Separate some profiling code from main_loop.cpp, see #43
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b9334e3722
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3 changed files with 197 additions and 117 deletions
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@ -150,7 +150,9 @@
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#include "nel/gui/lua_manager.h"
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#include "nel/gui/group_table.h"
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// pulled from main_loop.cpp
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#include "ping.h"
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#include "profiling.h"
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///////////
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@ -253,12 +255,6 @@ uint8 ShowInfos = 0; // 0=no info 1=text info 2=graph info
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bool bZeroCpu = false; // For no Cpu use if application is minimize TODO: intercept minimize message, called by CTRL + Z at this
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bool Profiling = false; // Are we in Profile mode?
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uint ProfileNumFrame = 0;
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bool WantProfiling = false;
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bool ProfilingVBLock = false;
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bool WantProfilingVBLock = false;
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bool MovieShooterSaving= false; // Are we in Shooting mode?
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@ -415,119 +411,8 @@ void buildCameraClippingPyramid (vector<CPlane> &planes)
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}
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//---------------------------------------------------
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// Test Profiling and run?
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//---------------------------------------------------
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void testLaunchProfile()
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{
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if(!WantProfiling)
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return;
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// comes from ActionHandler
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WantProfiling= false;
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#ifdef _PROFILE_ON_
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if( !Profiling )
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{
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// start the bench.
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NLMISC::CHTimer::startBench();
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ProfileNumFrame = 0;
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Driver->startBench();
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if (SoundMngr)
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SoundMngr->getMixer()->startDriverBench();
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// state
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Profiling= true;
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}
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else
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{
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// end the bench.
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if (SoundMngr)
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SoundMngr->getMixer()->endDriverBench();
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NLMISC::CHTimer::endBench();
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Driver->endBench();
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// Display and save profile to a File.
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CLog log;
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CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile.log"));
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CStdDisplayer stdDisplayer;
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log.addDisplayer(&fileDisplayer);
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log.addDisplayer(&stdDisplayer);
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// diplay
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NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2);
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NLMISC::CHTimer::displayHierarchical(&log, true, 48, 2);
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NLMISC::CHTimer::displayByExecutionPath(&log, CHTimer::TotalTime);
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NLMISC::CHTimer::display(&log, CHTimer::TotalTime);
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NLMISC::CHTimer::display(&log, CHTimer::TotalTimeWithoutSons);
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Driver->displayBench(&log);
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if (SoundMngr)
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SoundMngr->getMixer()->displayDriverBench(&log);
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// state
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Profiling= false;
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}
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#endif // #ifdef _PROFILE_ON_
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}
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//---------------------------------------------------
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// Test ProfilingVBLock and run?
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//---------------------------------------------------
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void testLaunchProfileVBLock()
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{
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// If running, must stop for this frame.
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if(ProfilingVBLock)
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{
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vector<string> strs;
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Driver->endProfileVBHardLock(strs);
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nlinfo("Profile VBLock");
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nlinfo("**************");
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for(uint i=0;i<strs.size();i++)
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{
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nlinfo(strs[i].c_str());
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}
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ProfilingVBLock= false;
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// Display additional info on allocated VBHards
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nlinfo("VBHard list");
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nlinfo("**************");
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Driver->profileVBHardAllocation(strs);
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for(uint i=0;i<strs.size();i++)
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{
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nlinfo(strs[i].c_str());
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}
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strs.clear();
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Driver->endProfileIBLock(strs);
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nlinfo("Profile Index Buffer Lock");
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nlinfo("**************");
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for(uint i=0;i<strs.size();i++)
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{
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nlinfo(strs[i].c_str());
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}
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ProfilingVBLock= false;
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// Display additional info on allocated VBHards
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/*
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nlinfo("Index Buffer list");
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nlinfo("**************");
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Driver->profileIBAllocation(strs);
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for(uint i=0;i<strs.size();i++)
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{
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nlinfo(strs[i].c_str());
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}
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*/
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}
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// comes from ActionHandler
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if(WantProfilingVBLock)
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{
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WantProfilingVBLock= false;
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ProfilingVBLock= true;
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Driver->startProfileVBHardLock();
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Driver->startProfileIBLock();
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}
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}
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//---------------------------------------------------
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159
code/ryzom/client/src/profiling.cpp
Normal file
159
code/ryzom/client/src/profiling.cpp
Normal file
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@ -0,0 +1,159 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "profiling.h"
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// NeL includes
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#include <nel/3d/u_driver.h>
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// Project includes
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#include "misc.h"
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#include "sound_manager.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace NL3D;
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////////////
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// EXTERN //
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////////////
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extern UDriver *Driver;
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/////////////
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// GLOBALS //
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/////////////
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bool Profiling = false; // Are we in Profile mode?
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uint ProfileNumFrame = 0;
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bool WantProfiling = false;
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bool ProfilingVBLock = false;
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bool WantProfilingVBLock = false;
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// ********************************************************************
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/// Test Profiling and run?
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void testLaunchProfile()
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{
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if(!WantProfiling)
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return;
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// comes from ActionHandler
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WantProfiling= false;
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#ifdef _PROFILE_ON_
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if( !Profiling )
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{
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// start the bench.
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NLMISC::CHTimer::startBench();
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ProfileNumFrame = 0;
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Driver->startBench();
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if (SoundMngr)
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SoundMngr->getMixer()->startDriverBench();
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// state
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Profiling= true;
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}
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else
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{
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// end the bench.
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if (SoundMngr)
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SoundMngr->getMixer()->endDriverBench();
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NLMISC::CHTimer::endBench();
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Driver->endBench();
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// Display and save profile to a File.
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CLog log;
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CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile.log"));
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CStdDisplayer stdDisplayer;
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log.addDisplayer(&fileDisplayer);
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log.addDisplayer(&stdDisplayer);
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// diplay
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NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2);
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NLMISC::CHTimer::displayHierarchical(&log, true, 48, 2);
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NLMISC::CHTimer::displayByExecutionPath(&log, CHTimer::TotalTime);
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NLMISC::CHTimer::display(&log, CHTimer::TotalTime);
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NLMISC::CHTimer::display(&log, CHTimer::TotalTimeWithoutSons);
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Driver->displayBench(&log);
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if (SoundMngr)
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SoundMngr->getMixer()->displayDriverBench(&log);
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// state
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Profiling= false;
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}
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#endif // #ifdef _PROFILE_ON_
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}
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// ********************************************************************
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/// Test ProfilingVBLock and run?
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void testLaunchProfileVBLock()
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{
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// If running, must stop for this frame.
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if(ProfilingVBLock)
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{
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std::vector<string> strs;
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Driver->endProfileVBHardLock(strs);
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nlinfo("Profile VBLock");
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nlinfo("**************");
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for(uint i=0;i<strs.size();i++)
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{
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nlinfo(strs[i].c_str());
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}
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ProfilingVBLock= false;
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// Display additional info on allocated VBHards
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nlinfo("VBHard list");
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nlinfo("**************");
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Driver->profileVBHardAllocation(strs);
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for(uint i=0;i<strs.size();i++)
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{
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nlinfo(strs[i].c_str());
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}
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strs.clear();
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Driver->endProfileIBLock(strs);
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nlinfo("Profile Index Buffer Lock");
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nlinfo("**************");
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for(uint i=0;i<strs.size();i++)
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{
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nlinfo(strs[i].c_str());
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}
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ProfilingVBLock= false;
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// Display additional info on allocated VBHards
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/*
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nlinfo("Index Buffer list");
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nlinfo("**************");
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Driver->profileIBAllocation(strs);
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for(uint i=0;i<strs.size();i++)
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{
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nlinfo(strs[i].c_str());
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}
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*/
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}
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// comes from ActionHandler
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if(WantProfilingVBLock)
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{
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WantProfilingVBLock= false;
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ProfilingVBLock= true;
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Driver->startProfileVBHardLock();
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Driver->startProfileIBLock();
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}
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}
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/* end of file */
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36
code/ryzom/client/src/profiling.h
Normal file
36
code/ryzom/client/src/profiling.h
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_MAIN_LOOP_PROFILING_H
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#define CL_MAIN_LOOP_PROFILING_H
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#include <nel/misc/types_nl.h>
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extern bool Profiling; // Are we in Profile mode?
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extern uint ProfileNumFrame;
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extern bool WantProfiling;
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extern bool ProfilingVBLock;
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extern bool WantProfilingVBLock;
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/// Test Profiling and run?
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void testLaunchProfile();
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/// Test ProfilingVBLock and run?
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void testLaunchProfileVBLock();
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#endif // CL_MAIN_LOOP_PROFILING_H
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/* end of file */
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