Changed: #825 Remove all warnings when compiling Ryzom
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1 changed files with 1 additions and 2 deletions
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@ -610,7 +610,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
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_pfd.nVersion = 1;
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_pfd.nVersion = 1;
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_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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_pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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_pfd.iPixelType = PFD_TYPE_RGBA;
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_pfd.iPixelType = PFD_TYPE_RGBA;
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_pfd.cColorBits = (char)_CurrentMode.Depth;
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_pfd.cColorBits = _CurrentMode.Depth;
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// Choose best suited Depth Buffer.
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// Choose best suited Depth Buffer.
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if(_CurrentMode.Depth<=16)
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if(_CurrentMode.Depth<=16)
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@ -2257,7 +2257,6 @@ void CDriverGL::showWindow(bool show)
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if (show)
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if (show)
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{
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{
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// XMapWindow(_dpy, _win);
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XMapRaised(_dpy, _win);
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XMapRaised(_dpy, _win);
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// fix window position if windows manager want to impose them
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// fix window position if windows manager want to impose them
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