Correctly apply bloom on oversize screenshots
--HG-- branch : multipass-stereo
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c87403ecb9
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5c568c6ea0
3 changed files with 35 additions and 16 deletions
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@ -542,7 +542,7 @@ void renderSceneScreenShot (uint left, uint right, uint top, uint bottom, uint s
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CCameraBackup cbScene = setupCameraForScreenshot(*Scene, left, right, top, bottom, screenShotWidth, screenShotHeight);
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CCameraBackup cbScene = setupCameraForScreenshot(*Scene, left, right, top, bottom, screenShotWidth, screenShotHeight);
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CCameraBackup cbCanopy = setupCameraForScreenshot(*SceneRoot, left, right, top, bottom, screenShotWidth, screenShotHeight);
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CCameraBackup cbCanopy = setupCameraForScreenshot(*SceneRoot, left, right, top, bottom, screenShotWidth, screenShotHeight);
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// sky setup are copied from main scene before rendering so no setup done here
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// sky setup are copied from main scene before rendering so no setup done here
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renderScene(ClientCfg.ScreenShotFullDetail);
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renderScene(ClientCfg.ScreenShotFullDetail, ClientCfg.Bloom);
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restoreCamera(*Scene, cbScene);
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restoreCamera(*Scene, cbScene);
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restoreCamera(*SceneRoot, cbCanopy);
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restoreCamera(*SceneRoot, cbCanopy);
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}
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}
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@ -487,6 +487,8 @@ static void renderSkyPart(UScene::TRenderPart renderPart, TSkyMode skyMode)
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#endif
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#endif
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}
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}
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// ***************************************************************************************************************************
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// Utility to force full detail
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struct CForceFullDetail
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struct CForceFullDetail
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{
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{
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public:
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public:
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@ -519,8 +521,16 @@ private:
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};
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};
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static CForceFullDetail s_ForceFullDetail;
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static CForceFullDetail s_ForceFullDetail;
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void renderScene(bool forceFullDetail)
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void renderScene(bool forceFullDetail, bool bloom)
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{
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{
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if (bloom)
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{
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// set bloom parameters before applying bloom effect
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CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
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CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
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// init bloom
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CBloomEffect::getInstance().initBloom();
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}
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if (forceFullDetail)
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if (forceFullDetail)
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{
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{
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s_ForceFullDetail.backup();
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s_ForceFullDetail.backup();
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@ -531,21 +541,18 @@ void renderScene(bool forceFullDetail)
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{
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{
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s_ForceFullDetail.restore();
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s_ForceFullDetail.restore();
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}
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}
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if (bloom)
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{
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// apply bloom effect
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CBloomEffect::getInstance().endBloom();
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CBloomEffect::getInstance().endInterfacesDisplayBloom();
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}
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}
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}
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// ***************************************************************************************************************************
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// ***************************************************************************************************************************
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// Render all scenes
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// Render all scenes
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void renderScene()
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void renderScene()
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{
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{
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if (ClientCfg.Bloom)
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{
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// set bloom parameters before applying bloom effect
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CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
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CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
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// init bloom
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CBloomEffect::getInstance().initBloom();
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}
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{
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{
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H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather )
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H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather )
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@ -673,10 +680,6 @@ void renderScene()
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// reset depth range
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// reset depth range
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Driver->setDepthRange(0.f, CANOPY_DEPTH_RANGE_START);
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Driver->setDepthRange(0.f, CANOPY_DEPTH_RANGE_START);
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// apply bloom effect
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if (ClientCfg.Bloom)
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CBloomEffect::getInstance().endBloom();
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}
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}
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@ -1539,6 +1542,14 @@ bool mainLoop()
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}
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}
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#endif
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#endif
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if (ClientCfg.Bloom)
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{
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// set bloom parameters before applying bloom effect
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CBloomEffect::getInstance().setSquareBloom(ClientCfg.SquareBloom);
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CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
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// init bloom
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CBloomEffect::getInstance().initBloom();
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}
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// nb : force full detail if a screenshot is asked
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// nb : force full detail if a screenshot is asked
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// todo : move outside render code
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// todo : move outside render code
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bool fullDetail = ScreenshotRequest != ScreenshotRequestNone && ClientCfg.ScreenShotFullDetail;
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bool fullDetail = ScreenshotRequest != ScreenshotRequestNone && ClientCfg.ScreenShotFullDetail;
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@ -1547,11 +1558,19 @@ bool mainLoop()
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s_ForceFullDetail.backup();
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s_ForceFullDetail.backup();
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s_ForceFullDetail.set();
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s_ForceFullDetail.set();
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}
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}
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// Render scene
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renderScene();
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renderScene();
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if (fullDetail)
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if (fullDetail)
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{
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{
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s_ForceFullDetail.restore();
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s_ForceFullDetail.restore();
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}
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}
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if (ClientCfg.Bloom)
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{
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// apply bloom effect
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CBloomEffect::getInstance().endBloom();
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}
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// for that frame and
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// for that frame and
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// tmp : display height grid
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// tmp : display height grid
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@ -30,7 +30,7 @@ bool mainLoop();
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// render all
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// render all
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void renderScene();
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void renderScene();
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void renderScene(bool forceFullDetail);
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void renderScene(bool forceFullDetail, bool bloom);
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void setDefaultChatWindow(CChatWindow *defaultChatWindow);
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void setDefaultChatWindow(CChatWindow *defaultChatWindow);
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void updateDayNightCycleHour();
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void updateDayNightCycleHour();
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