Adjustments to give more options to do custom emotes, "Khanatization" for the Mac Client, changements to the key system.
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9 changed files with 5100 additions and 5099 deletions
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@ -77,70 +77,51 @@
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</template>
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<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="toggle_light" hardtext="uiLightOnOff"/>
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<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
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</action_category>
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<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
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<action name="forward" hardtext="uiMoveForward" macroisable="false" />
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<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
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<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
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<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
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<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
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<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
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<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" />
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<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" />
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<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
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<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
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<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
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<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
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<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
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<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
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<action name="forward" hardtext="uiMoveForward" macroisable="false" />
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<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
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<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
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<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
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<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
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<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
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<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
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<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
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</action_category>
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<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test">
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<action name="command" hardtext="uiDebugCommand" macroisable="false" >
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<parameter hardtext="uiShortcutNumber">
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<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/>
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<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/>
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<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/>
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<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/>
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<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/>
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<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/>
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<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/>
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<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/>
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<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/>
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<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/>
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</parameter>
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</action>
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<action name="no_target" hardtext="uiNoTarget" />
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<action name="target" hardtext="uiTargetCmd" >
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<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/>
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</action>
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<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
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<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
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<value value="1" hardtext="uiKey1"/>
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<value value="2" hardtext="uiKey2"/>
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<value value="3" hardtext="uiKey3"/>
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<value value="4" hardtext="uiKey4"/>
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<value value="5" hardtext="uiKey5"/>
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<value value="6" hardtext="uiKey6"/>
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<value value="7" hardtext="uiKey7"/>
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<value value="8" hardtext="uiKey8"/>
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</parameter>
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</action>
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<action name="assist" hardtext="uiAssistCmd" contexts="game">
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<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
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</action>
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<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
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<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
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<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
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<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiFrontSelectionType">
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<value value="friend" hardtext="uiFrontSelectionFriend"/>
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<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
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<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
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<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
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<action name="toggle_camera" hardtext="uiToggleCamera"/>
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<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
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<action name="camera_down" hardtext="uiCameraDown" />
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<action name="camera_up" hardtext="uiCameraUp" />
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<action name="camera_backward" hardtext="uiMoveBackward" />
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<action name="camera_foreward" hardtext="uiMoveForward" />
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<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
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<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
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<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
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<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
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<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="toggle_fly" hardtext="uiDebugToggleFly" />
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</action_category>
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<action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiShortcutBarNumber">
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<value value="1" hardtext="uiNumber01"/>
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<value value="2" hardtext="uiNumber02"/>
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<value value="3" hardtext="uiNumber03"/>
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<value value="4" hardtext="uiNumber04"/>
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<value value="5" hardtext="uiNumber05"/>
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<value value="6" hardtext="uiNumber06"/>
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<value value="7" hardtext="uiNumber07"/>
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<value value="8" hardtext="uiNumber08"/>
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<value value="9" hardtext="uiNumber09"/>
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<value value="10" hardtext="uiNumber10"/>
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</parameter>
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</action>
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<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
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@ -166,7 +147,7 @@
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<value value="18" hardtext="uiNumber19"/>
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<value value="19" hardtext="uiNumber20"/>
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</parameter>
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</action>
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</action>
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<action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiShortcutNumber">
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<value value="20" hardtext="uiNumber01"/>
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@ -191,84 +172,150 @@
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<value value="39" hardtext="uiNumber20"/>
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</parameter>
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</action>
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<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiShortcutBarNumber">
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<value value="1" hardtext="uiNumber01"/>
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<value value="2" hardtext="uiNumber02"/>
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<value value="3" hardtext="uiNumber03"/>
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<value value="4" hardtext="uiNumber04"/>
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<value value="5" hardtext="uiNumber05"/>
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<value value="6" hardtext="uiNumber06"/>
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<value value="7" hardtext="uiNumber07"/>
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<value value="8" hardtext="uiNumber08"/>
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<value value="9" hardtext="uiNumber09"/>
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<value value="10" hardtext="uiNumber10"/>
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</parameter>
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</action>
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<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiShortcutBarNumber">
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<value value="1" hardtext="uiNumber01"/>
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<value value="2" hardtext="uiNumber02"/>
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<value value="3" hardtext="uiNumber03"/>
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<value value="4" hardtext="uiNumber04"/>
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<value value="5" hardtext="uiNumber05"/>
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<value value="6" hardtext="uiNumber06"/>
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<value value="7" hardtext="uiNumber07"/>
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<value value="8" hardtext="uiNumber08"/>
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<value value="9" hardtext="uiNumber09"/>
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<value value="10" hardtext="uiNumber10"/>
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</parameter>
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</action>
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<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
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</action_category>
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<action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
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<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
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<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
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<value value="1" hardtext="uiKey1"/>
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<value value="2" hardtext="uiKey2"/>
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<value value="3" hardtext="uiKey3"/>
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<value value="4" hardtext="uiKey4"/>
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<value value="5" hardtext="uiKey5"/>
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<value value="6" hardtext="uiKey6"/>
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<value value="7" hardtext="uiKey7"/>
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<value value="8" hardtext="uiKey8"/>
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</parameter>
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</action>
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<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
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<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiFrontSelectionType">
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<value value="friend" hardtext="uiFrontSelectionFriend"/>
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<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
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</parameter>
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</action>
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<action name="no_target" hardtext="uiNoTarget" />
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<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
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</action_category>
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<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now -->
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<action name="talk_untalk" hardtext="uiTalkLeave"/>
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<action name="reply_teller" hardtext="uiReplyTeller"/>
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<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/>
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<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
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<action name="cycle_tell" hardtext="uiCycleTell"/>
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<action name="enter_tell" hardtext="uiEnterTellCmd">
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<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
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</action>
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<action name="tell" hardtext="uiTellCmd">
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<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
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<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
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</action>
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<action name="enter_talk" hardtext="uiEnterTalkCmd">
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<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
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<value value="0" hardtext="uiTalkCmdModeSay"/>
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<value value="1" hardtext="uiTalkCmdModeShout"/>
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<value value="2" hardtext="uiTalkCmdModeTeam"/>
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<value value="3" hardtext="uiTalkCmdModeGuild"/>
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<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
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<value value="5" hardtext="uiTalkCmdModeTerritory"/>
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<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
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<!-- 7 tell
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8 player
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9 arround
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10 system -->
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<value value="11" hardtext="uiTalkCmdModeRegion"/>
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<action name="talk_untalk" hardtext="uiTalkLeave"/>
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<action name="reply_teller" hardtext="uiReplyTeller"/>
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</action_category>
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</parameter>
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</action>
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<action name="talk" hardtext="uiTalkCmd">
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<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
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<value value="0" hardtext="uiTalkCmdModeSay"/>
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<value value="1" hardtext="uiTalkCmdModeShout"/>
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<value value="2" hardtext="uiTalkCmdModeTeam"/>
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<value value="3" hardtext="uiTalkCmdModeGuild"/>
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<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
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<value value="5" hardtext="uiTalkCmdModeTerritory"/>
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<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
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<!-- 7 tell
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8 player
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9 arround
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10 system -->
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<value value="11" hardtext="uiTalkCmdModeRegion"/>
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</parameter>
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<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
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</action>
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<action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
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<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
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<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
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<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
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<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
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<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
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<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
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<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
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<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
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<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
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<action name="edit_copy" hardtext="uiEditCopy"/>
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<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
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<action name="edit_cut" hardtext="uiEditCut"/>
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<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
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<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
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<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
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<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
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<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
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<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
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<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
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<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
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<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
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<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
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<action name="edit_select_all" hardtext="uiEditSelectAll"/>
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</action_category>
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<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="open" hardtext="uiOpenWindow">
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<parameter hardtext="uiWindowName">
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<instance template="openable_window_list"/>
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</parameter>
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</action>
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<action name="close" hardtext="uiCloseWindow">
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<parameter hardtext="uiWindowName">
|
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<instance template="openable_window_list"/>
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</parameter>
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</action>
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<action name="open_close" hardtext="uiToggleOpenCloseWindow">
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<parameter hardtext="uiWindowName">
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<instance template="openable_window_list"/>
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</parameter>
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</action>
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<action name="popup" hardtext="uiPopupWindow">
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<parameter hardtext="uiWindowName">
|
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<instance template="popable_window_list"/>
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</parameter>
|
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</action>
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<action name="popin" hardtext="uiPopinWindow">
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<parameter hardtext="uiWindowName">
|
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<instance template="popable_window_list"/>
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</parameter>
|
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</action>
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<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
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<parameter hardtext="uiWindowName">
|
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<instance template="popable_window_list"/>
|
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</parameter>
|
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</action>
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<action name="show" hardtext="uiShow" repeat="1" keyup="1">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="container_window_list"/>
|
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</parameter>
|
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</action>
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||||
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
|
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<parameter hardtext="uiWindowName">
|
||||
<instance template="container_window_list"/>
|
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</parameter>
|
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</action>
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<action name="show_hide" hardtext="uiShowHide">
|
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<parameter hardtext="uiWindowName">
|
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<instance template="container_window_list"/>
|
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</parameter>
|
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</action>
|
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<action name="dock_undock_chat" hardtext="uiDockUndockChat">
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<parameter hardtext="uiWindowName">
|
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<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
|
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<value value="AROUND_ME" hardtext="uiAroundMe"/>
|
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<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
|
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<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
|
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<value value="REGION_CHAT" hardtext="uiREGION"/>
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<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
|
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</parameter>
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</action>
|
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<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
|
||||
<parameter hardtext="uiWindowName">
|
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<instance template="container_window_list"/>
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</parameter>
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</action>
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<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
|
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<parameter hardtext="uiDesktopNumber">
|
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<value value="0" hardtext="uiKey0"/>
|
||||
<value value="1" hardtext="uiKey1"/>
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<value value="2" hardtext="uiKey2"/>
|
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<value value="3" hardtext="uiKey3"/>
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</parameter>
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</action>
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<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
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||||
<parameter hardtext="uiDesktopNumber">
|
||||
<value value="0" hardtext="uiKey0"/>
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<value value="1" hardtext="uiKey1"/>
|
||||
<value value="2" hardtext="uiKey2"/>
|
||||
<value value="3" hardtext="uiKey3"/>
|
||||
</parameter>
|
||||
</action>
|
||||
</action_category>
|
||||
|
||||
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<action name="toggle_light" hardtext="uiLightOnOff"/>
|
||||
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
|
||||
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
||||
<action name="talk_message" hardtext="uiTalkMem">
|
||||
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
|
||||
<value value="00" hardtext="uiTalkMemMsg00"/>
|
||||
|
@ -295,239 +342,101 @@
|
|||
</action>
|
||||
</action_category>
|
||||
|
||||
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
|
||||
<action name="toggle_camera" hardtext="uiToggleCamera"/>
|
||||
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
|
||||
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||
<action name="camera_up" hardtext="uiCameraUp" />
|
||||
<action name="camera_down" hardtext="uiCameraDown" />
|
||||
<action name="camera_foreward" hardtext="uiMoveForward" />
|
||||
<action name="camera_backward" hardtext="uiMoveBackward" />
|
||||
</action_category>
|
||||
|
||||
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<action name="open" hardtext="uiOpenWindow">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="openable_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="close" hardtext="uiCloseWindow">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="openable_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="openable_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="popup" hardtext="uiPopupWindow">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="popable_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="popin" hardtext="uiPopinWindow">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="popable_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="popable_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="container_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="container_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="show_hide" hardtext="uiShowHide">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="container_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<instance template="container_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
|
||||
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
|
||||
<parameter hardtext="uiDesktopNumber">
|
||||
<value value="0" hardtext="uiKey0"/>
|
||||
<value value="1" hardtext="uiKey1"/>
|
||||
<value value="2" hardtext="uiKey2"/>
|
||||
<value value="3" hardtext="uiKey3"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
|
||||
<parameter hardtext="uiDesktopNumber">
|
||||
<value value="0" hardtext="uiKey0"/>
|
||||
<value value="1" hardtext="uiKey1"/>
|
||||
<value value="2" hardtext="uiKey2"/>
|
||||
<value value="3" hardtext="uiKey3"/>
|
||||
</parameter>
|
||||
</action>
|
||||
</action_category>
|
||||
|
||||
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
||||
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
||||
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
||||
|
||||
<action name="enter_modal" hardtext="uiQuit">
|
||||
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
|
||||
</action>
|
||||
|
||||
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
||||
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
|
||||
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||
</action_category>
|
||||
|
||||
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
|
||||
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
|
||||
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
|
||||
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
|
||||
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
|
||||
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
|
||||
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
|
||||
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
|
||||
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
|
||||
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
|
||||
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
|
||||
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
|
||||
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
|
||||
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
|
||||
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
|
||||
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
|
||||
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
|
||||
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
|
||||
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
|
||||
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
|
||||
<action name="edit_copy" hardtext="uiEditCopy"/>
|
||||
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
|
||||
<action name="edit_cut" hardtext="uiEditCut"/>
|
||||
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
|
||||
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
|
||||
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
|
||||
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
|
||||
</action_category>
|
||||
|
||||
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
|
||||
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
||||
<action name="render_mode" hardtext="uiDebugRenderMode" />
|
||||
<action name="toggle_render" hardtext="uiDebugToggleRender" />
|
||||
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
|
||||
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
|
||||
<action name="test" hardtext="uiDebugTest" />
|
||||
<action name="set_pos" hardtext="uiDebugSetPos" />
|
||||
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
|
||||
<action name="debug_clusters" hardtext="uiDebugClusters" />
|
||||
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
|
||||
<action name="profile" hardtext="uiDebugProfile" />
|
||||
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
|
||||
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
|
||||
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
|
||||
<action name="memory_report" hardtext="uiDebugMemoryReport" />
|
||||
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
|
||||
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
|
||||
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
|
||||
|
||||
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
|
||||
<parameter hardtext="uiFilterNumber">
|
||||
<value value="0" hardtext="uiKey0"/>
|
||||
<value value="1" hardtext="uiKey1"/>
|
||||
<value value="2" hardtext="uiKey2"/>
|
||||
<value value="3" hardtext="uiKey3"/>
|
||||
<value value="4" hardtext="uiKey4"/>
|
||||
<value value="5" hardtext="uiKey5"/>
|
||||
<value value="6" hardtext="uiKey6"/>
|
||||
<value value="7" hardtext="uiKey7"/>
|
||||
<value value="8" hardtext="uiKey8"/>
|
||||
</parameter>
|
||||
</action>
|
||||
|
||||
<action name="draw_sound" hardtext="uiDebugDrawSound" />
|
||||
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
|
||||
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
|
||||
|
||||
<!-- Weather debug -->
|
||||
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
|
||||
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
|
||||
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
|
||||
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
|
||||
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
|
||||
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
|
||||
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
|
||||
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
|
||||
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
|
||||
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
|
||||
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
|
||||
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
|
||||
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
|
||||
<action name="test" hardtext="uiTest" />
|
||||
|
||||
<!-- timed fxs -->
|
||||
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
|
||||
|
||||
<!-- Movie recorder -->
|
||||
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
|
||||
<action name="replay_movie" hardtext="uiReplayMovie" />
|
||||
<action name="save_movie" hardtext="uiSaveMovie" />
|
||||
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
|
||||
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
||||
<action name="render_mode" hardtext="uiDebugRenderMode" />
|
||||
<action name="toggle_render" hardtext="uiDebugToggleRender" />
|
||||
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
|
||||
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
|
||||
<action name="test" hardtext="uiDebugTest" />
|
||||
<action name="set_pos" hardtext="uiDebugSetPos" />
|
||||
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
|
||||
<action name="debug_clusters" hardtext="uiDebugClusters" />
|
||||
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
|
||||
<action name="profile" hardtext="uiDebugProfile" />
|
||||
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
|
||||
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
|
||||
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
|
||||
<action name="memory_report" hardtext="uiDebugMemoryReport" />
|
||||
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
|
||||
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
|
||||
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
|
||||
|
||||
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
|
||||
<parameter hardtext="uiFilterNumber">
|
||||
<value value="0" hardtext="uiKey0"/>
|
||||
<value value="1" hardtext="uiKey1"/>
|
||||
<value value="2" hardtext="uiKey2"/>
|
||||
<value value="3" hardtext="uiKey3"/>
|
||||
<value value="4" hardtext="uiKey4"/>
|
||||
<value value="5" hardtext="uiKey5"/>
|
||||
<value value="6" hardtext="uiKey6"/>
|
||||
<value value="7" hardtext="uiKey7"/>
|
||||
<value value="8" hardtext="uiKey8"/>
|
||||
</parameter>
|
||||
</action>
|
||||
|
||||
<action name="draw_sound" hardtext="uiDebugDrawSound" />
|
||||
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
|
||||
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
|
||||
|
||||
<!-- Weather debug -->
|
||||
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
|
||||
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
|
||||
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
|
||||
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
|
||||
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
|
||||
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
|
||||
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
|
||||
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
|
||||
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
|
||||
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
|
||||
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
|
||||
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
|
||||
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
|
||||
<action name="test" hardtext="uiTest" />
|
||||
|
||||
<!-- timed fxs -->
|
||||
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
|
||||
|
||||
<!-- Movie recorder -->
|
||||
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
|
||||
<action name="replay_movie" hardtext="uiReplayMovie" />
|
||||
<action name="save_movie" hardtext="uiSaveMovie" />
|
||||
</action_category>
|
||||
|
||||
<action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
|
||||
<!-- edition specific (in keys_r2ed.xml) -->
|
||||
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
|
||||
<!-- contextual commands -->
|
||||
<parameter hardtext="uimR2EDCommandName" name="commandId">
|
||||
<value value="delete" hardtext="uimR2EDMenuDelete"/>
|
||||
<value value="properties" hardtext="uimR2EDMenuProperties"/>
|
||||
<value value="group" hardtext="uimR2EDMenuGroup"/>
|
||||
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
|
||||
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
|
||||
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
|
||||
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
|
||||
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
|
||||
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
|
||||
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
|
||||
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
|
||||
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
|
||||
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
|
||||
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
|
||||
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
|
||||
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
|
||||
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
|
||||
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
|
||||
|
||||
<!-- animation specific (in keys.xml instead) -->
|
||||
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
|
||||
|
||||
<!-- edition specific (in keys_r2ed.xml) -->
|
||||
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
|
||||
<!-- contextual commands -->
|
||||
<parameter hardtext="uimR2EDCommandName" name="commandId">
|
||||
<value value="delete" hardtext="uimR2EDMenuDelete"/>
|
||||
<value value="properties" hardtext="uimR2EDMenuProperties"/>
|
||||
<value value="group" hardtext="uimR2EDMenuGroup"/>
|
||||
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
|
||||
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
|
||||
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
|
||||
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
|
||||
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
|
||||
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
|
||||
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
|
||||
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
|
||||
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
|
||||
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
|
||||
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
|
||||
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
|
||||
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
|
||||
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
|
||||
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
|
||||
|
||||
<!-- animation specific (in keys.xml instead) -->
|
||||
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
|
||||
|
||||
</action_category>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</interface_config>
|
||||
|
|
|
@ -110,15 +110,15 @@
|
|||
<tree node="connection"/>
|
||||
|
||||
<tree node="keys" >
|
||||
<tree node="keys_player"/>
|
||||
<tree node="keys_movement"/>
|
||||
<tree node="keys_actions"/>
|
||||
<tree node="keys_chat"/>
|
||||
<tree node="keys_movement"/>
|
||||
<tree node="keys_view"/>
|
||||
<tree node="keys_windows"/>
|
||||
<tree node="keys_system"/>
|
||||
<tree node="keys_actionbar"/>
|
||||
<tree node="keys_fight"/>
|
||||
<tree node="keys_chat"/>
|
||||
<tree node="keys_edit"/>
|
||||
<tree node="keys_debug"/>
|
||||
<tree node="keys_windows"/>
|
||||
<tree node="keys_miscellaneous"/>
|
||||
<tree node="keys_debug"
|
||||
</tree>
|
||||
<!-- done with template teditcmd now <tree node="editkey" />-->
|
||||
|
||||
|
|
|
@ -207,17 +207,15 @@
|
|||
|
||||
<!-- the id must be keys_### where ### is the name of the category -->
|
||||
<!-- dont remember if you add / remove a category to update hierarchy.xml -->
|
||||
<instance template="t_all_keys" id="keys_player" title="uiKeysPlayerTitle" />
|
||||
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
|
||||
<instance template="t_all_keys" id="keys_actions" title="uiKeysActionsTitle" />
|
||||
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
|
||||
<instance template="t_all_keys" id="keys_actionbar" title="uiKeysActionbarTitle" />
|
||||
<instance template="t_all_keys" id="keys_fight" title="uiKeysFightTitle" />
|
||||
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
|
||||
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
|
||||
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
|
||||
<instance template="t_all_keys" id="keys_system" title="uiKeysSystemTitle" />
|
||||
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
|
||||
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
|
||||
<instance template="t_all_keys" id="keys_r2ed" title="uiR2EDActionCategory" />
|
||||
|
||||
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
|
||||
<instance template="t_all_keys" id="keys_miscellaneous" title="uiKeysMiscellaneousTitle" />
|
||||
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
|
||||
|
||||
<!-- ************************************************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************************************************ -->
|
||||
|
@ -648,6 +646,7 @@
|
|||
</group>
|
||||
|
||||
<tree node="keys" >
|
||||
<tree node="keys_camera"/>
|
||||
<tree node="keys_player"/>
|
||||
<tree node="keys_movement"/>
|
||||
<tree node="keys_actions"/>
|
||||
|
|
BIN
code/ryzom/client/macosx/khanat.icns
Normal file
BIN
code/ryzom/client/macosx/khanat.icns
Normal file
Binary file not shown.
|
@ -51,11 +51,11 @@ IF(WITH_RYZOM_CLIENT)
|
|||
|
||||
# on Mac, create a .App Bundle
|
||||
if(APPLE)
|
||||
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom")
|
||||
SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns")
|
||||
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.winchgate.Ryzom")
|
||||
SET(MACOSX_BUNDLE_INFO_STRING "Khanat")
|
||||
SET(MACOSX_BUNDLE_ICON_FILE "khanat.icns")
|
||||
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.khaganat.khanat")
|
||||
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
|
||||
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom")
|
||||
SET(MACOSX_BUNDLE_BUNDLE_NAME "Khanat")
|
||||
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
|
||||
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
|
||||
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
|
||||
|
@ -72,7 +72,7 @@ IF(WITH_RYZOM_CLIENT)
|
|||
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR})
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/khanat.icns ${RYZOM_RESOURCES_DIR})
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
|
||||
|
||||
# remove any present installscript_osx.vdf before signing
|
||||
|
|
|
@ -376,7 +376,7 @@ int main(int argc, char **argv)
|
|||
// if client_default.cfg is not in current directory, use application default directory
|
||||
if (!CFile::isExists("client_default.cfg"))
|
||||
{
|
||||
std::string currentPath = CPath::getApplicationDirectory("Ryzom");
|
||||
std::string currentPath = CPath::getApplicationDirectory("Khanat");
|
||||
|
||||
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -159,7 +159,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
// if client.cfg is not in current directory, use client.cfg from user directory
|
||||
if (!CFile::isExists(config))
|
||||
config = CPath::getApplicationDirectory("Ryzom") + config;
|
||||
config = CPath::getApplicationDirectory("Khanat") + config;
|
||||
|
||||
// if client.cfg is not in current directory, use client_default.cfg
|
||||
if (!CFile::isExists(config))
|
||||
|
|
Loading…
Reference in a new issue