Fixed: #933 Correctly update 3ds Max NeL Material parameters from v11 to latest version.
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1 changed files with 103 additions and 52 deletions
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@ -328,26 +328,27 @@ plugin material NelMaterial
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classID:#(0x64c75fec, 0x222b9eb9)
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classID:#(0x64c75fec, 0x222b9eb9)
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extends:standard
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extends:standard
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replaceUI:true
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replaceUI:true
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version:12.0
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version:14.0
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(
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(
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local loadShader
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local loadShader
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local globalUpdateUI
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local globalUpdateUI
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local updateTextureName
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local updateTextureName
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local updateToVersion4 = false
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local updateToVersion4 = false
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local updateToVersion14 = false
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parameters nlbp rollout:nelBasicParameters
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parameters nlbp rollout:nelBasicParameters
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(
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(
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bTwoSided type:#boolean ui:cbTwoSided
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bTwoSided type:#boolean
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cAmbient type:#color ui:cpAmbient
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cAmbient type:#color
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cDiffuse type:#color ui:cpDiffuse
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cDiffuse type:#color
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pOpacity type:#percent ui:spOpacity
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pOpacity type:#percent
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cSpecular type:#color ui:cpSpecular
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cSpecular type:#color
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pSpecularLevel type:#percent ui:spSpecularLevel
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pSpecularLevel type:#percent
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pGlossiness type:#percent ui:spGlossiness
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pGlossiness type:#percent
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cSelfIllumColor type:#color ui:cpSelfIllumColor
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cSelfIllumColor type:#color
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pSelfIllumAmount type:#percent ui:spSelfIllumAmount
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pSelfIllumAmount type:#percent
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bUseSelfIllumColor type:#boolean ui:cbUseSelfIllumColor
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bUseSelfIllumColor type:#boolean
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)
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)
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parameters main rollout:NelParams
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parameters main rollout:NelParams
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@ -549,8 +550,8 @@ plugin material NelMaterial
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group "Standard Lighting"
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group "Standard Lighting"
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(
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(
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Label lblNlbpslA "Diffuse is the color in light, ambient in the dark." align:#right
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-- Label lblNlbpslA "Diffuse is the color in light, ambient in the dark." align:#right
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Label lblNlbpslB "Ambient and diffuse multiply with the textures and global sun." align:#right
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-- Label lblNlbpslB "Ambient and diffuse multiply with the textures and global sun." align:#right
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ColorPicker cpAmbient "Ambient" color:[63,63,63] align:#left across:3
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ColorPicker cpAmbient "Ambient" color:[63,63,63] align:#left across:3
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ColorPicker cpDiffuse "Diffuse" color:[127,127,127] align:#left
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ColorPicker cpDiffuse "Diffuse" color:[127,127,127] align:#left
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Spinner spOpacity "Opacity" range:[0,100,100] type:#integer scale:1 align:#left
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Spinner spOpacity "Opacity" range:[0,100,100] type:#integer scale:1 align:#left
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@ -558,8 +559,8 @@ plugin material NelMaterial
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group "Specular"
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group "Specular"
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(
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(
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Label lblNlbpsA "Increase the specular level to see the specular color." align:#right
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-- Label lblNlbpsA "Increase the specular level to see the specular color." align:#right
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Label lblNlbpsB "Multiplies with sun. Glossiness changes the size of the specular." align:#right
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-- Label lblNlbpsB "Multiplies with sun. Glossiness changes the size of the specular." align:#right
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ColorPicker cpSpecular "Specular" color:[255,255,255] align:#left across:3
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ColorPicker cpSpecular "Specular" color:[255,255,255] align:#left across:3
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Spinner spSpecularLevel "Level" range:[0,100,0] type:#integer scale:1 align:#left
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Spinner spSpecularLevel "Level" range:[0,100,0] type:#integer scale:1 align:#left
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Spinner spGlossiness "Glossiness"range:[0,80,10] type:#integer scale:1 align:#left
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Spinner spGlossiness "Glossiness"range:[0,80,10] type:#integer scale:1 align:#left
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@ -567,64 +568,91 @@ plugin material NelMaterial
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group "Self Illumination"
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group "Self Illumination"
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(
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(
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Label lblNlbpsiA "Set the self illumination by color or by amount." align:#right
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-- Label lblNlbpsiA "Set the self illumination by color or by amount." align:#right
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ColorPicker cpSelfIllumColor "Self Illum"color:[0,0,0] align:#left across:3
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ColorPicker cpSelfIllumColor "Self Illum"color:[0,0,0] align:#left across:3
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Spinner spSelfIllumAmount "Self Illum" range:[0,100,0] type:#integer scale:1 align:#left
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Spinner spSelfIllumAmount "Self Illum" range:[0,100,0] type:#integer scale:1 align:#left
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CheckBox cbUseSelfIllumColor "Use Color" checked:false align:#right
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CheckBox cbUseSelfIllumColor "Use Color" checked:false align:#right
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)
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)
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on cbTwoSided changed bval do
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on cbTwoSided changed bval do
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delegate.twoSided = bval
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updateUI false
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on cpAmbient changed cval do
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on cpAmbient changed cval do
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delegate.ambient = cval
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updateUI false
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on cpDiffuse changed cval do
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on cpDiffuse changed cval do
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delegate.diffuse = cval
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updateUI false
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on spOpacity changed pval do
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on spOpacity changed pval do
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delegate.opacity = pval
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updateUI false
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on cpSpecular changed cval do
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on cpSpecular changed cval do
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delegate.specular = cval
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updateUI false
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on spSpecularLevel changed pval do
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on spSpecularLevel changed pval do
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delegate.specularLevel = pval
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updateUI false
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on spGlossiness changed pval do
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on spGlossiness changed pval do
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delegate.glossiness = pval
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updateUI false
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on cpSelfIllumColor changed cval do
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on cpSelfIllumColor changed cval do
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delegate.selfIllumColor = cval
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updateUI false
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on spSelfIllumAmount changed bval do
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on spSelfIllumAmount changed bval do
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delegate.selfIllumAmount = bval
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updateUI false
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on cbUseSelfIllumColor changed bval do
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on cbUseSelfIllumColor changed bval do
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(
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updateUI false
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delegate.useSelfIllumColor = bval
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spSelfIllumAmount.visible = not bval
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cpSelfIllumColor.visible = bval
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)
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Fn updateUI update =
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Fn updateUI update =
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(
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(
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cbTwoSided.checked = delegate.twoSided
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if (version >= 14) then
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cpAmbient.color = delegate.ambient
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(
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cpDiffuse.color = delegate.diffuse
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if update == true then
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spOpacity.value = delegate.opacity
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(
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cpSpecular.color = delegate.specular
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cbTwoSided.checked = bTwoSided
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spSpecularLevel.value = delegate.specularLevel
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cpAmbient.color = cAmbient
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spGlossiness.value = delegate.glossiness
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cpDiffuse.color = cDiffuse
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cpSelfIllumColor.color = delegate.selfIllumColor
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spOpacity.value = pOpacity
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spSelfIllumAmount.value = delegate.selfIllumAmount
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cpSpecular.color = cSpecular
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cbUseSelfIllumColor.checked = delegate.useSelfIllumColor
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spSpecularLevel.value = pSpecularLevel
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spGlossiness.value = pGlossiness
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spSelfIllumAmount.visible = not delegate.useSelfIllumColor
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cpSelfIllumColor.color = cSelfIllumColor
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cpSelfIllumColor.visible = delegate.useSelfIllumColor
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spSelfIllumAmount.value = pSelfIllumAmount
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delegate.adTextureLock = false
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cbUseSelfIllumColor.checked = bUseSelfIllumColor
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delegate.adLock = false
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delegate.dsLock = false
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spSelfIllumAmount.visible = not bUseSelfIllumColor
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cpSelfIllumColor.visible = bUseSelfIllumColor
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)
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else
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(
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bTwoSided = cbTwoSided.checked
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cAmbient = cpAmbient.color
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cDiffuse = cpDiffuse.color
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pOpacity = spOpacity.value
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cSpecular = cpSpecular.color
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pSpecularLevel = spSpecularLevel.value
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pGlossiness = spGlossiness.value
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cSelfIllumColor = cpSelfIllumColor.color
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pSelfIllumAmount = spSelfIllumAmount.value
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bUseSelfIllumColor = cbUseSelfIllumColor.checked
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delegate.twoSided = bTwoSided
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delegate.ambient = cAmbient
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delegate.diffuse = cDiffuse
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delegate.opacity = pOpacity
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delegate.specular = cSpecular
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delegate.specularLevel = pSpecularLevel
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delegate.glossiness = pGlossiness
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delegate.selfIllumColor = cSelfIllumColor
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delegate.selfIllumAmount = pSelfIllumAmount
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delegate.useSelfIllumColor = bUseSelfIllumColor
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)
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delegate.adTextureLock = false
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delegate.adLock = false
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delegate.dsLock = false
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)
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)
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)
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on nelBasicParameters open do
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on nelBasicParameters open do
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@ -2050,16 +2078,16 @@ plugin material NelMaterial
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)
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)
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on load do
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on load do
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(
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(
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-- Trap Patch
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-- Trap Patch
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if version >= 4 then
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if version >= 4 and version < 14 then
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(
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(
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if (delegate.DiffuseMap != undefined) and (tTexture_1 == undefined) then
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if (delegate.DiffuseMap != undefined) and (tTexture_1 == undefined) then
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(
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(
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tTexture_1 = delegate.DiffuseMap
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tTexture_1 = delegate.DiffuseMap
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)
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)
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)
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)
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-- Update to version 4 ?
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-- Update to version 4 ?
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if updateToVersion4 == true then
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if updateToVersion4 == true then
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(
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(
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@ -2135,18 +2163,35 @@ plugin material NelMaterial
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)
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)
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)
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)
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)
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)
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updateToVersion4 = false
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updateToVersion4 = false
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if updateToVersion14 == true then
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(
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bTwoSided = delegate.twoSided
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cAmbient = delegate.ambient
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cDiffuse = delegate.diffuse
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pOpacity = delegate.opacity
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cSpecular = delegate.specular
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pSpecularLevel = delegate.specularLevel
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pGlossiness = delegate.glossiness
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cSelfIllumColor = delegate.selfIllumColor
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pSelfIllumAmount = delegate.selfIllumAmount
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bUseSelfIllumColor = delegate.useSelfIllumColor
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)
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updateToVersion14 = false
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)
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)
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on create do
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on create do
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(
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(
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-- Single shader
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-- Single shader
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loadShader ShaderSingleTexture
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loadShader ShaderSingleTexture
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)
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)
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on update do
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on update do
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(
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(
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-- Initialise V3 fields.
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-- Initialise V3 fields.
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if (version < 3) and (version >= 1) then
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if (version < 3) and (version >= 1) then
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(
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(
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@ -2168,10 +2213,16 @@ plugin material NelMaterial
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(
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(
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updateToVersion4 = true
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updateToVersion4 = true
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)
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)
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if (version < 14) and (version >= 1) then
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(
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updateToVersion14 = true
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)
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)
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)
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fn globalUpdateUI update =
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fn globalUpdateUI update =
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(
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(
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nelBasicParameters.updateUI update
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NelParams.updateUI update
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NelParams.updateUI update
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NelTexture.updateUI update
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NelTexture.updateUI update
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NelMultitextureSlot1.updateUI update
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NelMultitextureSlot1.updateUI update
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