Fixed: #983 Create setWindowSize private method in OpenGL driver
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1 changed files with 60 additions and 43 deletions
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@ -1074,53 +1074,13 @@ bool CDriverGL::setMode(const GfxMode& mode)
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}
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}
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// Resize the window
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RECT rc;
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SetRect (&rc, 0, 0, _WindowWidth, _WindowHeight);
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AdjustWindowRectEx (&rc, GetWindowStyle (_win), GetMenu (_win) != NULL, GetWindowExStyle (_win));
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UINT flags = SWP_NOZORDER | SWP_NOACTIVATE;
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if (mode.Windowed)
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flags |= SWP_NOMOVE;
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SetWindowPos (_win, NULL, 0, 0, rc.right - rc.left, rc.bottom - rc.top, flags);
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// showWindow(true);
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// Init Window Width and Height
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RECT clientRect;
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GetClientRect (_win, &clientRect);
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_WindowWidth = clientRect.right-clientRect.left;
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_WindowHeight = clientRect.bottom-clientRect.top;
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GetWindowRect (_win, &clientRect);
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_WindowX = clientRect.left;
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_WindowY = clientRect.top;
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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NL3D::MAC::setMode(mode);
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#elif defined(NL_OS_UNIX)
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// Update WM hints (update size and disallow resizing)
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XSizeHints size_hints;
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size_hints.x = 0;
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size_hints.y = 0;
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size_hints.width = mode.Width;
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size_hints.height = mode.Height;
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size_hints.flags = PSize;
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// x11 fullscreen is not working on mac os x
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#if !defined(NL_OS_MAC)
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if (!mode.Windowed)
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{
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size_hints.flags = PSize | PMinSize | PMaxSize;
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size_hints.min_width = mode.Width;
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size_hints.min_height = mode.Height;
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size_hints.max_width = mode.Width;
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size_hints.max_height = mode.Height;
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}
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#endif
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XSetWMNormalHints(_dpy, _win, &size_hints);
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// x11 fullscreen is not working on mac os x
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#if !defined(NL_OS_MAC)
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@ -1140,9 +1100,6 @@ bool CDriverGL::setMode(const GfxMode& mode)
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}
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#endif
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// Resize and update the window
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XResizeWindow(_dpy, _win, mode.Width, mode.Height);
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// XMapWindow(_dpy, _win);
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#endif // NL_OS_UNIX
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@ -1152,6 +1109,8 @@ bool CDriverGL::setMode(const GfxMode& mode)
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_FullScreen = false;
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#endif
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setWindowSize(mode.Width, mode.Height);
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return true;
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}
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@ -1558,6 +1517,64 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height)
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#endif // NL_OS_UNIX
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}
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void CDriverGL::setWindowSize(uint32 width, uint32 height)
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{
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H_AUTO_OGL(CDriverGL_setWindowSize)
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#if defined(NL_OS_WINDOWS)
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// resize the window
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RECT rc;
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SetRect (&rc, 0, 0, width, height);
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AdjustWindowRectEx(&rc, GetWindowStyle(_win), GetMenu(_win) != NULL, GetWindowExStyle(_win));
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UINT flags = SWP_NOZORDER | SWP_NOACTIVATE;
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if (!_FullScreen)
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flags |= SWP_NOMOVE;
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SetWindowPos(_win, NULL, 0, 0, rc.right - rc.left, rc.bottom - rc.top, flags);
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// init window width and height
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RECT clientRect;
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GetClientRect(_win, &clientRect);
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_WindowWidth = clientRect.right-clientRect.left;
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_WindowHeight = clientRect.bottom-clientRect.top;
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GetWindowRect(_win, &clientRect);
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_WindowX = clientRect.left;
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_WindowY = clientRect.top;
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#elif defined(NL_OS_UNIX)
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// Resize and update the window
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XResizeWindow(_dpy, _win, width, height);
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// XMapWindow(_dpy, _win);
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// Update WM hints (update size and allow resizing)
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XSizeHints size_hints;
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size_hints.x = 0;
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size_hints.y = 0;
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size_hints.width = width;
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size_hints.height = height;
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size_hints.flags = PSize;
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// x11 fullscreen is not working on mac os x
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#if !defined(NL_OS_MAC)
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if (!_FullScreen)
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{
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size_hints.flags = PSize | PMinSize | PMaxSize;
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size_hints.min_width = mode.Width;
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size_hints.min_height = mode.Height;
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size_hints.max_width = mode.Width;
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size_hints.max_height = mode.Height;
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}
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#endif
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XSetWMNormalHints(_dpy, _win, &size_hints);
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_WindowWidth = width;
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_WindowHeight = height;
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#endif // NL_OS_WINDOWS
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}
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void CDriverGL::getWindowPos(uint32 &x, uint32 &y)
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{
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H_AUTO_OGL(CDriverGL_getWindowPos)
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