Changed: optimizations for PCH
This commit is contained in:
parent
09253802eb
commit
6ed170ee52
34 changed files with 0 additions and 81 deletions
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@ -20,11 +20,6 @@ using namespace std;
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using namespace NLMISC;
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using namespace NLMISC;
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using namespace NL3D;
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using namespace NL3D;
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#include "nel/3d/landscapeig_manager.h"
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#include "nel/3d/u_landscape.h"
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#include "nel/misc/progress_callback.h"
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#include "nel/misc/command.h"
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#include "action_handler.h"
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#include "action_handler.h"
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#include "../misc.h"
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#include "../misc.h"
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#include "../prim_file.h"
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#include "../prim_file.h"
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@ -78,13 +78,8 @@
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#include "game_share/bot_chat_types.h"
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#include "game_share/bot_chat_types.h"
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#include "game_share/constants.h"
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#include "game_share/constants.h"
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#include "game_share/scores.h"
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#include "game_share/scores.h"
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// Commands
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#include "nel/misc/command.h"
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#include "nel/misc/algo.h"
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#include "nel/misc/i18n.h"
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// Game Config
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// Game Config
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#include "nel/3d/u_driver.h"
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#include "dbgroup_combo_box.h"
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#include "dbgroup_combo_box.h"
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#include "ctrl_button.h"
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#include "ctrl_button.h"
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#include "../global.h"
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#include "../global.h"
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@ -57,9 +57,6 @@
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#include "sbrick_manager.h"
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#include "sbrick_manager.h"
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#include "sphrase_manager.h"
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#include "sphrase_manager.h"
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#include "action_handler_help.h"
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#include "action_handler_help.h"
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#include "nel/misc/i18n.h"
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#include "nel/misc/algo.h"
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#include "nel/net/email.h"
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#include "game_share/mission_desc.h"
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#include "game_share/mission_desc.h"
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#include "game_share/inventories.h"
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#include "game_share/inventories.h"
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#include "game_share/visual_slot_manager.h"
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#include "game_share/visual_slot_manager.h"
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@ -46,7 +46,6 @@
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#include "../entities.h"
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#include "../entities.h"
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#include "macrocmd_manager.h"
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#include "macrocmd_manager.h"
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#include "group_menu.h"
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#include "group_menu.h"
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#include "nel/misc/algo.h"
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#include "group_tree.h"
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#include "group_tree.h"
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extern CSheetManager SheetMngr;
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extern CSheetManager SheetMngr;
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@ -25,7 +25,6 @@
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#include "action_handler.h"
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#include "action_handler.h"
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#include "../client_cfg.h"
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#include "../client_cfg.h"
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#include "ctrl_base_button.h"
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#include "ctrl_base_button.h"
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#include "nel/misc/algo.h"
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#include "group_container.h"
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#include "group_container.h"
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#include "../string_manager_client.h"
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#include "../string_manager_client.h"
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#include "../net_manager.h"
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#include "../net_manager.h"
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@ -16,8 +16,6 @@
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#include "stdpch.h"
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#include "stdpch.h"
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#include "add_on_manager.h"
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#include "add_on_manager.h"
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#include "nel/misc/algo.h"
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#include "nel/misc/path.h"
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using namespace NLMISC;
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using namespace NLMISC;
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@ -16,8 +16,6 @@
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#include "stdpch.h"
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#include "stdpch.h"
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#include "nel/misc/string_conversion.h"
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#include "bonus_malus.h"
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#include "bonus_malus.h"
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using namespace std;
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using namespace std;
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@ -32,8 +32,6 @@
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#include "interface_manager.h"
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#include "interface_manager.h"
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#include "../global.h"
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#include "../global.h"
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#include "nel/misc/i18n.h"
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CBotChatPageAll *BotChatPageAll = NULL;
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CBotChatPageAll *BotChatPageAll = NULL;
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@ -27,8 +27,6 @@
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#include "bot_chat_manager.h"
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#include "bot_chat_manager.h"
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#include "../client_cfg.h"
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#include "../client_cfg.h"
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#include "../net_manager.h"
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#include "../net_manager.h"
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//
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#include "nel/misc/i18n.h"
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using namespace std;
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using namespace std;
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@ -27,7 +27,6 @@
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#include "group_container.h"
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#include "group_container.h"
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#include "dbctrl_sheet.h"
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#include "dbctrl_sheet.h"
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#include "view_text_id.h"
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#include "view_text_id.h"
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#include "nel/misc/sheet_id.h"
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#include "../net_manager.h"
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#include "../net_manager.h"
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using namespace std;
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using namespace std;
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@ -30,16 +30,6 @@
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#include "../player_r2_cl.h"
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#include "../player_r2_cl.h"
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#include "../entities.h"
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#include "../entities.h"
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#include "nel/3d/u_scene.h"
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#include "nel/3d/u_instance.h"
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#include "nel/3d/u_camera.h"
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#include "nel/3d/u_play_list_manager.h"
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#include "nel/3d/u_play_list.h"
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#include "nel/3d/u_animation_set.h"
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#include "nel/3d/u_bone.h"
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//#include "nel/3d/u_track.h"
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//#include "nel/3d/u_instance_material.h"
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#include "../r2/editor.h"
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#include "../r2/editor.h"
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#include "../client_cfg.h"
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#include "../client_cfg.h"
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@ -20,7 +20,6 @@
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#include "chat_filter.h"
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#include "chat_filter.h"
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#include "../client_chat_manager.h"
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#include "../client_chat_manager.h"
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#include "people_list.h"
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#include "people_list.h"
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#include "nel/misc/i18n.h"
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#include "../client_cfg.h"
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#include "../client_cfg.h"
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#include "../net_manager.h"
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#include "../net_manager.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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@ -21,8 +21,6 @@
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#include "chat_text_manager.h"
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#include "chat_text_manager.h"
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#include "view_text.h"
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#include "view_text.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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// nel
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#include "nel/misc/ucstring.h"
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using namespace std;
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using namespace std;
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using namespace NLMISC;
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using namespace NLMISC;
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@ -20,10 +20,6 @@
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// client
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// client
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#include "stdpch.h"
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#include "stdpch.h"
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// nel
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#include "nel/misc/command.h"
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#include "nel/misc/i18n.h"
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#include "game_share/shard_names.h"
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#include "game_share/shard_names.h"
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#include "../r2/editor.h"
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#include "../r2/editor.h"
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@ -22,8 +22,6 @@
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#include "game_share/xml_auto_ptr.h"
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#include "game_share/xml_auto_ptr.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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#include "nel/misc/i18n.h"
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using namespace NLMISC;
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using namespace NLMISC;
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// ***************************************************************************
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// ***************************************************************************
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@ -18,8 +18,6 @@
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#include "ctrl_polygon.h"
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#include "ctrl_polygon.h"
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#include "view_renderer.h"
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#include "view_renderer.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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//
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#include "nel/misc/vector_2f.h"
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using namespace NLMISC;
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using namespace NLMISC;
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#include "ctrl_quad.h"
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#include "ctrl_quad.h"
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#include "interface_group.h"
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#include "interface_group.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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//
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#include "nel/misc/polygon.h"
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using namespace NLMISC;
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using namespace NLMISC;
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#include "stdpch.h"
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#include "stdpch.h"
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#include "custom_mouse.h"
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#include "custom_mouse.h"
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//
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//
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#include "nel/misc/file.h"
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#include "../global.h"
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#include "../global.h"
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#include "../input.h"
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#include "../input.h"
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#include "input_handler_manager.h"
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#include "input_handler_manager.h"
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#include "../client_sheets/pact_sheet.h"
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#include "../client_sheets/pact_sheet.h"
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#include "../client_sheets/mission_icon_sheet.h"
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#include "../client_sheets/mission_icon_sheet.h"
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#include "../client_sheets/faction_sheet.h"
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#include "../client_sheets/faction_sheet.h"
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#include "nel/misc/algo.h"
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#include "game_share/skills.h"
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#include "game_share/skills.h"
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#include "game_share/inventories.h"
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#include "game_share/inventories.h"
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#include "list_sheet_base.h"
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#include "list_sheet_base.h"
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#include "ctrl_button.h"
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#include "ctrl_button.h"
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#include "group_editbox.h"
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#include "group_editbox.h"
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#include "../client_cfg.h"
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#include "../client_cfg.h"
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#include "nel/misc/algo.h"
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#include "view_text.h"
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#include "view_text.h"
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#include "skill_manager.h"
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#include "skill_manager.h"
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#include "../string_manager_client.h"
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#include "../string_manager_client.h"
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#include "ctrl_button.h"
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#include "ctrl_button.h"
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#include "action_handler.h"
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#include "action_handler.h"
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#include "lua_ihm.h"
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#include "lua_ihm.h"
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#include "nel/misc/i18n.h"
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#include "lua_ihm.h"
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#include "lua_ihm.h"
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#include "stdpch.h"
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#include "stdpch.h"
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#include "dbgroup_list_sheet_icon_phrase.h"
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#include "dbgroup_list_sheet_icon_phrase.h"
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#include "sphrase_manager.h"
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#include "sphrase_manager.h"
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#include "nel/misc/i18n.h"
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#include "nel/misc/common.h"
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#include "nel/misc/algo.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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using namespace std;
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using namespace std;
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#include "stdpch.h"
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#include "stdpch.h"
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#include "dbgroup_list_sheet_text_phrase.h"
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#include "dbgroup_list_sheet_text_phrase.h"
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#include "sphrase_manager.h"
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#include "sphrase_manager.h"
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#include "nel/misc/i18n.h"
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#include "nel/misc/common.h"
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#include "nel/misc/algo.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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using namespace std;
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using namespace std;
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#include "view_text.h"
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#include "view_text.h"
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#include "action_handler.h"
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#include "action_handler.h"
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#include "sphrase_manager.h"
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#include "sphrase_manager.h"
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#include "nel/misc/algo.h"
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#include "game_share/time_weather_season/time_and_season.h"
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#include "game_share/time_weather_season/time_and_season.h"
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#include "game_share/pvp_clan.h"
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#include "game_share/pvp_clan.h"
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#include "../string_manager_client.h"
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#include "../string_manager_client.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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#include "game_share/xml_auto_ptr.h"
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#include "game_share/xml_auto_ptr.h"
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#include "nel/misc/i18n.h"
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using namespace std;
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using namespace std;
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using namespace NL3D;
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using namespace NL3D;
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using namespace NLMISC;
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using namespace NLMISC;
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#include "stdpch.h"
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#include "stdpch.h"
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#include "event_descriptor.h"
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#include "event_descriptor.h"
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#include "nel/misc/events.h"
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void CEventDescriptorKey::init(const NLMISC::CEventKey &ev)
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void CEventDescriptorKey::init(const NLMISC::CEventKey &ev)
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{
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{
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using namespace std;
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using namespace std;
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#include "nel/misc/i_xml.h"
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NLMISC_REGISTER_OBJECT(CViewBase, CGroupCareer, std::string, "career");
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NLMISC_REGISTER_OBJECT(CViewBase, CGroupCareer, std::string, "career");
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NLMISC_REGISTER_OBJECT(CViewBase, CGroupJob, std::string, "job");
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NLMISC_REGISTER_OBJECT(CViewBase, CGroupJob, std::string, "job");
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#include "stdpch.h"
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#include "stdpch.h"
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//
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//
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#include "nel/3d/u_instance_material.h"
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//
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#include "game_share/xml_auto_ptr.h"
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#include "game_share/xml_auto_ptr.h"
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//
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//
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#include "group_compas.h"
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#include "group_compas.h"
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#include "view_text.h"
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#include "view_text.h"
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#include "view_bitmap.h"
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#include "view_bitmap.h"
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#include "../time_client.h"
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#include "../time_client.h"
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#include "nel/misc/i18n.h"
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#include "nel/3d/u_driver.h"
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#include "nel/misc/algo.h"
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// ***************************************************************************
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// ***************************************************************************
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#include "group_editbox.h"
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#include "group_editbox.h"
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#include "interface_manager.h"
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#include "interface_manager.h"
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#include "input_handler_manager.h"
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#include "input_handler_manager.h"
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#include "nel/misc/command.h"
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#include "nel/misc/system_utils.h"
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#include "view_text.h"
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#include "view_text.h"
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#include "game_share/xml_auto_ptr.h"
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#include "game_share/xml_auto_ptr.h"
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#include "interface_options.h"
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#include "interface_options.h"
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using namespace std;
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using namespace std;
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using namespace NLMISC;
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using namespace NLMISC;
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#include "nel/misc/i_xml.h"
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NLMISC_REGISTER_OBJECT(CViewBase, CGroupFrame, std::string, "frame");
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NLMISC_REGISTER_OBJECT(CViewBase, CGroupFrame, std::string, "frame");
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// ***************************************************************************
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// ***************************************************************************
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#include "group_container.h"
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#include "group_container.h"
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#include "group_header.h"
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#include "group_header.h"
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#include "lua_ihm.h"
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#include "lua_ihm.h"
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//
|
|
||||||
#include "nel/misc/smart_ptr.h"
|
|
||||||
|
|
||||||
|
|
||||||
using namespace NLMISC;
|
using namespace NLMISC;
|
||||||
|
|
|
@ -45,9 +45,6 @@ extern "C"
|
||||||
#include "lua_ihm.h"
|
#include "lua_ihm.h"
|
||||||
|
|
||||||
#include "../time_client.h"
|
#include "../time_client.h"
|
||||||
#include "nel/misc/i18n.h"
|
|
||||||
#include "nel/misc/md5.h"
|
|
||||||
#include "nel/3d/texture_file.h"
|
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
using namespace NLMISC;
|
using namespace NLMISC;
|
||||||
|
|
|
@ -18,10 +18,6 @@
|
||||||
|
|
||||||
#include "stdpch.h"
|
#include "stdpch.h"
|
||||||
|
|
||||||
#include "nel/misc/factory.h"
|
|
||||||
#include "nel/misc/i_xml.h"
|
|
||||||
#include "nel/misc/i18n.h"
|
|
||||||
|
|
||||||
#include "group_list.h"
|
#include "group_list.h"
|
||||||
#include "interface_manager.h"
|
#include "interface_manager.h"
|
||||||
#include "interface_element.h"
|
#include "interface_element.h"
|
||||||
|
|
Loading…
Reference in a new issue