Add support for removing items before equipping an item group
--HG-- branch : item_group
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a6f541aad2
commit
83dea32f41
2 changed files with 34 additions and 2 deletions
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@ -74,6 +74,11 @@ void CItemGroup::writeTo(xmlNodePtr node)
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xmlSetProp (itemNode, (const xmlChar*)"minPrice", (const xmlChar*)NLMISC::toString(item.minPrice).c_str());
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xmlSetProp (itemNode, (const xmlChar*)"maxPrice", (const xmlChar*)NLMISC::toString(item.maxPrice).c_str());
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}
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for(int i=0;i<removeBeforeEquip.size();i++)
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{
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xmlNodePtr removeNode = xmlNewChild(groupNode, NULL, (const xmlChar*)"remove", NULL);
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xmlSetProp(removeNode, (const xmlChar*)"slot", (const xmlChar*)removeBeforeEquip[i]);
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}
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}
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@ -107,6 +112,16 @@ void CItemGroup::readFrom(xmlNodePtr node)
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if(item.sheetName != "unknown.unknown")
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Items.push_back(item);
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}
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if (strcmp((char*)curNode->name, "remove") == 0)
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{
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std::string slot;
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ptrName = (char*) xmlGetProp(curNode, (xmlChar*)"slot");
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if (ptrName) NLMISC::fromString((const char*)ptrName, slot);
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nlinfo("Got a slot %s", slot.c_str());
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if(SLOTTYPE::stringToSlotType(slot) != SLOTTYPE::UNDEFINED)
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removeBeforeEquip.push_back(SLOTTYPE::stringToSlotType(slot));
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}
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curNode = curNode->next;
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}
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@ -320,6 +335,21 @@ bool CItemGroupManager::equipGroup(std::string name, bool pullBefore)
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}
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if(pullBefore) moveGroup(name, INVENTORIES::TInventory::bag);
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//Start by unequipping all slot that user wants to unequip
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for(int i=0; i < group->removeBeforeEquip.size(); i++)
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{
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SLOTTYPE::TSlotType slot = group->removeBeforeEquip[i];
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nlinfo("removing slot %d", slot);
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std::string dbPath;
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if(slot > SLOTTYPE::RIGHT_HAND)
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dbPath = "LOCAL:INVENTORY:HAND:";
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else
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dbPath = "LOCAL:INVENTORY:EQUIP:";
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//offset by 1 : TSlotType begins at 1 for actual items (because of UNDEFINED), whereas dbPath start at 0
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dbPath += NLMISC::toString((uint8)slot - 1);
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nlinfo("Removing path %s", dbPath.c_str());
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CInventoryManager::getInstance()->unequip(dbPath);
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}
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uint32 maxEquipTime = 0;
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@ -21,6 +21,7 @@
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#include "interface_v3/inventory_manager.h"
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#include "interface_v3/dbctrl_sheet.h"
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#include "game_share/inventories.h"
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#include "game_share/slot_types.h"
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struct CInventoryItem {
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public:
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@ -61,6 +62,7 @@ public:
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std::string name;
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std::vector<CItem> Items;
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std::vector<SLOTTYPE::TSlotType> removeBeforeEquip;
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};
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class CItemGroupManager {
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