Fixed: Merged Windows and Mac OS executable types
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1 changed files with 2 additions and 5 deletions
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@ -44,8 +44,6 @@ if(APPLE)
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SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
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SET(MACOSX_BUNDLE_COPYRIGHT "Winchgate and The Ryzom Core Community")
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ADD_EXECUTABLE(ryzom_client MACOSX_BUNDLE ${SRC})
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# TODO: in release mode, cmake could copy all the dylibs into the .app
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# bundle for redistribution... should some part of cpack handle that?
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# ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD
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@ -57,11 +55,10 @@ if(APPLE)
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# ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
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# # ...
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# # install_name_tool the lib pathes
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ELSE(APPLE)
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ADD_EXECUTABLE(ryzom_client ${SRC})
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ENDIF(APPLE)
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ADD_EXECUTABLE(ryzom_client WIN32 MACOSX_BUNDLE ${SRC})
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INCLUDE_DIRECTORIES(
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${LIBXML2_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
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