not derived from CWidgetBase, so they don't have this signal!
if( qobject_cast< CWidgetBase * >( w ) == NULL )
continue;
connect( w, SIGNAL( changed() ), this, SLOT( onSomethingChanged() ) );
}
applyButton->setEnabled( false );
}
CClientConfigDialog::~CClientConfigDialog()
{
}
void CClientConfigDialog::closeEvent( QCloseEvent *event )
{
if( isOKToQuit() )
event->accept();
else
event->ignore();
}
void CClientConfigDialog::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
int pageIndex = CategoryStackedWidget->currentIndex();
// Signals that are emitted on index change need to be disconnected, since retranslation cleans the widget
disconnect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ),
this, SLOT( onClickCategory( QTreeWidgetItem * ) ) );
retranslateUi( this );
connect( treeWidget, SIGNAL( itemClicked( QTreeWidgetItem *, int ) ),
this, SLOT( onClickCategory( QTreeWidgetItem * ) ) );
CategoryStackedWidget->setCurrentIndex( pageIndex );
}
QDialog::changeEvent( event );
}
void CClientConfigDialog::onClickOK()
{
saveChanges();
// Since we use the apply button's enabled state to check for unsaved changes on quit, we disable it
applyButton->setEnabled( false );
close();
}
void CClientConfigDialog::onClickApply()
{
saveChanges();
applyButton->setEnabled( false );
}
void CClientConfigDialog::onClickDefault()
{
CSystem::GetInstance().config.revertToDefault();
CSystem::GetInstance().config.save();
reloadPages();
applyButton->setEnabled( false );
}
void CClientConfigDialog::onClickPlay()
{
bool started = false;
#ifdef WIN32
started = QProcess::startDetached( "ryzom_client_r.exe" );
if( !started )
QProcess::startDetached( "ryzom_client_rd.exe" );
if( !started )
QProcess::startDetached( "ryzom_client_d.exe" );
#else
started = QProcess::startDetached( "./ryzom_client_r" );
if( !started )
QProcess::startDetached( "./ryzom_client_rd" );
if( !started )
QProcess::startDetached( "./ryzom_client_d" );
#endif
onClickOK();
}
void CClientConfigDialog::onClickCategory( QTreeWidgetItem *item )
{
if( item == NULL )
return;
static const char *iconNames[] =
{
":/resources/general_icon.bmp",
":/resources/display_icon.bmp",
":/resources/display_properties_icon.bmp",
":/resources/display_config_icon.bmp",
":/resources/sound_icon.bmp",
":/resources/general_icon.bmp",
":/resources/card_icon.bmp",
":/resources/card_icon.bmp"
};
sint32 index = item->data( 0, Qt::UserRole ).toInt();
if( ( index < 0 ) || ( index > 7 ) )
return;
CategoryStackedWidget->setCurrentIndex( index );
categoryLabel->setText( item->text( 0 ) );
topleftIcon->setPixmap( QPixmap( QString::fromUtf8( iconNames[ index ] ) ) );
}
void CClientConfigDialog::onSomethingChanged()
{
applyButton->setEnabled( true );
}
void CClientConfigDialog::saveChanges()
{
// First we tell the pages to save their changes into the cached config file
for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ )
{
QWidget *w = CategoryStackedWidget->widget( i );
CWidgetBase *wb = qobject_cast< CWidgetBase * >( w );
// The system information pages are not derived from CWidgetBase, so they can't save!
if( wb == NULL )
continue;
wb->save();
}
// Then we write the cache to the disk
CSystem::GetInstance().config.save();
}
void CClientConfigDialog::reloadPages()
{
for( sint32 i = 0; i < CategoryStackedWidget->count(); i++ )
{
QWidget *w = CategoryStackedWidget->widget( i );
CWidgetBase *wb = qobject_cast< CWidgetBase * >( w );
// The system information pages are not derived from CWidgetBase, so they can't load!
if( wb == NULL )
continue;
wb->load();
}
}
bool CClientConfigDialog::isOKToQuit()
{
// If the apply button is enabled we have unsaved changes
if( applyButton->isEnabled() )
{
sint32 r = QMessageBox::warning(
this,
tr( "Ryzom configuration" ),
tr( "Are you sure you want to quit without saving the configuration?" ),
QMessageBox::Yes | QMessageBox::No
);
if( r == QMessageBox::No )
return false;
}
return true;
}

View file

@ -1,67 +1,67 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CLIENT_CONFIG_DIALOG_H
#define CLIENT_CONFIG_DIALOG_H
#include "ui_client_config_dialog.h"
/**
@brief The main dialog of the configuration tool
@details Sets up and controls the configuration pages, sets up navigation,
sets up the ok, cancel, apply, etc buttons.
*/
class CClientConfigDialog : public QDialog, public Ui::client_config_dialog
{
Q_OBJECT
public:
CClientConfigDialog( QWidget *parent = NULL );
~CClientConfigDialog();
protected:
void closeEvent( QCloseEvent *event );
void changeEvent( QEvent *event );
private slots:
//////////////////////////// Main dialog buttons /////////////////////
void onClickOK();
void onClickApply();
void onClickDefault();
void onClickPlay();
//////////////////////////////////////////////////////////////////////
void onClickCategory( QTreeWidgetItem *item );
void onSomethingChanged();
private:
/**
@brief Tells the config pages to save their changes into the config file
*/
void saveChanges();
/**
@brief Reloads the pages' contents from the config file.
*/
void reloadPages();
/**
@brief Checks if it's OK to quit the application, may query the user
@return Returns true if it's OK to quit, returns false otherwise.
*/
bool isOKToQuit();
};
#endif // CLIENT_CONFIG_DIALOG_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CLIENT_CONFIG_DIALOG_H
#define CLIENT_CONFIG_DIALOG_H
#include "ui_client_config_dialog.h"
/**
@brief The main dialog of the configuration tool
@details Sets up and controls the configuration pages, sets up navigation,
sets up the ok, cancel, apply, etc buttons.
*/
class CClientConfigDialog : public QDialog, public Ui::client_config_dialog
{
Q_OBJECT
public:
CClientConfigDialog( QWidget *parent = NULL );
~CClientConfigDialog();
protected:
void closeEvent( QCloseEvent *event );
void changeEvent( QEvent *event );
private slots:
//////////////////////////// Main dialog buttons /////////////////////
void onClickOK();
void onClickApply();
void onClickDefault();
void onClickPlay();
//////////////////////////////////////////////////////////////////////
void onClickCategory( QTreeWidgetItem *item );
void onSomethingChanged();
private:
/**
@brief Tells the config pages to save their changes into the config file
*/
void saveChanges();
/**
@brief Reloads the pages' contents from the config file.
*/
void reloadPages();
/**
@brief Checks if it's OK to quit the application, may query the user
@return Returns true if it's OK to quit, returns false otherwise.
*/
bool isOKToQuit();
};
#endif // CLIENT_CONFIG_DIALOG_H

View file

@ -1,255 +1,255 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Config.h"
CConfig::CConfig()
{
}
CConfig::~CConfig()
{
}
bool CConfig::load( const char *fileName )
{
try
{
cf.load( fileName );
std::string def = getString( "RootConfigFilename" );
if( def.compare( "" ) != 0 )
dcf.load( def );
}
catch( NLMISC::Exception &e )
{
nlwarning( "%s", e.what() );
return false;
}
return true;
}
bool CConfig::reload()
{
try
{
cf.clear();
cf.reparse();
}
catch( NLMISC::Exception &e )
{
nlwarning( "%s", e.what() );
return false;
}
return true;
}
void CConfig::revertToDefault()
{
// If there's no default config, all we can do is revert the current changes
if( !dcf.loaded() )
{
reload();
return;
}
// If there is a default config, we can however revert to the default!
// Code taken from the original config tool
uint32 count = cf.getNumVar();
uint32 i = 0;
for( i = 0; i < count; i++ )
{
NLMISC::CConfigFile::CVar *dst = cf.getVar( i );
// Comment from the original
// Temp: avoid changing this variable (debug: binded to the actual texture set installed)
if( dst->Name.compare( "HDTextureInstalled" ) == 0 )
continue;
NLMISC::CConfigFile::CVar *src = dcf.getVarPtr( dst->Name );
if( ( src != NULL ) && !dst->Root &&
( ( src->Type == NLMISC::CConfigFile::CVar::T_INT ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_INT ) ||
( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_INT ) ||
( src->Type == NLMISC::CConfigFile::CVar::T_INT ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_REAL ) ||
( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_REAL ) ||
( src->Type == NLMISC::CConfigFile::CVar::T_STRING ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_STRING ) ) )
{
if( src->Type == NLMISC::CConfigFile::CVar::T_INT )
{
setInt( src->Name.c_str(), src->asInt() );
}
else if( src->Type == NLMISC::CConfigFile::CVar::T_REAL )
{
setFloat( src->Name.c_str(), src->asFloat() );
}
else if( src->Type == NLMISC::CConfigFile::CVar::T_STRING )
{
setString( src->Name.c_str(), src->asString() );
}
}
}
}
bool CConfig::save()
{
try
{
cf.save();
}
catch( NLMISC::Exception &e )
{
nlwarning( "%s", e.what() );
return false;
}
return true;
}
bool CConfig::getBool( const char *key )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
return var->asBool();
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
return false;
}
}
sint32 CConfig::getInt( const char *key )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
return var->asInt();
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
return 0;
}
}
float CConfig::getFloat( const char *key )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
return var->asFloat();
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
return 0.0f;
}
}
std::string CConfig::getString( const char *key )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
return var->asString();
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
return "";
}
}
void CConfig::setBool( const char *key, bool value )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
if( var->Type == NLMISC::CConfigFile::CVar::T_BOOL )
{
if( value )
var->setAsString( "true" );
else
var->setAsString( "false" );
}
else
{
nlwarning( "Key %s in %s is not a boolean.", key, cf.getFilename().c_str() );
}
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
}
}
void CConfig::setInt(const char *key, sint32 value)
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
if( var->Type == NLMISC::CConfigFile::CVar::T_INT )
var->setAsInt( value );
else
nlwarning( "Key %s in %s is not an integer.", key, cf.getFilename().c_str() );
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
}
}
void CConfig::setFloat( const char *key, float value )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
if( var->Type == NLMISC::CConfigFile::CVar::T_REAL )
var->setAsFloat( value );
else
nlwarning( "Key %s in %s is not a float.", key, cf.getFilename().c_str() );
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
}
}
void CConfig::setString( const char *key, std::string &value )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
if( var->Type == NLMISC::CConfigFile::CVar::T_STRING )
var->setAsString( value );
else
nlwarning( "Key %s in %s is not a string.", key, cf.getFilename().c_str() );
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Config.h"
CConfig::CConfig()
{
}
CConfig::~CConfig()
{
}
bool CConfig::load( const char *fileName )
{
try
{
cf.load( fileName );
std::string def = getString( "RootConfigFilename" );
if( def.compare( "" ) != 0 )
dcf.load( def );
}
catch( NLMISC::Exception &e )
{
nlwarning( "%s", e.what() );
return false;
}
return true;
}
bool CConfig::reload()
{
try
{
cf.clear();
cf.reparse();
}
catch( NLMISC::Exception &e )
{
nlwarning( "%s", e.what() );
return false;
}
return true;
}
void CConfig::revertToDefault()
{
// If there's no default config, all we can do is revert the current changes
if( !dcf.loaded() )
{
reload();
return;
}
// If there is a default config, we can however revert to the default!
// Code taken from the original config tool
uint32 count = cf.getNumVar();
uint32 i = 0;
for( i = 0; i < count; i++ )
{
NLMISC::CConfigFile::CVar *dst = cf.getVar( i );
// Comment from the original
// Temp: avoid changing this variable (debug: binded to the actual texture set installed)
if( dst->Name.compare( "HDTextureInstalled" ) == 0 )
continue;
NLMISC::CConfigFile::CVar *src = dcf.getVarPtr( dst->Name );
if( ( src != NULL ) && !dst->Root &&
( ( src->Type == NLMISC::CConfigFile::CVar::T_INT ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_INT ) ||
( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_INT ) ||
( src->Type == NLMISC::CConfigFile::CVar::T_INT ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_REAL ) ||
( src->Type == NLMISC::CConfigFile::CVar::T_REAL ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_REAL ) ||
( src->Type == NLMISC::CConfigFile::CVar::T_STRING ) && ( dst->Type == NLMISC::CConfigFile::CVar::T_STRING ) ) )
{
if( src->Type == NLMISC::CConfigFile::CVar::T_INT )
{
setInt( src->Name.c_str(), src->asInt() );
}
else if( src->Type == NLMISC::CConfigFile::CVar::T_REAL )
{
setFloat( src->Name.c_str(), src->asFloat() );
}
else if( src->Type == NLMISC::CConfigFile::CVar::T_STRING )
{
setString( src->Name.c_str(), src->asString() );
}
}
}
}
bool CConfig::save()
{
try
{
cf.save();
}
catch( NLMISC::Exception &e )
{
nlwarning( "%s", e.what() );
return false;
}
return true;
}
bool CConfig::getBool( const char *key )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
return var->asBool();
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
return false;
}
}
sint32 CConfig::getInt( const char *key )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
return var->asInt();
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
return 0;
}
}
float CConfig::getFloat( const char *key )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
return var->asFloat();
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
return 0.0f;
}
}
std::string CConfig::getString( const char *key )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
return var->asString();
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
return "";
}
}
void CConfig::setBool( const char *key, bool value )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
if( var->Type == NLMISC::CConfigFile::CVar::T_BOOL )
{
if( value )
var->setAsString( "true" );
else
var->setAsString( "false" );
}
else
{
nlwarning( "Key %s in %s is not a boolean.", key, cf.getFilename().c_str() );
}
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
}
}
void CConfig::setInt(const char *key, sint32 value)
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
if( var->Type == NLMISC::CConfigFile::CVar::T_INT )
var->setAsInt( value );
else
nlwarning( "Key %s in %s is not an integer.", key, cf.getFilename().c_str() );
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
}
}
void CConfig::setFloat( const char *key, float value )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
if( var->Type == NLMISC::CConfigFile::CVar::T_REAL )
var->setAsFloat( value );
else
nlwarning( "Key %s in %s is not a float.", key, cf.getFilename().c_str() );
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
}
}
void CConfig::setString( const char *key, std::string &value )
{
NLMISC::CConfigFile::CVar *var = cf.getVarPtr( key );
if( var != NULL )
{
if( var->Type == NLMISC::CConfigFile::CVar::T_STRING )
var->setAsString( value );
else
nlwarning( "Key %s in %s is not a string.", key, cf.getFilename().c_str() );
}
else
{
nlwarning( "Couldn't find key %s in %s.", key, cf.getFilename().c_str() );
}
}

View file

@ -1,120 +1,120 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CONFIG_H
#define CONFIG_H
#include <nel/misc/config_file.h>
/**
@brief Wrapper for a Ryzom config file, allows setting and querying values.
*/
class CConfig
{
public:
CConfig();
~CConfig();
/**
@brief Loads a config file.
@param fileName - The file to load
@return Returns true on success, returns false on failure.
*/
bool load( const char *fileName );
/**
@brief Reloads the contents of the config file
@return Return true on success, returns false on failure.
*/
bool reload();
/**
@brief Reverts the config file to the default
@details Reverts the config file to the default if possible.
If there is no default config, it reverts the current changes only.
*/
void revertToDefault();
/**
@brief Saves the configuration to the config file.
@return Returns true on success, returns false on failure.
*/
bool save();
/**
@brief Queries the value for the specified key.
@param key - The key we are interested in
@return Returns the value as a bool, returns false if the key doesn't exist.
*/
bool getBool( const char *key );
/**
@brief Queries the value for the specified key.
@param key - The key we are interested in
@return Returns the value as an integer, returns 0 if the key doesn't exist.
*/
sint32 getInt( const char *key );
/**
@brief Queries the value for the specified key.
@param key - The key we are interested in
@return Returns the value as a float, returns 0.0f if the key doesn't exist.
*/
float getFloat( const char *key );
/**
@brief Queries the value for the specified key.
@param key - The key we are interested in
@return Returns the value as a std::string, returns an empty string if the key doesn't exist.
*/
std::string getString( const char *key );
/**
@brief Sets the specified key to the specified value.
@param key - the key we want to alter
@param value - the value we want to set
*/
void setBool( const char *key, bool value );
/**
@brief Sets the specified key to the specified value.
@param key - the key we want to alter
@param value - the value we want to set
*/
void setInt( const char *key, sint32 value );
/**
@brief Sets the specified key to the specified value.
@param key - the key we want to alter
@param value - the value we want to set
*/
void setFloat( const char *key, float value );
/**
@brief Sets the specified key to the specified value.
@param key - the key we want to alter
@param value - the value we want to set
*/
void setString( const char *key, std::string &value );
private:
// config file
NLMISC::CConfigFile cf;
// default config file
NLMISC::CConfigFile dcf;
};
#endif
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CONFIG_H
#define CONFIG_H
#include <nel/misc/config_file.h>
/**
@brief Wrapper for a Ryzom config file, allows setting and querying values.
*/
class CConfig
{
public:
CConfig();
~CConfig();
/**
@brief Loads a config file.
@param fileName - The file to load
@return Returns true on success, returns false on failure.
*/
bool load( const char *fileName );
/**
@brief Reloads the contents of the config file
@return Return true on success, returns false on failure.
*/
bool reload();
/**
@brief Reverts the config file to the default
@details Reverts the config file to the default if possible.
If there is no default config, it reverts the current changes only.
*/
void revertToDefault();
/**
@brief Saves the configuration to the config file.
@return Returns true on success, returns false on failure.
*/
bool save();
/**
@brief Queries the value for the specified key.
@param key - The key we are interested in
@return Returns the value as a bool, returns false if the key doesn't exist.
*/
bool getBool( const char *key );
/**
@brief Queries the value for the specified key.
@param key - The key we are interested in
@return Returns the value as an integer, returns 0 if the key doesn't exist.
*/
sint32 getInt( const char *key );
/**
@brief Queries the value for the specified key.
@param key - The key we are interested in
@return Returns the value as a float, returns 0.0f if the key doesn't exist.
*/
float getFloat( const char *key );
/**
@brief Queries the value for the specified key.
@param key - The key we are interested in
@return Returns the value as a std::string, returns an empty string if the key doesn't exist.
*/
std::string getString( const char *key );
/**
@brief Sets the specified key to the specified value.
@param key - the key we want to alter
@param value - the value we want to set
*/
void setBool( const char *key, bool value );
/**
@brief Sets the specified key to the specified value.
@param key - the key we want to alter
@param value - the value we want to set
*/
void setInt( const char *key, sint32 value );
/**
@brief Sets the specified key to the specified value.
@param key - the key we want to alter
@param value - the value we want to set
*/
void setFloat( const char *key, float value );
/**
@brief Sets the specified key to the specified value.
@param key - the key we want to alter
@param value - the value we want to set
*/
void setString( const char *key, std::string &value );
private:
// config file
NLMISC::CConfigFile cf;
// default config file
NLMISC::CConfigFile dcf;
};
#endif

View file

@ -1,86 +1,86 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "display_settings_advanced_widget.h"
#include "system.h"
CDisplaySettingsAdvancedWidget::CDisplaySettingsAdvancedWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
load();
connect( texcompressionCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( vertexshaderCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( verticesagpCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( pixelshadersCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
}
CDisplaySettingsAdvancedWidget::~CDisplaySettingsAdvancedWidget()
{
}
void CDisplaySettingsAdvancedWidget::load()
{
CSystem &s = CSystem::GetInstance();
if( s.config.getInt( "ForceDXTC" ) == 1 )
texcompressionCheckBox->setChecked( true );
if( s.config.getInt( "DisableVtxProgram" ) == 1 )
vertexshaderCheckBox->setChecked( true );
if( s.config.getInt( "DisableVtxAGP" ) == 1 )
verticesagpCheckBox->setChecked( true );
if( s.config.getInt( "DisableTextureShdr" ) == 1 )
pixelshadersCheckBox->setChecked( true );
}
void CDisplaySettingsAdvancedWidget::save()
{
CSystem &s = CSystem::GetInstance();
if( texcompressionCheckBox->isChecked() )
s.config.setInt( "ForceDXTC", 1 );
else
s.config.setInt( "ForceDXTC", 0 );
if( vertexshaderCheckBox->isChecked() )
s.config.setInt( "DisableVtxProgram", 1 );
else
s.config.setInt( "DisableVtxProgram", 0 );
if( verticesagpCheckBox->isChecked() )
s.config.setInt( "DisableVtxAGP", 1 );
else
s.config.setInt( "DisableVtxAGP", 0 );
if( pixelshadersCheckBox->isChecked() )
s.config.setInt( "DisableTextureShdr", 1 );
else
s.config.setInt( "DisableTextureShdr", 0 );
}
void CDisplaySettingsAdvancedWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "display_settings_advanced_widget.h"
#include "system.h"
CDisplaySettingsAdvancedWidget::CDisplaySettingsAdvancedWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
load();
connect( texcompressionCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( vertexshaderCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( verticesagpCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( pixelshadersCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
}
CDisplaySettingsAdvancedWidget::~CDisplaySettingsAdvancedWidget()
{
}
void CDisplaySettingsAdvancedWidget::load()
{
CSystem &s = CSystem::GetInstance();
if( s.config.getInt( "ForceDXTC" ) == 1 )
texcompressionCheckBox->setChecked( true );
if( s.config.getInt( "DisableVtxProgram" ) == 1 )
vertexshaderCheckBox->setChecked( true );
if( s.config.getInt( "DisableVtxAGP" ) == 1 )
verticesagpCheckBox->setChecked( true );
if( s.config.getInt( "DisableTextureShdr" ) == 1 )
pixelshadersCheckBox->setChecked( true );
}
void CDisplaySettingsAdvancedWidget::save()
{
CSystem &s = CSystem::GetInstance();
if( texcompressionCheckBox->isChecked() )
s.config.setInt( "ForceDXTC", 1 );
else
s.config.setInt( "ForceDXTC", 0 );
if( vertexshaderCheckBox->isChecked() )
s.config.setInt( "DisableVtxProgram", 1 );
else
s.config.setInt( "DisableVtxProgram", 0 );
if( verticesagpCheckBox->isChecked() )
s.config.setInt( "DisableVtxAGP", 1 );
else
s.config.setInt( "DisableVtxAGP", 0 );
if( pixelshadersCheckBox->isChecked() )
s.config.setInt( "DisableTextureShdr", 1 );
else
s.config.setInt( "DisableTextureShdr", 0 );
}
void CDisplaySettingsAdvancedWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}

View file

@ -1,41 +1,41 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DISPLAYSETTINGSADVANCEDWIDGET_H
#define DISPLAYSETTINGSADVANCEDWIDGET_H
#include "ui_display_settings_advanced_widget.h"
#include "widget_base.h"
/**
@brief The advanced display settings page of the configuration tool
*/
class CDisplaySettingsAdvancedWidget : public CWidgetBase, public Ui::display_settings_advanced_widget
{
Q_OBJECT
public:
CDisplaySettingsAdvancedWidget( QWidget *parent );
~CDisplaySettingsAdvancedWidget();
void load();
void save();
protected:
void changeEvent( QEvent *event );
};
#endif // DISPLAYSETTINGSADVANCEDWIDGET_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DISPLAYSETTINGSADVANCEDWIDGET_H
#define DISPLAYSETTINGSADVANCEDWIDGET_H
#include "ui_display_settings_advanced_widget.h"
#include "widget_base.h"
/**
@brief The advanced display settings page of the configuration tool
*/
class CDisplaySettingsAdvancedWidget : public CWidgetBase, public Ui::display_settings_advanced_widget
{
Q_OBJECT
public:
CDisplaySettingsAdvancedWidget( QWidget *parent );
~CDisplaySettingsAdvancedWidget();
void load();
void save();
protected:
void changeEvent( QEvent *event );
};
#endif // DISPLAYSETTINGSADVANCEDWIDGET_H

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@ -1,268 +1,268 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "system.h"
#include "display_settings_details_widget.h"
CDisplaySettingsDetailsWidget::CDisplaySettingsDetailsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
connect( landscapeSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onLandscapeSliderChange( int ) ) );
connect( charactersSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onCharactersSliderChange( int ) ) );
connect( fxSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onFXSliderChange( int ) ) );
connect( texturesSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTexturesSliderChange( int ) ) );
load();
}
CDisplaySettingsDetailsWidget::~CDisplaySettingsDetailsWidget()
{
}
void CDisplaySettingsDetailsWidget::load()
{
CSystem &s = CSystem::GetInstance();
landscapeSlider->setValue( getQuality( qualityToLandscapeThreshold, s.config.getFloat( "LandscapeThreshold" ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToZFar, s.config.getFloat( "Vision" ) ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToLandscapeTileNear, s.config.getFloat( "LandscapeTileNear" ) ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToMicrovegetDensity, s.config.getFloat( "MicroVegetDensity" ) ) ) );
charactersSlider->setValue( getQuality( qualityToSkinNbMaxPoly, s.config.getInt( "SkinNbMaxPoly" ) ) );
charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToNbMaxSkeletonNotCLod, s.config.getInt( "NbMaxSkeletonNotCLod" ) ) ) );
charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToCharacterFarClip, s.config.getFloat( "CharacterFarClip" ) ) ) );
fxSlider->setValue( getQuality( qualityToFxNbMaxPoly, s.config.getInt( "FxNbMaxPoly" ) ) );
int hdTextureInstalled = s.config.getInt( "HDTextureInstalled" );
if( hdTextureInstalled == 1 )
texturesSlider->setMaximum( QUALITY_NORMAL );
else
texturesSlider->setMaximum( QUALITY_MEDIUM );
// Comment taken from the original config tool:
// NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will
// result to a low quality!
if( s.config.getInt( "DivideTextureSizeBy2" ) )
texturesSlider->setValue( QUALITY_LOW );
else if( s.config.getInt( "HDEntityTexture" ) && ( hdTextureInstalled == 1 ) )
texturesSlider->setValue( QUALITY_NORMAL );
else
texturesSlider->setValue( QUALITY_MEDIUM );
}
void CDisplaySettingsDetailsWidget::save()
{
CSystem &s = CSystem::GetInstance();
s.config.setFloat( "Vision", qualityToZFar[ landscapeSlider->value() ] );
s.config.setFloat( "LandscapeTileNear", qualityToLandscapeTileNear[ landscapeSlider->value() ] );
s.config.setFloat( "LandscapeThreshold", qualityToLandscapeThreshold[ landscapeSlider->value() ] );
if( landscapeSlider->value() > QUALITY_LOW )
s.config.setInt( "MicroVeget", 1 );
else
s.config.setInt( "MicroVeget", 0 );
s.config.setFloat( "MicroVegetDensity", qualityToMicrovegetDensity[ landscapeSlider->value() ] );
s.config.setInt( "SkinNbMaxPoly", qualityToSkinNbMaxPoly[ charactersSlider->value() ] );
s.config.setInt( "NbMaxSkeletonNotCLod", qualityToNbMaxSkeletonNotCLod[ charactersSlider->value() ] );
s.config.setFloat( "CharacterFarClip", qualityToCharacterFarClip[ charactersSlider->value() ] );
s.config.setInt( "FxNbMaxPoly", qualityToFxNbMaxPoly[ fxSlider->value() ] );
if( fxSlider->value() > QUALITY_LOW )
{
s.config.setInt( "Shadows", 1 );
s.config.setInt( "Bloom", 1 );
s.config.setInt( "SquareBloom", 1 );
}
else
{
s.config.setInt( "Shadows", 0 );
s.config.setInt( "Bloom", 0 );
s.config.setInt( "SquareBloom", 0 );
}
if( texturesSlider->value() == QUALITY_NORMAL )
s.config.setInt( "HDEntityTexture", 1 );
else if( texturesSlider->value() == QUALITY_LOW )
s.config.setInt( "DivideTextureSizeBy2", 1 );
}
void CDisplaySettingsDetailsWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
landscapeLabel->setText( getQualityString( landscapeSlider->value() ) );
characterLabel->setText( getQualityString( charactersSlider->value() ) );
fxLabel->setText( getQualityString( fxSlider->value() ) );
textureLabel->setText( getTextureQualityString( texturesSlider->value() ) );
}
QWidget::changeEvent( event );
}
void CDisplaySettingsDetailsWidget::onLandscapeSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
landscapeLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onCharactersSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
characterLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onFXSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
fxLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onTexturesSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
textureLabel->setText( getTextureQualityString( value ) );
emit changed();
}
const float CDisplaySettingsDetailsWidget::qualityToZFar[ QUALITY_STEP ] =
{
200.0f,
400.0f,
500.0f,
800.0f
};
const float CDisplaySettingsDetailsWidget::qualityToLandscapeTileNear[ QUALITY_STEP ] =
{
20.0f,
100.0f,
150.0f,
200.0f
};
const float CDisplaySettingsDetailsWidget::qualityToLandscapeThreshold[ QUALITY_STEP ] =
{
100.0f,
1000.0f,
2000.0f,
3000.0f
};
const float CDisplaySettingsDetailsWidget::qualityToMicrovegetDensity[ QUALITY_STEP ] =
{
10.0f,
30.0f,
80.0f,
100.0f
};
const sint32 CDisplaySettingsDetailsWidget::qualityToSkinNbMaxPoly[ QUALITY_STEP ] =
{
10000,
70000,
100000,
200000
};
const sint32 CDisplaySettingsDetailsWidget::qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ] =
{
10,
50,
125,
255
};
const float CDisplaySettingsDetailsWidget::qualityToCharacterFarClip[ QUALITY_STEP ] =
{
50.0f,
100.0f,
200.0f,
500.0f
};
const sint32 CDisplaySettingsDetailsWidget::qualityToFxNbMaxPoly[ QUALITY_STEP ] =
{
2000,
10000,
20000,
50000
};
QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality )
{
switch( quality )
{
case QUALITY_LOW:
return tr( "Low" );
break;
case QUALITY_MEDIUM:
return tr( "Medium" );
break;
case QUALITY_NORMAL:
return tr( "Normal" );
break;
case QUALITY_HIGH:
return tr( "High" );
break;
default:
return "";
break;
}
}
QString CDisplaySettingsDetailsWidget::getTextureQualityString( uint32 quality )
{
switch( quality )
{
case TEXQUALITY_LOW:
return tr( "Low (32 MB)" );
break;
case TEXQUALITY_NORMAL:
return tr( "Normal (64 MB)" );
break;
case TEXQUALITY_HIGH:
return tr( "High (128 MB)" );
break;
default:
return "";
break;
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "system.h"
#include "display_settings_details_widget.h"
CDisplaySettingsDetailsWidget::CDisplaySettingsDetailsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
connect( landscapeSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onLandscapeSliderChange( int ) ) );
connect( charactersSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onCharactersSliderChange( int ) ) );
connect( fxSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onFXSliderChange( int ) ) );
connect( texturesSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTexturesSliderChange( int ) ) );
load();
}
CDisplaySettingsDetailsWidget::~CDisplaySettingsDetailsWidget()
{
}
void CDisplaySettingsDetailsWidget::load()
{
CSystem &s = CSystem::GetInstance();
landscapeSlider->setValue( getQuality( qualityToLandscapeThreshold, s.config.getFloat( "LandscapeThreshold" ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToZFar, s.config.getFloat( "Vision" ) ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToLandscapeTileNear, s.config.getFloat( "LandscapeTileNear" ) ) ) );
landscapeSlider->setValue( std::min( landscapeSlider->value(), getQuality( qualityToMicrovegetDensity, s.config.getFloat( "MicroVegetDensity" ) ) ) );
charactersSlider->setValue( getQuality( qualityToSkinNbMaxPoly, s.config.getInt( "SkinNbMaxPoly" ) ) );
charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToNbMaxSkeletonNotCLod, s.config.getInt( "NbMaxSkeletonNotCLod" ) ) ) );
charactersSlider->setValue( std::min( charactersSlider->value(), getQuality( qualityToCharacterFarClip, s.config.getFloat( "CharacterFarClip" ) ) ) );
fxSlider->setValue( getQuality( qualityToFxNbMaxPoly, s.config.getInt( "FxNbMaxPoly" ) ) );
int hdTextureInstalled = s.config.getInt( "HDTextureInstalled" );
if( hdTextureInstalled == 1 )
texturesSlider->setMaximum( QUALITY_NORMAL );
else
texturesSlider->setMaximum( QUALITY_MEDIUM );
// Comment taken from the original config tool:
// NB: if the player changes its client.cfg, mixing HDEntityTexture=1 and DivideTextureSizeBy2=1, it will
// result to a low quality!
if( s.config.getInt( "DivideTextureSizeBy2" ) )
texturesSlider->setValue( QUALITY_LOW );
else if( s.config.getInt( "HDEntityTexture" ) && ( hdTextureInstalled == 1 ) )
texturesSlider->setValue( QUALITY_NORMAL );
else
texturesSlider->setValue( QUALITY_MEDIUM );
}
void CDisplaySettingsDetailsWidget::save()
{
CSystem &s = CSystem::GetInstance();
s.config.setFloat( "Vision", qualityToZFar[ landscapeSlider->value() ] );
s.config.setFloat( "LandscapeTileNear", qualityToLandscapeTileNear[ landscapeSlider->value() ] );
s.config.setFloat( "LandscapeThreshold", qualityToLandscapeThreshold[ landscapeSlider->value() ] );
if( landscapeSlider->value() > QUALITY_LOW )
s.config.setInt( "MicroVeget", 1 );
else
s.config.setInt( "MicroVeget", 0 );
s.config.setFloat( "MicroVegetDensity", qualityToMicrovegetDensity[ landscapeSlider->value() ] );
s.config.setInt( "SkinNbMaxPoly", qualityToSkinNbMaxPoly[ charactersSlider->value() ] );
s.config.setInt( "NbMaxSkeletonNotCLod", qualityToNbMaxSkeletonNotCLod[ charactersSlider->value() ] );
s.config.setFloat( "CharacterFarClip", qualityToCharacterFarClip[ charactersSlider->value() ] );
s.config.setInt( "FxNbMaxPoly", qualityToFxNbMaxPoly[ fxSlider->value() ] );
if( fxSlider->value() > QUALITY_LOW )
{
s.config.setInt( "Shadows", 1 );
s.config.setInt( "Bloom", 1 );
s.config.setInt( "SquareBloom", 1 );
}
else
{
s.config.setInt( "Shadows", 0 );
s.config.setInt( "Bloom", 0 );
s.config.setInt( "SquareBloom", 0 );
}
if( texturesSlider->value() == QUALITY_NORMAL )
s.config.setInt( "HDEntityTexture", 1 );
else if( texturesSlider->value() == QUALITY_LOW )
s.config.setInt( "DivideTextureSizeBy2", 1 );
}
void CDisplaySettingsDetailsWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
landscapeLabel->setText( getQualityString( landscapeSlider->value() ) );
characterLabel->setText( getQualityString( charactersSlider->value() ) );
fxLabel->setText( getQualityString( fxSlider->value() ) );
textureLabel->setText( getTextureQualityString( texturesSlider->value() ) );
}
QWidget::changeEvent( event );
}
void CDisplaySettingsDetailsWidget::onLandscapeSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
landscapeLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onCharactersSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
characterLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onFXSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
fxLabel->setText( getQualityString( value ) );
emit changed();
}
void CDisplaySettingsDetailsWidget::onTexturesSliderChange( int value )
{
if( ( value < 0 ) || ( value > 3 ) )
return;
textureLabel->setText( getTextureQualityString( value ) );
emit changed();
}
const float CDisplaySettingsDetailsWidget::qualityToZFar[ QUALITY_STEP ] =
{
200.0f,
400.0f,
500.0f,
800.0f
};
const float CDisplaySettingsDetailsWidget::qualityToLandscapeTileNear[ QUALITY_STEP ] =
{
20.0f,
100.0f,
150.0f,
200.0f
};
const float CDisplaySettingsDetailsWidget::qualityToLandscapeThreshold[ QUALITY_STEP ] =
{
100.0f,
1000.0f,
2000.0f,
3000.0f
};
const float CDisplaySettingsDetailsWidget::qualityToMicrovegetDensity[ QUALITY_STEP ] =
{
10.0f,
30.0f,
80.0f,
100.0f
};
const sint32 CDisplaySettingsDetailsWidget::qualityToSkinNbMaxPoly[ QUALITY_STEP ] =
{
10000,
70000,
100000,
200000
};
const sint32 CDisplaySettingsDetailsWidget::qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ] =
{
10,
50,
125,
255
};
const float CDisplaySettingsDetailsWidget::qualityToCharacterFarClip[ QUALITY_STEP ] =
{
50.0f,
100.0f,
200.0f,
500.0f
};
const sint32 CDisplaySettingsDetailsWidget::qualityToFxNbMaxPoly[ QUALITY_STEP ] =
{
2000,
10000,
20000,
50000
};
QString CDisplaySettingsDetailsWidget::getQualityString( uint32 quality )
{
switch( quality )
{
case QUALITY_LOW:
return tr( "Low" );
break;
case QUALITY_MEDIUM:
return tr( "Medium" );
break;
case QUALITY_NORMAL:
return tr( "Normal" );
break;
case QUALITY_HIGH:
return tr( "High" );
break;
default:
return "";
break;
}
}
QString CDisplaySettingsDetailsWidget::getTextureQualityString( uint32 quality )
{
switch( quality )
{
case TEXQUALITY_LOW:
return tr( "Low (32 MB)" );
break;
case TEXQUALITY_NORMAL:
return tr( "Normal (64 MB)" );
break;
case TEXQUALITY_HIGH:
return tr( "High (128 MB)" );
break;
default:
return "";
break;
}
}

View file

@ -1,121 +1,121 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DISPLAYSETTINGSDETAILSWIDGET_H
#define DISPLAYSETTINGSDETAILSWIDGET_H
#include "ui_display_settings_details_widget.h"
#include "widget_base.h"
#include <nel/misc/types_nl.h>
enum
{
QUALITY_LOW = 0,
QUALITY_MEDIUM = 1,
QUALITY_NORMAL = 2,
QUALITY_HIGH = 3,
QUALITY_STEP = 4
};
enum
{
TEXQUALITY_LOW = 0,
TEXQUALITY_NORMAL = 1,
TEXQUALITY_HIGH = 2
};
/**
@brief The display details page of the configuration tool
*/
class CDisplaySettingsDetailsWidget : public CWidgetBase, public Ui::display_settings_details_widget
{
Q_OBJECT
public:
CDisplaySettingsDetailsWidget( QWidget *parent = NULL );
~CDisplaySettingsDetailsWidget();
void load();
void save();
protected:
void changeEvent( QEvent *event );
private slots:
void onLandscapeSliderChange( int value );
void onCharactersSliderChange( int value );
void onFXSliderChange( int value );
void onTexturesSliderChange( int value );
private:
/**
@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified value.
@param table - The lookup table you want to use.
@param value - The value that we want to look up.
@return Returns the "quality" that best fits the specified value.
*/
template< typename T >
int getQuality( const T *table, T value )
{
if( table[ 0 ] < table[ QUALITY_STEP - 1 ] )
{
uint32 i = 0;
while( ( i < QUALITY_STEP ) && ( table[ i ] < value ) )
i++;
return i;
}
else
{
uint32 i = 0;
while( ( i < QUALITY_STEP ) && ( table[ i ] > value ) )
i++;
return i;
}
}
/**
@brief Retrieves the string that belongs to the specified quality.
@param quality - The quality value
@return Returns a string describing the quality value, Returns an empty string if an invalid value is specified.
*/
static QString getQualityString( uint32 quality );
/**
@brief Retrieves the string that belongs to the specified texture quality.
@param quality - The texture quality value
@return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified.
*/
static QString getTextureQualityString( uint32 quality );
///////////////////////// Landscape values ///////////////////////
static const float qualityToZFar[ QUALITY_STEP ];
static const float qualityToLandscapeTileNear[ QUALITY_STEP ];
static const float qualityToLandscapeThreshold[ QUALITY_STEP ];
static const float qualityToMicrovegetDensity[ QUALITY_STEP ];
//////////////////////// Character values ////////////////////////
static const sint32 qualityToSkinNbMaxPoly[ QUALITY_STEP ];
static const sint32 qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ];
static const float qualityToCharacterFarClip[ QUALITY_STEP ];
/////////////////////// FX values ////////////////////////////////
static const sint32 qualityToFxNbMaxPoly[ QUALITY_STEP ];
};
#endif // DISPLAYSETTINGSDETAILSWIDGET_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DISPLAYSETTINGSDETAILSWIDGET_H
#define DISPLAYSETTINGSDETAILSWIDGET_H
#include "ui_display_settings_details_widget.h"
#include "widget_base.h"
#include <nel/misc/types_nl.h>
enum
{
QUALITY_LOW = 0,
QUALITY_MEDIUM = 1,
QUALITY_NORMAL = 2,
QUALITY_HIGH = 3,
QUALITY_STEP = 4
};
enum
{
TEXQUALITY_LOW = 0,
TEXQUALITY_NORMAL = 1,
TEXQUALITY_HIGH = 2
};
/**
@brief The display details page of the configuration tool
*/
class CDisplaySettingsDetailsWidget : public CWidgetBase, public Ui::display_settings_details_widget
{
Q_OBJECT
public:
CDisplaySettingsDetailsWidget( QWidget *parent = NULL );
~CDisplaySettingsDetailsWidget();
void load();
void save();
protected:
void changeEvent( QEvent *event );
private slots:
void onLandscapeSliderChange( int value );
void onCharactersSliderChange( int value );
void onFXSliderChange( int value );
void onTexturesSliderChange( int value );
private:
/**
@brief Looks up and returns the "quality" ( see the enums on the top), that belongs to the specified value.
@param table - The lookup table you want to use.
@param value - The value that we want to look up.
@return Returns the "quality" that best fits the specified value.
*/
template< typename T >
int getQuality( const T *table, T value )
{
if( table[ 0 ] < table[ QUALITY_STEP - 1 ] )
{
uint32 i = 0;
while( ( i < QUALITY_STEP ) && ( table[ i ] < value ) )
i++;
return i;
}
else
{
uint32 i = 0;
while( ( i < QUALITY_STEP ) && ( table[ i ] > value ) )
i++;
return i;
}
}
/**
@brief Retrieves the string that belongs to the specified quality.
@param quality - The quality value
@return Returns a string describing the quality value, Returns an empty string if an invalid value is specified.
*/
static QString getQualityString( uint32 quality );
/**
@brief Retrieves the string that belongs to the specified texture quality.
@param quality - The texture quality value
@return Returns a string describing the texture quality, Returns an empty string if an invalid value is specified.
*/
static QString getTextureQualityString( uint32 quality );
///////////////////////// Landscape values ///////////////////////
static const float qualityToZFar[ QUALITY_STEP ];
static const float qualityToLandscapeTileNear[ QUALITY_STEP ];
static const float qualityToLandscapeThreshold[ QUALITY_STEP ];
static const float qualityToMicrovegetDensity[ QUALITY_STEP ];
//////////////////////// Character values ////////////////////////
static const sint32 qualityToSkinNbMaxPoly[ QUALITY_STEP ];
static const sint32 qualityToNbMaxSkeletonNotCLod[ QUALITY_STEP ];
static const float qualityToCharacterFarClip[ QUALITY_STEP ];
/////////////////////// FX values ////////////////////////////////
static const sint32 qualityToFxNbMaxPoly[ QUALITY_STEP ];
};
#endif // DISPLAYSETTINGSDETAILSWIDGET_H

View file

@ -1,227 +1,227 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <string>
#include <sstream>
#include "display_settings_widget.h"
#include "system.h"
#include <QRegExpValidator>
CDisplaySettingsWidget::CDisplaySettingsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
widthLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), widthLineEdit ) );
heightLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), heightLineEdit ) );
xpositionLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), xpositionLineEdit ) );
ypositionLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), ypositionLineEdit ) );
load();
connect( autoRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( openglRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( direct3dRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( fullscreenRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( windowedRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( widthLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) );
connect( heightLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) );
connect( xpositionLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) );
connect( ypositionLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) );
connect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) );
connect( autoRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) );
connect( openglRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) );
connect( direct3dRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) );
}
CDisplaySettingsWidget::~CDisplaySettingsWidget()
{
}
void CDisplaySettingsWidget::load()
{
CSystem &s = CSystem::GetInstance();
std::string driver = s.config.getString( "Driver3D" );
switch( getDriverFromConfigString( driver ) )
{
case DRV_AUTO:
autoRadioButton->setChecked( true );
break;
case DRV_OPENGL:
openglRadioButton->setChecked( true );
break;
case DRV_DIRECT3D:
direct3dRadioButton->setChecked( true );
break;
}
updateVideoModes();
CVideoMode mode;
mode.widht = s.config.getInt( "Width" );
mode.height = s.config.getInt( "Height" );
mode.depth = s.config.getInt( "Depth" );
mode.frequency = s.config.getInt( "Frequency" );
if( s.config.getInt( "FullScreen" ) == 1 )
{
fullscreenRadioButton->setChecked( true );
videomodeComboBox->setCurrentIndex( findVideoModeIndex( &mode ) );
}
else
{
windowedRadioButton->setChecked( true );
}
widthLineEdit->setText( QString( "%1" ).arg( mode.widht ) );
heightLineEdit->setText( QString( "%1" ).arg( mode.height ) );
xpositionLineEdit->setText( QString( "%1" ).arg( s.config.getInt( "PositionX" ) ) );
ypositionLineEdit->setText( QString( "%1" ).arg( s.config.getInt( "PositionY" ) ) );
}
void CDisplaySettingsWidget::save()
{
CSystem &s = CSystem::GetInstance();
if( openglRadioButton->isChecked() )
s.config.setString( "Driver3D", std::string( "OpenGL" ) );
else if( direct3dRadioButton->isChecked() )
s.config.setString( "Driver3D", std::string( "Direct3D" ) );
else
s.config.setString( "Driver3D", std::string( "Auto" ) );
if( fullscreenRadioButton->isChecked() )
{
s.config.setInt( "FullScreen", 1 );
sint32 index = videomodeComboBox->currentIndex();
CVideoMode mode;
// OpenGL should be available everywhere!
if( direct3dRadioButton->isChecked() )
mode = s.d3dInfo.modes[ index ];
else
mode = s.openglInfo.modes[ index ];
s.config.setInt( "Width", mode.widht );
s.config.setInt( "Height", mode.height );
s.config.setInt( "Depth", mode.depth );
s.config.setInt( "Frequency", mode.frequency );
}
else
{
s.config.setInt( "FullScreen", 0 );
s.config.setInt( "Width", widthLineEdit->text().toInt() );
s.config.setInt( "Height", heightLineEdit->text().toInt() );
}
s.config.setInt( "PositionX", xpositionLineEdit->text().toInt() );
s.config.setInt( "PositionY", ypositionLineEdit->text().toInt() );
}
void CDisplaySettingsWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
disconnect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) );
retranslateUi( this );
connect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) );
}
QWidget::changeEvent( event );
}
void CDisplaySettingsWidget::updateVideoModes()
{
CSystem &s = CSystem::GetInstance();
videomodeComboBox->clear();
if( direct3dRadioButton->isChecked() )
{
for( std::vector< CVideoMode >::iterator itr = s.d3dInfo.modes.begin(); itr != s.d3dInfo.modes.end(); ++itr )
{
std::stringstream ss;
ss << itr->widht << "x" << itr->height << " " << itr->depth << " bit @" << itr->frequency;
videomodeComboBox->addItem( ss.str().c_str() );
}
}
else
{
// OpenGL should be available everywhere!
for( std::vector< CVideoMode >::iterator itr = s.openglInfo.modes.begin(); itr != s.openglInfo.modes.end(); ++itr )
{
std::stringstream ss;
ss << itr->widht << "x" << itr->height << " " << itr->depth << " bit @" << itr->frequency;
videomodeComboBox->addItem( ss.str().c_str() );
}
}
}
uint32 CDisplaySettingsWidget::findVideoModeIndex( CVideoMode *mode )
{
//////////////////////////////////////////////////////////////////////////////////
// WARNING:
// This part relies on that the video mode combo box is filled as the following:
//
//| --------------------------------------|
//| Selected driver | Modes |
//| --------------------------------------|
//| Auto | OpenGL modes |
//| OpenGL | OpenGL modes |
//| Direct3D | Direct3d modes |
//| --------------------------------------|
//
//
//////////////////////////////////////////////////////////////////////////////////
CVideoMode &m = *mode;
CSystem &s = CSystem::GetInstance();
if( direct3dRadioButton->isChecked() )
{
for( uint32 i = 0; i < s.d3dInfo.modes.size(); i++ )
if( s.d3dInfo.modes[ i ] == m )
return i;
}
else
{
// Again OpenGL should be available everywhere!
for( uint32 i = 0; i < s.openglInfo.modes.size(); i++ )
if( s.openglInfo.modes[ i ] == m )
return i;
}
return 0;
}
E3DDriver CDisplaySettingsWidget::getDriverFromConfigString(std::string &str) const
{
if( str.compare( "0" ) == 0 )
return DRV_AUTO;
if( str.compare( "1" ) == 0 )
return DRV_OPENGL;
if( str.compare( "2" ) == 0 )
return DRV_DIRECT3D;
if( str.compare( "OpenGL" ) == 0 )
return DRV_OPENGL;
if( str.compare( "Direct3D" ) == 0)
return DRV_DIRECT3D;
return DRV_AUTO;
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <string>
#include <sstream>
#include "display_settings_widget.h"
#include "system.h"
#include <QRegExpValidator>
CDisplaySettingsWidget::CDisplaySettingsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
widthLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), widthLineEdit ) );
heightLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), heightLineEdit ) );
xpositionLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), xpositionLineEdit ) );
ypositionLineEdit->setValidator( new QRegExpValidator( QRegExp( "[0-9]{1,6}" ), ypositionLineEdit ) );
load();
connect( autoRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( openglRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( direct3dRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( fullscreenRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( windowedRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( widthLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) );
connect( heightLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) );
connect( xpositionLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) );
connect( ypositionLineEdit, SIGNAL( textChanged( const QString & ) ), this, SLOT( onSomethingChanged() ) );
connect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) );
connect( autoRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) );
connect( openglRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) );
connect( direct3dRadioButton, SIGNAL( clicked( bool ) ), this, SLOT( updateVideoModes() ) );
}
CDisplaySettingsWidget::~CDisplaySettingsWidget()
{
}
void CDisplaySettingsWidget::load()
{
CSystem &s = CSystem::GetInstance();
std::string driver = s.config.getString( "Driver3D" );
switch( getDriverFromConfigString( driver ) )
{
case DRV_AUTO:
autoRadioButton->setChecked( true );
break;
case DRV_OPENGL:
openglRadioButton->setChecked( true );
break;
case DRV_DIRECT3D:
direct3dRadioButton->setChecked( true );
break;
}
updateVideoModes();
CVideoMode mode;
mode.widht = s.config.getInt( "Width" );
mode.height = s.config.getInt( "Height" );
mode.depth = s.config.getInt( "Depth" );
mode.frequency = s.config.getInt( "Frequency" );
if( s.config.getInt( "FullScreen" ) == 1 )
{
fullscreenRadioButton->setChecked( true );
videomodeComboBox->setCurrentIndex( findVideoModeIndex( &mode ) );
}
else
{
windowedRadioButton->setChecked( true );
}
widthLineEdit->setText( QString( "%1" ).arg( mode.widht ) );
heightLineEdit->setText( QString( "%1" ).arg( mode.height ) );
xpositionLineEdit->setText( QString( "%1" ).arg( s.config.getInt( "PositionX" ) ) );
ypositionLineEdit->setText( QString( "%1" ).arg( s.config.getInt( "PositionY" ) ) );
}
void CDisplaySettingsWidget::save()
{
CSystem &s = CSystem::GetInstance();
if( openglRadioButton->isChecked() )
s.config.setString( "Driver3D", std::string( "OpenGL" ) );
else if( direct3dRadioButton->isChecked() )
s.config.setString( "Driver3D", std::string( "Direct3D" ) );
else
s.config.setString( "Driver3D", std::string( "Auto" ) );
if( fullscreenRadioButton->isChecked() )
{
s.config.setInt( "FullScreen", 1 );
sint32 index = videomodeComboBox->currentIndex();
CVideoMode mode;
// OpenGL should be available everywhere!
if( direct3dRadioButton->isChecked() )
mode = s.d3dInfo.modes[ index ];
else
mode = s.openglInfo.modes[ index ];
s.config.setInt( "Width", mode.widht );
s.config.setInt( "Height", mode.height );
s.config.setInt( "Depth", mode.depth );
s.config.setInt( "Frequency", mode.frequency );
}
else
{
s.config.setInt( "FullScreen", 0 );
s.config.setInt( "Width", widthLineEdit->text().toInt() );
s.config.setInt( "Height", heightLineEdit->text().toInt() );
}
s.config.setInt( "PositionX", xpositionLineEdit->text().toInt() );
s.config.setInt( "PositionY", ypositionLineEdit->text().toInt() );
}
void CDisplaySettingsWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
disconnect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) );
retranslateUi( this );
connect( videomodeComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onSomethingChanged() ) );
}
QWidget::changeEvent( event );
}
void CDisplaySettingsWidget::updateVideoModes()
{
CSystem &s = CSystem::GetInstance();
videomodeComboBox->clear();
if( direct3dRadioButton->isChecked() )
{
for( std::vector< CVideoMode >::iterator itr = s.d3dInfo.modes.begin(); itr != s.d3dInfo.modes.end(); ++itr )
{
std::stringstream ss;
ss << itr->widht << "x" << itr->height << " " << itr->depth << " bit @" << itr->frequency;
videomodeComboBox->addItem( ss.str().c_str() );
}
}
else
{
// OpenGL should be available everywhere!
for( std::vector< CVideoMode >::iterator itr = s.openglInfo.modes.begin(); itr != s.openglInfo.modes.end(); ++itr )
{
std::stringstream ss;
ss << itr->widht << "x" << itr->height << " " << itr->depth << " bit @" << itr->frequency;
videomodeComboBox->addItem( ss.str().c_str() );
}
}
}
uint32 CDisplaySettingsWidget::findVideoModeIndex( CVideoMode *mode )
{
//////////////////////////////////////////////////////////////////////////////////
// WARNING:
// This part relies on that the video mode combo box is filled as the following:
//
//| --------------------------------------|
//| Selected driver | Modes |
//| --------------------------------------|
//| Auto | OpenGL modes |
//| OpenGL | OpenGL modes |
//| Direct3D | Direct3d modes |
//| --------------------------------------|
//
//
//////////////////////////////////////////////////////////////////////////////////
CVideoMode &m = *mode;
CSystem &s = CSystem::GetInstance();
if( direct3dRadioButton->isChecked() )
{
for( uint32 i = 0; i < s.d3dInfo.modes.size(); i++ )
if( s.d3dInfo.modes[ i ] == m )
return i;
}
else
{
// Again OpenGL should be available everywhere!
for( uint32 i = 0; i < s.openglInfo.modes.size(); i++ )
if( s.openglInfo.modes[ i ] == m )
return i;
}
return 0;
}
E3DDriver CDisplaySettingsWidget::getDriverFromConfigString(std::string &str) const
{
if( str.compare( "0" ) == 0 )
return DRV_AUTO;
if( str.compare( "1" ) == 0 )
return DRV_OPENGL;
if( str.compare( "2" ) == 0 )
return DRV_DIRECT3D;
if( str.compare( "OpenGL" ) == 0 )
return DRV_OPENGL;
if( str.compare( "Direct3D" ) == 0)
return DRV_DIRECT3D;
return DRV_AUTO;
}

View file

@ -1,72 +1,72 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DISPLAYSETTINGSWIDGET_H
#define DISPLAYSETTINGSWIDGET_H
#include "ui_display_settings_widget.h"
#include "widget_base.h"
#include <nel/misc/types_nl.h>
struct CVideoMode;
enum E3DDriver
{
DRV_AUTO,
DRV_OPENGL,
DRV_DIRECT3D
};
/**
@brief The display settings page of the configuration tool
*/
class CDisplaySettingsWidget : public CWidgetBase, public Ui::display_settings_widget
{
Q_OBJECT
public:
CDisplaySettingsWidget( QWidget *parent = NULL );
~CDisplaySettingsWidget();
void load();
void save();
protected:
void changeEvent( QEvent *event );
private slots:
/**
@brief Updates the video modes combo box, based on the current driver selection.
*/
void updateVideoModes();
private:
/**
@brief Finds the proper index for the video mode combobox
@param mode - the video mode read from config
@return Returns the proper video mode index if found, returns 0 otherwise.
*/
uint32 findVideoModeIndex( CVideoMode *mode );
/**
@brief Retrieves the driver type from the config string.
@param str - Reference to the driver string.
@return Returns the driver type on success, rReturns E3DDriver::DRV_AUTO otherwise.
*/
E3DDriver getDriverFromConfigString( std::string &str ) const;
};
#endif // DISPLAYSETTINGSWIDGET_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DISPLAYSETTINGSWIDGET_H
#define DISPLAYSETTINGSWIDGET_H
#include "ui_display_settings_widget.h"
#include "widget_base.h"
#include <nel/misc/types_nl.h>
struct CVideoMode;
enum E3DDriver
{
DRV_AUTO,
DRV_OPENGL,
DRV_DIRECT3D
};
/**
@brief The display settings page of the configuration tool
*/
class CDisplaySettingsWidget : public CWidgetBase, public Ui::display_settings_widget
{
Q_OBJECT
public:
CDisplaySettingsWidget( QWidget *parent = NULL );
~CDisplaySettingsWidget();
void load();
void save();
protected:
void changeEvent( QEvent *event );
private slots:
/**
@brief Updates the video modes combo box, based on the current driver selection.
*/
void updateVideoModes();
private:
/**
@brief Finds the proper index for the video mode combobox
@param mode - the video mode read from config
@return Returns the proper video mode index if found, returns 0 otherwise.
*/
uint32 findVideoModeIndex( CVideoMode *mode );
/**
@brief Retrieves the driver type from the config string.
@param str - Reference to the driver string.
@return Returns the driver type on success, rReturns E3DDriver::DRV_AUTO otherwise.
*/
E3DDriver getDriverFromConfigString( std::string &str ) const;
};
#endif // DISPLAYSETTINGSWIDGET_H

View file

@ -1,121 +1,121 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "general_settings_widget.h"
#include "system.h"
#include <QTranslator>
const QString CGeneralSettingsWidget::languageCodes[ NUM_LANGUAGE_CODES ] =
{
"en",
"fr",
"de",
"hu"
};
CGeneralSettingsWidget::CGeneralSettingsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
currentTranslator = NULL;
setupUi( this );
load();
connect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) );
connect( saveConfigOnQuitCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onSomethingChanged() ) );
connect( lowPriorityProcessCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onSomethingChanged() ) );
}
CGeneralSettingsWidget::~CGeneralSettingsWidget()
{
}
void CGeneralSettingsWidget::load()
{
CSystem &s = CSystem::GetInstance();
sint32 cbIndex = getIndexForLanguageCode( QString( s.config.getString( "LanguageCode" ).c_str() ) );
if( cbIndex != -1 ){
languageComboBox->setCurrentIndex( cbIndex );
onLanguageChanged();
}
if( s.config.getInt( "SaveConfig" ) )
saveConfigOnQuitCheckBox->setChecked( true );
if( s.config.getInt( "ProcessPriority" ) == -1 )
lowPriorityProcessCheckBox->setChecked( true );
else
lowPriorityProcessCheckBox->setChecked( false );
}
void CGeneralSettingsWidget::save()
{
CSystem &s = CSystem::GetInstance();
s.config.setString( "LanguageCode", std::string( languageCodes[ languageComboBox->currentIndex() ].toUtf8() ) );
if( saveConfigOnQuitCheckBox->isChecked() )
s.config.setInt( "SaveConfig", 1 );
else
s.config.setInt( "SaveConfig", 0 );
if( lowPriorityProcessCheckBox->isChecked() )
s.config.setInt( "ProcessPriority", -1 );
else
s.config.setInt( "ProcessPriority", 0 );
}
void CGeneralSettingsWidget::onLanguageChanged()
{
sint32 i = languageComboBox->currentIndex();
if( currentTranslator != NULL )
{
qApp->removeTranslator( currentTranslator );
delete currentTranslator;
currentTranslator = NULL;
}
currentTranslator = new QTranslator();
if( currentTranslator->load( QString( ":/translations/ryzom_configuration_%1" ).arg( languageCodes[ i ] ) ) )
qApp->installTranslator( currentTranslator );
emit changed();
}
void CGeneralSettingsWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
sint32 i = languageComboBox->currentIndex();
// Signals that are emitted on index change need to be disconnected, since retranslation cleans the widget
disconnect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) );
retranslateUi( this );
languageComboBox->setCurrentIndex( i );
connect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) );
}
QWidget::changeEvent( event );
}
int CGeneralSettingsWidget::getIndexForLanguageCode( QString &languageCode )
{
for( sint32 i = 0; i < NUM_LANGUAGE_CODES; i++ )
if( languageCode.compare( languageCodes[ i ] ) == 0 )
return i;
return -1;
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "general_settings_widget.h"
#include "system.h"
#include <QTranslator>
const QString CGeneralSettingsWidget::languageCodes[ NUM_LANGUAGE_CODES ] =
{
"en",
"fr",
"de",
"hu"
};
CGeneralSettingsWidget::CGeneralSettingsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
currentTranslator = NULL;
setupUi( this );
load();
connect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) );
connect( saveConfigOnQuitCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onSomethingChanged() ) );
connect( lowPriorityProcessCheckBox, SIGNAL( stateChanged( int ) ), this, SLOT( onSomethingChanged() ) );
}
CGeneralSettingsWidget::~CGeneralSettingsWidget()
{
}
void CGeneralSettingsWidget::load()
{
CSystem &s = CSystem::GetInstance();
sint32 cbIndex = getIndexForLanguageCode( QString( s.config.getString( "LanguageCode" ).c_str() ) );
if( cbIndex != -1 ){
languageComboBox->setCurrentIndex( cbIndex );
onLanguageChanged();
}
if( s.config.getInt( "SaveConfig" ) )
saveConfigOnQuitCheckBox->setChecked( true );
if( s.config.getInt( "ProcessPriority" ) == -1 )
lowPriorityProcessCheckBox->setChecked( true );
else
lowPriorityProcessCheckBox->setChecked( false );
}
void CGeneralSettingsWidget::save()
{
CSystem &s = CSystem::GetInstance();
s.config.setString( "LanguageCode", std::string( languageCodes[ languageComboBox->currentIndex() ].toUtf8() ) );
if( saveConfigOnQuitCheckBox->isChecked() )
s.config.setInt( "SaveConfig", 1 );
else
s.config.setInt( "SaveConfig", 0 );
if( lowPriorityProcessCheckBox->isChecked() )
s.config.setInt( "ProcessPriority", -1 );
else
s.config.setInt( "ProcessPriority", 0 );
}
void CGeneralSettingsWidget::onLanguageChanged()
{
sint32 i = languageComboBox->currentIndex();
if( currentTranslator != NULL )
{
qApp->removeTranslator( currentTranslator );
delete currentTranslator;
currentTranslator = NULL;
}
currentTranslator = new QTranslator();
if( currentTranslator->load( QString( ":/translations/ryzom_configuration_%1" ).arg( languageCodes[ i ] ) ) )
qApp->installTranslator( currentTranslator );
emit changed();
}
void CGeneralSettingsWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
sint32 i = languageComboBox->currentIndex();
// Signals that are emitted on index change need to be disconnected, since retranslation cleans the widget
disconnect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) );
retranslateUi( this );
languageComboBox->setCurrentIndex( i );
connect( languageComboBox, SIGNAL( currentIndexChanged( int ) ), this, SLOT( onLanguageChanged() ) );
}
QWidget::changeEvent( event );
}
int CGeneralSettingsWidget::getIndexForLanguageCode( QString &languageCode )
{
for( sint32 i = 0; i < NUM_LANGUAGE_CODES; i++ )
if( languageCode.compare( languageCodes[ i ] ) == 0 )
return i;
return -1;
}

View file

@ -1,66 +1,66 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef GENERALSETTINGWIDGET_H
#define GENERALSETTINGWIDGET_H
#include "ui_general_settings_widget.h"
#include "widget_base.h"
#include <nel/misc/types_nl.h>
class QTranslator;
enum
{
NUM_LANGUAGE_CODES = 4
};
/**
@brief The general settings page of the configuration tool
*/
class CGeneralSettingsWidget : public CWidgetBase, public Ui::general_settings_widget
{
Q_OBJECT
public:
CGeneralSettingsWidget( QWidget *parent = NULL );
~CGeneralSettingsWidget();
void load();
void save();
private slots:
void onLanguageChanged();
protected:
void changeEvent( QEvent *event );
private:
/**
@brief Retrieves the language combobox index for the language code provided.
@param languageCode - Reference to the language code, we are trying to find.
@return Returns the index on success, returns -1 if the language code cannot be found.
*/
sint32 getIndexForLanguageCode( QString &languageCode );
// Contains the language codes used in the config file
// They are in the same order as the options in languageComboBox
static const QString languageCodes[ NUM_LANGUAGE_CODES ];
QTranslator *currentTranslator;
};
#endif // GENERALSETTINGWIDGET_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef GENERALSETTINGWIDGET_H
#define GENERALSETTINGWIDGET_H
#include "ui_general_settings_widget.h"
#include "widget_base.h"
#include <nel/misc/types_nl.h>
class QTranslator;
enum
{
NUM_LANGUAGE_CODES = 4
};
/**
@brief The general settings page of the configuration tool
*/
class CGeneralSettingsWidget : public CWidgetBase, public Ui::general_settings_widget
{
Q_OBJECT
public:
CGeneralSettingsWidget( QWidget *parent = NULL );
~CGeneralSettingsWidget();
void load();
void save();
private slots:
void onLanguageChanged();
protected:
void changeEvent( QEvent *event );
private:
/**
@brief Retrieves the language combobox index for the language code provided.
@param languageCode - Reference to the language code, we are trying to find.
@return Returns the index on success, returns -1 if the language code cannot be found.
*/
sint32 getIndexForLanguageCode( QString &languageCode );
// Contains the language codes used in the config file
// They are in the same order as the options in languageComboBox
static const QString languageCodes[ NUM_LANGUAGE_CODES ];
QTranslator *currentTranslator;
};
#endif // GENERALSETTINGWIDGET_H

View file

@ -1,36 +1,36 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <QtGui>
#include "client_config_dialog.h"
#include "system.h"
int main( sint32 argc, char **argv )
{
QApplication app( argc, argv );
QPixmap pixmap( ":/resources/splash_screen.bmp" );
QSplashScreen splash( pixmap );
splash.show();
CSystem::GetInstance().config.load( "client.cfg" );
CClientConfigDialog d;
d.show();
splash.finish( &d );
return app.exec();
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <QtGui>
#include "client_config_dialog.h"
#include "system.h"
int main( sint32 argc, char **argv )
{
QApplication app( argc, argv );
QPixmap pixmap( ":/resources/splash_screen.bmp" );
QSplashScreen splash( pixmap );
splash.show();
CSystem::GetInstance().config.load( "client.cfg" );
CClientConfigDialog d;
d.show();
splash.finish( &d );
return app.exec();
}

View file

@ -1,99 +1,99 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sound_settings_widget.h"
#include "system.h"
CSoundSettingsWidget::CSoundSettingsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
load();
connect( tracksSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTracksSliderChange() ) );
connect( soundCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( eaxCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( softwareCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( fmodCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
}
CSoundSettingsWidget::~CSoundSettingsWidget()
{
}
void CSoundSettingsWidget::onTracksSliderChange()
{
updateTracksLabel();
emit changed();
}
void CSoundSettingsWidget::load()
{
CSystem &s = CSystem::GetInstance();
if( s.config.getInt( "SoundOn" ) == 1 )
soundCheckBox->setChecked( true );
if( s.config.getInt( "UseEax" ) == 1 )
eaxCheckBox->setChecked( true );
if( s.config.getInt( "SoundForceSoftwareBuffer" ) == 1 )
softwareCheckBox->setChecked( true );
sint32 tracks = s.config.getInt( "MaxTrack" );
if( tracks < 4 )
tracks = 4;
if( tracks > 32 )
tracks = 32;
tracksSlider->setValue( tracks / 4 );
if( s.config.getString( "DriverSound" ).compare( "FMod" ) == 0 )
fmodCheckBox->setChecked( true );
}
void CSoundSettingsWidget::save()
{
CSystem &s = CSystem::GetInstance();
if( soundCheckBox->isChecked() )
s.config.setInt( "SoundOn", 1 );
if( eaxCheckBox->isChecked() )
s.config.setInt( "UseEax", 1 );
if( softwareCheckBox->isChecked() )
s.config.setInt( "SoundForceSoftwareBuffer", 1 );
s.config.setInt( "MaxTrack", tracksSlider->value() * 4 );
if( fmodCheckBox->isChecked() )
s.config.setString( "DriverSound", std::string( "FMod" ) );
}
void CSoundSettingsWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
updateTracksLabel();
}
QWidget::changeEvent( event );
}
void CSoundSettingsWidget::updateTracksLabel()
{
tracksLabel->setText( tr( "%1 tracks" ).arg( tracksSlider->value() * 4 ) );
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sound_settings_widget.h"
#include "system.h"
CSoundSettingsWidget::CSoundSettingsWidget( QWidget *parent ) :
CWidgetBase( parent )
{
setupUi( this );
load();
connect( tracksSlider, SIGNAL( valueChanged( int ) ), this, SLOT( onTracksSliderChange() ) );
connect( soundCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( eaxCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( softwareCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
connect( fmodCheckBox, SIGNAL( clicked( bool ) ), this, SLOT( onSomethingChanged() ) );
}
CSoundSettingsWidget::~CSoundSettingsWidget()
{
}
void CSoundSettingsWidget::onTracksSliderChange()
{
updateTracksLabel();
emit changed();
}
void CSoundSettingsWidget::load()
{
CSystem &s = CSystem::GetInstance();
if( s.config.getInt( "SoundOn" ) == 1 )
soundCheckBox->setChecked( true );
if( s.config.getInt( "UseEax" ) == 1 )
eaxCheckBox->setChecked( true );
if( s.config.getInt( "SoundForceSoftwareBuffer" ) == 1 )
softwareCheckBox->setChecked( true );
sint32 tracks = s.config.getInt( "MaxTrack" );
if( tracks < 4 )
tracks = 4;
if( tracks > 32 )
tracks = 32;
tracksSlider->setValue( tracks / 4 );
if( s.config.getString( "DriverSound" ).compare( "FMod" ) == 0 )
fmodCheckBox->setChecked( true );
}
void CSoundSettingsWidget::save()
{
CSystem &s = CSystem::GetInstance();
if( soundCheckBox->isChecked() )
s.config.setInt( "SoundOn", 1 );
if( eaxCheckBox->isChecked() )
s.config.setInt( "UseEax", 1 );
if( softwareCheckBox->isChecked() )
s.config.setInt( "SoundForceSoftwareBuffer", 1 );
s.config.setInt( "MaxTrack", tracksSlider->value() * 4 );
if( fmodCheckBox->isChecked() )
s.config.setString( "DriverSound", std::string( "FMod" ) );
}
void CSoundSettingsWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
updateTracksLabel();
}
QWidget::changeEvent( event );
}
void CSoundSettingsWidget::updateTracksLabel()
{
tracksLabel->setText( tr( "%1 tracks" ).arg( tracksSlider->value() * 4 ) );
}

View file

@ -1,50 +1,50 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SOUNDSETTINGSWIDGET_H
#define SOUNDSETTINGSWIDGET_H
#include "ui_sound_settings_widget.h"
#include "widget_base.h"
#include <nel/misc/types_nl.h>
/**
@brief The sound settings page of the configuration tool
*/
class CSoundSettingsWidget : public CWidgetBase, public Ui::sound_settings_widget
{
Q_OBJECT
public:
CSoundSettingsWidget( QWidget *parent = NULL );
~CSoundSettingsWidget();
void load();
void save();
protected:
void changeEvent( QEvent *event );
private slots:
void onTracksSliderChange();
private:
/**
@brief Updates the text on the tracks label.
*/
void updateTracksLabel();
};
#endif // SOUNDSETTINGSWIDGET_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SOUNDSETTINGSWIDGET_H
#define SOUNDSETTINGSWIDGET_H
#include "ui_sound_settings_widget.h"
#include "widget_base.h"
#include <nel/misc/types_nl.h>
/**
@brief The sound settings page of the configuration tool
*/
class CSoundSettingsWidget : public CWidgetBase, public Ui::sound_settings_widget
{
Q_OBJECT
public:
CSoundSettingsWidget( QWidget *parent = NULL );
~CSoundSettingsWidget();
void load();
void save();
protected:
void changeEvent( QEvent *event );
private slots:
void onTracksSliderChange();
private:
/**
@brief Updates the text on the tracks label.
*/
void updateTracksLabel();
};
#endif // SOUNDSETTINGSWIDGET_H

View file

@ -1,41 +1,41 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sys_info_d3d_widget.h"
#include "system.h"
CSysInfoD3DWidget::CSysInfoD3DWidget( QWidget *parent ) :
QWidget( parent )
{
setupUi( this );
descriptionLabel->setText( CSystem::GetInstance().d3dInfo.device.c_str() );
driverLabel->setText( CSystem::GetInstance().d3dInfo.driver.c_str() );
versionLabel->setText( CSystem::GetInstance().d3dInfo.driverVersion.c_str() );
}
CSysInfoD3DWidget::~CSysInfoD3DWidget()
{
}
void CSysInfoD3DWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sys_info_d3d_widget.h"
#include "system.h"
CSysInfoD3DWidget::CSysInfoD3DWidget( QWidget *parent ) :
QWidget( parent )
{
setupUi( this );
descriptionLabel->setText( CSystem::GetInstance().d3dInfo.device.c_str() );
driverLabel->setText( CSystem::GetInstance().d3dInfo.driver.c_str() );
versionLabel->setText( CSystem::GetInstance().d3dInfo.driverVersion.c_str() );
}
CSysInfoD3DWidget::~CSysInfoD3DWidget()
{
}
void CSysInfoD3DWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}

View file

@ -1,39 +1,39 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSINFOD3DWIDGET_H
#define SYSINFOD3DWIDGET_H
#include "ui_sys_Info_d3d_widget.h"
/**
@brief The Direct3D information page of the configuration tool
*/
class CSysInfoD3DWidget : public QWidget, public Ui::sys_info_d3d_widget
{
Q_OBJECT
public:
CSysInfoD3DWidget( QWidget *parent = NULL );
~CSysInfoD3DWidget();
protected:
void changeEvent( QEvent *event );
};
#endif // SYSINFOD3DWIDGET_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSINFOD3DWIDGET_H
#define SYSINFOD3DWIDGET_H
#include "ui_sys_Info_d3d_widget.h"
/**
@brief The Direct3D information page of the configuration tool
*/
class CSysInfoD3DWidget : public QWidget, public Ui::sys_info_d3d_widget
{
Q_OBJECT
public:
CSysInfoD3DWidget( QWidget *parent = NULL );
~CSysInfoD3DWidget();
protected:
void changeEvent( QEvent *event );
};
#endif // SYSINFOD3DWIDGET_H

View file

@ -1,42 +1,42 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sys_info_opengl_widget.h"
#include "system.h"
CSysInfoOpenGLWidget::CSysInfoOpenGLWidget( QWidget *parent ) :
QWidget( parent )
{
setupUi( this );
vendorLabel->setText( CSystem::GetInstance().openglInfo.vendor.c_str() );
rendererLabel->setText( CSystem::GetInstance().openglInfo.renderer.c_str() );
versionLabel->setText( CSystem::GetInstance().openglInfo.driverVersion.c_str() );
extensionsBox->setPlainText( CSystem::GetInstance().openglInfo.extensions.c_str() );
}
CSysInfoOpenGLWidget::~CSysInfoOpenGLWidget()
{
}
void CSysInfoOpenGLWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sys_info_opengl_widget.h"
#include "system.h"
CSysInfoOpenGLWidget::CSysInfoOpenGLWidget( QWidget *parent ) :
QWidget( parent )
{
setupUi( this );
vendorLabel->setText( CSystem::GetInstance().openglInfo.vendor.c_str() );
rendererLabel->setText( CSystem::GetInstance().openglInfo.renderer.c_str() );
versionLabel->setText( CSystem::GetInstance().openglInfo.driverVersion.c_str() );
extensionsBox->setPlainText( CSystem::GetInstance().openglInfo.extensions.c_str() );
}
CSysInfoOpenGLWidget::~CSysInfoOpenGLWidget()
{
}
void CSysInfoOpenGLWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}

View file

@ -1,38 +1,38 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSINFOOPENGLWIDGET_H
#define SYSINFOOPENGLWIDGET_H
#include "ui_sys_info_opengl_widget.h"
/**
@brief The OpenGL information page of the configuration tool
*/
class CSysInfoOpenGLWidget : public QWidget, public Ui::sys_info_opengl_widget
{
Q_OBJECT
public:
CSysInfoOpenGLWidget( QWidget *parent = NULL );
~CSysInfoOpenGLWidget();
protected:
void changeEvent( QEvent *event );
};
#endif // SYSINFOOPENGLWIDGET_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSINFOOPENGLWIDGET_H
#define SYSINFOOPENGLWIDGET_H
#include "ui_sys_info_opengl_widget.h"
/**
@brief The OpenGL information page of the configuration tool
*/
class CSysInfoOpenGLWidget : public QWidget, public Ui::sys_info_opengl_widget
{
Q_OBJECT
public:
CSysInfoOpenGLWidget( QWidget *parent = NULL );
~CSysInfoOpenGLWidget();
protected:
void changeEvent( QEvent *event );
};
#endif // SYSINFOOPENGLWIDGET_H

View file

@ -1,46 +1,46 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sys_info_widget.h"
#include "system.h"
CSysInfoWidget::CSysInfoWidget( QWidget *parent ) :
QWidget( parent )
{
setupUi( this );
osLabel->setText( CSystem::GetInstance().sysInfo.osName.c_str() );
cpuLabel->setText( CSystem::GetInstance().sysInfo.cpuName.c_str() );
ramLabel->setText(
QString().setNum( CSystem::GetInstance().sysInfo.totalRAM ).append( " Mb" ) );
gfxcardLabel->setText( CSystem::GetInstance().sysInfo.videoDevice.c_str() );
gfxdriverLabel->setText( CSystem::GetInstance().sysInfo.videoDriverVersion.c_str() );
}
CSysInfoWidget::~CSysInfoWidget()
{
}
void CSysInfoWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "sys_info_widget.h"
#include "system.h"
CSysInfoWidget::CSysInfoWidget( QWidget *parent ) :
QWidget( parent )
{
setupUi( this );
osLabel->setText( CSystem::GetInstance().sysInfo.osName.c_str() );
cpuLabel->setText( CSystem::GetInstance().sysInfo.cpuName.c_str() );
ramLabel->setText(
QString().setNum( CSystem::GetInstance().sysInfo.totalRAM ).append( " Mb" ) );
gfxcardLabel->setText( CSystem::GetInstance().sysInfo.videoDevice.c_str() );
gfxdriverLabel->setText( CSystem::GetInstance().sysInfo.videoDriverVersion.c_str() );
}
CSysInfoWidget::~CSysInfoWidget()
{
}
void CSysInfoWidget::changeEvent( QEvent *event )
{
if( event->type() == QEvent::LanguageChange )
{
retranslateUi( this );
}
QWidget::changeEvent( event );
}

View file

@ -1,38 +1,38 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSINFOWIDGET_H
#define SYSINFOWIDGET_H
#include "ui_sys_info_widget.h"
/**
@brief The system information page of the configuration tool
*/
class CSysInfoWidget : public QWidget, public Ui::sys_info_widget
{
Q_OBJECT
public:
CSysInfoWidget( QWidget *parent = NULL );
~CSysInfoWidget();
protected:
void changeEvent( QEvent *event );
};
#endif // SYSINFOWIDGET_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSINFOWIDGET_H
#define SYSINFOWIDGET_H
#include "ui_sys_info_widget.h"
/**
@brief The system information page of the configuration tool
*/
class CSysInfoWidget : public QWidget, public Ui::sys_info_widget
{
Q_OBJECT
public:
CSysInfoWidget( QWidget *parent = NULL );
~CSysInfoWidget();
protected:
void changeEvent( QEvent *event );
};
#endif // SYSINFOWIDGET_H

View file

@ -1,181 +1,181 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "system.h"
#include <sstream>
#include <nel/3d/driver.h>
#include <nel/3d/dru.h>
#include <QtOpenGL/QGLWidget>
CSystem *CSystem::instance = NULL;
CSystem::CSystem()
{
GatherSysInfo();
#ifdef WIN32
GatherD3DInfo();
#endif
GatherOpenGLInfo();
}
CSystem::~CSystem()
{
instance = 0;
}
void CSystem::GatherSysInfo()
{
std::string device;
uint64 driver;
if( NLMISC::CSystemInfo::getVideoInfo( device, driver ) )
{
sysInfo.videoDevice = device;
//////////////////////////////////////////////////////////////
// FIXME
// This is taken from the original configuration tool, and
// it generates the same *wrong* version number
//////////////////////////////////////////////////////////////
uint32 version = static_cast< uint32 >( driver & 0xffff );
std::stringstream ss;
ss << ( version / 1000 % 10 );
ss << ".";
ss << ( version / 100 % 10 );
ss << ".";
ss << ( version / 10 % 10 );
ss << ".";
ss << ( version % 10 );
sysInfo.videoDriverVersion = ss.str();
//////////////////////////////////////////////////////////////
}
else
{
sysInfo.videoDevice = "video card";
sysInfo.videoDriverVersion = "0.0.0.0";
}
sysInfo.osName = NLMISC::CSystemInfo::getOS();
sysInfo.cpuName = NLMISC::CSystemInfo::getProc();
sysInfo.totalRAM = NLMISC::CSystemInfo::totalPhysicalMemory();
sysInfo.totalRAM /= ( 1024 * 1024 );
}
#ifdef WIN32
void CSystem::GatherD3DInfo()
{
NL3D::IDriver *driver = NULL;
try
{
driver = NL3D::CDRU::createD3DDriver();
NL3D::IDriver::CAdapter adapter;
if( driver->getAdapter( 0xffffffff, adapter ) )
{
d3dInfo.device = adapter.Description;
d3dInfo.driver = adapter.Driver;
sint64 ver = adapter.DriverVersion;
std::stringstream ss;
ss << static_cast< uint16 >( ver >> 48 );
ss << ".";
ss << static_cast< uint16 >( ver >> 32 );
ss << ".";
ss << static_cast< uint16 >( ver >> 16 );
ss << ".";
ss << static_cast< uint16 >( ver & 0xFFFF );
d3dInfo.driverVersion = ss.str();
}
GetVideoModes( d3dInfo.modes, driver );
driver->release();
}
catch( NLMISC::Exception &e )
{
nlwarning( e.what() );
}
}
#endif
void CSystem::GatherOpenGLInfo()
{
QGLWidget *gl = new QGLWidget();
gl->makeCurrent();
const char *s = NULL;
s = reinterpret_cast< const char * >( glGetString( GL_VENDOR ) );
if( s != NULL )
openglInfo.vendor.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_RENDERER ) );
if( s != NULL )
openglInfo.renderer.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_VERSION ) );
if( s != NULL )
openglInfo.driverVersion.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_EXTENSIONS ) );
if( s != NULL )
{
openglInfo.extensions.assign( s );
for( std::string::iterator itr = openglInfo.extensions.begin(); itr != openglInfo.extensions.end(); ++itr )
if( *itr == ' ' )
*itr = '\n';
}
delete gl;
NL3D::IDriver *driver = NULL;
try
{
driver = NL3D::CDRU::createGlDriver();
GetVideoModes( openglInfo.modes, driver );
driver->release();
}
catch( NLMISC::Exception &e )
{
nlwarning( e.what() );
}
}
void CSystem::GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const
{
std::vector< NL3D::GfxMode > modes;
driver->getModes( modes );
for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr )
{
if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth == 32 ) && ( itr->Frequency >= 60 ) )
{
CVideoMode mode;
mode.depth = itr->Depth;
mode.widht = itr->Width;
mode.height = itr->Height;
mode.frequency = itr->Frequency;
dst.push_back( mode );
}
}
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "system.h"
#include <sstream>
#include <nel/3d/driver.h>
#include <nel/3d/dru.h>
#include <QtOpenGL/QGLWidget>
CSystem *CSystem::instance = NULL;
CSystem::CSystem()
{
GatherSysInfo();
#ifdef WIN32
GatherD3DInfo();
#endif
GatherOpenGLInfo();
}
CSystem::~CSystem()
{
instance = 0;
}
void CSystem::GatherSysInfo()
{
std::string device;
uint64 driver;
if( NLMISC::CSystemInfo::getVideoInfo( device, driver ) )
{
sysInfo.videoDevice = device;
//////////////////////////////////////////////////////////////
// FIXME
// This is taken from the original configuration tool, and
// it generates the same *wrong* version number
//////////////////////////////////////////////////////////////
uint32 version = static_cast< uint32 >( driver & 0xffff );
std::stringstream ss;
ss << ( version / 1000 % 10 );
ss << ".";
ss << ( version / 100 % 10 );
ss << ".";
ss << ( version / 10 % 10 );
ss << ".";
ss << ( version % 10 );
sysInfo.videoDriverVersion = ss.str();
//////////////////////////////////////////////////////////////
}
else
{
sysInfo.videoDevice = "video card";
sysInfo.videoDriverVersion = "0.0.0.0";
}
sysInfo.osName = NLMISC::CSystemInfo::getOS();
sysInfo.cpuName = NLMISC::CSystemInfo::getProc();
sysInfo.totalRAM = NLMISC::CSystemInfo::totalPhysicalMemory();
sysInfo.totalRAM /= ( 1024 * 1024 );
}
#ifdef WIN32
void CSystem::GatherD3DInfo()
{
NL3D::IDriver *driver = NULL;
try
{
driver = NL3D::CDRU::createD3DDriver();
NL3D::IDriver::CAdapter adapter;
if( driver->getAdapter( 0xffffffff, adapter ) )
{
d3dInfo.device = adapter.Description;
d3dInfo.driver = adapter.Driver;
sint64 ver = adapter.DriverVersion;
std::stringstream ss;
ss << static_cast< uint16 >( ver >> 48 );
ss << ".";
ss << static_cast< uint16 >( ver >> 32 );
ss << ".";
ss << static_cast< uint16 >( ver >> 16 );
ss << ".";
ss << static_cast< uint16 >( ver & 0xFFFF );
d3dInfo.driverVersion = ss.str();
}
GetVideoModes( d3dInfo.modes, driver );
driver->release();
}
catch( NLMISC::Exception &e )
{
nlwarning( e.what() );
}
}
#endif
void CSystem::GatherOpenGLInfo()
{
QGLWidget *gl = new QGLWidget();
gl->makeCurrent();
const char *s = NULL;
s = reinterpret_cast< const char * >( glGetString( GL_VENDOR ) );
if( s != NULL )
openglInfo.vendor.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_RENDERER ) );
if( s != NULL )
openglInfo.renderer.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_VERSION ) );
if( s != NULL )
openglInfo.driverVersion.assign( s );
s = reinterpret_cast< const char * >( glGetString( GL_EXTENSIONS ) );
if( s != NULL )
{
openglInfo.extensions.assign( s );
for( std::string::iterator itr = openglInfo.extensions.begin(); itr != openglInfo.extensions.end(); ++itr )
if( *itr == ' ' )
*itr = '\n';
}
delete gl;
NL3D::IDriver *driver = NULL;
try
{
driver = NL3D::CDRU::createGlDriver();
GetVideoModes( openglInfo.modes, driver );
driver->release();
}
catch( NLMISC::Exception &e )
{
nlwarning( e.what() );
}
}
void CSystem::GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const
{
std::vector< NL3D::GfxMode > modes;
driver->getModes( modes );
for( std::vector< NL3D::GfxMode >::iterator itr = modes.begin(); itr != modes.end(); ++itr )
{
if( ( itr->Width >= 800 ) && ( itr->Height >= 600 ) && ( itr->Depth == 32 ) && ( itr->Frequency >= 60 ) )
{
CVideoMode mode;
mode.depth = itr->Depth;
mode.widht = itr->Width;
mode.height = itr->Height;
mode.frequency = itr->Frequency;
dst.push_back( mode );
}
}
}

View file

@ -1,112 +1,112 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSTEM_H
#define SYSTEM_H
#include <nel/misc/system_info.h>
#include "config.h"
namespace NL3D
{
class IDriver;
}
struct CVideoMode
{
unsigned int widht;
unsigned int height;
unsigned int depth;
unsigned int frequency;
CVideoMode()
{
widht = 0;
height = 0;
depth = 0;
frequency = 0;
}
bool operator==( CVideoMode &o )
{
if( ( o.widht == widht ) && ( o.height == height ) && ( o.depth == depth ) && ( o.frequency == frequency ) )
return true;
else
return false;
}
};
/**
@brief Singleton class that holds the system information, configs, etc
*/
class CSystem
{
public:
CSystem();
~CSystem();
static CSystem &GetInstance()
{
if( instance == 0 )
{
instance = new CSystem;
}
return *instance;
}
struct CSysInfo
{
std::string videoDevice;
std::string videoDriverVersion;
std::string osName;
std::string cpuName;
uint64 totalRAM;
} sysInfo;
#ifdef WIN32
struct CD3DInfo
{
std::string device;
std::string driver;
std::string driverVersion;
std::vector< CVideoMode > modes;
} d3dInfo;
#endif
struct COpenGLInfo
{
std::string vendor;
std::string renderer;
std::string driverVersion;
std::string extensions;
std::vector< CVideoMode > modes;
} openglInfo;
CConfig config;
private:
void GatherSysInfo();
#ifdef WIN32
void GatherD3DInfo();
#endif
void GatherOpenGLInfo();
void GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const;
static CSystem *instance;
};
#endif // SYSTEM_H
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef SYSTEM_H
#define SYSTEM_H
#include <nel/misc/system_info.h>
#include "config.h"
namespace NL3D
{
class IDriver;
}
struct CVideoMode
{
unsigned int widht;
unsigned int height;
unsigned int depth;
unsigned int frequency;
CVideoMode()
{
widht = 0;
height = 0;
depth = 0;
frequency = 0;
}
bool operator==( CVideoMode &o )
{
if( ( o.widht == widht ) && ( o.height == height ) && ( o.depth == depth ) && ( o.frequency == frequency ) )
return true;
else
return false;
}
};
/**
@brief Singleton class that holds the system information, configs, etc
*/
class CSystem
{
public:
CSystem();
~CSystem();
static CSystem &GetInstance()
{
if( instance == 0 )
{
instance = new CSystem;
}
return *instance;
}
struct CSysInfo
{
std::string videoDevice;
std::string videoDriverVersion;
std::string osName;
std::string cpuName;
uint64 totalRAM;
} sysInfo;
#ifdef WIN32
struct CD3DInfo
{
std::string device;
std::string driver;
std::string driverVersion;
std::vector< CVideoMode > modes;
} d3dInfo;
#endif
struct COpenGLInfo
{
std::string vendor;
std::string renderer;
std::string driverVersion;
std::string extensions;
std::vector< CVideoMode > modes;
} openglInfo;
CConfig config;
private:
void GatherSysInfo();
#ifdef WIN32
void GatherD3DInfo();
#endif
void GatherOpenGLInfo();
void GetVideoModes( std::vector< CVideoMode > &dst, NL3D::IDriver *driver ) const;
static CSystem *instance;
};
#endif // SYSTEM_H

View file

@ -1,61 +1,61 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef WIDGETBASE_H
#define WIDGETBASE_H
#include <QWidget>
/**
@brief Base class for the config tool's settings page widgets.
*/
class CWidgetBase : public QWidget
{
Q_OBJECT
public:
CWidgetBase( QWidget *parent = NULL ) : QWidget( parent ) {}
~CWidgetBase() {}
/**
@brief Tells the widget to load it's values from the config.
*/
virtual void load() = 0;
/**
@brief Tells the widget to save it's values into the config.
*/
virtual void save() = 0;
signals:
/**
@brief Emitted when the user changes a setting.
*/
void changed();
private slots:
/**
@brief Triggered when something changes in the widget, emits the Changed() signal.
*/
void onSomethingChanged()
{
emit changed();
}
};
#endif
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef WIDGETBASE_H
#define WIDGETBASE_H
#include <QWidget>
/**
@brief Base class for the config tool's settings page widgets.
*/
class CWidgetBase : public QWidget
{
Q_OBJECT
public:
CWidgetBase( QWidget *parent = NULL ) : QWidget( parent ) {}
~CWidgetBase() {}
/**
@brief Tells the widget to load it's values from the config.
*/
virtual void load() = 0;
/**
@brief Tells the widget to save it's values into the config.
*/
virtual void save() = 0;
signals:
/**
@brief Emitted when the user changes a setting.
*/
void changed();
private slots:
/**
@brief Triggered when something changes in the widget, emits the Changed() signal.
*/
void onSomethingChanged()
{
emit changed();
}
};
#endif

View file

@ -69,7 +69,7 @@
{
$nel_user = null;
nt_auth_stop_session();
nt_common_redirect('index.php');
nt_common_redirect('');
exit();
}
elseif (isset($NELTOOL['SESSION_VARS']['nelid']) && !empty($NELTOOL['SESSION_VARS']['nelid']))
@ -138,9 +138,12 @@
if (isset($nel_user['new_login']))
{
$default_user_application_id = 0;
if ($nel_user['user_default_application_id'] > 0) $default_user_application_id = $nel_user['user_default_application_id'];
elseif ($nel_user['group_default_application_id'] > 0) $default_user_application_id = $nel_user['group_default_application_id'];
if (isset( $nel_user['user_default_application_id']) &&($nel_user['user_default_application_id'] > 0)) {
$default_user_application_id = $nel_user['user_default_application_id'];
}elseif (isset( $nel_user['group_default_application_id']) &&($nel_user['group_default_application_id'] > 0)) {
$default_user_application_id = $nel_user['group_default_application_id'];
}
if ($default_user_application_id > 0)
{
nt_common_add_debug("default application : user:". $nel_user['user_default_application_id'] ." group:". $nel_user['group_default_application_id']);

View file

@ -9,8 +9,8 @@
define('NELTOOL_DBNAME','nel_tool');
// site paths definitions
define('NELTOOL_SITEBASE','http://open.ryzom.com/');
define('NELTOOL_SYSTEMBASE','/home/nevrax/hg/code/ryzom/tools/server/admin/');
define('NELTOOL_SITEBASE',$_SERVER['PHP_SELF']);
define('NELTOOL_SYSTEMBASE',dirname( dirname(__FILE__) ) . '/admin/');
define('NELTOOL_LOGBASE', NELTOOL_SYSTEMBASE .'/logs/');
define('NELTOOL_IMGBASE', NELTOOL_SYSTEMBASE .'/imgs/');

View file

@ -114,7 +114,7 @@ class sql_db
}
else
{
return ( $transaction == END_TRANSACTION ) ? true : false;
return ( $transaction == 'END_TRANSACTION' ) ? true : false;
}
}

View file

@ -1,12 +1,12 @@
<?php
$refresh_rates = array( /* // there values are for debug purposes only
$refresh_rates = array(
array('desc' => 'Every 5 secs',
'secs' => 5,
),
array('desc' => 'Every 30 secs',
'secs' => 30,
),*/
),
array('desc' => 'Every 1 min.',
'secs' => 60,
),

View file

@ -9,7 +9,7 @@
$tpl->assign("tool_v_login", $nel_user['user_name']);
$tpl->assign("tool_v_user_id", $nel_user['user_id']);
$tpl->assign("tool_v_menu", $nel_user['user_menu_style']);
$tpl->assign("tool_v_application", $nel_user['user_default_application_id']);
$tpl->assign("tool_v_application", isset($nel_user['user_default_application_id']) ? $nel_user['user_default_application_id']:'') ;
if (isset($NELTOOL['POST_VARS']['tool_form_user_id']))
{

View file

@ -0,0 +1,20 @@
<?php
class Helpers{
public function loadTemplate( $template, $vars = array () )
{
extract( $vars );
include( $template );
}
public function check_if_game_client()
{
// if HTTP_USER_AGENT is not set then its ryzom core
if ( !isset( $_SERVER['HTTP_USER_AGENT'] ) ){
return true;
}else{
return false;
}
}
}

View file

@ -0,0 +1,11 @@
<?php
class Sql{
public function db_query( $query, $values = array() )
{
echo "tst";
}
}

View file

@ -0,0 +1,180 @@
<?php
class Users {
/**
*
* Function checkUser
*
* @takes $username
* @return string
*
* Info: Returns a string based on if the username is valid, if valid then "success" is returned
*
*/
public function checkUser($username)
{
if (isset($username)) {
if (strlen($username) > 12) {
return "Username must be no more than 12 characters.";
} elseif (strlen($username) < 5) {
return "Username must be 5 or more characters.";
} elseif (!preg_match('/^[a-z0-9\.]*$/', $username)) {
return "Username can only contain numbers and letters.";
} elseif (sql::db_query("SELECT COUNT(*) FROM {users} WHERE name = :name", array(
':name' => $username
))->fetchField()) {
return "Username " . $username . " is in use.";
} else {
return "success";
}
} else {
return "success";
}
return "fail";
}
/**
*
* Function checkPassword
*
* @takes $pass
* @return string
*
* Info: Returns a string based on if the password is valid, if valid then "success" is returned
*
*/
public function checkPassword($pass)
{
if (isset($pass)) {
if (strlen($pass) > 20) {
return "Password must be no more than 20 characters.";
} elseif (strlen($pass) < 5) {
return "Password must be more than 5 characters.";
} else {
return "success";
}
}
return "fail";
}
/**
*
* Function confirmPassword
*
* @takes $pass
* @return string
*
* Info: Verify's $_POST["Password"] is the same as $_POST["ConfirmPass"]
*
*/
public function confirmPassword()
{
if (($_POST["Password"]) != ($_POST["ConfirmPass"])) {
return "Passwords do not match.";
} else {
return "success";
}
return "fail";
}
/**
*
* Function checkEmail
*
* @takes $email
* @return
*
*
*
*/
public function checkEmail($email)
{
if (isset($email)) {
if (!validEmail($email)) {
return "Email address is not valid.";
} elseif (db_query("SELECT COUNT(*) FROM {users} WHERE mail = :mail", array(
':mail' => $email
))->fetchField()) {
return "Email is in use.";
} else {
return "success";
}
} else {
return "success";
}
return "fail";
}
public function validEmail($email)
{
$isValid = true;
$atIndex = strrpos($email, "@");
if (is_bool($atIndex) && !$atIndex) {
$isValid = false;
} else {
$domain = substr($email, $atIndex + 1);
$local = substr($email, 0, $atIndex);
$localLen = strlen($local);
$domainLen = strlen($domain);
if ($localLen < 1 || $localLen > 64) {
// local part length exceeded
$isValid = false;
} else if ($domainLen < 1 || $domainLen > 255) {
// domain part length exceeded
$isValid = false;
} else if ($local[0] == '.' || $local[$localLen - 1] == '.') {
// local part starts or ends with '.'
$isValid = false;
} else if (preg_match('/\\.\\./', $local)) {
// local part has two consecutive dots
$isValid = false;
} else if (!preg_match('/^[A-Za-z0-9\\-\\.]+$/', $domain)) {
// character not valid in domain part
$isValid = false;
} else if (preg_match('/\\.\\./', $domain)) {
// domain part has two consecutive dots
$isValid = false;
} else if (!preg_match('/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace("\\\\", "", $local))) {
// character not valid in local part unless
// local part is quoted
if (!preg_match('/^"(\\\\"|[^"])+"$/', str_replace("\\\\", "", $local))) {
$isValid = false;
}
}
if ($isValid && !(checkdnsrr($domain, "MX") || checkdnsrr($domain, "A"))) {
// domain not found in DNS
$isValid = false;
}
}
return $isValid;
}
public function generateSALT($length = 2)
{
// start with a blank salt
$salt = "";
// define possible characters - any character in this string can be
// picked for use in the salt, so if you want to put vowels back in
// or add special characters such as exclamation marks, this is where
// you should do it
$possible = "2346789bcdfghjkmnpqrtvwxyzBCDFGHJKLMNPQRTVWXYZ";
// we refer to the length of $possible a few times, so let's grab it now
$maxlength = strlen($possible);
// check for length overflow and truncate if necessary
if ($length > $maxlength) {
$length = $maxlength;
}
// set up a counter for how many characters are in the salt so far
$i = 0;
// add random characters to $salt until $length is reached
while ($i < $length) {
// pick a random character from the possible ones
$char = substr($possible, mt_rand(0, $maxlength - 1), 1);
// have we already used this character in $salt?
if (!strstr($salt, $char)) {
// no, so it's OK to add it onto the end of whatever we've already got...
$salt .= $char;
// ... and increase the counter by one
$i++;
}
}
// done!
return $salt;
}
}

View file

@ -0,0 +1,117 @@
<div class="title">
aRYZOM CORE INGAME REGISTRATION
</div>
<div>
<?php echo $WELCOME_MESSAGE; ?>
</div>
<form name="Page1"
method="post"
>
<table>
<tr>
<td width="33%" <?php if ($USERNAME_ERROR == "TRUE"){ echo 'class="error"';}?> id="caption-Username">Desired Username: </td>
<td width="25%">
<input type="text"
name="Username"
value=""
maxlength="12"
onfocus=
"javascript:showTooltip('5-12 lower-case characters and numbers. The login (username) you create here will be your login name. The name of your game characters will be chosen later on.', this);" />
</td>
<td id="comment-Username" <?php if ($USERNAME_ERROR == "TRUE"){ echo 'class="error"';}?> width="42%"><?php if ($USERNAME_ERROR == "TRUE"){ echo $USERNAME;}?></td>
</tr>
<tr>
<td width="33%" <?php if ($PASSWORD_ERROR == "TRUE"){ echo 'class="error"';}?> id="caption-Password">Desired Password:</td>
<td width="25%">
<input type="password"
name="Password"
value=""
maxlength="20"
onkeyup=
"testPassword(document.Page1.Password.value, 'comment-Password')"
onfocus="javascript:showTooltip(' 5-20 characters.', this);" />
</td>
<td id="comment-Password" <?php if ($PASSWORD_ERROR == "TRUE"){ echo 'class="error"';}?> width="42%"><?php if ($PASSWORD_ERROR == "TRUE"){ echo $PASSWORD;}?></td>
</tr>
<tr>
<td width="33%"<?php if ($CPASSWORD_ERROR == "TRUE"){ echo 'class="error"';}?> id="caption-ConfirmPass">Confirm Password:</td>
<td width="25%"><input type="password"
name="ConfirmPass"
value=""
maxlength="20"
onfocus="javascript:showTooltip('Retype your Password', this);" />
</td>
<td id="comment-ConfirmPass" <?php if ($CPASSWORD_ERROR == "TRUE"){ echo 'class="error"';}?>width="42%"><?php if ($CPASSWORD_ERROR == "TRUE"){ echo $CPASSWORD;}?></td>
</tr>
<tr>
<td width="33%" <?php if ($EMAIL_ERROR == "TRUE"){ echo 'class="error"';}?> id="caption-Email">Email Address (to which a confirmation email will be sent):</td>
<td width="25%">
<input type="text"
name="Email"
value=""
maxlength="255"
onfocus=
"javascript:showTooltip('Please verify that the e-mail address you enter here is valid and will remain valid in the future. It will only be used to manage your <?php echo $GAME_NAME; ?> account.', this);" />
</td>
<td id="comment-Email" <?php if ($EMAIL_ERROR == "TRUE"){ echo 'class="error"';}?> width="42%"><?php if ($EMAIL_ERROR == "TRUE"){ echo $EMAIL;}?></td>
</tr>
<tr>
<td width=
"33%" <?php if ($TAC_ERROR == "TRUE"){ echo 'class="error"';}?>
colspan="2"><input type="checkbox"
name="TaC"
value="1"
onfocus="javascript:showTooltip('', this);" /><span id=
"caption-TaC">YES, I agree to the terms of
service</span></td><?php if ($TAC_ERROR == "TRUE"){
echo '<td id="comment-TaC" class="error" width="42%">You must accept the Terms of Service</td>';}
else {
echo '<td width="42%" id="comment-TaC" >';}; ?>
</tr>
</table>
<div class="c1">
<input type="submit"
name="Submit"
value="Continue" />
</div>
<input type="hidden" name="function" value="add_user">
</form>
<div id="signupTooltip"
class="c2"
inset=""></div>
<div id="tooltip-Username">
5-12 lower-case characters and numbers. The login (username) you create here will be
your login name. The name of your game characters will be chosen later on.
</div>
<div id="tooltip-Password">
5-20 characters.
</div>
<div id="tooltip-ConfirmPass">
Retype your Password
</div>
<div id="tooltip-Email">
Please verify that the e-mail address you enter here is valid and will remain valid
in the future. It will be used to manage your <?php echo $GAME_NAME; ?> account.
</div>
<div id="tooltip-TaC"></div>

View file

@ -0,0 +1,8 @@
<?php
// ***********************************************
// Base include file for library functions for AMS
// ***********************************************
function __autoload( $className ){
require_once 'autoload/' . $className . '.php';
}

View file

@ -0,0 +1 @@
The following variables are required and must be set to a variable (not constant) and called before including ams_lib/libinclude.php

View file

@ -0,0 +1,81 @@
<?php
// This file contains all variables needed by other php scripts
// ----------------------------------------------------------------------------------------
// Variables for database access
// ----------------------------------------------------------------------------------------
// where we can find the mysql database
$DBHOST = 'localhost' ;
$DBNAME = 'nel' ;
$DBUSERNAME = 'shard' ;
$DBPASSWORD = '' ;
$RINGDBNAME = 'ring_open' ;
$RINGDBUSERNAME = 'shard' ;
$RINGDBPASSWORD = '' ;
$NTDBName = 'nel_tool' ;
$NTUserName = 'shard' ;
$NTPassword = '' ;
$SITETITLE = 'Ryzom Core AMS' ;
$LOGRELATIVEPATH = 'logs/' ;
// If true= the server will add automatically unknown user in the database
// (in nel.user= nel.permission= ring.ring_user and ring.characters
$ALLOW_UNKNOWN = true ;
// if true= the login service automaticaly create a ring user and a editor character if needed
$CREATE_RING = true ;
// site paths definitions
$NELTOOL_SITEBASE = dirname( __FILE__ ) . '/html/' ;
$NELTOOL_SYSTEMBASE = dirname( dirname( __FILE__ ) ) . '/admin/' ;
$NELTOOL_LOGBASE = $NELTOOL_SYSTEMBASE . '/logs/' ;
$NELTOOL_IMGBASE = $NELTOOL_SYSTEMBASE . '/imgs/' ;
$NELTOOL_RRDTOOL = '/usr/bin/rrdtool' ;
$NELTOOL_RRDSYSBASE = $NELTOOL_SYSTEMBASE . 'graphs_output/' ;
$NELTOOL_RRDWEBBASE = $NELTOOL_SITEBASE . 'graphs_output/' ;
// SQL table names
$NELDB_PREFIX = 'neltool_' ;
// for later use
// the config table will gather some of the settings
// that are currently written in this config.php file
$NELDB_CONFIG_TABLE = $NELDB_PREFIX . 'config';
$NELDB_USER_TABLE = $NELDB_PREFIX . 'users' ;
$NELDB_GROUP_TABLE = $NELDB_PREFIX . 'groups' ;
$NELDB_LOG_TABLE = $NELDB_PREFIX . 'logs' ;
$NELDB_NOTE_TABLE = $NELDB_PREFIX . 'notes' ;
$NELDB_STAT_HD_TIME_TABLE = $NELDB_PREFIX . 'stats_hd_times' ;
$NELDB_STAT_HD_TABLE = $NELDB_PREFIX . 'stats_hd_datas' ;
$NELDB_ANNOTATION_TABLE = $NELDB_PREFIX . 'annotations' ;
$NELDB_LOCK_TABLE = $NELDB_PREFIX . 'locks' ;
$NELDB_APPLICATION_TABLE = $NELDB_PREFIX . 'applications' ;
$NELDB_GROUP_APPLICATION_TABLE = $NELDB_PREFIX . 'group_applications' ;
$NELDB_USER_APPLICATION_TABLE = $NELDB_PREFIX . 'user_applications' ;
$NELDB_DOMAIN_TABLE = $NELDB_PREFIX . 'domains' ;
$NELDB_USER_DOMAIN_TABLE = $NELDB_PREFIX . 'user_domains' ;
$NELDB_GROUP_DOMAIN_TABLE = $NELDB_PREFIX . 'group_domains' ;
$NELDB_SHARD_TABLE = $NELDB_PREFIX . 'shards' ;
$NELDB_USER_SHARD_TABLE = $NELDB_PREFIX . 'user_shards' ;
$NELDB_GROUP_SHARD_TABLE = $NELDB_PREFIX . 'group_shards' ;
$NELDB_RESTART_GROUP_TABLE = $NELDB_PREFIX . 'restart_groups' ;
$NELDB_RESTART_MESSAGE_TABLE = $NELDB_PREFIX . 'restart_messages' ;
$NELDB_RESTART_SEQUENCE_TABLE = $NELDB_PREFIX . 'restart_sequences' ;
$VIEW_DELAY = 0 ;
$HARDWARE_REFRESH = 600 ;
$LOCK_TIMEOUT = 1800 ;
$BG_IMG = 'imgs/bg_live.png' ;
$GAME_NAME = 'Ryzom Core';
$WELCOME_MESSAGE = 'Welcome! Please fill in the following fields to get your new '.$GAME_NAME.' account:';

View file

@ -0,0 +1,71 @@
<?php
require( '../config.php' );
// check if values exist
if ( isset( $_POST["Username"] ) and isset( $_POST["Password"] ) and isset( $_POST["Email"] ) )
{
// check values
$user = users :: checkUser( $_POST["Username"] );
$pass = users :: checkPassword( $_POST["Password"] );
$cpass = users :: confirmPassword();
$email = users :: checkEmail( $_POST["Email"] );
}else{
$user = "";
$pass = "";
$cpass = "";
$email = "";
}
// if all are good then create user
if ( ( $user == "success" ) and ( $pass == "success" ) and ( $cpass == "success" ) and ( $email == "success" ) and ( isset( $_POST["TaC"] ) ) ){
$edit = array(
'name' => $_POST["Username"],
'pass' => $_POST["Password"],
'mail' => $_POST["Email"],
'init' => $_POST["Email"],
'unhashpass' => $_POST["Password"],
'status' => 1,
'access' => REQUEST_TIME
);
user_save( NULL, $edit );
header( 'Location: email_sent.php' );
exit;
}else{
$pageElements = array(
'GAME_NAME' => $GAME_NAME,
'WELCOME_MESSAGE' => $WELCOME_MESSAGE,
'USERNAME' => $user,
'PASSWORD' => $pass,
'CPASSWORD' => $cpass,
'EMAIL' => $email
);
if ( $user != "success" ){
$pageElements['USERNAME_ERROR'] = 'TRUE';
}else{
$pageElements['USERNAME_ERROR'] = 'FALSE';
}
if ( $pass != "success" ){
$pageElements['PASSWORD_ERROR'] = 'TRUE';
}else{
$pageElements['PASSWORD_ERROR'] = 'FALSE';
}
if ( $cpass != "success" ){
$pageElements['CPASSWORD_ERROR'] = 'TRUE';
}else{
$pageElements['CPASSWORD_ERROR'] = 'FALSE';
}
if ( $email != "success" ){
$pageElements['EMAIL_ERROR'] = 'TRUE';
}else{
$pageElements['EMAIL_ERROR'] = 'FALSE';
}
if ( isset( $_POST["TaC"] ) ){
$pageElements['TAC_ERROR'] = 'FALSE';
}else{
$pageElements['TAC_ERROR'] = 'TRUE';
}
if ( helpers :: check_if_game_client() ){
helpers :: loadtemplate( '../../ams_lib/ingame_templates/register.phtml', $pageElements );
}else{
helpers :: loadtemplate( 'templates/register.phtml', $pageElements );
}
}

View file

@ -0,0 +1,9 @@
<?php
function add_user(){
echo "test";
}
function checkUser(){
}

View file

@ -0,0 +1,24 @@
<?php
require( '../config.php' );
require( '../../ams_lib/libinclude.php' );
if (isset($_POST["function"])){
require("inc/".$_POST["function"].".php");
$_POST["function"]();
}
function loadpage ($page){
require_once('autoload/'.$page.'.php');
}
$page = 'home';
if (isset($_GET["page"])) {
$page = $_GET["page"];
}
helpers::loadtemplate('templates/header.phtml');
loadpage($page);
helpers::loadtemplate('templates/footer.phtml');

View file

@ -0,0 +1,4 @@
<hr />
This is a footer
</body>
</html>

View file

@ -0,0 +1,11 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title></title>
</head>
<body>
This is a header
<div class="ryzomuserbar"><a href="?page=register">Register</a></div>
<hr />

View file

@ -0,0 +1 @@
mainpage welcome!

View file

@ -0,0 +1,117 @@
<div class="title">
RYZOM CORE INGAME REGISTRATION
</div>
<div>
<?php echo $WELCOME_MESSAGE; ?>
</div>
<form name="Page1"
method="post"
>
<table>
<tr>
<td width="33%" <?php if ($USERNAME_ERROR == "TRUE"){ echo 'class="error"';}?> id="caption-Username">Desired Username: </td>
<td width="25%">
<input type="text"
name="Username"
value=""
maxlength="12"
onfocus=
"javascript:showTooltip('5-12 lower-case characters and numbers. The login (username) you create here will be your login name. The name of your game characters will be chosen later on.', this);" />
</td>
<td id="comment-Username" <?php if ($USERNAME_ERROR == "TRUE"){ echo 'class="error"';}?> width="42%"><?php if ($USERNAME_ERROR == "TRUE"){ echo $USERNAME;}?></td>
</tr>
<tr>
<td width="33%" <?php if ($PASSWORD_ERROR == "TRUE"){ echo 'class="error"';}?> id="caption-Password">Desired Password:</td>
<td width="25%">
<input type="password"
name="Password"
value=""
maxlength="20"
onkeyup=
"testPassword(document.Page1.Password.value, 'comment-Password')"
onfocus="javascript:showTooltip(' 5-20 characters.', this);" />
</td>
<td id="comment-Password" <?php if ($PASSWORD_ERROR == "TRUE"){ echo 'class="error"';}?> width="42%"><?php if ($PASSWORD_ERROR == "TRUE"){ echo $PASSWORD;}?></td>
</tr>
<tr>
<td width="33%"<?php if ($CPASSWORD_ERROR == "TRUE"){ echo 'class="error"';}?> id="caption-ConfirmPass">Confirm Password:</td>
<td width="25%"><input type="password"
name="ConfirmPass"
value=""
maxlength="20"
onfocus="javascript:showTooltip('Retype your Password', this);" />
</td>
<td id="comment-ConfirmPass" <?php if ($CPASSWORD_ERROR == "TRUE"){ echo 'class="error"';}?>width="42%"><?php if ($CPASSWORD_ERROR == "TRUE"){ echo $CPASSWORD;}?></td>
</tr>
<tr>
<td width="33%" <?php if ($EMAIL_ERROR == "TRUE"){ echo 'class="error"';}?> id="caption-Email">Email Address (to which a confirmation email will be sent):</td>
<td width="25%">
<input type="text"
name="Email"
value=""
maxlength="255"
onfocus=
"javascript:showTooltip('Please verify that the e-mail address you enter here is valid and will remain valid in the future. It will only be used to manage your <?php echo $GAME_NAME; ?> account.', this);" />
</td>
<td id="comment-Email" <?php if ($EMAIL_ERROR == "TRUE"){ echo 'class="error"';}?> width="42%"><?php if ($EMAIL_ERROR == "TRUE"){ echo $EMAIL;}?></td>
</tr>
<tr>
<td width=
"33%" <?php if ($TAC_ERROR == "TRUE"){ echo 'class="error"';}?>
colspan="2"><input type="checkbox"
name="TaC"
value="1"
onfocus="javascript:showTooltip('', this);" /><span id=
"caption-TaC">YES, I agree to the terms of
service</span></td><?php if ($TAC_ERROR == "TRUE"){
echo '<td id="comment-TaC" class="error" width="42%">You must accept the Terms of Service</td>';}
else {
echo '<td width="42%" id="comment-TaC" >';}; ?>
</tr>
</table>
<div class="c1">
<input type="submit"
name="Submit"
value="Continue" />
</div>
<input type="hidden" name="function" value="add_user">
</form>
<div id="signupTooltip"
class="c2"
inset=""></div>
<div id="tooltip-Username">
5-12 lower-case characters and numbers. The login (username) you create here will be
your login name. The name of your game characters will be chosen later on.
</div>
<div id="tooltip-Password">
5-20 characters.
</div>
<div id="tooltip-ConfirmPass">
Retype your Password
</div>
<div id="tooltip-Email">
Please verify that the e-mail address you enter here is valid and will remain valid
in the future. It will be used to manage your <?php echo $GAME_NAME; ?> account.
</div>
<div id="tooltip-TaC"></div>

View file

@ -2,7 +2,7 @@
// This file contains all variables needed by other php scripts
$LogRelativePath = './';
$LogRelativePath = 'logs/';
// ----------------------------------------------------------------------------------------
// Variables for nel database access