MODIFIED: #1471 Adding new widget now works in the widget property dialog.
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6387b8d40c
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6 changed files with 254 additions and 1 deletions
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@ -57,6 +57,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_HDR
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nel3d_widget.h
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nelgui_widget.h
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new_property_widget.h
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new_widget_widget.h
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)
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SET(OVQT_PLUGIN_GUI_EDITOR_UIS
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@ -70,6 +71,7 @@ SET(OVQT_PLUGIN_GUI_EDITOR_UIS
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action_editor.ui
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project_window.ui
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new_property_widget.ui
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new_widget_widget.ui
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)
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SET(QT_USE_QTGUI TRUE)
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@ -0,0 +1,108 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "new_widget_widget.h"
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#include "widget_info_tree.h"
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namespace GUIEditor
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{
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NewWidgetWidget::NewWidgetWidget( QWidget *parent ) :
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QWidget( parent )
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{
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widgetInfoTree = NULL;
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setupUi( this );
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connect( addButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddClicked() ) );
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connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( hide() ) );
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}
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NewWidgetWidget::~NewWidgetWidget()
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{
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widgetInfoTree = NULL;
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}
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void NewWidgetWidget::fillWidgetList( std::vector< std::string > &widgets )
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{
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ancestorCB->clear();
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std::vector< std::string >::const_iterator itr = widgets.begin();
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while( itr != widgets.end() )
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{
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ancestorCB->addItem( QString( itr->c_str() ) );
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++itr;
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}
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}
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void NewWidgetWidget::onAddClicked()
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{
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if( !checkNameField() )
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{
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return;
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}
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if( !checkNameDuplicate() )
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{
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return;
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}
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addNewWidget();
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hide();
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Q_EMIT widgetAdded();
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}
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bool NewWidgetWidget::checkNameField()
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{
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if( nameEdit->text().toStdString().empty() )
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return false;
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return true;
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}
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bool NewWidgetWidget::checkNameDuplicate()
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{
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if( widgetInfoTree == NULL )
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return false;
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CWidgetInfoTreeNode *node = widgetInfoTree->findNodeByName( nameEdit->text().toStdString() );
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if( node != NULL )
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return false;
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return true;
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}
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void NewWidgetWidget::addNewWidget()
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{
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CWidgetInfoTreeNode *node = widgetInfoTree->findNodeByName( ancestorCB->currentText().toStdString() );
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if( node == NULL )
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{
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nlerror( "Ancestor %s doesn't exist! Aborting addition!", ancestorCB->currentText().toStdString().c_str() );
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return;
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}
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SWidgetInfo info;
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info.ancestor = ancestorCB->currentText().toStdString();
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info.name = nameEdit->text().toStdString();
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info.GUIName = "C" + info.name;
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info.isAbstract = false;
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info.resolved = true;
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node->addChild( info );
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}
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}
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@ -0,0 +1,65 @@
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// Object Viewer Qt GUI Editor plugin <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NEW_WIDGET_WIDGET_H
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#define NEW_WIDGET_WIDGET_H
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#include "ui_new_widget_widget.h"
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#include <vector>
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#include <string>
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namespace GUIEditor
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{
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class CWidgetInfoTree;
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class NewWidgetWidget : public QWidget, public Ui::NewWidgetWidget
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{
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Q_OBJECT
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public:
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NewWidgetWidget( QWidget *parent = NULL );
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~NewWidgetWidget();
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/// Fills the widget list with the widget names
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void fillWidgetList( std::vector< std::string > &widgets );
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/// Sets the widget info tree so we can add new widgets
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void setWidgetInfoTree( CWidgetInfoTree *tree ){ widgetInfoTree = tree; }
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private Q_SLOTS:
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void onAddClicked();
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private:
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/// Checks if the name is valid
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bool checkNameField();
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/// Checks if the name is not a duplicate
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bool checkNameDuplicate();
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/// Adds the new widget
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void addNewWidget();
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CWidgetInfoTree *widgetInfoTree;
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Q_SIGNALS:
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void widgetAdded();
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};
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}
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#endif
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@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>NewWidgetWidget</class>
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<widget class="QWidget" name="NewWidgetWidget">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>249</width>
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<height>108</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>New Widget</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Name</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLineEdit" name="nameEdit"/>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Ancestor</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="ancestorCB"/>
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</item>
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</layout>
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</item>
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<item row="1" column="0">
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<widget class="QPushButton" name="addButton">
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<property name="text">
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<string>Add</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QPushButton" name="cancelButton">
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<property name="text">
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<string>Cancel</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -17,6 +17,7 @@
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#include "widget_properties.h"
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#include "widget_info_tree.h"
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#include "new_property_widget.h"
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#include "new_widget_widget.h"
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#include <qmessagebox.h>
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namespace GUIEditor{
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@ -24,18 +25,23 @@ namespace GUIEditor{
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QWidget( parent )
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{
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newPropertyWidget = new NewPropertyWidget();
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newWidgetWidget = new NewWidgetWidget();
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setupUi( this );
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connect( rmWButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemoveWButtonClicked() ) );
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connect( rmPButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemovePButtonClicked() ) );
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connect( addPButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddPButtonClicked() ) );
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connect( addWButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddWButtonClicked() ) );
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connect( newPropertyWidget, SIGNAL( propertyAdded() ), this, SLOT( onPropertyAdded() ) );
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connect( newWidgetWidget, SIGNAL( widgetAdded() ), this, SLOT( onWidgetAdded() ) );
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}
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CWidgetProperties::~CWidgetProperties()
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{
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delete newPropertyWidget;
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newPropertyWidget = NULL;
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delete newWidgetWidget;
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newWidgetWidget = NULL;
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tree = NULL;
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}
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@ -112,6 +118,9 @@ namespace GUIEditor{
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void CWidgetProperties::onAddWButtonClicked()
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{
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newWidgetWidget->setWidgetInfoTree( tree );
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newWidgetWidget->fillWidgetList( widgetNames );
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newWidgetWidget->show();
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}
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void CWidgetProperties::onAddPButtonClicked()
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onListSelectionChanged( widgetList->currentRow() );
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}
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void CWidgetProperties::onWidgetAdded()
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{
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buildWidgetList();
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}
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void CWidgetProperties::buildWidgetList()
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{
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widgetList->clear();
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std::vector< std::string > widgetNames;
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widgetNames.clear();
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tree->getNames( widgetNames );
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std::sort( widgetNames.begin(), widgetNames.end() );
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for( std::vector< std::string >::const_iterator itr = widgetNames.begin(); itr != widgetNames.end(); ++itr )
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@ -28,6 +28,7 @@ namespace GUIEditor
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{
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class CWidgetInfoTree;
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class NewPropertyWidget;
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class NewWidgetWidget;
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/// Widget that shows all available GUI widgets and their properties,
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/// Also allows the user to add / remove widgets and properties
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@ -56,6 +57,7 @@ namespace GUIEditor
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void onAddPButtonClicked();
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void onPropertyAdded();
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void onWidgetAdded();
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private:
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/// Builds the widget list
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/// Builds the property list for the currently selected widget
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void setPropsOf( const char *name );
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std::vector< std::string > widgetNames;
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CWidgetInfoTree *tree;
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NewPropertyWidget *newPropertyWidget;
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NewWidgetWidget *newWidgetWidget;
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};
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}
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