From 741d3b6275b0dca56bd493a2b83686ef8ea395ae Mon Sep 17 00:00:00 2001 From: kervala Date: Sat, 10 Jan 2015 18:41:54 +0100 Subject: [PATCH] Fixed: OpenGL ES driver compilation --- .../driver/opengl/driver_opengl_texture.cpp | 61 ------------------- .../driver_opengl_vertex_buffer_hard.cpp | 6 +- .../3d/driver/opengl/driver_opengl_window.cpp | 4 ++ 3 files changed, 8 insertions(+), 63 deletions(-) diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp index 696d30635..3aa1f7e25 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_texture.cpp @@ -93,19 +93,6 @@ CTextureDrvInfosGL::~CTextureDrvInfosGL() { _Driver->_TextureUsed[TextureUsedIdx] = NULL; } - -#ifdef USE_OPENGLES - if (InitFBO) - { - nglDeleteFramebuffersOES(1, &FBOId); - if(AttachDepthStencil) - { - nglDeleteRenderbuffersOES(1, &DepthFBOId); - if(!UsePackedDepthStencil) - nglDeleteRenderbuffersOES(1, &StencilFBOId); - } - } -#endif } CDepthStencilFBO::CDepthStencilFBO(CDriverGL *driver, uint width, uint height) @@ -175,53 +162,6 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex) AttachDepthStencil = !((CTextureBloom*)tex)->isMode2D(); } -#ifdef USE_OPENGLES - // generate IDs - nglGenFramebuffersOES(1, &FBOId); - if(AttachDepthStencil) - { - nglGenRenderbuffersOES(1, &DepthFBOId); - if(UsePackedDepthStencil) - StencilFBOId = DepthFBOId; - else - nglGenRenderbuffersOES(1, &StencilFBOId); - } - - //nldebug("3D: using depth %d and stencil %d", DepthFBOId, StencilFBOId); - - // initialize FBO - nglBindFramebufferOES(GL_FRAMEBUFFER_OES, FBOId); - nglFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, TextureMode, ID, 0); - - // attach depth/stencil render to FBO - // note: for some still unkown reason it's impossible to add - // a stencil buffer as shown in the respective docs (see - // opengl.org extension registry). Until a safe approach to add - // them is found, there will be no attached stencil for the time - // being, aside of using packed depth+stencil buffers. - if(AttachDepthStencil) - { - if(UsePackedDepthStencil) - { - //nldebug("3D: using packed depth stencil"); - nglBindRenderbufferOES(GL_RENDERBUFFER_OES, StencilFBOId); - nglRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH24_STENCIL8_OES, tex->getWidth(), tex->getHeight()); - } - else - { - nglBindRenderbufferOES(GL_RENDERBUFFER_OES, DepthFBOId); - nglRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT24_OES, tex->getWidth(), tex->getHeight()); - /* - nglBindRenderbufferEXT(GL_RENDERBUFFER_OES, StencilFBOId); - nglRenderbufferStorageEXT(GL_RENDERBUFFER_OES, GL_STENCIL_INDEX8_EXT, tex->getWidth(), tex->getHeight()); - */ - } - nglFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, DepthFBOId); - nldebug("3D: glFramebufferRenderbufferExt(depth:24) = %X", nglCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); - nglFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, StencilFBOId); - nldebug("3D: glFramebufferRenderbufferExt(stencil:8) = %X", nglCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); - } -#else // generate IDs nglGenFramebuffersEXT(1, &FBOId); @@ -253,7 +193,6 @@ bool CTextureDrvInfosGL::initFrameBufferObject(ITexture * tex) GL_RENDERBUFFER_EXT, DepthStencilFBO->StencilFBOId); nldebug("3D: glFramebufferRenderbufferExt(stencil:8) = %X", nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); } -#endif // check status GLenum status = (GLenum) nglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp index 3a75afe8d..6ed74f78e 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_vertex_buffer_hard.cpp @@ -1225,7 +1225,8 @@ IVertexBufferHardGL *CVertexArrayRangeARB::createVBHardGL(uint size, CVertexBuff { case CVertexBuffer::AGPVolatile: #ifdef USE_OPENGLES - glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STREAM_DRAW); + // TODO: GL_STREAM_DRAW doesn't exist in OpenGL ES 1.x + glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW); #else nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB); #endif @@ -1408,7 +1409,8 @@ void *CVertexBufferHardARB::lock() { case CVertexBuffer::AGPVolatile: #ifdef USE_OPENGLES - glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_STREAM_DRAW); + // TODO: GL_STREAM_DRAW doesn't exist in OpenGL ES 1.x + glBufferData(GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW); #else nglBufferDataARB(GL_ARRAY_BUFFER_ARB, size, NULL, GL_STREAM_DRAW_ARB); #endif diff --git a/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp b/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp index 8307f885e..172b0e451 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl_window.cpp @@ -633,6 +633,9 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re int width = mode.Width; int height = mode.Height; +#ifdef USE_OPENGLES + // TODO: implement for OpenGL ES 1.x +#else // resize the window RECT rc; SetRect (&rc, 0, 0, width, height); @@ -910,6 +913,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re _hDC = NULL; return false; } +#endif } else {