Remove invalid behaviour with ring databases
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parent
6a8e2f314e
commit
57781ca616
3 changed files with 148 additions and 140 deletions
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@ -198,29 +198,33 @@ return parse_ini_file( $AMS_TRANS . '/' . $_SESSION['Language'] . '.ini', true )
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}
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/**
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/**
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* Time output function for handling the time display.
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*
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* @return returns the time in the format specified in the $TIME_FORMAT global variable.
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*/
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static public function outputTime( $time, $str = 1 ) {
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global $TIME_FORMAT;
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if ( $str ) {
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return date( $TIME_FORMAT, strtotime( $time ) );
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static public function outputTime($time, $str = 1) {
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global $TIME_FORMAT;
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if ($str) {
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return date($TIME_FORMAT, strtotime($time));
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} else {
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return date( $TIME_FORMAT, $time );
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return date($TIME_FORMAT, $time);
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}
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}
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}
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/**
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/**
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* Auto login function for ingame use.
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* This function will allow users who access the website ingame, to log in without entering the username and password. It uses the COOKIE entry in the open_ring db.
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* it checks if the cookie sent by the http request matches the one in the db. This cookie in the db is changed everytime the user relogs.
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*
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* @return returns "FALSE" if the cookies didn't match, else it returns an array with the user's id and name.
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*/
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static public function check_login_ingame() {
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if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
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static public function check_login_ingame() {
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return NULL;
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// FIXME
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/*
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if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
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$dbr = new DBLayer( "ring" );
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if ( isset( $_GET['UserId'] ) && isset( $_COOKIE['ryzomId'] ) ) {
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$id = $_GET['UserId'];
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@ -242,5 +246,8 @@ if ( helpers :: check_if_game_client () or $forcelibrender = false ) {
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} else {
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return "FALSE";
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}
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}
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}
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*/
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}
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}
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@ -291,11 +291,13 @@ class Users{
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//make connection with and put into shard db
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$dbs = new DBLayer("shard");
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$dbs->insert("user", $values);
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/*
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$dbr = new DBLayer("ring");
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$valuesRing['user_id'] =$user_id;
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$valuesRing['user_name'] = $values['Login'];
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$valuesRing['user_type'] = 'ut_pioneer';
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$dbr->insert("ring_users", $valuesRing);
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*/
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ticket_user::createTicketUser( $user_id, 1);
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return "ok";
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}
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@ -5,35 +5,34 @@
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* We will compare the values and if they match, the user will be automatically logged in!
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* @author Daan Janssens, mentored by Matthew Lagoe
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*/
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function login(){
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function login() {
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global $INGAME_WEBPATH;
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global $WEBPATH;
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if ( helpers :: check_if_game_client () ){
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if (helpers::check_if_game_client()) {
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//check if you are logged in ingame, this should auto login
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$result = Helpers::check_login_ingame();
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if( $result != "FALSE"){
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if ($result) {
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//handle successful login
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$_SESSION['user'] = $result['name'];
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$_SESSION['id'] = WebUsers::getId($result['name']);
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$_SESSION['ticket_user'] = serialize(Ticket_User::constr_ExternId($_SESSION['id']));
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//go back to the index page.
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if (Helpers::check_if_game_client()) {
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header( 'Location: '.$INGAME_WEBPATH );
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}else{
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header( 'Location: '.$WEBPATH );
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header('Location: ' . $INGAME_WEBPATH);
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} else {
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header('Location: ' . $WEBPATH);
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}
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exit;
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}
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}
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$pageElements['ingame_webpath'] = $INGAME_WEBPATH;
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$GETString = "";
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foreach($_GET as $key => $value){
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foreach ($_GET as $key => $value) {
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$GETString = $GETString . $key . '=' . $value . "&";
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}
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if($GETString != ""){
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$GETString = '?'.$GETString;
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if ($GETString != "") {
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$GETString = '?' . $GETString;
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}
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$pageElements['getstring'] = $GETString;
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return $pageElements;
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}
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