Update: #842 Fix for linking issue with ai_share and added ai_service (fails final linking)
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4 changed files with 51 additions and 11 deletions
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@ -6,17 +6,17 @@ ADD_SUBDIRECTORY(pd_lib)
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ADD_SUBDIRECTORY(frontend_service)
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ADD_SUBDIRECTORY(frontend_service)
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ADD_SUBDIRECTORY(entities_game_service)
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ADD_SUBDIRECTORY(entities_game_service)
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ADD_SUBDIRECTORY(ai_service)
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# Deprecated, no longer used.
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#ADD_SUBDIRECTORY(ai_data_service)
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#ags_test
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#ags_test
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#ai_data_service
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#
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#ai_service
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#ai_share
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#backup_service
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#backup_service
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#dynamic_scenario_service
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#dynamic_scenario_service
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#entity_view_service
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#entity_view_service
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#frontend_service
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#gameplay_module_lib
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#general_utilities_service
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#general_utilities_service
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#gpm_service
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#gpm_service
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#input_output_service
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#input_output_service
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@ -26,7 +26,6 @@ ADD_SUBDIRECTORY(entities_game_service)
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#mirror_service
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#mirror_service
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#monitor_service
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#monitor_service
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#patchman_service
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#patchman_service
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#pd_lib
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#pd_reference_builder
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#pd_reference_builder
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#pd_support_service
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#pd_support_service
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#persistant_data_service
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#persistant_data_service
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43
code/ryzom/server/src/ai_service/CMakeLists.txt
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43
code/ryzom/server/src/ai_service/CMakeLists.txt
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@ -0,0 +1,43 @@
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FILE(GLOB SRC *.cpp *.h)
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LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_entity_id.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ai_entity_id.h
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${CMAKE_CURRENT_SOURCE_DIR}/ai_entity_id_inline.h
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${CMAKE_CURRENT_SOURCE_DIR}/ai_world_map.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ai_world_map.h
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${CMAKE_CURRENT_SOURCE_DIR}/combat_move.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/combat_move.h
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${CMAKE_CURRENT_SOURCE_DIR}/gpms_interface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/gpms_interface.h
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${CMAKE_CURRENT_SOURCE_DIR}/ios_interface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ios_interface.h
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${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ ai_profile_fauna.h
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${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ profile.h
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${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ stdpch.h)
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ADD_EXECUTABLE(ai_service ${SRC})
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INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(ai_service admin_modules
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game_share
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ai_share
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${MYSQL_LIBRARIES}
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${ZLIB_LIBRARIES}
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${NELMISC_LIBRARY}
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${NELNET_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELLIGO_LIBRARY})
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IF(WIN32)
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SET_TARGET_PROPERTIES(ai_service PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcmt /SUBSYSTEM:WINDOWS"
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PROJECT_LABEL "Services: Frontend Service (FS)")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS ai_service RUNTIME DESTINATION sbin COMPONENT services)
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@ -899,6 +899,8 @@ CAliasTreeOwner *CGroupDesc<FamilyT>::createChild(IAliasCont *cont, CAIAliasDesc
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case AITYPES::AITypeBotTemplateMultiLevel:
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case AITYPES::AITypeBotTemplateMultiLevel:
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child = new CBotDesc<FamilyT>(this, aliasTree->getAlias(), aliasTree->getName());
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child = new CBotDesc<FamilyT>(this, aliasTree->getAlias(), aliasTree->getName());
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break;
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break;
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default:
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break;
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}
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}
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if (child)
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if (child)
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@ -3,11 +3,7 @@ FILE(GLOB SRC *.cpp *.h)
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# Filter out the source files not actually compiled.
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# Filter out the source files not actually compiled.
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#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ admin_modules.cpp)
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#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ admin_modules.cpp)
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IF(WIN32)
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ADD_LIBRARY(ai_share STATIC ${SRC})
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ADD_LIBRARY(ai_share STATIC ${SRC})
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ELSE(WIN32)
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ADD_LIBRARY(ai_share SHARED ${SRC})
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ENDIF(WIN32)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(ai_share ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELPACS_LIBRARY})
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TARGET_LINK_LIBRARIES(ai_share ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELPACS_LIBRARY})
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