The splash screen will now inform the user about what's happening.
--HG-- branch : gsoc2014-dfighter
This commit is contained in:
parent
cfa12b6d81
commit
91463f9fa2
6 changed files with 145 additions and 3 deletions
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@ -12,7 +12,8 @@ FILE(GLOB STUDIO_SRC extension_system/*.h
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SET(STUDIO_HDR extension_system/iplugin_manager.h
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extension_system/plugin_manager.h
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settings_dialog.h
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splash_screen.h )
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splash_screen.h
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pm_watcher.h )
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SET(STUDIO_RCS studio.qrc ${CMAKE_CURRENT_BINARY_DIR}/translations.qrc)
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@ -133,6 +133,10 @@ Q_SIGNALS:
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/// Signal that the list of available plugins has changed.
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void pluginsChanged();
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void pluginLoading( const char *plugin );
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void pluginInitializing( const char *plugin );
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void pluginStarting( const char *plugin );
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};
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}; // namespace ExtensionSystem
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@ -218,6 +218,7 @@ void PluginManager::setPluginState(PluginSpec *spec, int destState)
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spec->resolveDependencies(m_pluginSpecs);
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return;
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case State::Running:
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Q_EMIT pluginStarting( spec->name().toUtf8().data() );
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spec->initializeExtensions();
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return;
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case State::Deleted:
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@ -239,9 +240,11 @@ void PluginManager::setPluginState(PluginSpec *spec, int destState)
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switch (destState)
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{
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case State::Loaded:
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Q_EMIT pluginLoading( spec->name().toUtf8().data() );
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spec->loadLibrary();
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return;
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case State::Initialized:
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Q_EMIT pluginInitializing( spec->name().toUtf8().data() );
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spec->initializePlugin();
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break;
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case State::Stopped:
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@ -43,6 +43,7 @@
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#include "settings_dialog.h"
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#include "splash_screen.h"
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#include "pm_watcher.h"
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#ifdef HAVE_OVQT_CONFIG_H
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#include "ovqt_config.h"
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@ -107,6 +108,7 @@ static inline QString msgCoreLoadFailure(const QString &why)
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return QCoreApplication::translate("Application", "Failed to load Core plugin: %1").arg(why);
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}
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#ifdef NL_OS_WINDOWS
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int __stdcall WinMain(void *hInstance, void *hPrevInstance, void *lpCmdLine, int nShowCmd)
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#else // NL_OS_WINDOWS
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@ -173,6 +175,9 @@ int main(int argc, char **argv)
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app.installTranslator(&translator);
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app.installTranslator(&qtTranslator);
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splash->setText( "Loading plugins..." );
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splash->setProgress( 20 );
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#if defined(NL_OS_MAC)
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QDir::setCurrent(qApp->applicationDirPath() + QString("/../Resources"));
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NLMISC::CLibrary::addLibPath((qApp->applicationDirPath() + QString("/../PlugIns/nel")).toUtf8().constData());
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@ -188,10 +193,15 @@ int main(int argc, char **argv)
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#endif
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pluginManager.setPluginPaths(pluginPaths);
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splash->setText( "Loading plugins..." );
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splash->setProgress( 20 );
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PluginManagerWatcher watcher;
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watcher.setPluginManager( &pluginManager );
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watcher.setSplashScreen( splash );
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watcher.connect();
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pluginManager.loadPlugins();
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watcher.disconnect();
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splash->hide();
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ExtensionSystem::IPluginSpec *corePlugin = pluginManager.pluginByName("Core");
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61
code/studio/src/pm_watcher.cpp
Normal file
61
code/studio/src/pm_watcher.cpp
Normal file
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@ -0,0 +1,61 @@
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// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "pm_watcher.h"
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#include "extension_system\iplugin_manager.h"
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#include "splash_screen.h"
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void PluginManagerWatcher::connect()
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{
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QObject::connect( pm, SIGNAL( pluginLoading( const char * ) ), this, SLOT( onPluginLoading( const char * ) ) );
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QObject::connect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) );
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QObject::connect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) );
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}
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void PluginManagerWatcher::disconnect()
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{
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QObject::disconnect( pm, SIGNAL( pluginLoading( const char * ) ), this, SLOT( onPluginLoading( const char * ) ) );
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QObject::disconnect( pm, SIGNAL( pluginInitializing( const char * ) ), this, SLOT( onPluginInitializing( const char * ) ) );
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QObject::disconnect( pm, SIGNAL( pluginStarting( const char * ) ), this, SLOT( onPluginStarting( const char * ) ) );
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}
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void PluginManagerWatcher::onPluginLoading( const char *plugin )
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{
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QString s = "Loading plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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void PluginManagerWatcher::onPluginInitializing( const char *plugin )
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{
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QString s = "Initializing plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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void PluginManagerWatcher::onPluginStarting( const char *plugin )
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{
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QString s = "Starting plugin ";
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s += plugin;
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s += "...";
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sp->setText( s );
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}
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63
code/studio/src/pm_watcher.h
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63
code/studio/src/pm_watcher.h
Normal file
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@ -0,0 +1,63 @@
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// Ryzom Core - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef PM_WATCHER_H
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#define PM_WATCHER_H
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#include <QObject>
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namespace ExtensionSystem
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{
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class IPluginManager;
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}
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class SplashScreen;
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class PluginManager;
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class PluginManagerWatcher : public QObject
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{
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Q_OBJECT
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public:
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PluginManagerWatcher(){
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sp = NULL;
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pm = NULL;
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}
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~PluginManagerWatcher(){
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sp = NULL;
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pm = NULL;
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}
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void setSplashScreen( SplashScreen *s ){ sp = s; }
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void setPluginManager( ExtensionSystem::IPluginManager *m ){ pm = m; }
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void connect();
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void disconnect();
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private Q_SLOTS:
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void onPluginLoading( const char *plugin );
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void onPluginInitializing( const char *plugin );
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void onPluginStarting( const char *plugin );
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private:
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SplashScreen *sp;
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ExtensionSystem::IPluginManager *pm;
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};
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#endif
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