This commit is contained in:
rti 2010-06-23 23:52:16 +02:00
commit 59b7ac1f9f
10 changed files with 510 additions and 9 deletions

View file

@ -1,5 +1,18 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_SEG_REMANENCE_H
#define NL_SEG_REMANENCE_H

View file

@ -1,3 +1,19 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_WIN32_UTIL_H
#define NL_WIN32_UTIL_H

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@ -0,0 +1,15 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

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@ -1,3 +1,18 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef XML_PACK_H
#define XML_PACK_H

View file

@ -1235,8 +1235,9 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
GfxMode mode;
mode.Width = (uint16)ms[j]->hdisplay;
mode.Height = (uint16)ms[j]->vdisplay;
mode.Frequency = 1000 * ms[j]->dotclock / (ms[j]->htotal * ms[j]->vtotal);
nldebug("3D: Mode %d: %dx%d, %d Hz", j, ms[j]->hdisplay,ms[j]->vdisplay, 1000 * ms[j]->dotclock / (ms[j]->htotal * ms[j]->vtotal));
const uint16 pixelsCount = ms[j]->htotal * ms[j]->vtotal;
mode.Frequency = pixelsCount ? 1000 * ms[j]->dotclock / pixelsCount:0;
nldebug("3D: Mode %d: %dx%d, %d Hz", j, mode.Width, mode.Height, mode.Frequency);
modes.push_back (mode);
}
XFree(ms);
@ -1280,7 +1281,7 @@ bool CDriverGL::getCurrentScreenMode(GfxMode &mode)
/*
TODO this is just a hack to get the ryzom client running on mac os x x11.
the implementation below relies on the vidmode extension which is not
availeble on mac os x's x11. for that reason the color depth value is
available on mac os x's x11. for that reason the color depth value is
hard coded here.
FIXME replace this hack by native cocoa color depth retrieval
*/

View file

@ -1,3 +1,18 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"

View file

@ -1,3 +1,18 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/types_nl.h"

View file

@ -359,7 +359,7 @@ int main (int nNbArg, char **ppArgs)
gBNPHeader.OffsetFromBeginning = 0;
packSubRecurse();
gBNPHeader.append (gDestBNPFile);
return 1;
return 0;
}
if ((strcmp(ppArgs[1], "/u") == 0) || (strcmp(ppArgs[1], "/U") == 0) ||
@ -405,7 +405,7 @@ int main (int nNbArg, char **ppArgs)
unpack (dirName);
return 1;
return 0;
}
if ((strcmp(ppArgs[1], "/l") == 0) || (strcmp(ppArgs[1], "/L") == 0) ||
@ -450,7 +450,7 @@ int main (int nNbArg, char **ppArgs)
for (i = 0; i < gBNPHeader.Files.size(); ++i)
printf ("%s\n", gBNPHeader.Files[i].Name.c_str());
return 1;
return 0;
}
usage ();

View file

@ -176,6 +176,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "icon_search", "leveldesign\
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "alias_synchronizer", "leveldesign\alias_synchronizer\alias_synchronizer.vcproj", "{3ECD7F32-6603-45D2-91AB-5FBC278F6DC8}"
ProjectSection(ProjectDependencies) = postProject
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
{1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C} = {1DDC11C7-AF79-40F3-A6D4-F84BA8644B5C}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "land_export", "leveldesign\world_editor\land_export\land_export.vcproj", "{FECBB892-F33C-4195-AB69-9B708BFBCDEA}"
ProjectSection(ProjectDependencies) = postProject
@ -214,6 +218,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "georges_convert", "leveldes
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "export", "leveldesign\export\export.vcproj", "{577230FF-399C-4C9D-9495-CEC106326441}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "patch_gen", "patch_gen\patch_gen.vcproj", "{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}"
ProjectSection(ProjectDependencies) = postProject
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
{4B320F68-0B9B-4065-A2ED-AF5D4B163006} = {4B320F68-0B9B-4065-A2ED-AF5D4B163006}
{67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9} = {67AF56A4-A228-4BFB-BDA8-026CBEDE8BF9}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -550,6 +561,14 @@ Global
{577230FF-399C-4C9D-9495-CEC106326441}.Release|Win32.Build.0 = Release|Win32
{577230FF-399C-4C9D-9495-CEC106326441}.Release|x64.ActiveCfg = Release|x64
{577230FF-399C-4C9D-9495-CEC106326441}.Release|x64.Build.0 = Release|x64
{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}.Debug|Win32.ActiveCfg = Debug|Win32
{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}.Debug|Win32.Build.0 = Debug|Win32
{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}.Debug|x64.ActiveCfg = Debug|x64
{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}.Debug|x64.Build.0 = Debug|x64
{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}.Release|Win32.ActiveCfg = Release|Win32
{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}.Release|Win32.Build.0 = Release|Win32
{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}.Release|x64.ActiveCfg = Release|x64
{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -0,0 +1,392 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="patch_gen"
ProjectGUID="{E6D3EADB-D6E4-42FC-87A3-4A98A6AAA67A}"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\../sheets_packer.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\client\src;..\..\common\src"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1036"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)_d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="../../nel/lib"
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="..\..\obj64\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\obj64\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\../sheets_packer.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="4"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\client\src;..\..\common\src"
PreprocessorDefinitions="_DEBUG;WIN32;_CONSOLE"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1036"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)_d.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="../../nel/lib64"
IgnoreDefaultLibraryNames="msvcrt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
SubSystem="1"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\obj\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\obj\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\../sheets_packer.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="..\..\client\src;..\..\common\src"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1036"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)_r.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="../../nel/lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="..\..\obj64\$(ConfigurationName)\$(ProjectName)"
IntermediateDirectory="..\..\obj64\$(ConfigurationName)\$(ProjectName)"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="3"
TypeLibraryName=".\../sheets_packer.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
EnableFiberSafeOptimizations="true"
AdditionalIncludeDirectories="..\..\client\src;..\..\common\src"
PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
WarningLevel="2"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1036"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)_r.exe"
AdditionalLibraryDirectories="../../nel/lib64"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)\$(TargetName).pdb"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\patch_gen_common.cpp"
>
</File>
<File
RelativePath=".\patch_gen_main.cpp"
>
</File>
<File
RelativePath=".\patch_gen_main.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>