Changed: Renamed screenH and screenW to _ScreenH and _ScreenW
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2 changed files with 12 additions and 12 deletions
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@ -481,7 +481,7 @@ namespace NLGUI
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void setIngame( bool i ){ inGame = i; }
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bool isIngame() const{ return inGame; }
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void setScreenWH( uint32 w, uint32 h ){ screenW = w; screenH = h; }
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void setScreenWH(uint32 w, uint32 h){ _ScreenW = w; _ScreenH = h; }
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void registerNewScreenSizeHandler( INewScreenSizeHandler *handler );
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void removeNewScreenSizeHandler( INewScreenSizeHandler *handler );
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@ -612,8 +612,8 @@ namespace NLGUI
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CEventDescriptorKey lastKeyEvent;
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uint32 screenH;
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uint32 screenW;
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uint32 _ScreenH;
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uint32 _ScreenW;
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std::vector< CInterfaceAnim* > activeAnims;
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@ -1722,8 +1722,8 @@ namespace NLGUI
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// *** First detect from which screen position the window is the more sticked (borders or center)
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// In X: best hotspot is left, middle or right?
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sint32 posXToLeft= x;
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sint32 posXToMiddle= x+w/2-screenW/2;
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sint32 posXToRight= screenW-(x+w);
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sint32 posXToMiddle= x+w/2-_ScreenW/2;
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sint32 posXToRight= _ScreenW-(x+w);
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sint32 bestXHotSpot= Hotspot_xL;
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sint32 bestXPosVal= posXToLeft;
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if(abs(posXToMiddle) < bestXPosVal)
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@ -1740,8 +1740,8 @@ namespace NLGUI
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// Same In Y: best hotspot is bottom, middle or top?
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// remember here that y is the top of window (relative to bottom of screen)
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sint32 posYToBottom= y-h;
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sint32 posYToMiddle= y-h/2-screenH/2;
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sint32 posYToTop= screenH-y;
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sint32 posYToMiddle= y-h/2-_ScreenH/2;
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sint32 posYToTop= _ScreenH-y;
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sint32 bestYHotSpot= Hotspot_Bx;
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sint32 bestYPosVal= posYToBottom;
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const sint32 middleYWeight= 6; // Avoid default Mission/Team/Map/ContactList positions to be considered as "middle"
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@ -1778,9 +1778,9 @@ namespace NLGUI
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{
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std::vector< CWidgetManager::SMasterGroup > &_MasterGroups = getAllMasterGroup();
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// If resolutions correctly setuped, and really different from new setup
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if( screenW >0 && screenH>0 &&
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if( _ScreenW >0 && _ScreenH>0 &&
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newScreenW >0 && newScreenH>0 &&
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( screenW != newScreenW || screenH != newScreenH)
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( _ScreenW != newScreenW || _ScreenH != newScreenH)
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)
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{
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// *** Do it for the Active Desktop (if wanted)
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@ -1842,8 +1842,8 @@ namespace NLGUI
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// Now those are the last screen coordinates used for window position correction
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if(newScreenW >0 && newScreenH>0)
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{
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screenW = newScreenW;
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screenH = newScreenH;
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_ScreenW = newScreenW;
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_ScreenH = newScreenH;
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}
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}
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@ -1966,7 +1966,7 @@ namespace NLGUI
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uint32 w, h;
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CViewRenderer::getInstance()->checkNewScreenSize ();
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CViewRenderer::getInstance()->getScreenSize (w, h);
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if ((w != screenW) || (h != screenH))
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if ((w != _ScreenW) || (h != _ScreenH))
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{
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// No Op if screen minimized
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if(w!=0 && h!=0 && !CViewRenderer::getInstance()->isMinimized())
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