Implemented land adding.
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2 changed files with 30 additions and 0 deletions
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@ -94,6 +94,8 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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connect(m_ui->tileSetUpTB, SIGNAL(clicked()), this, SLOT(onTileSetUp()));
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connect(m_ui->tileSetUpTB, SIGNAL(clicked()), this, SLOT(onTileSetUp()));
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connect(m_ui->tileSetDownTB, SIGNAL(clicked()), this, SLOT(onTileSetDown()));
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connect(m_ui->tileSetDownTB, SIGNAL(clicked()), this, SLOT(onTileSetDown()));
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connect(m_ui->landAddTB, SIGNAL(clicked()), this, SLOT(onLandAdd()));
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connect(m_ui->tileSetLV->selectionModel(),
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connect(m_ui->tileSetLV->selectionModel(),
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SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
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SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)),
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this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &)));
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this, SLOT(changeActiveTileSet(const QModelIndex &, const QModelIndex &)));
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@ -333,6 +335,30 @@ void TileEditorMainWindow::onTileSetDown()
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m_ui->tileSetLV->setCurrentIndex( model->index( r + 1, 0 ) );
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m_ui->tileSetLV->setCurrentIndex( model->index( r + 1, 0 ) );
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}
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}
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void TileEditorMainWindow::onLandAdd()
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{
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QString name = QInputDialog::getText( this,
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tr("Adding new land"),
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tr("Please specify the new land's name") );
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if( name.isEmpty() )
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return;
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for( int i = 0; i < m_ui->landLW->count(); i++ )
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{
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QListWidgetItem *item = m_ui->landLW->item( i );
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if( item->text() == name )
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{
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QMessageBox::information( this,
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tr( "Error adding new land" ),
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tr( "A land with that name already exists." ) );
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return;
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}
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}
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m_ui->landLW->addItem( name );
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}
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void TileEditorMainWindow::onActionAddTile(int tabId)
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void TileEditorMainWindow::onActionAddTile(int tabId)
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{
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{
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QFileDialog::Options options;
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QFileDialog::Options options;
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@ -47,11 +47,15 @@ public Q_SLOTS:
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void onActionDeleteTile(bool triggered);
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void onActionDeleteTile(bool triggered);
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void onActionReplaceImage(bool triggered);
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void onActionReplaceImage(bool triggered);
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void onActionDeleteImage(bool triggered);
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void onActionDeleteImage(bool triggered);
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void onTileSetAdd();
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void onTileSetAdd();
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void onTileSetDelete();
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void onTileSetDelete();
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void onTileSetEdit();
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void onTileSetEdit();
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void onTileSetUp();
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void onTileSetUp();
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void onTileSetDown();
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void onTileSetDown();
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void onLandAdd();
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void changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex);
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void changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex);
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void onZoomFactor(int level);
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void onZoomFactor(int level);
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