Changed: #878 Fix typos in comments/code
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097ca1f3de
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8 changed files with 17 additions and 16 deletions
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@ -102,7 +102,7 @@ CSourceDSound::CSourceDSound( uint sourcename )
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_Format = Mono8;
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_SampleFreq = _DefaultSampleRate;
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_FillOffset = 0;
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_State = source_stoped;
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_State = source_stopped;
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_PlayOffset = 0;
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_LastPlayPos = 0;
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_PosRelative= false;
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@ -831,7 +831,7 @@ void CSourceDSound::stop()
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// nldebug("Stop");
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EnterCriticalSection(&_CriticalSection);
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if (_State != source_stoped && _State != source_silencing)
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if (_State != source_stopped && _State != source_silencing)
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{
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// retreive the cursors;
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TCursors cursors;
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@ -1042,7 +1042,7 @@ bool CSourceDSound::isPaused() const
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bool CSourceDSound::isStopped() const
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{
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return _State == source_silencing || _State == source_stoped;
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return _State == source_silencing || _State == source_stopped;
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// return (_UserState == NL_DSOUND_STOPPED);
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}
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@ -1212,7 +1212,7 @@ bool CSourceDSound::update()
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_SilenceWriten += updateSize;
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if (_SilenceWriten == _SecondaryBufferSize)
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_State = source_stoped;
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_State = source_stopped;
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}
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else
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{
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@ -267,7 +267,7 @@ private:
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enum TSourceState
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{
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source_stoped,
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source_stopped,
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source_playing,
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source_silencing,
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source_swap_pending
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@ -229,7 +229,7 @@ void CMusicChannelFMod::stop()
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if (_MusicStream)
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{
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/* just append this channel for closing. We have to maintain such a list because in case of async playing,
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FMod FSOUND_Stream_Stop() and FSOUND_Stream_Close() calls fail if the file is not ready (hapens if music stoped
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FMod FSOUND_Stream_Stop() and FSOUND_Stream_Close() calls fail if the file is not ready (hapens if music stopped
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in the 50 ms after the play for instance)
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*/
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_WaitingForClose.push_back(_MusicStream);
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@ -21,7 +21,8 @@
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struct FSOUND_STREAM;
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namespace NLSOUND {
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namespace NLSOUND
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{
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class CSoundDriverFMod;
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/**
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@ -38,7 +38,7 @@ CSourceFMod::CSourceFMod( uint sourcename )
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{
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_Sample = NULL;
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_NextSample = NULL;
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_State = source_stoped;
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_State = source_stopped;
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_PosRelative= false;
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_Loop = false;
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@ -202,7 +202,7 @@ void CSourceFMod::stop()
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_NextSample= NULL;
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}
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_State= source_stoped;
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_State= source_stopped;
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// Stop the FMod channel
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if(_FModChannel!=-1)
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@ -267,7 +267,7 @@ bool CSourceFMod::isPaused() const
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bool CSourceFMod::isStopped() const
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{
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return _State == source_silencing || _State == source_stoped;
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return _State == source_silencing || _State == source_stopped;
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}
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@ -230,7 +230,7 @@ private:
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enum TSourceState
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{
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source_stoped,
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source_stopped,
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source_playing,
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source_silencing,
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source_swap_pending
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@ -207,7 +207,7 @@ void CMusicSoundManager::startMusic(CMusicSound *newMs, CMusicSource *newSrc)
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// start play the new music, xFade with the old
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CAudioMixerUser::instance()->playMusic(CStringMapper::unmap(newMs->getFileName()), uint(xFade), true, newMs->getLooping());
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// Mark the old one as stoped
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// Mark the old one as stopped
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if(_CurrentMusicPlaying)
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{
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_CurrentMusicPlaying->LastStopTime= CTime::getLocalTime();
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@ -342,7 +342,7 @@ void CSampleBank::onUpdate()
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_SampleBankManager->m_AudioMixer->unregisterUpdate(this);
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_LoadingDone = true;
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// Force an update in the background manager (can restar stoped sound).
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// Force an update in the background manager (can restar stopped sound).
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_SampleBankManager->m_AudioMixer->getBackgroundSoundManager()->updateBackgroundStatus();
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nlinfo("Sample bank %s loaded.", CStringMapper::unmap(_Name).c_str());
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