Changed: Minor changes (spaces replaced by tabs)
--HG-- branch : develop
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0a16b3b8dd
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7366a1f994
2 changed files with 427 additions and 422 deletions
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@ -20,90 +20,93 @@ end
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-- Fyros
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function outgame:getFyrosFirstName()
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local nbFyrosFirstNames = 0;
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for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
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local nbFyrosFirstNames = 0;
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for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
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return fyrosFirstNames[math.random(nbFyrosFirstNames)]
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return fyrosFirstNames[math.random(nbFyrosFirstNames)]
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end
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function outgame:getFyrosLastName()
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local nbFyrosLastNames = 0;
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for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
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return fyrosLastNames[math.random(nbFyrosLastNames)]
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function outgame:getFyrosLastName()
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local nbFyrosLastNames = 0;
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for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
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return fyrosLastNames[math.random(nbFyrosLastNames)]
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end
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-- Matis
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function outgame:getMatisFirstName(sex)
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local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
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-- 1 = male, 2 = female
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local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
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if sex ~= nil then
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dbNameSex = sex;
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end
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if sex ~= nil then
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dbNameSex = sex;
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end
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local FirstName = ""
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if tonumber( dbNameSex )== 1 then
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local nbMatisMaleFirstNames = 0;
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for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
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FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)];
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else
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local nbMatisFemaleFirstNames = 0;
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for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
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FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)];
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end
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local FirstName = ""
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if tonumber(dbNameSex) == 1 then
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local nbMatisMaleFirstNames = 0;
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for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
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FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)];
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else
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local nbMatisFemaleFirstNames = 0;
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for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
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FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)];
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end
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return FirstName;
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return FirstName;
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end
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function outgame:getMatisLastName()
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local nbMatisLastNames = 0;
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for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
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local nbMatisLastNames = 0;
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for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
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return matisLastNames[math.random(nbMatisLastNames)]
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return matisLastNames[math.random(nbMatisLastNames)]
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end
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-- Tryker
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function outgame:getTrykerFirstName()
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local nbTrykerFirstNames = 0;
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for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
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local nbTrykerFirstNames = 0;
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for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
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return trykerFirstNames[math.random(nbTrykerFirstNames)]
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return trykerFirstNames[math.random(nbTrykerFirstNames)]
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end
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function outgame:getTrykerLastName()
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local nbTrykerLastNames = 0;
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for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
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return trykerLastNames[math.random(nbTrykerLastNames)]
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function outgame:getTrykerLastName()
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local nbTrykerLastNames = 0;
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for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
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return trykerLastNames[math.random(nbTrykerLastNames)]
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end
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-- Zoraï
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function outgame:getZoraiFirstName()
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local nbFirstNamesOne = 0;
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for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
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local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)];
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local nbFirstNamesOne = 0;
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for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
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local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)];
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local nbFirstNamesTwo = 0;
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for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
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local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)];
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local nbFirstNamesTwo = 0;
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for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
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local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)];
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return FirstNameOne .. "-" .. FirstNameTwo
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return FirstNameOne .. "-" .. FirstNameTwo
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end
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function outgame:getZoraiLastName()
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local nbLastNames = 0;
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for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
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local nbLastNames = 0;
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for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
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return zoraiLastNames[math.random(nbLastNames)]
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return zoraiLastNames[math.random(nbLastNames)]
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end
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function outgame:procGenerateName()
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local uiNameFull = getUI("ui:outgame:appear_name:name_full");
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local uiNameFull = getUI("ui:outgame:appear_name:name_full");
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local uiGenText = getUI("ui:outgame:appear_name:eb");
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
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local dbNameSubRace = getDbProp("UI:TEMP:NAME_SUB_RACE");
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local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2");
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local nameResult = "";
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local fullnameResult = "";
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local nameResult = "";
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local fullnameResult = "";
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-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
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-- fy ma try zo -->
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@ -175,31 +178,35 @@ function outgame:procGenerateName()
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uiNameFull.hardtext = fullnameResult;
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nameResult = string.gsub(nameResult, "'", "");
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nameResult = string.gsub(nameResult, " ", "");
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nameResult = string.gsub(nameResult, "-", "");
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nameResult = string.lower( nameResult );
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nameResult = nameResult:gsub("^%l", string.upper);
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uiGenText.input_string = nameResult;
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uiNameFull.hardtext = fullnameResult;
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nameResult = string.gsub(nameResult, "'", "");
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nameResult = string.gsub(nameResult, " ", "");
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nameResult = string.gsub(nameResult, "-", "");
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nameResult = string.lower( nameResult );
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nameResult = nameResult:gsub("^%l", string.upper);
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uiGenText.input_string = nameResult;
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end
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-- Name sex slider update.
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function outgame:procUpdateNameSexLabel()
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local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
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local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
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local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex");
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local uiNameSex = getDbProp("UI:TEMP:NAME_SEX");
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local uiNameSex = getDbProp("UI:TEMP:NAME_SEX");
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tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]));
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tempstr = string.lower( tempstr );
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tempstr = (tempstr:gsub("^%l", string.upper));
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tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]));
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tempstr = string.lower(tempstr);
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tempstr = (tempstr:gsub("^%l", string.upper));
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uiNameSexText.hardtext= tempstr;
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uiNameSexText.hardtext = tempstr;
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end
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-- Name race slider update.
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function outgame:procUpdateNameRaceLabel()
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local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
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local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
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local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race");
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
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local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider");
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@ -207,15 +214,15 @@ function outgame:procUpdateNameRaceLabel()
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local uiNameSubRace2Slider = getUI("ui:outgame:appear_name:name_sub_race2_slider");
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local uiNameGenerate = getUI("ui:outgame:appear_name:generate");
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-- Show/Hide sex slider
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-- Show/Hide sex slider
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uiNameGenerate.y = "-50"
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if tonumber(dbNameRace) == 2 then
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uiNameSexSlider.active = true;
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uiNameGenerate.y = "-65"
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else
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uiNameSexSlider.active = false;
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end
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uiNameGenerate.y = "-50"
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if tonumber(dbNameRace) == 2 then
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uiNameSexSlider.active = true;
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uiNameGenerate.y = "-65"
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else
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uiNameSexSlider.active = false;
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end
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-- Show/Hide sub race slider
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if tonumber(dbNameRace) == 5 then
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uiNameSubRace2Slider.active = false;
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end
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uiNameRaceText.hardtext= tostring(nameRaceType[tonumber(dbNameRace)]);
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uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)]);
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end
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@ -49,14 +49,14 @@
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<!-- Name Generator. -->
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<!-- We start at 1 not 0. -->
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<variable entry="UI:TEMP:NAME_RACE" type="sint64" value="1" />
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<variable entry="UI:TEMP:NAME_RACE" type="sint64" value="1" />
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<!-- used for marauder names. -->
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<variable entry="UI:TEMP:NAME_SUB_RACE" type="sint64" value="1" />
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<variable entry="UI:TEMP:NAME_SUB_RACE2" type="sint64" value="1" />
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<!-- you will have to change the max value of the slider too, since it seam not working to set it using that var directly. -->
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<variable entry="UI:TEMP:NAME_RACE_NB" type="sint64" value="5" />
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<variable entry="UI:TEMP:NAME_RACE_NB" type="sint64" value="5" />
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<!-- We start at 1 not 0. -->
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<variable entry="UI:TEMP:NAME_SEX" type="sint64" value="1" />
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<variable entry="UI:TEMP:NAME_SEX" type="sint64" value="1" />
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<!-- End Name Generator. -->
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<template name="char_var_dec" id="#id" >
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@ -1273,20 +1273,19 @@
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<group type="modal" id="appear_name" posref="MM MM" w="400" h="680"
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mouse_pos="false" escapable="false" exit_click_out="false"
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on_active="proc" on_active_params="proc_appear_name_active"
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display="false"
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>
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display="false">
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<instance template="outgame_popup" id="back" posref="TL TL" />
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<view type="text" id="text" posref="TM TM" x="0" y="-56" color="255 255 255 255" global_color="false" fontsize="17" multi_line="true" multi_line_space="0"
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line_maxw="350" shadow="true" hardtext="uiCP_Name_Enter" />
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<!-- NamingPolicy -->
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<ctrl style="opt_button" id="name_policy" posref="BM BM" posparent="text" x="0" y="-40" hardtext="uiCP_Name_Policy"
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text_color_over="208 258 16 255" text_color_normal="255 255 46 255" text_color_pushed="108 158 16 255"
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onover="play_sound" params_over="name=specie_but_over"
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onclick_l="open_url" params_l="cfg_ConditionsTermsURL" />
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<!-- onclick_l="open_url" params_l="cfg_NamingPolicyURL" /> -->
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<!-- NamingPolicy -->
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<ctrl style="opt_button" id="name_policy" posref="BM BM" posparent="text" x="0" y="-40" hardtext="uiCP_Name_Policy"
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text_color_over="208 258 16 255" text_color_normal="255 255 46 255" text_color_pushed="108 158 16 255"
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onover="play_sound" params_over="name=specie_but_over"
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onclick_l="open_url" params_l="cfg_ConditionsTermsURL" />
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<!-- onclick_l="open_url" params_l="cfg_NamingPolicyURL" /> -->
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<group type="edit_box" id="eb" posparent="name_policy" posref="BM TM" x="0" y="-8" w="300" h="52" render_layer="4" child_resize_h="true"
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onenter="proc" params="proc_appear_name_enter"
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@ -1531,7 +1530,7 @@
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<action handler="set" params="target_property=ui:outgame:appear_name:eb:input_string|value=''" />
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<action handler="set_keyboard_focus" params="target=ui:outgame:appear_name:eb|select_all=false" />
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<!-- Name generator init. -->
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<!-- Name generator init. -->
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<action handler="set" params="target_property=ui:outgame:appear_name:name_sex_slider:name_sex_scroll:value|value=add(@UI:TEMP:CHAR3D:VPA:SEX,1)" />
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<action handler="set" params="target_property=ui:outgame:appear_name:name_race_slider:name_race_scroll:value|value=add(@UI:TEMP:CHAR3D:PEOPLE,1)" />
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<action handler="set" params="target_property=ui:outgame:appear_name:name_sub_race_slider:name_race_scroll:value|value=1" />
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@ -1539,14 +1538,14 @@
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<action handler="set" params="dblink=UI:TEMP:NAME_SEX|value=add(@UI:TEMP:CHAR3D:VPA:SEX,1)" />
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<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=add(@UI:TEMP:CHAR3D:PEOPLE,1)" />
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<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE|value=1" />
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<action handler="set" params="dblink=UI:TEMP:NAME_SUB2_RACE|value=1" />
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<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE_FIRST_NAME|value=1" />
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<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE_LAST_NAME|value=1" />
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<action handler="lua:outgame:procUpdateNameSexLabel()" />
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<action handler="lua:outgame:procUpdateNameRaceLabel()" />
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<action handler="lua:outgame:procUpdateNameSubRaceLabel()" />
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<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
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<!-- End Name Generator. -->
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<action handler="lua:outgame:procUpdateNameSexLabel()" />
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<action handler="lua:outgame:procUpdateNameRaceLabel()" />
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<action handler="lua:outgame:procUpdateNameSubRaceFirstNameLabel()" />
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<action handler="lua:outgame:procUpdateNameSubRaceLastNameLabel()" />
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<!-- End Name Generator. -->
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</proc>
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@ -1624,31 +1623,31 @@
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<!-- Name Generator. -->
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<proc id="proc_appear_name_generate">
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<action handler="lua:outgame:procGenerateName()" />
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<action handler="lua:outgame:procGenerateName()" />
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</proc>
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<!-- Name Sex. -->
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<proc id="proc_appear_name_sex_label_change">
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<action handler="lua:outgame:procUpdateNameSexLabel()" />
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<action handler="lua:outgame:procUpdateNameSexLabel()" />
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</proc>
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<proc id="proc_appear_name_sex_add_one">
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<action handler="set" params="dblink=UI:TEMP:NAME_SEX|value=min(add(@UI:TEMP:NAME_SEX,1),2)" />
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<action handler="lua:outgame:procUpdateNameSexLabel()" />
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<action handler="lua:outgame:procUpdateNameSexLabel()" />
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</proc>
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<proc id="proc_appear_name_sex_sub_one">
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<action handler="set" params="dblink=UI:TEMP:NAME_SEX|value=max(sub(@UI:TEMP:NAME_SEX,1),1)" />
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<action handler="lua:outgame:procUpdateNameSexLabel()" />
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<action handler="lua:outgame:procUpdateNameSexLabel()" />
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</proc>
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<!-- Name Race. -->
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<proc id="proc_appear_name_race_label_change">
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<action handler="lua:outgame:procUpdateNameRaceLabel()" />
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<action handler="lua:outgame:procUpdateNameRaceLabel()" />
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</proc>
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<proc id="proc_appear_name_race_add_one">
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<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=min(add(@UI:TEMP:NAME_RACE,1),@UI:TEMP:NAME_RACE_NB)" />
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<action handler="lua:outgame:procUpdateNameRaceLabel()" />
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<action handler="lua:outgame:procUpdateNameRaceLabel()" />
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</proc>
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<proc id="proc_appear_name_race_sub_one">
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<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=max(sub(@UI:TEMP:NAME_RACE,1),1)" />
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<action handler="lua:outgame:procUpdateNameRaceLabel()" />
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<action handler="lua:outgame:procUpdateNameRaceLabel()" />
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</proc>
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<!-- Name Sub Race. -->
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<proc id="proc_appear_name_sub_race_label_change">
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