CHANGED: #1471 I probably shouldn't sacrifice the game's key config parsing on the altar of the GUI editor :P
--HG-- branch : gsoc2012-gui-editor
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@ -478,9 +478,8 @@ namespace NLGUI
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// todo hulud interface syntax error
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nlwarning ("could not read all styles");
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}
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if( !strcmp((char*)curNode->name,"key" ) )
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if( !strcmp((char*)curNode->name,"key" ) && editorMode )
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{
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if( editorMode )
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saveKeySettings( curNode );
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}
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// If define and style oks, try to parse "1st pass" objets (define, options....).
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