Workaround in snowballs for fullscreen bug with opengl driver
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3a12aa5894
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1 changed files with 5 additions and 2 deletions
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@ -311,12 +311,15 @@ void initCore()
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// Create the window with config file values
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// Create the window with config file values
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Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
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Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
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ConfigFile->getVar("ScreenHeight").asInt(),
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ConfigFile->getVar("ScreenHeight").asInt(),
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ConfigFile->getVar("ScreenDepth").asInt(),
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ConfigFile->getVar("ScreenDepth").asInt()));
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ConfigFile->getVar("ScreenFull").asInt()==0));
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// Set the cache size for the font manager(in bytes)
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// Set the cache size for the font manager(in bytes)
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Driver->setFontManagerMaxMemory(2097152);
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Driver->setFontManagerMaxMemory(2097152);
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// Create a Text context for later text rendering
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// Create a Text context for later text rendering
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displayLoadingState("Initialize Text");
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displayLoadingState("Initialize Text");
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Driver->setMode(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
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ConfigFile->getVar("ScreenHeight").asInt(),
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ConfigFile->getVar("ScreenDepth").asInt(),
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ConfigFile->getVar("ScreenFull").asInt()==0));
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TextContext = Driver->createTextContext(CPath::lookup(ConfigFile->getVar("FontName").asString()));
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TextContext = Driver->createTextContext(CPath::lookup(ConfigFile->getVar("FontName").asString()));
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TextContext->setShaded(true);
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TextContext->setShaded(true);
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TextContext->setKeep800x600Ratio(false);
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TextContext->setKeep800x600Ratio(false);
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