Changed: #1469 Getting last version from default branch
This commit is contained in:
commit
5e55faf0ba
39 changed files with 776 additions and 142 deletions
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@ -21,6 +21,7 @@
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#include "nel/misc/string_mapper.h"
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#include "nel/misc/plane.h"
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#include "nel/misc/aabbox.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/3d/transform.h"
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@ -125,9 +126,9 @@ public:
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//\name Sound related.
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//@{
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void setSoundGroup(const std::string &soundGroup);
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void setSoundGroup(const NLMISC::TStringId &soundGroupId);
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void setSoundGroup(const NLMISC::CSheetId &soundGroupId);
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const std::string &getSoundGroup();
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NLMISC::TStringId getSoundGroupId();
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NLMISC::CSheetId getSoundGroupId();
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void setEnvironmentFx(const std::string &environmentFx);
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void setEnvironmentFx(const NLMISC::TStringId &environmentFxId);
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const std::string &getEnvironmentFx();
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@ -188,7 +189,7 @@ private:
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std::vector<NLMISC::CPlane> _Volume;
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/// Sound group name id
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NLMISC::TStringId _SoundGroupId;
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NLMISC::CSheetId _SoundGroupId;
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/// Environement Fx name Id (using CStringMapper)
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NLMISC::TStringId _EnvironmentFxId;
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@ -21,6 +21,7 @@
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#include "nel/misc/string_mapper.h"
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#include "nel/3d/ps_located.h"
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#include "nel/3d/ps_attrib.h"
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#include "nel/misc/sheet_id.h"
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@ -63,13 +64,13 @@ public:
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virtual void step(TPSProcessPass pass);
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/// set the name of the sound
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void setSoundName(const NLMISC::TStringId &soundName)
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void setSoundName(const NLMISC::CSheetId &soundName)
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{
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_SoundName = soundName;
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}
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/// get the name of the sound
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const NLMISC::TStringId &getSoundName(void) const
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const NLMISC::CSheetId &getSoundName(void) const
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{
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return _SoundName;
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}
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@ -161,7 +162,7 @@ protected:
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void removeAllSources();
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CPSAttrib<UPSSoundInstance *> _Sounds;
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NLMISC::TStringId _SoundName;
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NLMISC::CSheetId _SoundName;
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float _Gain;
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CPSAttribMaker<float> * _GainScheme;
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float _Pitch;
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@ -162,7 +162,7 @@ public:
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/// inherited from IPSSoundServer
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UPSSoundInstance *createSound(const NLMISC::TStringId &soundName, bool spawned = true)
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UPSSoundInstance *createSound(const NLMISC::CSheetId &soundName, bool spawned = true)
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{
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if (!_AudioMixer)
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return NULL;
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@ -19,6 +19,7 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/string_mapper.h"
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#include "nel/misc/sheet_id.h"
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#include <string>
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namespace NLMISC
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@ -50,7 +51,7 @@ struct UPSSoundServer
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* \param spawn true if the sound must be spawned e.g it continues after this interface is removed
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* \param cb useful only for spawned sound, it tells when a spawned sound has been removed
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*/
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virtual UPSSoundInstance *createSound(const NLMISC::TStringId &soundName, bool spawn = false) = 0;
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virtual UPSSoundInstance *createSound(const NLMISC::CSheetId &soundName, bool spawn = false) = 0;
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};
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@ -25,6 +25,7 @@
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#include <nel/misc/time_nl.h>
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#include <nel/misc/stream.h>
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#include <nel/misc/singleton.h>
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#include <nel/misc/sheet_id.h>
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#include <nel/sound/u_audio_mixer.h>
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#include <nel/georges/u_form.h>
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@ -180,7 +181,7 @@ public:
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// Load environment sounds ; treeRoot can be null if you don't want an access to the envsounds
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// virtual void loadEnvSounds( const char *filename, UEnvSound **treeRoot=NULL );
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/// Get a TSoundId from a name (returns NULL if not found)
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virtual TSoundId getSoundId( const NLMISC::TStringId &name );
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virtual TSoundId getSoundId( const NLMISC::CSheetId &name );
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/// Gets the group controller for the given group tree path with separator '/', if it doesn't exist yet it will be created.
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/// Examples: "music", "effects", "dialog", "music/background", "music/loading", "music/player", etcetera
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@ -192,7 +193,7 @@ public:
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* pass a callback function that will be called (if not NULL) just before deleting the spawned
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* source.
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*/
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virtual USource *createSource( const NLMISC::TStringId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL);
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virtual USource *createSource( const NLMISC::CSheetId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL);
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/// Add a logical sound source (by sound id). To remove a source, just delete it. See createSource(const char*)
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virtual USource *createSource( TSoundId id, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL);
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/// Add a source which was created by an EnvSound
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@ -223,7 +224,7 @@ public:
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/// Return the names of the sounds (call this method after loadSounds())
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virtual void getSoundNames( std::vector<NLMISC::TStringId> &names ) const;
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virtual void getSoundNames( std::vector<NLMISC::CSheetId> &names ) const;
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/// Return the number of mixing tracks (voices)
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virtual uint getPolyphony() const { return (uint)_Tracks.size(); }
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/// Return the number of sources instance.
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@ -444,7 +445,7 @@ private:
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/// Witch parameter to control
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TControledParamId ParamId;
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/// The controled sounds names.
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std::vector<NLMISC::TStringId> SoundNames;
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std::vector<NLMISC::CSheetId> SoundNames;
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/// Current parameter value
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float Value;
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/// All the sources controled by this variable
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@ -64,7 +64,7 @@ public:
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/// Associtation clas for storage of sound / filter.
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struct TSoundInfo
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{
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NLMISC::TStringId SoundName;
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NLMISC::CSheetId SoundName;
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UAudioMixer::TBackgroundFlags Filter;
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void serial(NLMISC::IStream &s)
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@ -73,11 +73,11 @@ public:
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if (s.isReading())
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{
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s.serial(soundName);
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SoundName = NLMISC::CStringMapper::map(soundName);
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SoundName = NLMISC::CSheetId(soundName);/*NLMISC::CStringMapper::map(soundName)*/;
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}
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else
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{
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soundName = NLMISC::CStringMapper::unmap(SoundName);
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soundName = SoundName.toString();/* NLMISC::CStringMapper::unmap(SoundName)*/;
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s.serial(soundName);
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}
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s.serial(Filter);
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@ -229,7 +229,7 @@ private:
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struct TSoundData
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{
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/// The name of the sound.
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NLMISC::TStringId SoundName;
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NLMISC::CSheetId SoundName;
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/// The reference to the sound.
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CSound *Sound;
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/// A source instance of the sound (may be NULL).
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@ -249,10 +249,11 @@ private:
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/// The segment of all the audio path.
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std::vector<std::pair<NLMISC::CVector, NLMISC::CVector> > _AudioPath;
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typedef CHashMap<NLMISC::TStringId, CClusterSound, NLMISC::CStringIdHashMapTraits> TClusterSoundCont;
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typedef CHashMap<NLMISC::CSheetId, CClusterSound, NLMISC::CSheetIdHashMapTraits> TClusterSoundCont;
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/// The current cluster playing source indexed with sound group id
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TClusterSoundCont _Sources;
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//typedef CHashMap<NLMISC::CSheetId, NLMISC::CSheetId, NLMISC::CSheetIdHashMapTraits> TStringStringMap;
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typedef CHashMap<NLMISC::TStringId, NLMISC::TStringId, NLMISC::CStringIdHashMapTraits> TStringStringMap;
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/// The sound_group to sound assoc
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TStringStringMap _SoundGroupToSound;
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@ -52,8 +52,8 @@ public:
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const std::vector<uint32> &getSoundSeq() const { return _SoundSeq;}
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const std::vector<uint32> &getDelaySeq() const { return _DelaySeq;}
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NLMISC::TStringId getSound(uint index) const { return !_Sounds.empty() ? _Sounds[index%_Sounds.size()]:0;}
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const std::vector<NLMISC::TStringId> &getSounds() const { return _Sounds;}
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NLMISC::CSheetId getSound(uint index) const { return !_Sounds.empty() ? _Sounds[index%_Sounds.size()]:NLMISC::CSheetId::Unknown;}
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const std::vector<NLMISC::CSheetId> &getSounds() const { return _Sounds;}
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uint32 getFadeLength() const { return _XFadeLength;}
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@ -87,7 +87,7 @@ private:
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virtual float getMaxDistance() const;
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TPATTERN_MODE _PatternMode;
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std::vector<NLMISC::TStringId> _Sounds;
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std::vector<NLMISC::CSheetId> _Sounds;
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float _TicksPerSeconds;
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std::vector<uint32> _SoundSeq;
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/// Sequence of delay in millisec.
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@ -133,7 +133,7 @@ class CContextSoundContainer : public IContextSoundContainer
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virtual void addSound(CSound *sound, const std::string &baseName)
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{
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const std::string &patternName = NLMISC::CStringMapper::unmap(sound->getName());
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const std::string &patternName = sound->getName().toString(); /*NLMISC::CStringMapper::unmap(sound->getName())*/;
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nlassert(patternName.size() >= baseName.size());
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std::string arg;
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@ -172,7 +172,7 @@ class CContextSoundContainer : public IContextSoundContainer
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if (i != NbJoker)
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return;
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nlassertex(i==NbJoker, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
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nlassertex(i==NbJoker, ("Error while adding sound '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
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sint randomValue = 0;
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if (UseRandom)
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@ -187,7 +187,7 @@ class CContextSoundContainer : public IContextSoundContainer
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}
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else if (!arg.empty())
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{
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nlassertex (!ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
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nlassertex (!ok, ("Error while adding sound '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
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// end of the argument.
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NLMISC::fromString(arg, randomValue);
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arg.clear();
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@ -199,13 +199,13 @@ class CContextSoundContainer : public IContextSoundContainer
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// read the potential last arg.
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if (!arg.empty())
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{
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nlassertex (!ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
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nlassertex (!ok, ("Error while adding sound '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
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// end of the argument.
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NLMISC::fromString(arg, randomValue);
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arg.clear();
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ok = true;
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}
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nlassertex (ok, ("Error while adding sound '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
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nlassertex (ok, ("Error while adding sound '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
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}
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else
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@ -221,9 +221,9 @@ class CContextSoundContainer : public IContextSoundContainer
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if (!ret.second)
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{
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typename THashContextSound::iterator it = _ContextSounds.find(cm);
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nlassertex(it != _ContextSounds.end(), ("Error wile adding soudn '%s' into context sound container", NLMISC::CStringMapper::unmap(sound->getName()).c_str()));
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nlassertex(it != _ContextSounds.end(), ("Error wile adding soudn '%s' into context sound container", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/));
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nlwarning("Sound %s has the same context matcher as the sound %s", NLMISC::CStringMapper::unmap(sound->getName()).c_str(), NLMISC::CStringMapper::unmap(it->second->getName()).c_str());
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nlwarning("Sound %s has the same context matcher as the sound %s", sound->getName().toString().c_str()/*NLMISC::CStringMapper::unmap(sound->getName()).c_str()*/, it->second->getName().toString().c_str() /*NLMISC::CStringMapper::unmap(it->second->getName()).c_str()*/);
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}
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}
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@ -249,7 +249,7 @@ class CContextSoundContainer : public IContextSoundContainer
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typename THashContextSound::const_iterator first(_ContextSounds.begin()), last(_ContextSounds.end());
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for (; first != last; ++first)
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{
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subsounds.push_back(std::make_pair(NLMISC::CStringMapper::unmap(first->second->getName()), first->second));
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subsounds.push_back(std::make_pair(first->second->getName().toString()/*NLMISC::CStringMapper::unmap(first->second->getName())*/, first->second));
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}
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}
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@ -22,6 +22,7 @@
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#include "nel/misc/string_mapper.h"
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#include "nel/sound/u_source.h"
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#include "nel/georges/u_form_elm.h"
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#include "nel/misc/sheet_id.h"
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#include <string>
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namespace NLSOUND {
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@ -35,7 +36,7 @@ class CGroupController;
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/// Sound names hash map
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//typedef std::hash_map<std::string, CSound*> TSoundMap;
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typedef CHashMap<NLMISC::TStringId, CSound*, NLMISC::CStringIdHashMapTraits> TSoundMap;
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typedef CHashMap<NLMISC::CSheetId, CSound*, NLMISC::CStringIdHashMapTraits> TSoundMap;
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/// Sound names set (for ambiant sounds)
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typedef std::set<CSound*> TSoundSet;
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@ -99,7 +100,7 @@ public:
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/// Return the length of the sound in ms
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virtual uint32 getDuration() = 0;
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/// Return the name (must be unique)
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const NLMISC::TStringId& getName() const { return _Name; }
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const NLMISC::CSheetId& getName() const { return _Name; }
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/// Return the min distance (if detailed()) (default 1.0f if not implemented by sound type)
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virtual float getMinDistance() const { return _MinDist; }
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@ -121,7 +122,8 @@ public:
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bool operator<( const CSound& otherSound ) const
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{
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return NLMISC::CStringMapper::unmap(_Name) < NLMISC::CStringMapper::unmap(otherSound._Name);
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//return NLMISC::CStringMapper::unmap(_Name) < NLMISC::CStringMapper::unmap(otherSound._Name);
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return _Name.toString() < otherSound._Name.toString();
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}
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protected:
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@ -142,7 +144,7 @@ protected:
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float _MaxDist;
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// Sound name.
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NLMISC::TStringId _Name;
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NLMISC::CSheetId _Name;
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/// An optional user var controler.
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NLMISC::TStringId _UserVarControler;
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@ -20,6 +20,7 @@
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#include "nel/misc/string_mapper.h"
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#include "nel/3d/cluster.h"
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#include "nel/sound/u_source.h"
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#include "nel/misc/sheet_id.h"
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namespace NLMISC
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@ -31,7 +32,7 @@ namespace NLMISC
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namespace NLSOUND {
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typedef std::set<NLMISC::TStringId> TMarkerSoundSet;
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typedef std::set<NLMISC::CSheetId> TMarkerSoundSet;
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class UAudioMixer;
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@ -50,13 +51,13 @@ public:
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virtual float getTime() const { return _Time; }
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/** Add a new sound in the set of to-be-played sounds for this marker */
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virtual void addSound(const NLMISC::TStringId &soundName);
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virtual void addSound(const NLMISC::CSheetId &soundName);
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/** Remove a sound */
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virtual void removeSound(const NLMISC::TStringId &soundName);
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virtual void removeSound(const NLMISC::CSheetId &soundName);
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/** Return the set of sounds of this marker */
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virtual void getSounds(std::vector<NLMISC::TStringId> &sounds);
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virtual void getSounds(std::vector<NLMISC::CSheetId> &sounds);
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/** Play all the sounds of this marker */
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virtual void play(UAudioMixer* mixer, NL3D::CCluster *cluster, CSoundContext &context);
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@ -20,6 +20,7 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/string_mapper.h"
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#include "nel/sound/audio_mixer_user.h"
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#include "nel/misc/sheet_id.h"
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#include <string>
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namespace NLSOUND {
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@ -67,16 +68,16 @@ public:
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bool isLoaded();
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/// Return a sound corresponding to a name.
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CSound *getSound(const NLMISC::TStringId &name);
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CSound *getSound(const NLMISC::CSheetId &name);
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/// Return the names of the sounds
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void getNames( std::vector<NLMISC::TStringId> &names );
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void getNames( std::vector<NLMISC::CSheetId> &names );
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/// Return the number of sounds in this bank.
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uint countSounds();
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void addSound(CSound *sound);
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void removeSound(const NLMISC::TStringId &name);
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void removeSound(const NLMISC::CSheetId &name);
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private:
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@ -88,7 +89,7 @@ private:
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typedef CHashMap<NLMISC::TStringId, TSimpleSoundContainer, NLMISC::CStringIdHashMapTraits> TBufferAssocContainer;
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/// Sound names hash map
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// typedef std::hash_map<std::string, CSound*> TSoundTable;
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typedef CHashMap<NLMISC::TStringId, CSound*, NLMISC::CStringIdHashMapTraits> TSoundTable;
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typedef CHashMap<NLMISC::CSheetId, CSound*, NLMISC::CSheetIdHashMapTraits> TSoundTable;
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/// Assoc from buffer to sound. Used for sound unloading.
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TBufferAssocContainer _BufferAssoc;
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@ -23,6 +23,7 @@
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#include "nel/3d/cluster.h"
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#include "nel/sound/sound.h"
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||||
#include "nel/sound/group_controller.h"
|
||||
#include "nel/misc/sheet_id.h"
|
||||
|
||||
namespace NLSOUND {
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/misc/string_mapper.h"
|
||||
#include "nel/misc/sheet_id.h"
|
||||
#include "nel/sound/u_source.h"
|
||||
#include "nel/sound/u_group_controller.h"
|
||||
#include "nel/ligo/primitive.h"
|
||||
|
@ -284,7 +285,7 @@ public:
|
|||
//@}
|
||||
|
||||
/// Get a TSoundId from a name (returns NULL if not found)
|
||||
virtual TSoundId getSoundId( const NLMISC::TStringId &name ) = 0;
|
||||
virtual TSoundId getSoundId( const NLMISC::CSheetId &name ) = 0;
|
||||
|
||||
/// Gets the group controller for the given group tree path with separator '/', if it doesn't exist yet it will be created.
|
||||
/// Examples: "music", "effects", "dialog", "music/background", "music/loading", "music/player", etcetera
|
||||
|
@ -296,7 +297,7 @@ public:
|
|||
* pass a callback function that will be called (if not NULL) just before deleting the spawned
|
||||
* source.
|
||||
*/
|
||||
virtual USource *createSource(const NLMISC::TStringId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *callbackUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL) = 0;
|
||||
virtual USource *createSource(const NLMISC::CSheetId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *callbackUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL) = 0;
|
||||
/// Add a logical sound source (by sound id). To remove a source, just delete it. See createSource(const char*)
|
||||
virtual USource *createSource(TSoundId id, bool spawn=false, TSpawnEndCallback cb=NULL, void *callbackUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL) = 0;
|
||||
|
||||
|
@ -320,7 +321,7 @@ public:
|
|||
//@{
|
||||
//@name Statistic and utility methods
|
||||
/// Fill a vector with the names of all loaded sounds.
|
||||
virtual void getSoundNames( std::vector<NLMISC::TStringId> &names ) const = 0;
|
||||
virtual void getSoundNames( std::vector<NLMISC::CSheetId> &names ) const = 0;
|
||||
/// Return the number of mixing tracks (voices)
|
||||
virtual uint getPolyphony() const = 0;
|
||||
/// Return the number of sources
|
||||
|
|
|
@ -100,7 +100,7 @@ USource *OnAddSource( const char *name, float x, float y, float z )
|
|||
/*
|
||||
* Create a source with sound 'name', and set some of its initial properties, if successful
|
||||
*/
|
||||
USource *source = AudioMixer->createSource( CStringMapper::map(name) );
|
||||
USource *source = AudioMixer->createSource( /*CStringMapper::map(name)*/ CSheetId(name) );
|
||||
if ( source != NULL )
|
||||
{
|
||||
source->setPos( CVector(x,y,z) );
|
||||
|
|
|
@ -97,7 +97,7 @@ static void initSample()
|
|||
|
||||
//NLMISC::CHTimer::startBench();
|
||||
|
||||
s_Source = s_AudioMixer->createSource(CStringMapper::map("stream_file"));
|
||||
s_Source = s_AudioMixer->createSource(/*CStringMapper::map("stream_file")*/ CSheetId("stream_file"));
|
||||
nlassert(s_Source);
|
||||
s_StreamFileSource = dynamic_cast<CStreamFileSource *>(s_Source);
|
||||
nlassert(s_StreamFileSource);
|
||||
|
|
|
@ -87,7 +87,7 @@ static void initSample()
|
|||
|
||||
//NLMISC::CHTimer::startBench();
|
||||
|
||||
USource *source = s_AudioMixer->createSource(CStringMapper::map("default_stream"));
|
||||
USource *source = s_AudioMixer->createSource(CSheetId("default_stream")/*CStringMapper::map("default_stream")*/);
|
||||
nlassert(source);
|
||||
s_StreamSource = dynamic_cast<UStreamSource *>(source);
|
||||
nlassert(s_StreamSource);
|
||||
|
|
|
@ -51,7 +51,9 @@ CCluster::CCluster ()
|
|||
// map a no fx string
|
||||
_EnvironmentFxId = CStringMapper::map("no fx");
|
||||
// map a no soundgroup string
|
||||
_SoundGroupId = CStringMapper::map("");
|
||||
_SoundGroupId = NLMISC::CSheetId::Unknown; /*CStringMapper::map("")*/;
|
||||
nldebug("SOUNDSHEET: %s", _SoundGroupId.toString().c_str());
|
||||
|
||||
|
||||
// I am a transform cluster
|
||||
CTransform::setIsCluster(true);
|
||||
|
@ -76,18 +78,21 @@ CCluster::~CCluster()
|
|||
|
||||
void CCluster::setSoundGroup(const std::string &soundGroup)
|
||||
{
|
||||
_SoundGroupId = CStringMapper::map(soundGroup);
|
||||
_SoundGroupId = NLMISC::CSheetId(soundGroup);/*CStringMapper::map(soundGroup);*/
|
||||
nldebug("SOUNDSHEET: %s", _SoundGroupId.toString().c_str());
|
||||
|
||||
}
|
||||
void CCluster::setSoundGroup(const NLMISC::TStringId &soundGroupId)
|
||||
void CCluster::setSoundGroup(const NLMISC::CSheetId &soundGroupId)
|
||||
{
|
||||
_SoundGroupId = soundGroupId;
|
||||
nldebug("SOUNDSHEET: %s", _SoundGroupId.toString().c_str());
|
||||
}
|
||||
const std::string &CCluster::getSoundGroup()
|
||||
{
|
||||
return CStringMapper::unmap(_SoundGroupId);
|
||||
return _SoundGroupId.toString();/*CStringMapper::unmap(_SoundGroupId)*/;
|
||||
}
|
||||
|
||||
NLMISC::TStringId CCluster::getSoundGroupId()
|
||||
NLMISC::CSheetId CCluster::getSoundGroupId()
|
||||
{
|
||||
return _SoundGroupId;
|
||||
}
|
||||
|
@ -304,7 +309,8 @@ void CCluster::serial (NLMISC::IStream&f)
|
|||
std::string envFxName;
|
||||
|
||||
f.serial(soundGroup);
|
||||
_SoundGroupId = CStringMapper::map(soundGroup);
|
||||
_SoundGroupId = NLMISC::CSheetId(soundGroup); /*CStringMapper::map(soundGroup)*/;
|
||||
nldebug("SOUNDSHEET: %s", _SoundGroupId.toString().c_str());
|
||||
|
||||
f.serial(envFxName);
|
||||
if (envFxName == "")
|
||||
|
@ -314,7 +320,7 @@ void CCluster::serial (NLMISC::IStream&f)
|
|||
else
|
||||
{
|
||||
// write the sound group
|
||||
std::string soundGroup = CStringMapper::unmap(_SoundGroupId);
|
||||
std::string soundGroup = _SoundGroupId.toString();/*CStringMapper::unmap(_SoundGroupId)*/;
|
||||
f.serial(soundGroup);
|
||||
// write the env fx name
|
||||
std::string envFxName = CStringMapper::unmap(_EnvironmentFxId);
|
||||
|
|
|
@ -43,7 +43,7 @@ CPSSound::CPSSound() : _Gain(1.f),
|
|||
{
|
||||
NL_PS_FUNC(CPSSound_CPSSound)
|
||||
if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("sound");
|
||||
_SoundName = NLMISC::CStringMapper::emptyId();
|
||||
_SoundName = NLMISC::CSheetId::Unknown /*NLMISC::CStringMapper::emptyId()*/;
|
||||
}
|
||||
|
||||
// ***************************************************************************************************
|
||||
|
@ -265,11 +265,11 @@ void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
|
|||
{
|
||||
std::string soundName;
|
||||
f.serial(soundName);
|
||||
_SoundName = NLMISC::CStringMapper::map(soundName);
|
||||
_SoundName = NLMISC::CSheetId(soundName)/*NLMISC::CStringMapper::map(soundName)*/;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string soundName = NLMISC::CStringMapper::unmap(_SoundName);
|
||||
std::string soundName = _SoundName.toString()/*NLMISC::CStringMapper::unmap(_SoundName)*/;
|
||||
f.serial(soundName);
|
||||
}
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "nel/misc/command.h"
|
||||
#include "nel/misc/file.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "nel/misc/sheet_id.h"
|
||||
|
||||
#include "nel/georges/u_form_loader.h"
|
||||
#include "nel/georges/u_form_elm.h"
|
||||
|
@ -1051,7 +1052,7 @@ public:
|
|||
items->getArrayValue(soundName, i);
|
||||
soundName = soundName.substr(0, soundName.find(".sound"));
|
||||
|
||||
cs.SoundNames.push_back(CStringMapper::map(soundName));
|
||||
cs.SoundNames.push_back(CSheetId(soundName)/*CStringMapper::map(soundName)*/);
|
||||
}
|
||||
|
||||
if (!cs.SoundNames.empty())
|
||||
|
@ -1101,7 +1102,7 @@ void CAudioMixerUser::initUserVar()
|
|||
TUserVarControlsContainer::iterator first(_UserVarControls.begin()), last(_UserVarControls.end());
|
||||
for(; first != last; ++first)
|
||||
{
|
||||
std::vector<NLMISC::TStringId>::iterator first2(first->second.SoundNames.begin()), last2(first->second.SoundNames.end());
|
||||
std::vector<NLMISC::CSheetId>::iterator first2(first->second.SoundNames.begin()), last2(first->second.SoundNames.end());
|
||||
for (; first2 != last2; ++first2)
|
||||
{
|
||||
CSound *sound = getSoundId(*first2);
|
||||
|
@ -1132,7 +1133,7 @@ void CAudioMixerUser::CControledSources::serial(NLMISC::IStream &s)
|
|||
for (uint i=0; i<size; ++i)
|
||||
{
|
||||
s.serial(soundName);
|
||||
SoundNames.push_back(CStringMapper::map(soundName));
|
||||
SoundNames.push_back(CSheetId(soundName)/*CStringMapper::map(soundName)*/);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1146,7 +1147,7 @@ void CAudioMixerUser::CControledSources::serial(NLMISC::IStream &s)
|
|||
|
||||
for (uint i=0; i<size; ++i)
|
||||
{
|
||||
soundName = CStringMapper::unmap(SoundNames[i]);
|
||||
soundName = SoundNames[i].toString();/*CStringMapper::unmap(SoundNames[i])*/;
|
||||
s.serial(soundName);
|
||||
}
|
||||
}
|
||||
|
@ -1780,7 +1781,7 @@ void CAudioMixerUser::update()
|
|||
|
||||
// ******************************************************************
|
||||
|
||||
TSoundId CAudioMixerUser::getSoundId( const NLMISC::TStringId &name )
|
||||
TSoundId CAudioMixerUser::getSoundId( const NLMISC::CSheetId &name )
|
||||
{
|
||||
return _SoundBank->getSound(name);
|
||||
}
|
||||
|
@ -1894,7 +1895,7 @@ retrySound:
|
|||
|
||||
if (invalid)
|
||||
{
|
||||
nlwarning("The sound %s contain an infinite recursion !", CStringMapper::unmap(id->getName()).c_str());
|
||||
nlwarning("The sound %s contain an infinite recursion !", id->getName().toString()/*CStringMapper::unmap(id->getName()).c_str()*/);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -2035,7 +2036,7 @@ retrySound:
|
|||
|
||||
// ******************************************************************
|
||||
|
||||
USource *CAudioMixerUser::createSource( const NLMISC::TStringId &name, bool spawn, TSpawnEndCallback cb, void *userParam, NL3D::CCluster *cluster, CSoundContext *context, UGroupController *groupController)
|
||||
USource *CAudioMixerUser::createSource( const NLMISC::CSheetId &name, bool spawn, TSpawnEndCallback cb, void *userParam, NL3D::CCluster *cluster, CSoundContext *context, UGroupController *groupController)
|
||||
{
|
||||
return createSource( getSoundId( name ), spawn, cb, userParam, cluster, context, groupController);
|
||||
}
|
||||
|
@ -2162,7 +2163,7 @@ bool CAudioMixerUser::unloadSampleBank(const std::string &name)
|
|||
|
||||
// ******************************************************************
|
||||
|
||||
void CAudioMixerUser::getSoundNames( std::vector<NLMISC::TStringId> &names ) const
|
||||
void CAudioMixerUser::getSoundNames( std::vector<NLMISC::CSheetId> &names ) const
|
||||
{
|
||||
_SoundBank->getNames(names);
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ void CBackgroundSound::importForm(const std::string& filename, NLGEORGES::UFormE
|
|||
// Read the sound name.
|
||||
std::string soundName;
|
||||
psoundItem->getValueByName(soundName, "Sound");
|
||||
sound.SoundName = CStringMapper::map(CFile::getFilenameWithoutExtension(soundName));
|
||||
sound.SoundName = NLMISC::CSheetId(CFile::getFilenameWithoutExtension(soundName));/*CStringMapper::map(CFile::getFilenameWithoutExtension(soundName))*/;
|
||||
|
||||
|
||||
// Read the environnement flag.
|
||||
|
@ -133,7 +133,7 @@ void CBackgroundSound::getSubSoundList(std::vector<std::pair<std::string, CSound
|
|||
for (; first != last; ++first)
|
||||
{
|
||||
CSound *sound = mixer->getSoundId(first->SoundName);
|
||||
subsounds.push_back(make_pair(CStringMapper::unmap(first->SoundName), sound));
|
||||
subsounds.push_back(make_pair(first->SoundName.toString()/*CStringMapper::unmap(first->SoundName)*/, sound));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -86,7 +86,7 @@ void CBackgroundSoundManager::addSound(const std::string &soundName, uint layerI
|
|||
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
||||
TSoundData sd;
|
||||
|
||||
sd.SoundName = CStringMapper::map(soundName);
|
||||
sd.SoundName = /*CStringMapper::map(soundName)*/ NLMISC::CSheetId(soundName);
|
||||
sd.Sound = mixer->getSoundId(sd.SoundName);
|
||||
sd.Source = 0;
|
||||
|
||||
|
@ -133,7 +133,7 @@ void CBackgroundSoundManager::addSound(const std::string &soundName, uint layerI
|
|||
}
|
||||
else
|
||||
{
|
||||
nlwarning ("The sound '%s' can't be loaded", CStringMapper::unmap(sd.SoundName).c_str());
|
||||
nlwarning ("The sound '%s' can't be loaded", sd.SoundName.toString().c_str()/*CStringMapper::unmap(sd.SoundName).c_str()*/);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1437,14 +1437,14 @@ void CBackgroundSoundManager::TSoundData::serial(NLMISC::IStream &s)
|
|||
{
|
||||
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
||||
s.serial(str);
|
||||
SoundName = NLMISC::CStringMapper::map(str);
|
||||
SoundName = /*NLMISC::CStringMapper::map(str)*/ NLMISC::CSheetId(str);
|
||||
Sound = mixer->getSoundId(SoundName);
|
||||
Source = NULL;
|
||||
Selected = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
s.serial(const_cast<std::string&>(NLMISC::CStringMapper::unmap(SoundName)));
|
||||
s.serial(const_cast<std::string&>(SoundName.toString()/*NLMISC::CStringMapper::unmap(SoundName)*/));
|
||||
}
|
||||
s.serial(MinBox);
|
||||
s.serial(MaxBox);
|
||||
|
|
|
@ -254,10 +254,10 @@ void CClusteredSound::update(const CVector &listenerPos, const CVector &/* view
|
|||
TClusterStatusMap::const_iterator first(_AudibleClusters.begin()), last(_AudibleClusters.end());
|
||||
for (; first != last; ++first )
|
||||
{
|
||||
static NLMISC::TStringId NO_SOUND_GROUP = CStringMapper::emptyId();
|
||||
static NLMISC::CSheetId NO_SOUND_GROUP = /*CStringMapper::emptyId()*/NLMISC::CSheetId::Unknown;
|
||||
const CClusterSoundStatus &css = first->second;
|
||||
CCluster *cluster = first->first;
|
||||
NLMISC::TStringId soundGroup;
|
||||
NLMISC::CSheetId soundGroup;
|
||||
|
||||
soundGroup = cluster->getSoundGroupId();
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "nel/misc/path.h"
|
||||
#include "nel/misc/common.h"
|
||||
#include "nel/sound/audio_mixer_user.h"
|
||||
#include "nel/misc/sheet_id.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
@ -63,11 +64,11 @@ void CComplexSound::parseSequence(const std::string &str, std::vector<uint32> &s
|
|||
void CComplexSound::getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const
|
||||
{
|
||||
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
||||
std::vector<NLMISC::TStringId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
|
||||
std::vector<NLMISC::CSheetId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
|
||||
for (; first != last; ++first)
|
||||
{
|
||||
CSound *sound = mixer->getSoundId(*first);
|
||||
subsounds.push_back(make_pair(CStringMapper::unmap(*first), sound));
|
||||
subsounds.push_back(make_pair((*first).toString()/*CStringMapper::unmap(*first)*/, sound));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -83,7 +84,7 @@ uint32 CComplexSound::getDuration()
|
|||
CAudioMixerUser *mixer = CAudioMixerUser::instance();
|
||||
|
||||
vector<sint32> durations;
|
||||
std::vector<NLMISC::TStringId>::iterator first(_Sounds.begin()), last(_Sounds.end());
|
||||
std::vector<NLMISC::CSheetId>::iterator first(_Sounds.begin()), last(_Sounds.end());
|
||||
for (; first != last; ++first)
|
||||
{
|
||||
CSound *sound = mixer->getSoundId(*first);
|
||||
|
@ -204,7 +205,7 @@ float CComplexSound::getMaxDistance() const
|
|||
CComplexSound *This = const_cast<CComplexSound*>(this);
|
||||
|
||||
This->_MaxDist = 0.0f;
|
||||
std::vector<NLMISC::TStringId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
|
||||
std::vector<NLMISC::CSheetId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
|
||||
|
||||
for (; first != last; ++first)
|
||||
{
|
||||
|
@ -236,7 +237,7 @@ void CComplexSound::serial(NLMISC::IStream &s)
|
|||
{
|
||||
std::string name;
|
||||
s.serial(name);
|
||||
_Sounds.push_back(CStringMapper::map(name));
|
||||
_Sounds.push_back(/*CStringMapper::map(name)*/NLMISC::CSheetId(name));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -245,7 +246,7 @@ void CComplexSound::serial(NLMISC::IStream &s)
|
|||
s.serial(nb);
|
||||
for (uint i=0; i<nb; ++i)
|
||||
{
|
||||
std::string name = CStringMapper::unmap(_Sounds[i]);
|
||||
std::string name = /*CStringMapper::unmap(_Sounds[i])*/_Sounds[i].toString();
|
||||
s.serial(name);
|
||||
}
|
||||
}
|
||||
|
@ -301,7 +302,7 @@ void CComplexSound::importForm(const std::string& filename, NLGEORGES::UFormElm&
|
|||
if (psoundsArray->getArrayValue(soundname, i))
|
||||
{
|
||||
soundname = CFile::getFilenameWithoutExtension(soundname);
|
||||
_Sounds.push_back(CStringMapper::map(soundname));
|
||||
_Sounds.push_back(NLMISC::CSheetId(soundname)/*CStringMapper::map(soundname)*/);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -190,9 +190,9 @@ void CComplexSource::playStuf()
|
|||
case CComplexSound::MODE_ALL_IN_ONE:
|
||||
{
|
||||
// just spanw all the listed source.
|
||||
const std::vector<NLMISC::TStringId> &sounds = _PatternSound->getSounds();
|
||||
const std::vector<NLMISC::CSheetId> &sounds = _PatternSound->getSounds();
|
||||
|
||||
std::vector<NLMISC::TStringId>::const_iterator first(sounds.begin()), last(sounds.end());
|
||||
std::vector<NLMISC::CSheetId>::const_iterator first(sounds.begin()), last(sounds.end());
|
||||
|
||||
if (_AllSources.empty())
|
||||
{
|
||||
|
@ -524,7 +524,7 @@ void CComplexSource::onUpdate()
|
|||
else
|
||||
{
|
||||
// no sound after, just set an event at end of current sound to stop the complex sound.
|
||||
nldebug("Setting last event for sound %s in %u millisec.", CStringMapper::unmap(_Source1->getSound()->getName()).c_str(), _Source1->getSound()->getDuration());
|
||||
nldebug("Setting last event for sound %s in %u millisec.", _Source1->getSound()->getName().toString().c_str()/*CStringMapper::unmap(_Source1->getSound()->getName()).c_str()*/, _Source1->getSound()->getDuration());
|
||||
if (_PatternSound->doFadeOut())
|
||||
{
|
||||
// set the event to begin fade out.
|
||||
|
|
|
@ -187,7 +187,7 @@ void CContextSound::init()
|
|||
}
|
||||
else
|
||||
{
|
||||
nlassertex(nbJoker < SoundContextNbArgs, ("Error will trying to play ContextSound '%s'", CStringMapper::unmap(_Name).c_str()));
|
||||
nlassertex(nbJoker < SoundContextNbArgs, ("Error will trying to play ContextSound '%s'", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/));
|
||||
fromString(index, contextArgIndex[nbJoker++]);
|
||||
parseArg = false;
|
||||
index = "";
|
||||
|
@ -195,13 +195,13 @@ void CContextSound::init()
|
|||
}
|
||||
else if (*first == 'r')
|
||||
{
|
||||
nlassertex(useRandom == false, ("Error will trying to play ContextSound '%s'", CStringMapper::unmap(_Name).c_str()));
|
||||
nlassertex(useRandom == false, ("Error will trying to play ContextSound '%s'", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/));
|
||||
useRandom = true;
|
||||
}
|
||||
}
|
||||
else if (*first == '%')
|
||||
{
|
||||
nlassertex(useRandom == false, ("Error will trying to play ContextSound '%s'", CStringMapper::unmap(_Name).c_str()));
|
||||
nlassertex(useRandom == false, ("Error will trying to play ContextSound '%s'", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/));
|
||||
parseArg = true;
|
||||
}
|
||||
}
|
||||
|
@ -215,7 +215,7 @@ void CContextSound::init()
|
|||
}
|
||||
else
|
||||
{
|
||||
nlassertex(nbJoker < SoundContextNbArgs, ("Error will trying to play ContextSound '%s'", CStringMapper::unmap(_Name).c_str()));
|
||||
nlassertex(nbJoker < SoundContextNbArgs, ("Error will trying to play ContextSound '%s'", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/));
|
||||
fromString(index, contextArgIndex[nbJoker++]);
|
||||
parseArg = false;
|
||||
}
|
||||
|
@ -247,7 +247,7 @@ void CContextSound::init()
|
|||
LM_CASE_CONTAINER_CREATOR(9)
|
||||
LM_CASE_CONTAINER_CREATOR(10)
|
||||
default:
|
||||
nlwarning("Unsuported number of context argument in context sound '%s'!", CStringMapper::unmap(_Name).c_str());
|
||||
nlwarning("Unsuported number of context argument in context sound '%s'!", _Name.toString().c_str()/*CStringMapper::unmap(_Name).c_str()*/);
|
||||
return;
|
||||
}
|
||||
// cleanup macro
|
||||
|
@ -257,14 +257,14 @@ void CContextSound::init()
|
|||
|
||||
// ok, we have the container, now fill it with the sound
|
||||
{
|
||||
std::vector<NLMISC::TStringId> allSounds;
|
||||
std::vector<NLMISC::CSheetId> allSounds;
|
||||
// CSoundBank::getSoundNames(allSounds);
|
||||
CAudioMixerUser::instance()->getSoundNames(allSounds);
|
||||
|
||||
std::vector<NLMISC::TStringId>::iterator first(allSounds.begin()), last(allSounds.end());
|
||||
std::vector<NLMISC::CSheetId>::iterator first(allSounds.begin()), last(allSounds.end());
|
||||
for (; first != last; ++first)
|
||||
{
|
||||
const std::string &soundName = CStringMapper::unmap(*first);
|
||||
const std::string &soundName = first->toString()/*CStringMapper::unmap(*first)*/;
|
||||
if (soundName.size() > _BaseName.size())
|
||||
{
|
||||
uint i;
|
||||
|
|
|
@ -137,11 +137,11 @@ void CSound::serial(NLMISC::IStream &s)
|
|||
{
|
||||
std::string name;
|
||||
s.serial(name);
|
||||
_Name = CStringMapper::map(name);
|
||||
_Name = NLMISC::CSheetId(name);//CStringMapper::map(name);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string name = CStringMapper::unmap(_Name);
|
||||
std::string name = _Name.toString();//CStringMapper::unmap(_Name);
|
||||
s.serial(name);
|
||||
}
|
||||
|
||||
|
@ -170,7 +170,7 @@ void CSound::serial(NLMISC::IStream &s)
|
|||
void CSound::importForm(const std::string& filename, NLGEORGES::UFormElm& root)
|
||||
{
|
||||
// Name
|
||||
_Name = CStringMapper::map(CFile::getFilenameWithoutExtension(filename));
|
||||
_Name = NLMISC::CSheetId(CFile::getFilenameWithoutExtension(filename));//CStringMapper::map(CFile::getFilenameWithoutExtension(filename));
|
||||
|
||||
// InternalConeAngle
|
||||
uint32 inner;
|
||||
|
|
|
@ -41,7 +41,7 @@ void CSoundAnimMarker::play(UAudioMixer* mixer, NL3D::CCluster *cluster, CSoundC
|
|||
|
||||
for (; first != last; ++first)
|
||||
{
|
||||
USource* source = mixer->createSource((*first), true, NULL, NULL, cluster, &context);
|
||||
USource* source = mixer->createSource(NLMISC::CSheetId(*first), true, NULL, NULL, cluster, &context);
|
||||
if (source != NULL)
|
||||
{
|
||||
source->setRelativeGain(context.RelativeGain);
|
||||
|
@ -53,19 +53,19 @@ void CSoundAnimMarker::play(UAudioMixer* mixer, NL3D::CCluster *cluster, CSoundC
|
|||
|
||||
// ********************************************************
|
||||
|
||||
void CSoundAnimMarker::addSound(const NLMISC::TStringId& soundName)
|
||||
void CSoundAnimMarker::addSound(const NLMISC::CSheetId& soundName)
|
||||
{
|
||||
pair<TMarkerSoundSet::iterator, bool> inserted;
|
||||
inserted = _Sounds.insert(soundName);
|
||||
if (inserted.second == false)
|
||||
{
|
||||
nlwarning("Duplicate sound (%s)", CStringMapper::unmap(soundName).c_str());
|
||||
nlwarning("Duplicate sound (%s)",/* CStringMapper::unmap(soundName).c_str()*/soundName.toString().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
// ********************************************************
|
||||
|
||||
void CSoundAnimMarker::removeSound(const NLMISC::TStringId &soundName)
|
||||
void CSoundAnimMarker::removeSound(const NLMISC::CSheetId &soundName)
|
||||
{
|
||||
TMarkerSoundSet::iterator iter = _Sounds.find(soundName);
|
||||
if (iter != _Sounds.end())
|
||||
|
@ -74,13 +74,13 @@ void CSoundAnimMarker::removeSound(const NLMISC::TStringId &soundName)
|
|||
}
|
||||
else
|
||||
{
|
||||
nlwarning("No sound was removed (%s)", CStringMapper::unmap(soundName).c_str());
|
||||
nlwarning("No sound was removed (%s)", soundName.toString().c_str()/*CStringMapper::unmap(soundName).c_str()*/);
|
||||
}
|
||||
}
|
||||
|
||||
// ********************************************************
|
||||
|
||||
void CSoundAnimMarker::getSounds(vector<NLMISC::TStringId> &sounds)
|
||||
void CSoundAnimMarker::getSounds(vector<NLMISC::CSheetId> &sounds)
|
||||
{
|
||||
sounds.insert(sounds.end(), _Sounds.begin(), _Sounds.end());
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ void CSoundAnimation::save()
|
|||
{
|
||||
// File stream
|
||||
COFile file;
|
||||
vector<NLMISC::TStringId> sounds;
|
||||
vector<NLMISC::CSheetId> sounds;
|
||||
|
||||
// Open the file
|
||||
if (!file.open(_Filename.c_str()))
|
||||
|
@ -108,11 +108,11 @@ void CSoundAnimation::save()
|
|||
|
||||
marker->getSounds(sounds);
|
||||
|
||||
vector<NLMISC::TStringId>::iterator iter2;
|
||||
vector<NLMISC::CSheetId>::iterator iter2;
|
||||
for (iter2 = sounds.begin(); iter2 != sounds.end(); iter2++)
|
||||
{
|
||||
xmlNodePtr soundNode = xmlNewChild ( markerNode, NULL, (const xmlChar*)"SOUND", NULL );
|
||||
xmlSetProp (soundNode, (const xmlChar*)"name", (const xmlChar*) CStringMapper::unmap(*iter2).c_str());
|
||||
xmlSetProp (soundNode, (const xmlChar*)"name", (const xmlChar*)iter2->toString().c_str() /*CStringMapper::unmap(*iter2).c_str()*/);
|
||||
}
|
||||
|
||||
sounds.clear();
|
||||
|
@ -190,7 +190,7 @@ void CSoundAnimation::load()
|
|||
throw NLMISC::Exception("Invalid sound animation marker");
|
||||
}
|
||||
|
||||
marker->addSound(CStringMapper::map(string(name)));
|
||||
marker->addSound(NLMISC::CSheetId(string(name))/*CStringMapper::map(string(name))*/);
|
||||
|
||||
xmlFree ((void*)name);
|
||||
|
||||
|
|
|
@ -128,7 +128,7 @@ void CSoundBank::addSound(CSound *sound)
|
|||
nlassert(ret.second);
|
||||
}
|
||||
|
||||
void CSoundBank::removeSound(const NLMISC::TStringId &name)
|
||||
void CSoundBank::removeSound(const NLMISC::CSheetId &name)
|
||||
{
|
||||
_Sounds.erase(name);
|
||||
}
|
||||
|
@ -152,10 +152,10 @@ public:
|
|||
{}
|
||||
|
||||
// load the values using the george sheet (called by GEORGE::loadForm)
|
||||
void readGeorges (const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const std::string &name)
|
||||
void readGeorges (const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const NLMISC::CSheetId &name)
|
||||
{
|
||||
// just call the sound creation method with the xml form.
|
||||
Sound = CSound::createSound(name, form->getRootNode());
|
||||
Sound = CSound::createSound(name.toString(), form->getRootNode());
|
||||
|
||||
// success ?
|
||||
// if (_Sound != 0)
|
||||
|
@ -258,14 +258,16 @@ public:
|
|||
void CSoundBank::load(const std::string &packedSheetDir, bool packedSheetUpdate)
|
||||
{
|
||||
// this structure is fill by the loadForm() function and will contain all you need
|
||||
std::map<std::string, CSoundSerializer> Container;
|
||||
//std::map<std::string, CSoundSerializer> Container;
|
||||
std::map<NLMISC::CSheetId, CSoundSerializer> Container;
|
||||
nlassert(!_Loaded);
|
||||
// Just call the GEORGE::loadFrom method to read all available sounds
|
||||
::loadForm("sound", packedSheetDir + "sounds.packed_sheets", Container, packedSheetUpdate, false);
|
||||
_Loaded = true;
|
||||
|
||||
// add all the loaded sound in the sound banks
|
||||
std::map<std::string, CSoundSerializer>::iterator first(Container.begin()), last(Container.end());
|
||||
//std::map<std::string, CSoundSerializer>::iterator first(Container.begin()), last(Container.end());
|
||||
std::map<NLMISC::CSheetId, CSoundSerializer>::iterator first(Container.begin()), last(Container.end());
|
||||
for (; first != last; ++first)
|
||||
{
|
||||
if (first->second.Sound != 0)
|
||||
|
@ -328,7 +330,7 @@ bool CSoundBank::isLoaded()
|
|||
/*
|
||||
* Return a sound sample corresponding to a name.
|
||||
*/
|
||||
CSound* CSoundBank::getSound(const NLMISC::TStringId &name)
|
||||
CSound* CSoundBank::getSound(const NLMISC::CSheetId &name)
|
||||
{
|
||||
// Find sound
|
||||
TSoundTable::iterator iter = _Sounds.find(name);
|
||||
|
@ -345,7 +347,7 @@ CSound* CSoundBank::getSound(const NLMISC::TStringId &name)
|
|||
/**
|
||||
* Return the names of the sounds
|
||||
*/
|
||||
void CSoundBank::getNames( std::vector<NLMISC::TStringId> &names )
|
||||
void CSoundBank::getNames( std::vector<NLMISC::CSheetId> &names )
|
||||
{
|
||||
TSoundTable::const_iterator iter;
|
||||
for (iter = _Sounds.begin(); iter != _Sounds.end(); ++iter)
|
||||
|
|
|
@ -74,9 +74,11 @@ void CStreamFileSound::serial(NLMISC::IStream &s)
|
|||
void CStreamFileSound::setMusicFilePath(const std::string &filePath, bool async, bool loop)
|
||||
{
|
||||
#if !FINAL_VERSION
|
||||
_Name = NLMISC::CStringMapper::map(std::string("<MusicChannel:") + NLMISC::CFile::getFilenameWithoutExtension(filePath) + ">");
|
||||
//_Name = NLMISC::CStringMapper::map(std::string("<MusicChannel:") + NLMISC::CFile::getFilenameWithoutExtension(filePath) + ">");
|
||||
_Name = NLMISC::CSheetId(std::string("<MusicChannel:") + NLMISC::CFile::getFilenameWithoutExtension(filePath) + ">");
|
||||
#else
|
||||
_Name = NLMISC::CStringMapper::map("<MusicChannel>");
|
||||
//_Name = NLMISC::CStringMapper::map("<MusicChannel>");
|
||||
_Name = NLMISC::CSheetId("<MusicChannel>");
|
||||
#endif
|
||||
_ConeInnerAngle = NLMISC::Pi * 2;
|
||||
_ConeOuterAngle = NLMISC::Pi * 2;
|
||||
|
|
|
@ -419,7 +419,7 @@ CClientConfig::CClientConfig()
|
|||
|
||||
// only force patching under Windows by default
|
||||
#ifdef NL_OS_WINDOWS
|
||||
PatchWanted = true;
|
||||
PatchWanted = false;//true;
|
||||
#else
|
||||
PatchWanted = false;
|
||||
#endif
|
||||
|
|
|
@ -5055,14 +5055,14 @@ NLMISC_COMMAND(reloadFogMaps, "Force to reload all the fog maps", "<>")
|
|||
NLMISC_COMMAND(dumpSounds, "Dump names of all loaded sound", "<>")
|
||||
{
|
||||
if (!args.empty()) return false;
|
||||
std::vector<NLMISC::TStringId> sounds;
|
||||
std::vector<NLMISC::CSheetId> sounds;
|
||||
extern CSoundManager *SoundMngr;
|
||||
if (!SoundMngr) return false;
|
||||
if (!SoundMngr->getMixer()) return false;
|
||||
SoundMngr->getMixer()->getSoundNames(sounds);
|
||||
for(uint k = 0; k < sounds.size(); ++k)
|
||||
{
|
||||
nlinfo(NLMISC::CStringMapper::unmap(sounds[k]).c_str());
|
||||
nlinfo(sounds[k].toString()/*NLMISC::CStringMapper::unmap(sounds[k])*/.c_str());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -624,7 +624,7 @@ void CSoundManager::init(IProgressCallback *progressCallBack)
|
|||
// add a new source to the world, attached to the specified entity
|
||||
// return 0 if creation failed, sound id if creation was successful
|
||||
//-----------------------------------------------
|
||||
CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position, bool play, bool loop, const CEntityId &id)
|
||||
CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::CSheetId &soundName, const NLMISC::CVector &position, bool play, bool loop, const CEntityId &id)
|
||||
{
|
||||
uint32 retValue = 0;
|
||||
|
||||
|
@ -634,7 +634,7 @@ CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::TStringId &soun
|
|||
// If the source is valid.
|
||||
if(pSource == 0)
|
||||
{
|
||||
nlwarning("Sound '%s' not found !", CStringMapper::unmap(soundName).c_str());
|
||||
nlwarning("Sound '%s' not found !", /*CStringMapper::unmap(soundName).c_str()*/soundName.toString().c_str());
|
||||
return retValue;
|
||||
}
|
||||
|
||||
|
@ -672,7 +672,7 @@ CSoundManager::TSourceId CSoundManager::addSource( const NLMISC::TStringId &soun
|
|||
// spawn a new source to the world
|
||||
// return false if creation failed, true if creation was successful
|
||||
//-----------------------------------------------
|
||||
bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, CSoundContext &context)
|
||||
bool CSoundManager::spawnSource(const NLMISC::CSheetId &soundName, CSoundContext &context)
|
||||
{
|
||||
if (!_PlaySound) return false;
|
||||
|
||||
|
@ -683,7 +683,7 @@ bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, CSoundContex
|
|||
// If the source is valid.
|
||||
if(pSource == 0)
|
||||
{
|
||||
nlwarning("Sound '%s' not found !", soundName);
|
||||
nlwarning("Sound '%s' not found !", soundName.toString().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -702,7 +702,7 @@ bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, CSoundContex
|
|||
// spawn a new source to the world
|
||||
// return false if creation failed, true if creation was successful
|
||||
//-----------------------------------------------
|
||||
bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, const NLMISC::CVector &position)
|
||||
bool CSoundManager::spawnSource(const NLMISC::CSheetId &soundName, const NLMISC::CVector &position)
|
||||
{
|
||||
if (!_PlaySound) return false;
|
||||
|
||||
|
@ -712,7 +712,7 @@ bool CSoundManager::spawnSource(const NLMISC::TStringId &soundName, const NLMISC
|
|||
// If the source is valid.
|
||||
if(pSource == 0)
|
||||
{
|
||||
nlwarning("Sound '%s' not found !", CStringMapper::unmap(soundName).c_str ());
|
||||
nlwarning("Sound '%s' not found !", /*CStringMapper::unmap(soundName).c_str ()*/soundName.toString().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
// sound
|
||||
#include "nel/sound/u_audio_mixer.h"
|
||||
#include "nel/sound/u_listener.h"
|
||||
#include "nel/misc/sheet_id.h"
|
||||
|
||||
extern class CSoundManager *SoundMngr;
|
||||
|
||||
|
@ -88,13 +89,13 @@ public:
|
|||
/// Return the audio mixer instance pointer.
|
||||
NLSOUND::UAudioMixer *getMixer();
|
||||
|
||||
TSourceId addSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position, bool play = true , bool loop = false, const NLMISC::CEntityId &id = NLMISC::CEntityId::Unknown );
|
||||
TSourceId addSource( const NLMISC::CSheetId &soundName, const NLMISC::CVector &position, bool play = true , bool loop = false, const NLMISC::CEntityId &id = NLMISC::CEntityId::Unknown );
|
||||
|
||||
/// spawn a new source to the world but sound manager don't keep any link and the sound will be automatically deleted when finnished
|
||||
bool spawnSource (const NLMISC::TStringId &soundName, NLSOUND::CSoundContext &context);
|
||||
bool spawnSource (const NLMISC::CSheetId &soundName, NLSOUND::CSoundContext &context);
|
||||
|
||||
/// spawn a new source to the world but sound manager don't keep any link and the sound will be automatically deleted when finnished
|
||||
bool spawnSource( const NLMISC::TStringId &soundName, const NLMISC::CVector &position );
|
||||
bool spawnSource( const NLMISC::CSheetId &soundName, const NLMISC::CVector &position );
|
||||
|
||||
/**
|
||||
* remove a source
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0"?>
|
||||
<PRIMITIVES VERSION="1">
|
||||
<ROOT_PRIMITIVE TYPE="CPrimNode">
|
||||
<ALIAS LAST_GENERATED="1256"/>
|
||||
<ALIAS LAST_GENERATED="1269"/>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
|
@ -126,6 +126,10 @@
|
|||
<STRING>#mission tags and pre-requisites</STRING>
|
||||
<STRING>replayable</STRING>
|
||||
<STRING>solo</STRING>
|
||||
<STRING>mission_category : Killing</STRING>
|
||||
<STRING>player_replay_timer : 10</STRING>
|
||||
<STRING>global_replay_timer : 10</STRING>
|
||||
<STRING>mission_icon : tets</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#Variables declaration</STRING>
|
||||
<STRING>decl : bot : giver</STRING>
|
||||
|
@ -138,7 +142,7 @@
|
|||
<STRING>mission_title : WELCOME_RYZOM_CORE_TITLE</STRING>
|
||||
<STRING>mission_desc : WELCOME_RYZOM_CORE_DESC</STRING>
|
||||
<STRING># step_4</STRING>
|
||||
<STRING>kill_fauna : chdfa1 3</STRING>
|
||||
<STRING>kill_fauna : chdfa1 1</STRING>
|
||||
<STRING>recv_money : 10000</STRING>
|
||||
<STRING></STRING>
|
||||
</PROPERTY>
|
||||
|
@ -154,6 +158,157 @@
|
|||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>HUNTING_GROUNDS</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>script</NAME>
|
||||
<STRING># script generated from 'urban_newbieland.primitive'</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#mission tags and pre-requisites</STRING>
|
||||
<STRING>replayable</STRING>
|
||||
<STRING>guild</STRING>
|
||||
<STRING>mission_category : Killing</STRING>
|
||||
<STRING>player_replay_timer : 10</STRING>
|
||||
<STRING>global_replay_timer : 10</STRING>
|
||||
<STRING>mission_icon : test</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#Variables declaration</STRING>
|
||||
<STRING>decl : bot : giver</STRING>
|
||||
<STRING>decl : bot : player</STRING>
|
||||
<STRING>decl : bot : chiang_the_strong</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#pre-requisites</STRING>
|
||||
<STRING>req_guild</STRING>
|
||||
<STRING>req_grade : Leader</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#script</STRING>
|
||||
<STRING>mission_title : WELCOME_RYZOM_CORE_DESC</STRING>
|
||||
<STRING>mission_desc : WELCOME_RYZOM_CORE_TITLE</STRING>
|
||||
<STRING># step_4</STRING>
|
||||
<STRING>spawn_mission : WELCOME_RYZOM_CORE : chiang_the_strong : guild</STRING>
|
||||
<STRING>set_obj : MIS_DO_MISSION</STRING>
|
||||
<STRING>mission : WELCOME_RYZOM_CORE 2</STRING>
|
||||
<STRING>kill_fauna : chdfa1 2</STRING>
|
||||
<STRING>recv_money : 100000</STRING>
|
||||
<STRING>recv_money : 20: guild</STRING>
|
||||
<STRING></STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1262"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>GUILD_MISSION</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>script</NAME>
|
||||
<STRING># script generated from 'guild_missions.primitive'</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#mission tags and pre-requisites</STRING>
|
||||
<STRING>replayable</STRING>
|
||||
<STRING>guild</STRING>
|
||||
<STRING>mission_category : Killing</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#Variables declaration</STRING>
|
||||
<STRING>decl : bot : giver</STRING>
|
||||
<STRING>decl : bot : player</STRING>
|
||||
<STRING>decl : bot : chiang_the_strong</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#pre-requisites</STRING>
|
||||
<STRING>req_guild</STRING>
|
||||
<STRING>req_grade : Leader</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#script</STRING>
|
||||
<STRING>mission_title : GUILD_MISSION_TITLE</STRING>
|
||||
<STRING>mission_desc : GUILD_MISSION_DESC</STRING>
|
||||
<STRING># step</STRING>
|
||||
<STRING>spawn_mission : SOLO_GUILD_MISSION : chiang_the_strong : guild</STRING>
|
||||
<STRING>set_obj : MIS_DO_MISSION</STRING>
|
||||
<STRING>mission : SOLO_GUILD_MISSION 2</STRING>
|
||||
<STRING>kill_fauna : chdfa1 2</STRING>
|
||||
<STRING>recv_money : 100: guild</STRING>
|
||||
<STRING>recv_money : 50</STRING>
|
||||
<STRING></STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1268"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>SOLO_GUILD_MISSION</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>script</NAME>
|
||||
<STRING># script generated from 'guild_missions.primitive'</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#mission tags and pre-requisites</STRING>
|
||||
<STRING>replayable</STRING>
|
||||
<STRING>solo</STRING>
|
||||
<STRING>mission_category : Killing</STRING>
|
||||
<STRING>not_proposed</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#Variables declaration</STRING>
|
||||
<STRING>decl : bot : giver</STRING>
|
||||
<STRING>decl : bot : player</STRING>
|
||||
<STRING>decl : bot : chiang_the_strong</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#pre-requisites</STRING>
|
||||
<STRING></STRING>
|
||||
<STRING>#script</STRING>
|
||||
<STRING>mission_title : SOLO_GUILD_MISSION_TITLE</STRING>
|
||||
<STRING>mission_desc : SOLO_GUILD_MISSION_DESC</STRING>
|
||||
<STRING># step</STRING>
|
||||
<STRING>kill_fauna : chdfa1 1</STRING>
|
||||
<STRING>recv_money : 20</STRING>
|
||||
<STRING></STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1269"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
|
@ -317,6 +472,46 @@
|
|||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimPoint">
|
||||
<PT X="10213.500977" Y="-11784.600586" Z="0.000000"/>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>chat_parameters</NAME>
|
||||
<STRING>shop:guild_creator</STRING>
|
||||
<STRING>menu: MENU_WHOAMI WHOAMI_GUILD_CLERK</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_bot</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>equipment</NAME>
|
||||
<STRING>CU: 4</STRING>
|
||||
<STRING>CL: 4</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>is_stuck</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>creator</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>sheet_client</NAME>
|
||||
<STRING>fyhc3old</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1257"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
|
@ -396,19 +591,8 @@
|
|||
<ANGLE VALUE="3.504839"/>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>chat_parameters</NAME>
|
||||
<STRING>shop : NEWBIELAND_LARMOR_ALL</STRING>
|
||||
<STRING>item : icmalb.sitem 10</STRING>
|
||||
<STRING>item : icmalb.sitem 20</STRING>
|
||||
<STRING>item : icmalb.sitem 50</STRING>
|
||||
<STRING>item : icfalb.sitem 10</STRING>
|
||||
<STRING>item : icfalb.sitem 20</STRING>
|
||||
<STRING>item : icfalb.sitem 50</STRING>
|
||||
<STRING>item : ictalb.sitem 10</STRING>
|
||||
<STRING>item : ictalb.sitem 20</STRING>
|
||||
<STRING>item : ictalb.sitem 50</STRING>
|
||||
<STRING>item : iczalb.sitem 10</STRING>
|
||||
<STRING>item : iczalb.sitem 20</STRING>
|
||||
<STRING>item : iczalb.sitem 50</STRING>
|
||||
<STRING>shop:guild_creator</STRING>
|
||||
<STRING>menu: MENU_WHOAMI WHOAMI_GUILD_CLERK</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
|
@ -444,6 +628,119 @@
|
|||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_folder</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>Guild creator</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1264"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimZone">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_zone</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>Npc Zone</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1265"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>bot_sheet_client</NAME>
|
||||
<STRING>maha2</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_group</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>Group</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_group_parameters</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>parameters</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1266"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimPoint">
|
||||
<PT X="10315.800781" Y="-11736.200195" Z="0.000000"/>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>chat_parameters</NAME>
|
||||
<STRING>shop:guild_creator</STRING>
|
||||
<STRING>menu: MENU_WHOAMI WHOAMI_GUILD_CLERK</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>npc_bot</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>equipment</NAME>
|
||||
<STRING>CU: 4</STRING>
|
||||
<STRING>CL: 4</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>guild_creator</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>sheet_client</NAME>
|
||||
<STRING>fyhc3old</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1267"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
|
@ -455,14 +752,38 @@
|
|||
<STRING>missions_editor</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>audience</NAME>
|
||||
<STRING>solo</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>auto_remove_from_journal</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>automatic</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission_tree</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>fail_if_inventory_is_full</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>giver_primitive</NAME>
|
||||
<STRING>urban_newbieland.primitive</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>global_replay_timer</NAME>
|
||||
<STRING>10</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_category</NAME>
|
||||
<STRING>Killing</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_description</NAME>
|
||||
<STRING>WELCOME_RYZOM_CORE_DESC</STRING>
|
||||
|
@ -471,10 +792,18 @@
|
|||
<NAME>mission_giver</NAME>
|
||||
<STRING>$givervar@fullname$</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_icon</NAME>
|
||||
<STRING>tets</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_title</NAME>
|
||||
<STRING>WELCOME_RYZOM_CORE_TITLE</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mono_instance</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>WELCOME_RYZOM_CORE</STRING>
|
||||
|
@ -483,10 +812,34 @@
|
|||
<NAME>need_validation</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>non_abandonnable</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>not_in_journal</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>not_proposed</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>phrase_auto_menu</NAME>
|
||||
<STRING>TEST</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>player_replay_timer</NAME>
|
||||
<STRING>10</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>replayable</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>run_only_once</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
|
@ -571,7 +924,7 @@
|
|||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>fauna/quantity</NAME>
|
||||
<STRING>chdfa1 3</STRING>
|
||||
<STRING>chdfa1 1</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
|
@ -597,6 +950,263 @@
|
|||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>audience</NAME>
|
||||
<STRING>guild</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>auto_remove_from_journal</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>automatic</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission_tree</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>fail_if_inventory_is_full</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>giver_primitive</NAME>
|
||||
<STRING>urban_newbieland.primitive</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>global_replay_timer</NAME>
|
||||
<STRING>10</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_category</NAME>
|
||||
<STRING>Killing</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_description</NAME>
|
||||
<STRING>WELCOME_RYZOM_CORE_TITLE</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_giver</NAME>
|
||||
<STRING>$givervar@fullname$</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_icon</NAME>
|
||||
<STRING>test</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_title</NAME>
|
||||
<STRING>WELCOME_RYZOM_CORE_DESC</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mono_instance</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>HUNTING_GROUNDS</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>need_validation</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>non_abandonnable</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>not_in_journal</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>not_proposed</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>phrase_auto_menu</NAME>
|
||||
<STRING>TEST</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>player_replay_timer</NAME>
|
||||
<STRING>10</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>replayable</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>run_only_once</NAME>
|
||||
<STRING>false</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>variables</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>variables</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>var_npc</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>npc_function</NAME>
|
||||
<STRING>fct_ranger_leader</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>npc_name</NAME>
|
||||
<STRING>chiang_the_strong</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>var_name</NAME>
|
||||
<STRING>givervar</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>pre_requisite</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>pre_requisite</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>require_guild_grade</NAME>
|
||||
<STRING>Leader</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>require_guild_membership</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimAlias">
|
||||
<ALIAS VALUE="1258"/>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>alias</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>step</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>step_4</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>actions</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>pre_actions</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>spawn_mission</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>giver_name</NAME>
|
||||
<STRING>chiang_the_strong</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>guild</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>mission_name</NAME>
|
||||
<STRING>WELCOME_RYZOM_CORE</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>mission_objectives</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>objectives</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>do_mission</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>mission_names</NAME>
|
||||
<STRING>WELCOME_RYZOM_CORE 2</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>overload_objective</NAME>
|
||||
<STRING>MIS_DO_MISSION</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>kill</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string_array">
|
||||
<NAME>fauna/quantity</NAME>
|
||||
<STRING>chdfa1 2</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>kill chdfa1 2</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>actions</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>name</NAME>
|
||||
<STRING>post_actions</STRING>
|
||||
</PROPERTY>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>amount</NAME>
|
||||
<STRING>100000</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>recv_money</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
<CHILD TYPE="CPrimNode">
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>amount</NAME>
|
||||
<STRING>20</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>class</NAME>
|
||||
<STRING>recv_money</STRING>
|
||||
</PROPERTY>
|
||||
<PROPERTY TYPE="string">
|
||||
<NAME>guild</NAME>
|
||||
<STRING>true</STRING>
|
||||
</PROPERTY>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</CHILD>
|
||||
</ROOT_PRIMITIVE>
|
||||
</PRIMITIVES>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
BandwidthRatio = 1;
|
||||
|
||||
FSUDPPort = 47851;
|
||||
FSListenHost = "open.ryzom.com";
|
||||
FSListenHost = "192.168.1.112";
|
||||
|
||||
#include "frontend_service_default.cfg"
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
REM This script will start all the services with good parameters
|
||||
|
||||
REM set MODE=Debug
|
||||
set MODE=..\..\build\bin\Release
|
||||
set MODE=..\..\build\bin\Debug
|
||||
|
||||
rem AS
|
||||
start %MODE%\ryzom_admin_service.exe --fulladminname=admin_executor_service --shortadminname=AES
|
||||
|
|
Loading…
Reference in a new issue