Merge with develop
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8bda57bf89
commit
6995adfbc7
8 changed files with 98 additions and 33 deletions
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@ -30,7 +30,9 @@ script:
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- cmake --build build -- -j 2
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notifications:
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irc: "chat.freenode.net#ryzom"
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irc:
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channels:
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- "chat.freenode.net#ryzom"
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template:
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- "%{repository}#%{build_number} (%{branch} - %{commit} : %{author}): %{message}"
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- "Description : %{commit_message}"
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@ -31,6 +31,11 @@ IF(COMMAND cmake_policy)
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# Works around warnings about escaped quotes in ADD_DEFINITIONS
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# statements
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cmake_policy(SET CMP0005 OLD)
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# allow to link to qtmain automatically under Windows
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IF(POLICY CMP0020)
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CMAKE_POLICY(SET CMP0020 NEW)
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ENDIF()
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ENDIF(COMMAND cmake_policy)
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INCLUDE(nel)
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@ -253,7 +253,9 @@ inline lua_Integer CLuaState::toInteger(int index)
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{
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//H_AUTO(Lua_CLuaState_toInteger)
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checkIndex(index);
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#if LUA_VERSION_NUM >= 503
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sint isnum = 0;
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// lua_tointeger fails with decimal numbers under Lua 5.3
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lua_Integer res = lua_tointegerx(_State, index, &isnum);
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if (!isnum)
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{
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@ -262,6 +264,9 @@ inline lua_Integer CLuaState::toInteger(int index)
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res = (lua_Integer)d;
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}
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return res;
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#else
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return lua_tointeger(_State, index);
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#endif
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}
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//================================================================================
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@ -70,7 +70,7 @@ void CCmdArgs::addArg(const std::string &helpName, const std::string &helpDescri
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bool CCmdArgs::haveArg(const std::string &argName) const
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{
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// process each argument
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for(uint i = 0; i < _Args.size(); i)
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for(uint i = 0; i < _Args.size(); ++i)
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{
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const TArg &arg = _Args[i];
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@ -15,7 +15,6 @@ SET(CMAKE_AUTOMOC ON)
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QT5_ADD_RESOURCES(RESOURCE_ADDED ${RESOURCES})
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CMAKE_POLICY(SET CMP0020 NEW)
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ADD_EXECUTABLE(nl_panoply_preview WIN32 ${SRC}
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${SRCS}
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${HDRS}
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@ -11,7 +11,6 @@ SET(CMAKE_AUTOMOC ON)
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QT5_ADD_RESOURCES(RESOURCE_ADDED ${RESOURCES})
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CMAKE_POLICY(SET CMP0020 NEW)
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NL_TARGET_LIB(shared_widgets ${SRCS} ${HDRS} ${RSRC} ${RESOURCE_ADDED})
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TARGET_LINK_LIBRARIES(shared_widgets nelmisc nel3d Qt5::Widgets)
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@ -368,7 +368,7 @@ int extractNewSheetNames(int argc, char *argv[])
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CPath::addSearchPath(NLMISC::expandEnvironmentVariables(pathNoRecurse.asString(i)), false, false);
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}
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std::string leveldesignDataPath = NLMISC::expandEnvironmentVariables(leveldesignDataPathVar.asString());
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std::string leveldesignDataPath = CPath::standardizePath(NLMISC::expandEnvironmentVariables(leveldesignDataPathVar.asString()));
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// init ligo config once
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string ligoPath = CPath::lookup(NLMISC::expandEnvironmentVariables(ligoClassFile.asString()), true, true);
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@ -376,8 +376,6 @@ int extractNewSheetNames(int argc, char *argv[])
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NLLIGO::Register();
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CPrimitiveContext::instance().CurrentLigoConfig = &LigoConfig;
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// **** Parse all the different type of sheets
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const char *sheetDefs[]=
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{
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@ -397,22 +395,20 @@ int extractNewSheetNames(int argc, char *argv[])
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{
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CSheetWordListBuilder builder;
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builder.SheetExt= sheetDefs[i*4+2];
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builder.SheetPath= CPath::standardizePath(leveldesignDataPath) + sheetDefs[i*4+3];
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builder.SheetPath= leveldesignDataPath + sheetDefs[i*4+3];
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extractNewWords(sheetDefs[i*4+0], sheetDefs[i*4+1], builder);
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}
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// **** Parse place and region names
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{
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// build place names
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CRegionPrimWordListBuilder builder;
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builder.PrimPath= leveldesignDataPath;
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builder.PrimPath= leveldesignDataPath + "primitives";
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builder.PrimFilter.push_back("region_*.primitive");
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builder.PrimFilter.push_back("indoors_*.primitive");
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extractNewWords("work/place_words_wk.txt", "placeId", builder);
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}
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return 0;
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}
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59
code/ryzom/tools/translation_tools/translation_tools.cfg
Normal file
59
code/ryzom/tools/translation_tools/translation_tools.cfg
Normal file
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@ -0,0 +1,59 @@
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// This cfg is used for bot names extraction
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// This paths are recursives
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Paths =
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{
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// word editor class config file are here
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"$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
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// all the primitives we want to parse are here
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"$RYZOM_LEVELDESIGN/primitives"
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};
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// This paths are non recursives
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PathsNoRecurse =
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{
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// allow the prog to load the sheet_id.bin file.
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"$RYZOM_LEVELDESIGN/leveldesign/Game_elem",
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// path for world_editor_class.xml
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"$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
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};
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LeveldesignDataPath = "$RYZOM_LEVELDESIGN";
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// This paths are recursive and parsed only if the creature data packed sheet is not found (this take time)
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GeorgesPaths =
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{
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// the DFNs
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"$RYZOM_LEVELDESIGN/leveldesign/DFN",
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// All the creature and npc sheets
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"$RYZOM_LEVELDESIGN/leveldesign/Game_elem/creature"
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};
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// The filters, if the fullpath to a file contains a part of this filter, it is rejected
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Filters =
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{
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// we don't want backuped primitives !
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"backup_old",
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// nor the test primitives !
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"test_",
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/* "botobject",
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"deposit",
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"dynfauna",
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"dynnpc",
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"invasion",
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"staticfauna",
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"task"
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*/
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};
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// This is the name of the world_editor_classes.xml file.
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LigoClassFile = "world_editor_classes.xml";
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// Path to the working bot name file
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WorkBotNamesFile = "work/bot_names.txt";
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// Path to the translated bot names file
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TransBotNamesFile = "translated/bot_names.txt";
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// Path to the work title file
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WorkTitleFile = "work/title_words_wk.txt";
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