Changed: #1200 Added first version of a possible 3d view qt widget plugin
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10 changed files with 1858 additions and 0 deletions
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@ -47,6 +47,7 @@ ENDIF(WIN32)
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IF(WITH_QT)
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ADD_SUBDIRECTORY(tile_edit_qt)
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ADD_SUBDIRECTORY(object_viewer_qt)
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ADD_SUBDIRECTORY(object_viewer_widget)
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ENDIF(WITH_QT)
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IF(SQUISH_FOUND)
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18
code/nel/tools/3d/object_viewer_widget/CMakeLists.txt
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code/nel/tools/3d/object_viewer_widget/CMakeLists.txt
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@ -0,0 +1,18 @@
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#-----------------------------------------------------------------------------
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#
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# Object Viewer Widget
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# Copyright (C) 2010 Adrian Jäkel <aj at elane2k dot com>
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#
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#-----------------------------------------------------------------------------
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# This tells the application(s) where to find the installed data.
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#ADD_DEFINITIONS(-DDATA_DIR="\\"${NL_SHARE_PREFIX}/georges_editor_qt/\\"")
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ADD_SUBDIRECTORY(src)
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#INSTALL(DIRECTORY data/
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# DESTINATION share/georges_editor_qt/data
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# COMPONENT data
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# PATTERN "CVS" EXCLUDE
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# PATTERN ".svn" EXCLUDE
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# PATTERN "Makefile*" EXCLUDE)
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42
code/nel/tools/3d/object_viewer_widget/src/CMakeLists.txt
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code/nel/tools/3d/object_viewer_widget/src/CMakeLists.txt
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INCLUDE_DIRECTORIES(
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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${LIBXML2_INCLUDE_DIR}
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${NEL_INCLUDE_DIR}
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${QT_INCLUDES})
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INCLUDE( ${QT_USE_FILE} )
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FILE(GLOB OBJECT_VIEWER_WIDGET_SRC *.cpp *.h)
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SET(OBJECT_VIEWER_WIDGET_HDR object_viewer_widget.h)
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SET(QT_USE_QTGUI TRUE)
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SET(QT_USE_QTOPENGL TRUE)
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QT4_WRAP_CPP( OBJECT_VIEWER_WIDGET_MOC_SRCS ${OBJECT_VIEWER_WIDGET_HDR} )
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SOURCE_GROUP(QtGeneratedMocSrc FILES ${OBJECT_VIEWER_WIDGET_MOC_SRCS})
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ADD_LIBRARY(object_viewer_widget_qt SHARED
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${OBJECT_VIEWER_WIDGET_SRC}
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${OBJECT_VIEWER_WIDGET_MOC_SRCS})
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TARGET_LINK_LIBRARIES(object_viewer_widget_qt
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nelmisc
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nel3d
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${QT_LIBRARIES}
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${QT_QTOPENGL_LIBRARY})
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ADD_DEFINITIONS(-DQT_NO_KEYWORDS ${LIBXML2_DEFINITIONS} ${QT_DEFINITIONS})
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ADD_DEFINITIONS(-DQT_PLUGIN)
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ADD_DEFINITIONS(-DQT_SHARED)
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#ADD_DEFINITIONS(-DQT_NO_DEBUG)
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NL_DEFAULT_PROPS(object_viewer_widget_qt "NeL, Tools, 3D: Object Viewer Qt Widget")
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#NL_ADD_RUNTIME_FLAGS(object_viewer_widget_qt)
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IF(WITH_PCH)
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ADD_NATIVE_PRECOMPILED_HEADER(object_viewer_widget_qt ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
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ENDIF(WITH_PCH)
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#INSTALL(TARGETS object_viewer_widget_qt RUNTIME DESTINATION bin COMPONENT runtime BUNDLE DESTINATION /Applications)
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430
code/nel/tools/3d/object_viewer_widget/src/entity.cpp
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code/nel/tools/3d/object_viewer_widget/src/entity.cpp
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/*
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Object Viewer Qt
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "stdpch.h"
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#include "entity.h"
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#include <QtCore/QString>
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// NeL includes
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#include <nel/misc/path.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_skeleton.h>
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#include <nel/3d/u_animation_set.h>
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#include <nel/3d/u_animation.h>
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#include <nel/3d/u_play_list_manager.h>
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#include <nel/3d/u_play_list.h>
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#include <nel/3d/u_track.h>
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// Project includes
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#include "object_viewer_widget.h"
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using namespace NLMISC;
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using namespace NL3D;
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namespace NLQT {
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CSlotInfo& CSlotInfo::operator=(const CSlotInfo & slotInfo)
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{
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if ( this != &slotInfo)
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{
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Animation = slotInfo.Animation;
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ClampMode = slotInfo.ClampMode;
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Enable = slotInfo.Enable;
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EndBlend = slotInfo.EndBlend;
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EndTime = slotInfo.EndTime;
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Offset = slotInfo.Offset;
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Skeleton = slotInfo.Skeleton;
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SkeletonInverted = slotInfo.SkeletonInverted;
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Smoothness = slotInfo.Smoothness;
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SpeedFactor = slotInfo.SpeedFactor;
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StartBlend = slotInfo.StartBlend;
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StartTime = slotInfo.StartTime;
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}
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return *this;
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}
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CEntity::CEntity(void):
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_Name("<Unknown>"), _FileNameShape(""),
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_FileNameSkeleton(""), _inPlace(false), _incPos(false),
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_Instance(NULL), _Skeleton(NULL),
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_PlayList(NULL), _AnimationSet(NULL)
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{
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_CharacterScalePos = 1;
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}
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CEntity::~CEntity(void)
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{
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if (_PlayList != NULL)
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{
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_PlayList->resetAllChannels();
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CObjectViewerWidget::objViewWid().getPlayListManager()->deletePlayList (_PlayList);
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_PlayList = NULL;
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}
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if (_AnimationSet != NULL)
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{
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CObjectViewerWidget::objViewWid().getDriver()->deleteAnimationSet(_AnimationSet);
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_AnimationSet = NULL;
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}
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if (!_Skeleton.empty())
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{
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_Skeleton.detachSkeletonSon(_Instance);
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CObjectViewerWidget::objViewWid().getScene()->deleteSkeleton(_Skeleton);
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_Skeleton = NULL;
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}
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if (!_Instance.empty())
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{
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CObjectViewerWidget::objViewWid().getScene()->deleteInstance(_Instance);
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_Instance = NULL;
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}
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}
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void CEntity::loadAnimation(std::string &fileName)
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{
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uint id = _AnimationSet->addAnimation(fileName.c_str(),CFile::getFilenameWithoutExtension(fileName).c_str());
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_AnimationList.push_back(_AnimationSet->getAnimationName(id));
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_AnimationSet->build();
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if (!_Skeleton.empty()) _PlayList->registerTransform(_Skeleton);
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else _PlayList->registerTransform(_Instance);
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}
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void CEntity::loadSWT(std::string &fileName)
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{
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uint id = _AnimationSet->addSkeletonWeight(fileName.c_str(),CFile::getFilenameWithoutExtension(fileName).c_str());
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_SWTList.push_back(_AnimationSet->getSkeletonWeightName(id));
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}
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void CEntity::addAnimToPlayList(std::string &name)
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{
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_PlayListAnimation.push_back(name);
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_AnimationStatus.EndAnim = this->getPlayListLength();
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_Instance.start();
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}
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void CEntity::removeAnimToPlayList(uint row)
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{
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if (row < _PlayListAnimation.size())
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_PlayListAnimation.erase(_PlayListAnimation.begin() + row);
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_AnimationStatus.EndAnim = this->getPlayListLength();
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}
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void CEntity::swapAnimToPlayList(uint row1, uint row2)
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{
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if ((row1 < _PlayListAnimation.size()) && (row2 < _PlayListAnimation.size()))
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std::swap(_PlayListAnimation[row1], _PlayListAnimation[row2]);
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}
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void CEntity::playbackAnim(bool play)
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{
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_AnimationStatus.PlayAnim = play;
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if (play)
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_Instance.start();
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else
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_Instance.freezeHRC();
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}
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void CEntity::reset()
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{
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_PlayListAnimation.clear();
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_AnimationList.clear();
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_SWTList.clear();
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_PlayList->resetAllChannels();
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}
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float CEntity::getPlayListLength()
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{
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// Accumul all the time
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float time = 0;
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for(size_t i = 0; i < _PlayListAnimation.size(); ++i)
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time += getAnimLength(_PlayListAnimation[i]);
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return time;
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}
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float CEntity::getAnimLength(std::string name)
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{
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uint id = _AnimationSet->getAnimationIdByName(name.c_str());
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NL3D::UAnimation *anim = _AnimationSet->getAnimation(id);
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return anim->getEndTime() - anim->getBeginTime();
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}
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void CEntity::update(NL3D::TAnimationTime time)
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{
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this->resetChannel();
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switch (_AnimationStatus.Mode)
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{
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case Mode::PlayList:
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animatePlayList(time);
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break;
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case Mode::Mixer:
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animateChannelMixer();
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break;
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}
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}
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void CEntity::resetChannel()
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{
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for(uint i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++)
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_PlayList->setAnimation(i, UPlayList::empty);
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}
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void CEntity::addTransformation (CMatrix ¤t, UAnimation *anim, float begin, float end, UTrack *posTrack, UTrack *rotquatTrack,
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UTrack *nextPosTrack, UTrack *nextRotquatTrack, bool removeLast)
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{
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// In place ?
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if (_inPlace)
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{
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// Just identity
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current.identity();
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}
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else
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{
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// Remove the start of the animation
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CQuat rotEnd (0,0,0,1);
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CVector posEnd (0,0,0);
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if (rotquatTrack)
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{
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// Interpolate the rotation
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rotquatTrack->interpolate (end, rotEnd);
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}
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if (posTrack)
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{
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// Interpolate the position
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posTrack->interpolate (end, posEnd);
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}
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// Add the final rotation and position
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CMatrix tmp;
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tmp.identity ();
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tmp.setRot (rotEnd);
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tmp.setPos (posEnd);
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// Incremental ?
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if (_incPos)
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current *= tmp;
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else
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current = tmp;
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if (removeLast)
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{
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CQuat rotStart (0,0,0,1);
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CVector posStart (0,0,0);
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if (nextRotquatTrack)
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{
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// Interpolate the rotation
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nextRotquatTrack->interpolate (begin, rotStart);
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}
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if (nextPosTrack)
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{
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// Interpolate the position
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nextPosTrack->interpolate (begin, posStart);
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}
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// Remove the init rotation and position of the next animation
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tmp.identity ();
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tmp.setRot (rotStart);
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tmp.setPos (posStart);
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tmp.invert ();
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current *= tmp;
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// Normalize the mt
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CVector I = current.getI ();
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CVector J = current.getJ ();
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I.z = 0;
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J.z = 0;
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J.normalize ();
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CVector K = I^J;
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K.normalize ();
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I = J^K;
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I.normalize ();
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tmp.setRot (I, J, K);
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tmp.setPos (current.getPos ());
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current = tmp;
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}
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}
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}
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void CEntity::animatePlayList(NL3D::TAnimationTime time)
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{
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if (!_PlayListAnimation.empty())
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{
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// Animation index
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uint id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[0].c_str());
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// Try channel AnimationSet
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NL3D::UAnimation *anim = _AnimationSet->getAnimation(id);
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bool there = false;
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UTrack *posTrack = NULL;
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UTrack *rotQuatTrack = NULL;
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// Current matrix
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CMatrix current;
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current.identity();
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// read an animation for init matrix
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rotQuatTrack = anim->getTrackByName("rotquat");
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posTrack = anim->getTrackByName("pos");
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there = posTrack || rotQuatTrack;
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// Accumul time
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float startTime = 0;
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float endTime = anim->getEndTime() - anim->getBeginTime();
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uint index = 0;
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while (time >= endTime)
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{
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index++;
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if (index < _PlayListAnimation.size())
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{
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id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
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NL3D::UAnimation *newAnim = _AnimationSet->getAnimation(id);
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UTrack *newPosTrack = newAnim->getTrackByName ("pos");
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UTrack *newRotquatTrack = newAnim->getTrackByName ("rotquat");
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// Add the transformation
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addTransformation (current, anim, newAnim->getBeginTime(), anim->getEndTime(), posTrack, rotQuatTrack, newPosTrack, newRotquatTrack, true);
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anim = newAnim;
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posTrack = newPosTrack;
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rotQuatTrack = newRotquatTrack;
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// Add start time
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startTime = endTime;
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endTime = startTime + (anim->getEndTime() - anim->getBeginTime());
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}
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else
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{
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// Add the transformation
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addTransformation (current, anim, 0, anim->getEndTime(), posTrack, rotQuatTrack, NULL, NULL, false);
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break;
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}
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}
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// Time cropped ?
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if (index >= _PlayListAnimation.size())
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{
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// Yes
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index--;
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id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
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anim = _AnimationSet->getAnimation(id);
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// End time for last anim
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startTime = anim->getEndTime() - time;
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}
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else
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{
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// No
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// Add the transformation
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addTransformation (current, anim, 0, anim->getBeginTime() + time - startTime, posTrack, rotQuatTrack, NULL, NULL, false);
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id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str());
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anim = _AnimationSet->getAnimation(id);
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// Final time
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startTime -= anim->getBeginTime();
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}
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// Set the slot
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_PlayList->setAnimation(0, id);
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_PlayList->setTimeOrigin(0, startTime);
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_PlayList->setSpeedFactor(0, 1.0f);
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_PlayList->setWeightSmoothness(0, 1.0f);
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_PlayList->setStartWeight(0, 1, 0);
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_PlayList->setEndWeight(0, 1, 1);
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_PlayList->setWrapMode(0, UPlayList::Clamp);
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// Setup the pos and rot for this shape
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if (there)
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{
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CVector pos = current.getPos();
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// If a skeleton model
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if(!_Skeleton.empty())
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{
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// scale animated pos value with the CFG scale
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pos *= _CharacterScalePos;
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_Skeleton.setPos(pos);
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_Skeleton.setRotQuat(current.getRot());
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}
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else
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{
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_Instance.setPos(pos);
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_Instance.setRotQuat(current.getRot());
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}
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}
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}
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}
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void CEntity::animateChannelMixer()
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{
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for (uint i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++)
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{
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if (_SlotInfo[i].Enable)
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{
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// Set the animation
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uint animId = _AnimationSet->getAnimationIdByName(_SlotInfo[i].Animation);
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if (animId == UAnimationSet::NotFound)
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_PlayList->setAnimation(i, UPlayList::empty);
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else
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_PlayList->setAnimation(i, animId);
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// Set the skeleton weight
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uint skelId = _AnimationSet->getSkeletonWeightIdByName(_SlotInfo[i].Skeleton);
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if (skelId == UAnimationSet::NotFound)
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_PlayList->setSkeletonWeight(i, UPlayList::empty, false);
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else
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_PlayList->setSkeletonWeight(i, skelId, _SlotInfo[i].SkeletonInverted);
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// Set others values
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_PlayList->setTimeOrigin(i, _SlotInfo[i].Offset);
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_PlayList->setSpeedFactor(i, _SlotInfo[i].SpeedFactor);
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_PlayList->setStartWeight(i, _SlotInfo[i].StartBlend, _SlotInfo[i].StartTime);
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_PlayList->setEndWeight(i, _SlotInfo[i].EndBlend, _SlotInfo[i].EndTime);
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_PlayList->setWeightSmoothness(i, _SlotInfo[i].Smoothness);
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// Switch between wrap modes
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||||
switch (_SlotInfo[i].ClampMode)
|
||||
{
|
||||
case 0:
|
||||
_PlayList->setWrapMode (i, UPlayList::Clamp);
|
||||
break;
|
||||
case 1:
|
||||
_PlayList->setWrapMode (i, UPlayList::Repeat);
|
||||
break;
|
||||
case 2:
|
||||
_PlayList->setWrapMode (i, UPlayList::Disable);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} /* namespace NLQT */
|
259
code/nel/tools/3d/object_viewer_widget/src/entity.h
Normal file
259
code/nel/tools/3d/object_viewer_widget/src/entity.h
Normal file
|
@ -0,0 +1,259 @@
|
|||
/*
|
||||
Object Viewer Qt
|
||||
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef ENTITY_H
|
||||
#define ENTITY_H
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
// STL includes
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/vector.h>
|
||||
#include <nel/misc/vectord.h>
|
||||
#include <nel/misc/quat.h>
|
||||
#include <nel/3d/animation_time.h>
|
||||
#include <nel/3d/u_instance.h>
|
||||
#include <nel/3d/u_skeleton.h>
|
||||
#include <nel/3d/channel_mixer.h>
|
||||
|
||||
namespace NL3D {
|
||||
class UPlayList;
|
||||
class UAnimationSet;
|
||||
}
|
||||
|
||||
namespace NLQT {
|
||||
|
||||
class CSlotInfo
|
||||
{
|
||||
public:
|
||||
CSlotInfo ():
|
||||
Animation("empty"), Skeleton("empty"),
|
||||
Offset(0), StartTime(0), EndTime(0),
|
||||
StartBlend(1), EndBlend (1), Smoothness(1),
|
||||
SpeedFactor(1), ClampMode(0),
|
||||
SkeletonInverted(false),
|
||||
Enable(true) {} ;
|
||||
|
||||
std::string Animation;
|
||||
std::string Skeleton;
|
||||
float Offset;
|
||||
float StartTime;
|
||||
float EndTime;
|
||||
|
||||
float StartBlend;
|
||||
float EndBlend;
|
||||
float Smoothness;
|
||||
float SpeedFactor;
|
||||
sint32 ClampMode;
|
||||
bool SkeletonInverted;
|
||||
bool Enable;
|
||||
|
||||
CSlotInfo &operator=(const CSlotInfo &);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
@class CEntity
|
||||
@brief Class manage animated shape.
|
||||
@details
|
||||
Allows you to load animations for shape and skeleton weight.
|
||||
Contains a built-in playlist. Has management and playback Playlists or Mixer.
|
||||
*/
|
||||
class CEntity
|
||||
{
|
||||
public:
|
||||
struct Mode
|
||||
{
|
||||
enum List
|
||||
{
|
||||
PlayList = 1,
|
||||
Mixer
|
||||
};
|
||||
};
|
||||
|
||||
/// Will need for a single or multiple animation shape
|
||||
struct SAnimationStatus
|
||||
{
|
||||
bool LoopAnim;
|
||||
bool PlayAnim;
|
||||
float CurrentTimeAnim;
|
||||
float StartAnim;
|
||||
float EndAnim;
|
||||
float SpeedAnim;
|
||||
int Mode;
|
||||
|
||||
SAnimationStatus():
|
||||
LoopAnim(false), PlayAnim(false),
|
||||
CurrentTimeAnim(0), StartAnim(0),
|
||||
EndAnim(0), SpeedAnim(1), Mode(Mode::PlayList) {}
|
||||
};
|
||||
|
||||
/// Destructor
|
||||
~CEntity(void);
|
||||
|
||||
/// Loads a file animations
|
||||
/// @param fileName - name animation file
|
||||
void loadAnimation(std::string &fileName);
|
||||
|
||||
/// Loads a file skeleton weight
|
||||
void loadSWT(std::string &fileName);
|
||||
|
||||
/// Adds an animation to a playlist
|
||||
/// @param name - name loaded animations
|
||||
void addAnimToPlayList(std::string &name);
|
||||
|
||||
/// Removes the animation from a playlist
|
||||
/// @param row - number of animations in the playlist
|
||||
void removeAnimToPlayList(uint row);
|
||||
|
||||
/// Swaps animations to a playlist
|
||||
/// @param row1 - first number of animations in the playlist
|
||||
/// @param row2 - second number of animations in the playlist
|
||||
void swapAnimToPlayList(uint row1, uint row2);
|
||||
|
||||
/// Playback animation
|
||||
void playbackAnim(bool play);
|
||||
|
||||
/// Reset playlist and animation
|
||||
void reset();
|
||||
|
||||
/// Get the total time of animation playlist
|
||||
/// @return total time of animation
|
||||
float getPlayListLength();
|
||||
|
||||
/// get time length single animation
|
||||
float getAnimLength(std::string name);
|
||||
|
||||
/// Get slot infomation
|
||||
void setSlotInfo(uint num, CSlotInfo& slotInfo) { _SlotInfo[num] = slotInfo; }
|
||||
|
||||
/// Set use mode playlist or mixer
|
||||
void setMode(int mode) { _AnimationStatus.Mode = mode; }
|
||||
|
||||
/// Set in place mode animation
|
||||
void setInPlace(bool enabled) { _inPlace = enabled; }
|
||||
|
||||
/// Get in place mode
|
||||
bool getInPlace() { return _inPlace; }
|
||||
|
||||
/// Set inc position
|
||||
void setIncPos(bool enabled) { _incPos = enabled; }
|
||||
|
||||
/// Get inc position
|
||||
bool getIncPos() { return _incPos; }
|
||||
|
||||
/// Get information about the current status of playing a playlist
|
||||
/// @return struct containing current information playback
|
||||
SAnimationStatus getStatus() { return _AnimationStatus; }
|
||||
|
||||
/// Get name entity
|
||||
/// @return name entity
|
||||
std::string getName() { return _Name; }
|
||||
|
||||
/// Get file name shape
|
||||
/// @return file name shape
|
||||
std::string getFileNameShape() { return _FileNameShape; }
|
||||
|
||||
/// Get file name skeleton
|
||||
/// @return file name skeleton
|
||||
std::string getFileNameSkeleton() { return _FileNameSkeleton; }
|
||||
|
||||
/// Get slot information
|
||||
CSlotInfo getSlotInfo(uint num) { return _SlotInfo[num]; }
|
||||
|
||||
/// Get list loaded animations files
|
||||
std::vector<std::string>& getAnimationList() { return _AnimationList; }
|
||||
|
||||
/// Get playlist animations
|
||||
std::vector<std::string>& getPlayListAnimation() { return _PlayListAnimation; }
|
||||
|
||||
/// Get list loaded skeleton weight template files
|
||||
std::vector<std::string>& getSWTList() { return _SWTList; }
|
||||
|
||||
/// Get game interface for manipulating Skeleton.
|
||||
NL3D::USkeleton getSkeleton() const { return _Skeleton; }
|
||||
|
||||
private:
|
||||
/// Constructor
|
||||
CEntity(void);
|
||||
|
||||
/// Update the animate from the playlist or channel mixer
|
||||
/// @param time - current time in second
|
||||
void update(NL3D::TAnimationTime time);
|
||||
|
||||
void resetChannel();
|
||||
|
||||
/// Update the animate from the playlist
|
||||
void animatePlayList(NL3D::TAnimationTime time);
|
||||
|
||||
/// Update the animate from the mixer
|
||||
void animateChannelMixer();
|
||||
void addTransformation (NLMISC::CMatrix ¤t, NL3D::UAnimation *anim,
|
||||
float begin, float end,
|
||||
NL3D::UTrack *posTrack, NL3D::UTrack *rotquatTrack,
|
||||
NL3D::UTrack *nextPosTrack, NL3D::UTrack *nextRotquatTrack,
|
||||
bool removeLast);
|
||||
|
||||
// The name of the entity
|
||||
std::string _Name;
|
||||
std::string _FileNameShape;
|
||||
std::string _FileNameSkeleton;
|
||||
|
||||
SAnimationStatus _AnimationStatus;
|
||||
|
||||
bool _inPlace;
|
||||
bool _incPos;
|
||||
|
||||
float _CharacterScalePos;
|
||||
|
||||
// The mesh instance associated to this entity
|
||||
NL3D::UInstance _Instance;
|
||||
|
||||
// The skeleton binded to the instance
|
||||
NL3D::USkeleton _Skeleton;
|
||||
|
||||
NL3D::UPlayList *_PlayList;
|
||||
|
||||
NL3D::UAnimationSet *_AnimationSet;
|
||||
|
||||
// Animation input file
|
||||
std::vector<std::string> _AnimationList;
|
||||
|
||||
// Skeleton weight input file
|
||||
std::vector<std::string> _SWTList;
|
||||
|
||||
// Play list animation
|
||||
std::vector<std::string > _PlayListAnimation;
|
||||
|
||||
// Slot info for this object
|
||||
CSlotInfo _SlotInfo[NL3D::CChannelMixer::NumAnimationSlot];
|
||||
|
||||
friend class CObjectViewerWidget;
|
||||
}; /* class CEntity */
|
||||
|
||||
typedef std::map<std::string, CEntity> CEntities;
|
||||
typedef CEntities::iterator EIT;
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
||||
#endif // ENTITY_H
|
75
code/nel/tools/3d/object_viewer_widget/src/interfaces.h
Normal file
75
code/nel/tools/3d/object_viewer_widget/src/interfaces.h
Normal file
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
Object Viewer Qt Widget
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef INTERFACES_H
|
||||
#define INTERFACES_H
|
||||
|
||||
#include <QtPlugin>
|
||||
|
||||
namespace NL3D {
|
||||
class UPlayListManager;
|
||||
}
|
||||
|
||||
namespace NLQT
|
||||
{
|
||||
|
||||
class IObjectViewer
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
virtual ~IObjectViewer() {}
|
||||
|
||||
virtual QString name() const = 0;
|
||||
|
||||
// object viewer stuff
|
||||
virtual void init() = 0;
|
||||
virtual void release() = 0;
|
||||
virtual void updateInput() = 0;
|
||||
virtual void renderDriver() = 0;
|
||||
virtual void renderScene() = 0;
|
||||
virtual void renderDebug2D() = 0;
|
||||
virtual void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga) = 0;
|
||||
virtual bool loadMesh (const std::string &meshFileName, const std::string &skelFileName) = 0;
|
||||
virtual void resetScene() = 0;
|
||||
virtual void setBackgroundColor(NLMISC::CRGBA backgroundColor) = 0;
|
||||
virtual void setGraphicsDriver(bool Direct3D) = 0;
|
||||
virtual void setSizeViewport(uint16 w, uint16 h) = 0;
|
||||
virtual void setBloomEffect(bool enabled) = 0;
|
||||
virtual void setCurrentObject(const std::string &name) = 0;
|
||||
virtual const std::string& getCurrentObject() = 0;
|
||||
virtual CEntity& getEntity(const std::string &name) = 0;
|
||||
virtual void getListObjects(std::vector<std::string> &listObj) = 0;
|
||||
virtual NLMISC::CRGBA getBackgroundColor() = 0;
|
||||
virtual bool getDirect3D() = 0;
|
||||
virtual bool getBloomEffect() const = 0;
|
||||
virtual NL3D::UDriver *getDriver() = 0;
|
||||
virtual NL3D::UScene *getScene() = 0;
|
||||
virtual NL3D::UPlayListManager *getPlayListManager() = 0;
|
||||
virtual void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z) = 0;
|
||||
virtual bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction) = 0;
|
||||
virtual void setVisible(bool visible) = 0;
|
||||
virtual QWidget* getWidget() = 0;
|
||||
|
||||
};
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
||||
Q_DECLARE_INTERFACE(NLQT::IObjectViewer,"com.ryzom.dev.IObjectViewer/0.1")
|
||||
|
||||
#endif
|
|
@ -0,0 +1,763 @@
|
|||
/*
|
||||
Object Viewer Qt Widget
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "object_viewer_widget.h"
|
||||
|
||||
// STL includes
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/common.h>
|
||||
#include <nel/misc/debug.h>
|
||||
#include <nel/misc/file.h>
|
||||
#include <nel/misc/bitmap.h>
|
||||
#include <nel/misc/path.h>
|
||||
#include <nel/3d/u_driver.h>
|
||||
#include <nel/3d/driver_user.h>
|
||||
#include <nel/3d/u_text_context.h>
|
||||
#include <nel/3d/u_scene.h>
|
||||
#include <nel/3d/u_light.h>
|
||||
#include <nel/3d/u_camera.h>
|
||||
#include <nel/3d/u_instance.h>
|
||||
#include <nel/3d/u_skeleton.h>
|
||||
#include <nel/3d/u_play_list.h>
|
||||
#include <nel/3d/u_animation_set.h>
|
||||
#include <nel/3d/u_animation.h>
|
||||
#include <nel/3d/u_play_list_manager.h>
|
||||
#include <nel/3d/u_3d_mouse_listener.h>
|
||||
#include <nel/3d/bloom_effect.h>
|
||||
|
||||
// Project includes
|
||||
|
||||
Q_EXPORT_PLUGIN2(object_viewer_widget_qt, NLQT::CObjectViewerWidget)
|
||||
|
||||
using namespace NLMISC;
|
||||
using namespace NL3D;
|
||||
using namespace std;
|
||||
|
||||
namespace NLQT
|
||||
{
|
||||
CObjectViewerWidget *CObjectViewerWidget::_objectViewerWidget = NULL;
|
||||
|
||||
CObjectViewerWidget::CObjectViewerWidget(QWidget *parent)
|
||||
: _isGraphicsInitialized(false), _isGraphicsEnabled(false),
|
||||
_Driver(NULL), _Light(0), _phi(0), _psi(0),_dist(2),
|
||||
_CameraFocal(75), _CurrentInstance(""), _BloomEffect(false),
|
||||
_Scene(0), QWidget(parent)
|
||||
{
|
||||
|
||||
_objectViewerWidget = this;
|
||||
|
||||
_isGraphicsEnabled = true;
|
||||
|
||||
// As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed.
|
||||
// This can be used to do heavy work while providing a snappy user interface.
|
||||
_mainTimer = new QTimer(this);
|
||||
connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
|
||||
// timer->start(); // <- timeout 0
|
||||
// it's heavy on cpu, though, when no 3d driver initialized :)
|
||||
_mainTimer->start(25); // 25fps
|
||||
}
|
||||
|
||||
CObjectViewerWidget::~CObjectViewerWidget()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::init()
|
||||
{
|
||||
connect(this, SIGNAL(topLevelChanged(bool)),
|
||||
this, SLOT(topLevelChanged(bool)));
|
||||
//H_AUTO2
|
||||
//nldebug("%d %d %d",_nlw->winId(), width(), height());
|
||||
|
||||
#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
|
||||
dynamic_cast<QNLWidget*>(widget())->makeCurrent();
|
||||
#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
|
||||
|
||||
nlWindow wnd = winId();
|
||||
uint16 w = width();
|
||||
uint16 h = height();
|
||||
|
||||
setMouseTracking(true);
|
||||
|
||||
// set background color from config
|
||||
//NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor");
|
||||
//_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2));
|
||||
_BackgroundColor = CRGBA(255, 255, 255);
|
||||
|
||||
// set graphics driver from config
|
||||
//NLMISC::CConfigFile::CVar v2 = Modules::config().getConfigFile().getVar("GraphicsDriver");
|
||||
// Choose driver opengl to work correctly under Linux example
|
||||
_Direct3D = false; //_Driver = OpenGL;
|
||||
|
||||
#ifdef NL_OS_WINDOWS
|
||||
//std::string driver = v2.asString();
|
||||
//if (driver == "Direct3D") _Direct3D = true; //m_Driver = Direct3D;
|
||||
//else if (driver == "OpenGL") _Direct3D = false; //m_Driver = OpenGL;
|
||||
//else nlwarning("Invalid driver specified, defaulting to OpenGL");
|
||||
#endif
|
||||
|
||||
//Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal));
|
||||
//Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect));
|
||||
|
||||
// create the driver
|
||||
nlassert(!_Driver);
|
||||
|
||||
_Driver = UDriver::createDriver(0, _Direct3D, 0);
|
||||
nlassert(_Driver);
|
||||
|
||||
// initialize the window with config file values
|
||||
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
||||
|
||||
//_Light = ULight::createLight();
|
||||
|
||||
//// set mode of the light
|
||||
//_Light->setMode(ULight::DirectionalLight);
|
||||
|
||||
//// set position of the light
|
||||
//_Light->setPosition(CVector(-20.f, 30.f, 10.f));
|
||||
|
||||
//// white light
|
||||
//_Light->setAmbiant(CRGBA(255, 255, 255));
|
||||
|
||||
//// set and enable the light
|
||||
//_Driver->setLight(0, *_Light);
|
||||
//_Driver->enableLight(0);
|
||||
|
||||
// Create a scene
|
||||
_Scene = _Driver->createScene(true);
|
||||
|
||||
_PlayListManager = _Scene->createPlayListManager();
|
||||
|
||||
//_Scene->enableLightingSystem(true);
|
||||
|
||||
// create the camera
|
||||
UCamera camera = _Scene->getCam();
|
||||
|
||||
camera.setTransformMode (UTransformable::DirectMatrix);
|
||||
|
||||
setSizeViewport(w, h);
|
||||
|
||||
// camera will look at entities
|
||||
camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5));
|
||||
|
||||
NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
|
||||
|
||||
_MouseListener = _Driver->create3dMouseListener();
|
||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
||||
_MouseListener->setFrustrum(_Scene->getCam().getFrustum());
|
||||
_MouseListener->setHotSpot(hotSpot);
|
||||
_MouseListener->setMouseMode(U3dMouseListener::edit3d);
|
||||
|
||||
NL3D::CBloomEffect::instance().setDriver(_Driver);
|
||||
NL3D::CBloomEffect::instance().setScene(_Scene);
|
||||
NL3D::CBloomEffect::instance().init(!_Direct3D);
|
||||
//NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt());
|
||||
//NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool());
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::release()
|
||||
{
|
||||
//H_AUTO2
|
||||
nldebug("");
|
||||
|
||||
_Driver->delete3dMouseListener(_MouseListener);
|
||||
|
||||
// delete all entities
|
||||
deleteEntities();
|
||||
|
||||
_Scene->deletePlayListManager(_PlayListManager);
|
||||
|
||||
// delete the scene
|
||||
_Driver->deleteScene(_Scene);
|
||||
|
||||
// delete the light
|
||||
delete _Light;
|
||||
|
||||
// release driver
|
||||
nlassert(_Driver);
|
||||
_Driver->release();
|
||||
delete _Driver;
|
||||
_Driver = NULL;
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::updateRender()
|
||||
{
|
||||
//nldebug("CMainWindow::updateRender");
|
||||
updateInitialization(isVisible());
|
||||
|
||||
//QModelIndex index = _dirModel->setRootPath("D:/Dev/Ryzom/code/ryzom/common/data_leveldesign/leveldesign");
|
||||
//_dirTree->setRootIndex(index);
|
||||
|
||||
if (isVisible())
|
||||
{
|
||||
// call all update functions
|
||||
// 01. Update Utilities (configuration etc)
|
||||
|
||||
// 02. Update Time (deltas)
|
||||
// ...
|
||||
|
||||
// 03. Update Receive (network, servertime, receive messages)
|
||||
// ...
|
||||
|
||||
// 04. Update Input (keyboard controls, etc)
|
||||
if (_isGraphicsInitialized)
|
||||
updateInput();
|
||||
|
||||
// 05. Update Weather (sky, snow, wind, fog, sun)
|
||||
// ...
|
||||
|
||||
// 06. Update Entities (movement, do after possible tp from incoming messages etc)
|
||||
// - Move other entities
|
||||
// - Update self entity
|
||||
// - Move bullets
|
||||
// ...
|
||||
|
||||
// 07. Update Landscape (async zone loading near entity)
|
||||
// ...
|
||||
|
||||
// 08. Update Collisions (entities)
|
||||
// - Update entities
|
||||
// - Update move container (swap with Update entities? todo: check code!)
|
||||
// - Update bullets
|
||||
// ...
|
||||
|
||||
// 09. Update Animations (playlists)
|
||||
// - Needs to be either before or after entities, not sure,
|
||||
// there was a problem with wrong order a while ago!!!
|
||||
|
||||
|
||||
//updateAnimation(_AnimationDialog->getTime());
|
||||
|
||||
// 10. Update Camera (depends on entities)
|
||||
// ...
|
||||
|
||||
// 11. Update Interface (login, ui, etc)
|
||||
// ...
|
||||
|
||||
// 12. Update Sound (sound driver)
|
||||
// ...
|
||||
|
||||
// 13. Update Send (network, send new position etc)
|
||||
// ...
|
||||
|
||||
// 14. Update Debug (stuff for dev)
|
||||
// ...
|
||||
|
||||
if (_isGraphicsInitialized && !getDriver()->isLost())
|
||||
{
|
||||
// 01. Render Driver (background color)
|
||||
renderDriver(); // clear all buffers
|
||||
|
||||
// 02. Render Sky (sky scene)
|
||||
// ...
|
||||
|
||||
// 04. Render Scene (entity scene)
|
||||
renderScene();
|
||||
|
||||
// 05. Render Effects (flare)
|
||||
// ...
|
||||
|
||||
// 06. Render Interface 3D (player names)
|
||||
// ...
|
||||
|
||||
// 07. Render Debug 3D
|
||||
// ...
|
||||
|
||||
// 08. Render Interface 2D (chatboxes etc, optionally does have 3d)
|
||||
// ...
|
||||
|
||||
// 09. Render Debug 2D (stuff for dev)
|
||||
renderDebug2D();
|
||||
|
||||
// swap 3d buffers
|
||||
getDriver()->swapBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::updateInitialization(bool visible)
|
||||
{
|
||||
//nldebug("CMainWindow::updateInitialization");
|
||||
bool done;
|
||||
do
|
||||
{
|
||||
done = true; // set false whenever change
|
||||
bool wantGraphics = _isGraphicsEnabled && visible;
|
||||
// bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled;
|
||||
|
||||
// .. stuff that depends on other stuff goes on top to prioritize deinitialization
|
||||
|
||||
// Landscape
|
||||
// ...
|
||||
|
||||
// Graphics (Driver)
|
||||
if (_isGraphicsInitialized)
|
||||
{
|
||||
if (!wantGraphics)
|
||||
{
|
||||
//_isGraphicsInitialized = false;
|
||||
//release();
|
||||
_mainTimer->stop();
|
||||
//done = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (wantGraphics)
|
||||
{
|
||||
init();
|
||||
_isGraphicsInitialized = true;
|
||||
_mainTimer->start(25);
|
||||
//done = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (!done);
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::updateInput()
|
||||
{
|
||||
_Driver->EventServer.pump();
|
||||
|
||||
// New matrix from camera
|
||||
_Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix);
|
||||
_Scene->getCam().setMatrix (_MouseListener->getViewMatrix());
|
||||
|
||||
//nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str());
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::renderDriver()
|
||||
{
|
||||
// Render the scene.
|
||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
||||
{
|
||||
NL3D::CBloomEffect::instance().initBloom();
|
||||
}
|
||||
_Driver->clearBuffers(_BackgroundColor);
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::renderScene()
|
||||
{
|
||||
// render the scene
|
||||
_Scene->render();
|
||||
|
||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
||||
{
|
||||
NL3D::CBloomEffect::instance().endBloom();
|
||||
NL3D::CBloomEffect::instance().endInterfacesDisplayBloom();
|
||||
}
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::renderDebug2D()
|
||||
{
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga)
|
||||
{
|
||||
//H_AUTO2
|
||||
|
||||
// FIXME: create screenshot path if it doesn't exist!
|
||||
|
||||
// empty bitmap
|
||||
CBitmap bitmap;
|
||||
// copy the driver buffer to the bitmap
|
||||
_Driver->getBuffer(bitmap);
|
||||
// create the file name
|
||||
string filename = std::string("./") + nameFile;
|
||||
// write the bitmap as a jpg, png or tga to the file
|
||||
if (jpg)
|
||||
{
|
||||
string newfilename = CFile::findNewFile(filename + ".jpg");
|
||||
COFile outputFile(newfilename);
|
||||
bitmap.writeJPG(outputFile, 100);
|
||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
||||
}
|
||||
if (png)
|
||||
{
|
||||
string newfilename = CFile::findNewFile(filename + ".png");
|
||||
COFile outputFile(newfilename);
|
||||
bitmap.writePNG(outputFile, 24);
|
||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
||||
}
|
||||
if (tga)
|
||||
{
|
||||
string newfilename = CFile::findNewFile(filename + ".tga");
|
||||
COFile outputFile(newfilename);
|
||||
bitmap.writeTGA(outputFile, 24, false);
|
||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
bool CObjectViewerWidget::loadMesh(const std::string &meshFileName, const std::string &skelFileName)
|
||||
{
|
||||
std::string fileName = CFile::getFilenameWithoutExtension(meshFileName);
|
||||
if ( _Entities.count(fileName) != 0)
|
||||
return false;
|
||||
|
||||
CPath::display();
|
||||
CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
|
||||
|
||||
// create instance of the mesh character
|
||||
UInstance Entity = _Scene->createInstance(meshFileName);
|
||||
|
||||
CAABBox bbox;
|
||||
Entity.getShapeAABBox(bbox);
|
||||
setCamera(bbox , Entity, true);
|
||||
|
||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
||||
|
||||
USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
|
||||
|
||||
// if we can't create entity, skip it
|
||||
if (Entity.empty()) return false;
|
||||
|
||||
// create a new entity
|
||||
EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
|
||||
CEntity &entity = (*eit).second;
|
||||
|
||||
// set the entity up
|
||||
entity._Name = fileName;
|
||||
entity._FileNameShape = meshFileName;
|
||||
entity._FileNameSkeleton = skelFileName;
|
||||
entity._Instance = Entity;
|
||||
if (!Skeleton.empty())
|
||||
{
|
||||
entity._Skeleton = Skeleton;
|
||||
entity._Skeleton.bindSkin (entity._Instance);
|
||||
}
|
||||
entity._AnimationSet = _Driver->createAnimationSet(false);
|
||||
entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::setVisible(bool visible)
|
||||
{
|
||||
// called by show()
|
||||
// code assuming visible window needed to init the 3d driver
|
||||
nldebug("%d", visible);
|
||||
if (visible)
|
||||
{
|
||||
QWidget::setVisible(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
QWidget::setVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::resetScene()
|
||||
{
|
||||
deleteEntities();
|
||||
|
||||
// Reset camera.
|
||||
//..
|
||||
|
||||
// to load files with the same name but located in different directories
|
||||
//CPath::clearMap();
|
||||
|
||||
// load and set search paths from config
|
||||
//Modules::config().configSearchPaths();
|
||||
|
||||
_CurrentInstance = "";
|
||||
|
||||
nlinfo("Scene cleared");
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::setBackgroundColor(NLMISC::CRGBA backgroundColor)
|
||||
{
|
||||
_BackgroundColor = backgroundColor;
|
||||
|
||||
// config file variable changes
|
||||
//Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.R, 0);
|
||||
//Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.G, 1);
|
||||
//Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.B, 2);
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::setGraphicsDriver(bool Direct3D)
|
||||
{
|
||||
//_Direct3D = Direct3D;
|
||||
|
||||
//if (_Direct3D) Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("Direct3D");
|
||||
//else Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("OpenGL");
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::setSizeViewport(uint16 w, uint16 h)
|
||||
{
|
||||
_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::setCurrentObject(const std::string &name)
|
||||
{
|
||||
if ((_Entities.count(name) != 0) || ( name.empty() )) _CurrentInstance = name;
|
||||
else nlerror ("Entity %s not found", name.c_str());
|
||||
nlinfo("set current entity %s", _CurrentInstance.c_str());
|
||||
}
|
||||
|
||||
CEntity& CObjectViewerWidget::getEntity(const std::string &name)
|
||||
{
|
||||
if ( _Entities.count(name) == 0) nlerror("Entity %s not found", name.c_str());
|
||||
EIT eit = _Entities.find (name);
|
||||
return (*eit).second;
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::getListObjects(std::vector<std::string> &listObj)
|
||||
{
|
||||
listObj.clear();
|
||||
for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit)
|
||||
listObj.push_back((*eit).second._Name);
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::deleteEntity(CEntity &entity)
|
||||
{
|
||||
if (entity._PlayList != NULL)
|
||||
{
|
||||
_PlayListManager->deletePlayList (entity._PlayList);
|
||||
entity._PlayList = NULL;
|
||||
}
|
||||
|
||||
if (entity._AnimationSet != NULL)
|
||||
{
|
||||
_Driver->deleteAnimationSet(entity._AnimationSet);
|
||||
entity._AnimationSet = NULL;
|
||||
}
|
||||
|
||||
if (!entity._Skeleton.empty())
|
||||
{
|
||||
entity._Skeleton.detachSkeletonSon(entity._Instance);
|
||||
|
||||
_Scene->deleteSkeleton(entity._Skeleton);
|
||||
entity._Skeleton = NULL;
|
||||
}
|
||||
|
||||
if (!entity._Instance.empty())
|
||||
{
|
||||
_Scene->deleteInstance(entity._Instance);
|
||||
entity._Instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::deleteEntities()
|
||||
{
|
||||
for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit)
|
||||
{
|
||||
CEntity &entity = (*eit).second;
|
||||
deleteEntity(entity);
|
||||
}
|
||||
_Entities.clear();
|
||||
}
|
||||
|
||||
void CObjectViewerWidget::setCamera(CAABBox &bbox, UTransform &entity, bool high_z)
|
||||
{
|
||||
CVector pos(0.f, 0.f, 0.f);
|
||||
CQuat quat(0.f, 0.f, 0.f, 0.f);
|
||||
NL3D::UInstance inst;
|
||||
inst.cast(entity);
|
||||
if (!inst.empty())
|
||||
{
|
||||
inst.getDefaultPos(pos);
|
||||
inst.getDefaultRotQuat(quat);
|
||||
/*
|
||||
if (quat.getAxis().isNull())
|
||||
{
|
||||
quat.set(0, 0, 0, 0);
|
||||
inst.setRotQuat(quat);
|
||||
}
|
||||
*/
|
||||
// quat.set(1.f, 1.f, 0.f, 0.f);
|
||||
|
||||
// inst.setRotQuat(quat);
|
||||
// inst.getRotQuat(quat);
|
||||
|
||||
// check for presence of all textures from each sets
|
||||
//bool allGood = true;
|
||||
|
||||
//for(uint s = 0; s < 5; ++s)
|
||||
//{
|
||||
// inst.selectTextureSet(s);
|
||||
|
||||
// uint numMat = inst.getNumMaterials();
|
||||
|
||||
// // by default, all textures are present
|
||||
// allGood = true;
|
||||
|
||||
// for(uint i = 0; i < numMat; ++i)
|
||||
// {
|
||||
// UInstanceMaterial mat = inst.getMaterial(i);
|
||||
|
||||
// for(sint j = 0; j <= mat.getLastTextureStage(); ++j)
|
||||
// {
|
||||
// // if a texture is missing
|
||||
// if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy")
|
||||
// allGood = false;
|
||||
// }
|
||||
// }
|
||||
|
||||
// // if all textures have been found for this set, skip other sets
|
||||
// if (allGood)
|
||||
// break;
|
||||
//}
|
||||
}
|
||||
|
||||
// fix scale (some shapes have a different value)
|
||||
entity.setScale(1.f, 1.f, 1.f);
|
||||
|
||||
UCamera Camera = _Scene->getCam();
|
||||
CVector max_radius = bbox.getHalfSize();
|
||||
|
||||
CVector center = bbox.getCenter();
|
||||
entity.setPivot(center);
|
||||
center += pos;
|
||||
|
||||
//_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
||||
float fov = float(_CameraFocal * (float)Pi/180.0);
|
||||
//Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f);
|
||||
float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
|
||||
if (radius == 0.f) radius = 1.f;
|
||||
float left, right, bottom, top, znear, zfar;
|
||||
Camera.getFrustum(left, right, bottom, top, znear, zfar);
|
||||
float dist = radius / (tan(fov/2));
|
||||
CVector eye(center);
|
||||
/* if (axis == CVector::I)
|
||||
eye.y -= dist+radius;
|
||||
else if (axis == CVector::J)
|
||||
eye.x += dist+radius;
|
||||
*/
|
||||
// quat.normalize();
|
||||
|
||||
CVector ax(quat.getAxis());
|
||||
|
||||
// float angle = quat.getAngle();
|
||||
/*
|
||||
if (ax.isNull())
|
||||
{
|
||||
if (int(angle*100.f) == int(NLMISC::Pi * 200.f))
|
||||
{
|
||||
ax = CVector::J;
|
||||
}
|
||||
}
|
||||
else
|
||||
*/
|
||||
if (ax.isNull() || ax == CVector::I)
|
||||
{
|
||||
ax = CVector::J;
|
||||
}
|
||||
else if (ax == -CVector::K)
|
||||
{
|
||||
ax = -CVector::J;
|
||||
}
|
||||
/* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f)
|
||||
{
|
||||
ax = -CVector::J ;
|
||||
}
|
||||
*/
|
||||
// ax.normalize();
|
||||
|
||||
eye -= ax * (dist+radius);
|
||||
if (high_z)
|
||||
eye.z += max_radius.z/1.0f;
|
||||
Camera.lookAt(eye, center);
|
||||
setupLight(eye, center - eye);
|
||||
}
|
||||
|
||||
bool CObjectViewerWidget::setupLight(const CVector &position, const CVector &direction)
|
||||
{
|
||||
if (!_Light)
|
||||
_Light = ULight::createLight();
|
||||
if (!_Light) return false;
|
||||
|
||||
// set mode of the light
|
||||
_Light->setMode(ULight::DirectionalLight);
|
||||
|
||||
// set position of the light
|
||||
// Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction);
|
||||
NLMISC::CRGBA light_ambiant = CRGBA(0,0,0);
|
||||
NLMISC::CRGBA light_diffuse = CRGBA(255,255,255);
|
||||
NLMISC::CRGBA light_specular = CRGBA(255,255,255);
|
||||
NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25);
|
||||
_Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction);
|
||||
|
||||
// set and enable the light
|
||||
_Driver->setLight(0, *_Light);
|
||||
_Driver->enableLight(0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#if defined(NL_OS_WINDOWS)
|
||||
|
||||
typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
bool CObjectViewerWidget::winEvent(MSG * message, long * result)
|
||||
{
|
||||
if (getDriver() && getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
winProc proc = (winProc)driver->getWindowProc();
|
||||
return proc(driver, message->hwnd, message->message, message->wParam, message->lParam);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#elif defined(NL_OS_MAC)
|
||||
|
||||
typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e);
|
||||
|
||||
bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event)
|
||||
{
|
||||
if(caller)
|
||||
nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt");
|
||||
|
||||
if (getDriver() && getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
cocoaProc proc = (cocoaProc)driver->getWindowProc();
|
||||
return proc(driver, event);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#elif defined(NL_OS_UNIX)
|
||||
|
||||
typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
||||
|
||||
bool CObjectViewerWidget::x11Event(XEvent *event)
|
||||
{
|
||||
if (getDriver() && getDriver()->isActive())
|
||||
{
|
||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(getDriver())->getDriver();
|
||||
if (driver)
|
||||
{
|
||||
x11Proc proc = (x11Proc)driver->getWindowProc();
|
||||
return proc(driver, event);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
} /* namespace NLQT */
|
|
@ -0,0 +1,218 @@
|
|||
/*
|
||||
Object Viewer Qt Widget
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef OBJECT_VIEWER_WIDGET_H
|
||||
#define OBJECT_VIEWER_WIDGET_H
|
||||
|
||||
// STL includes
|
||||
|
||||
// Qt includes
|
||||
#include <QtOpenGL/QGLWidget>
|
||||
#include <QTimer>
|
||||
|
||||
// NeL includes
|
||||
#include <nel/misc/rgba.h>
|
||||
#include <nel/misc/aabbox.h>
|
||||
|
||||
// Project includes
|
||||
#include "entity.h"
|
||||
#include "interfaces.h"
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
class UDriver;
|
||||
class UScene;
|
||||
class ULight;
|
||||
class UInstance;
|
||||
class UCamera;
|
||||
class USkeleton;
|
||||
class UPlayListManager;
|
||||
class U3dMouseListener;
|
||||
}
|
||||
|
||||
/**
|
||||
namespace NLQT
|
||||
@brief namespace NLQT
|
||||
*/
|
||||
namespace NLQT
|
||||
{
|
||||
class CObjectViewerWidget:
|
||||
public QWidget,
|
||||
public IObjectViewer
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_INTERFACES(NLQT::IObjectViewer)
|
||||
|
||||
public:
|
||||
/// Default constructor.
|
||||
CObjectViewerWidget(QWidget *parent = 0);
|
||||
virtual ~CObjectViewerWidget();
|
||||
|
||||
static CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; }
|
||||
|
||||
/// Init a driver and create scene.
|
||||
/// @param wnd - handle window.
|
||||
/// @param w - width window.
|
||||
/// @param h - height window.
|
||||
void init();
|
||||
|
||||
/// Release class.
|
||||
void release();
|
||||
|
||||
/// Update mouse and keyboard events. And update camera matrix.
|
||||
void updateInput();
|
||||
|
||||
/// Render Driver (clear all buffers and set background color).
|
||||
void renderDriver();
|
||||
|
||||
/// Render current scene.
|
||||
void renderScene();
|
||||
|
||||
/// Render Debug 2D (stuff for dev).
|
||||
void renderDebug2D();
|
||||
|
||||
/// Make a screenshot of the current scene and save.
|
||||
void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga);
|
||||
|
||||
/// Load a mesh or particle system and add to current scene.
|
||||
/// @param meshFileName - name loading shape or ps file.
|
||||
/// @param skelFileName - name loading skeletin file.
|
||||
/// @return true if file have been loaded, false if file have not been loaded.
|
||||
bool loadMesh (const std::string &meshFileName, const std::string &skelFileName);
|
||||
|
||||
/// Reset current scene.
|
||||
void resetScene();
|
||||
|
||||
/// Set the background color.
|
||||
/// @param backgroundColor - background color.
|
||||
void setBackgroundColor(NLMISC::CRGBA backgroundColor);
|
||||
|
||||
/// Set type driver.
|
||||
/// @param Direct3D - type driver (true - Direct3D) or (false -OpenGL)
|
||||
void setGraphicsDriver(bool Direct3D);
|
||||
|
||||
/// Set size viewport for correct set perspective
|
||||
/// @param w - width window.
|
||||
/// @param h - height window.
|
||||
void setSizeViewport(uint16 w, uint16 h);
|
||||
|
||||
void setBloomEffect(bool enabled) { _BloomEffect = enabled; }
|
||||
|
||||
/// Select instance from the scene
|
||||
/// @param name - name instance, "" if no instance edited
|
||||
void setCurrentObject(const std::string &name);
|
||||
|
||||
/// Get current instance from the scene
|
||||
/// @return name current instance, "" if no instance edited
|
||||
const std::string& getCurrentObject() { return _CurrentInstance; }
|
||||
|
||||
/// Get entity from the scene
|
||||
/// @return ref Entity
|
||||
CEntity& getEntity(const std::string &name);
|
||||
|
||||
/// Get full list instances from the scene
|
||||
/// @param listObj - ref of return list instances
|
||||
void getListObjects(std::vector<std::string> &listObj);
|
||||
|
||||
/// Get value background color.
|
||||
/// @return background color.
|
||||
NLMISC::CRGBA getBackgroundColor() { return _BackgroundColor; }
|
||||
|
||||
/// Get type driver.
|
||||
/// @return true if have used Direct3D driver, false OpenGL driver.
|
||||
inline bool getDirect3D() { return _Direct3D; }
|
||||
|
||||
inline bool getBloomEffect() const { return _BloomEffect; }
|
||||
|
||||
/// Get a pointer to the driver.
|
||||
/// @return pointer to the driver.
|
||||
inline NL3D::UDriver *getDriver() { return _Driver; }
|
||||
|
||||
/// Get a pointer to the scene.
|
||||
/// @return pointer to the scene.
|
||||
inline NL3D::UScene *getScene() { return _Scene; }
|
||||
|
||||
/// Get a manager of playlist
|
||||
/// @return pointer to the UPlayListManager
|
||||
inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; }
|
||||
|
||||
void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z);
|
||||
bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction);
|
||||
|
||||
virtual void setVisible(bool visible);
|
||||
|
||||
QWidget* getWidget() {return this;}
|
||||
|
||||
virtual QString name() const {return ("ObjectViewerWidget");}
|
||||
|
||||
protected:
|
||||
#if defined(NL_OS_WINDOWS)
|
||||
virtual bool winEvent(MSG * message, long * result);
|
||||
#elif defined(NL_OS_MAC)
|
||||
virtual bool macEvent(EventHandlerCallRef caller, EventRef event);
|
||||
#elif defined(NL_OS_UNIX)
|
||||
virtual bool x11Event(XEvent *event);
|
||||
#endif
|
||||
|
||||
private Q_SLOTS:
|
||||
void updateRender();
|
||||
|
||||
private:
|
||||
|
||||
static CObjectViewerWidget *_objectViewerWidget;
|
||||
|
||||
// render stuff
|
||||
QTimer *_mainTimer;
|
||||
bool _isGraphicsInitialized, _isGraphicsEnabled;
|
||||
|
||||
void updateInitialization(bool visible);
|
||||
|
||||
void deleteEntity (CEntity &entity);
|
||||
|
||||
/// Delete all entities
|
||||
void deleteEntities();
|
||||
|
||||
NLMISC::CRGBA _BackgroundColor;
|
||||
|
||||
NL3D::UDriver *_Driver;
|
||||
NL3D::UScene *_Scene;
|
||||
NL3D::UPlayListManager *_PlayListManager;
|
||||
NL3D::ULight *_Light;
|
||||
NL3D::UCamera *_Camera;
|
||||
NL3D::U3dMouseListener *_MouseListener;
|
||||
|
||||
// The entities storage
|
||||
CEntities _Entities;
|
||||
|
||||
/// Camera parameters.
|
||||
float _phi, _psi, _dist;
|
||||
float _CameraFocal;
|
||||
|
||||
bool _Direct3D;
|
||||
bool _BloomEffect;
|
||||
|
||||
std::string _CurrentInstance;
|
||||
|
||||
// a temporary solution, and later remove
|
||||
friend class CAnimationSetDialog;
|
||||
|
||||
};/* class CObjectViewerWidget */
|
||||
|
||||
} /* namespace NLQT */
|
||||
|
||||
#endif // OBJECT_VIEWER_WIDGET_H
|
19
code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp
Normal file
19
code/nel/tools/3d/object_viewer_widget/src/stdpch.cpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
/*
|
||||
Georges Editor Qt
|
||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "stdpch.h"
|
33
code/nel/tools/3d/object_viewer_widget/src/stdpch.h
Normal file
33
code/nel/tools/3d/object_viewer_widget/src/stdpch.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Object Viewer Qt
|
||||
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef NL_STDPCH_H
|
||||
#define NL_STDPCH_H
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <nel/misc/common.h>
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue