HID: Adjust free look
--HG-- branch : game-device
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496f7f268c
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1 changed files with 22 additions and 19 deletions
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@ -182,30 +182,33 @@ void CEventsListener::operator()(const CEvent& event)
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s_MouseFreeLookLastY = pscY;
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s_MouseFreeLookWaitCenter = false;
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}
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if (s_MouseFreeLookWaitCenter && scX == 0 && scY == 0)
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// NOTE: No 0, 0 center mouse message in Windows (lower mouse message rate), but safe to assume any movement messages are requeued relative to our new position
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// In case free look bugs on other platform, we may need to push in our own message on setMousePos for Windows
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if (s_MouseFreeLookWaitCenter) // scX == 0 && scY == 0)
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{
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// Centered, ignore
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// Centered, set last to 0
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s_MouseFreeLookLastX = 0;
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s_MouseFreeLookLastY = 0;
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s_MouseFreeLookWaitCenter = false;
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}
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else
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// Get delta since last center
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sint scXd = scX - s_MouseFreeLookLastX;
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sint scYd = scY - s_MouseFreeLookLastY;
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s_MouseFreeLookLastX = scX;
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s_MouseFreeLookLastY = scY;
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s_MouseFreeLookFrameX += scXd;
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s_MouseFreeLookFrameY += scYd;
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// updateFreeLookPos is called in updateMouseSmoothing per frame
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// Center cursor
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bool outsideBounds = ((abs(scX) > (drW >> 3)) || (abs(scY) > (drH >> 3)));
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if (outsideBounds)
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{
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// Get delta since last center
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sint scXd = scX - s_MouseFreeLookLastX;
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sint scYd = scY - s_MouseFreeLookLastY;
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s_MouseFreeLookLastX = scX;
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s_MouseFreeLookLastY = scY;
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s_MouseFreeLookFrameX += scXd;
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s_MouseFreeLookFrameY += scYd;
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// updateFreeLookPos is called in updateMouseSmoothing per frame
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// Center cursor
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if (abs(scX) > (drW >> 3) || abs(scY) > (drH >> 3))
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{
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s_MouseFreeLookWaitCenter = true;
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Driver->setMousePos(0.5f, 0.5f);
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}
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s_MouseFreeLookWaitCenter = true;
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Driver->setMousePos(0.5f, 0.5f);
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}
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}
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}
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