Adjustments to give more options to do custom emotes, "Khanatization" for the Mac Client, changements to the key system.
This commit is contained in:
parent
ac2229d42c
commit
93d2b80966
9 changed files with 5100 additions and 5099 deletions
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@ -1,9 +1,9 @@
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//////////////////////////
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//////////////////////////
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//////////////////////////
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/// CLIENT CONFIG FILE ///
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/// CLIENT CONFIG FILE ///
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//////////////////////////
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//////////////////////////
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//////////////////////////
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//////////////////////////
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//////////////////////////
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// You will loose all the comments and identation in this file.
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// You will loose all the comments and identation in this file.
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@ -15,7 +15,7 @@ SaveConfig = 1;
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Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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// "Auto" will choose the best suited driver depending on hardware
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// "Auto" will choose the best suited driver depending on hardware
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FullScreen = 1;
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FullScreen = 0;
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Width = 0;
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Width = 0;
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Height = 0;
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Height = 0;
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PositionX = 0;
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PositionX = 0;
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@ -23,31 +23,38 @@ PositionY = 0;
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Frequency = 0;
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Frequency = 0;
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Depth = 32;
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Depth = 32;
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Sleep = -1;
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Sleep = -1;
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
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Contrast = 0.0; // -1.0 ~ 1.0
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Contrast = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Luminosity = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Gamma = 0.0; // -1.0 ~ 1.0
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Contrast_min = -1.0;
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Contrast_min = -1.0;
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Luminosity_min = -1.0;
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Luminosity_min = -1.0;
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Gamma_min = -1.0;
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Gamma_min = -1.0;
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Contrast_max = 1.0;
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Contrast_max = 1.0;
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Luminosity_max = 1.0;
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Luminosity_max = 1.0;
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Gamma_max = 1.0;
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Gamma_max = 1.0;
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/////////////
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/////////////
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// NETWORK //
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// NETWORK //
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/////////////
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/////////////
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Application = { "ryzom_live", "./client_ryzom_r.exe", "./" };
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Application = { "Lirria", "./client_ryzom_r.exe", "./" };
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BackgroundDownloader = 0;
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BackgroundDownloader = 0;
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PatchServer = "http://dl.ryzom.com/patch_live";
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PatchWanted = 1;
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StartupHost = "shard.ryzom.com:40916";
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PatchUrl = "http://lirria.khaganat.net:43435";
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RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
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StartupHost = "lirria.khaganat.net:40916";
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StartupPage = "/login/r2_login.php";
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StartupPage = "/login/r2_login.php";
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InstallStatsUrl = "";
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InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
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CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
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EditAccountURL = "http://lirria.khaganat.net/";
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ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
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//FreeTrialURL = "http://lirria.khaganat.net/";
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LoginSupportURL = "http://lirria.khaganat.net/";
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ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
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ConditionsTermsURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148782=en#1";
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LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=en#1";
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////////////////
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////////////////
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@ -55,28 +62,28 @@ LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/2
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////////////////
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////////////////
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// the language to use as in ISO 639-2
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// the language to use as in ISO 639-2
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LanguageCode = "en"; // english
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LanguageCode = "en"; // english
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XMLInputFile = "input_config_v3.xml";
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XMLInputFile = "input_config_v3.xml";
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XMLLoginInterfaceFiles = {
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XMLLoginInterfaceFiles = {
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"login_config.xml",
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"login_config.xml",
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"login_widgets.xml",
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"login_widgets.xml",
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"login_main.xml",
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"login_main.xml",
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"login_keys.xml",
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"login_keys.xml",
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};
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};
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XMLOutGameInterfaceFiles = {
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XMLOutGameInterfaceFiles = {
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"out_v2_config.xml",
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"out_v2_config.xml",
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"out_v2_widgets.xml",
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"out_v2_widgets.xml",
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"out_v2_connect.xml",
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"out_v2_connect.xml",
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"out_v2_intro.xml",
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"out_v2_intro.xml",
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"out_v2_select.xml",
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"out_v2_select.xml",
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"out_v2_appear.xml",
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"out_v2_appear.xml",
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"out_v2_location.xml",
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"out_v2_location.xml",
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"out_v2_crash.xml",
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"out_v2_crash.xml",
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"out_v2_hierarchy.xml",
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"out_v2_hierarchy.xml",
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"out_v2_keys.xml",
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"out_v2_keys.xml",
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};
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};
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// The ligo primitive class file
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// The ligo primitive class file
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@ -87,28 +94,28 @@ VerboseLog = 1;
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///////////
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///////////
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// MOUSE //
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// MOUSE //
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///////////
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///////////
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HardwareCursor = 1;
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HardwareCursor = 1;
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed = 1.0; // In pixels per mickey
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CursorSpeed_min = 0.5;
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CursorSpeed_min = 0.5;
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CursorSpeed_max = 2.0;
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CursorSpeed_max = 2.0;
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration = 40; // Threshold in mickey
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CursorAcceleration_min = 20;
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CursorAcceleration_min = 20;
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CursorAcceleration_max = 80;
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CursorAcceleration_max = 80;
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed = 0.004; // In radian per mickey
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_min = 0.0001;
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FreeLookSpeed_max = 0.01;
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FreeLookSpeed_max = 0.01;
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration = 40; // Threshold in mickey
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_min = 20;
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FreeLookAcceleration_max = 80;
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FreeLookAcceleration_max = 80;
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FreeLookInverted = 0;
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FreeLookInverted = 0;
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AutomaticCamera = 0;
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AutomaticCamera = 0;
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DblClickMode = 1;
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DblClickMode = 1;
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AutoEquipTool = 1;
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AutoEquipTool = 1;
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///////////////////
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///////////////////
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// RENDER CONFIG //
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// RENDER CONFIG //
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@ -140,172 +147,172 @@ LandscapeThreshold_ps1 = 500.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps2 = 1000.0;
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LandscapeThreshold_ps3 = 2000.0;
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LandscapeThreshold_ps3 = 2000.0;
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Vision = 500.000000;
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Vision = 500.000000;
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Vision_min = 200.000000;
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Vision_min = 200.000000;
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Vision_max = 800.000000;
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Vision_max = 800.000000;
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Vision_step = 100.000000;
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Vision_step = 100.000000;
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Vision_ps0 = 200.0;
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Vision_ps0 = 200.0;
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Vision_ps1 = 400.0;
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Vision_ps1 = 400.0;
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Vision_ps2 = 500.0;
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Vision_ps2 = 500.0;
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Vision_ps3 = 800.0;
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Vision_ps3 = 800.0;
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget = 1; // Enable/Disable MicroVeget.
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MicroVeget_ps0 = 0;
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MicroVeget_ps0 = 0;
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MicroVeget_ps1 = 1;
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MicroVeget_ps1 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps2 = 1;
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MicroVeget_ps3 = 1;
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MicroVeget_ps3 = 1;
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MicroVegetDensity = 80.0;
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MicroVegetDensity = 80.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_min = 10.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_max = 100.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_step = 10.0;
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps0 = 10.0; // not used since disabled!
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps1 = 30.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps2 = 80.0;
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MicroVegetDensity_ps3 = 100.0;
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MicroVegetDensity_ps3 = 100.0;
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// *** FX
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// *** FX
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FxNbMaxPoly = 20000;
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FxNbMaxPoly = 20000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_min = 2000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly_max = 50000;
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FxNbMaxPoly_step= 2000;
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FxNbMaxPoly_step= 2000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps0 = 2000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps1 = 10000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps2 = 20000;
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FxNbMaxPoly_ps3 = 50000;
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FxNbMaxPoly_ps3 = 50000;
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Cloud = 1;
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Cloud = 1;
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Cloud_ps0 = 0 ;
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Cloud_ps0 = 0 ;
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Cloud_ps1 = 1 ;
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Cloud_ps1 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps2 = 1 ;
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Cloud_ps3 = 1 ;
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Cloud_ps3 = 1 ;
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CloudQuality = 160.0;
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CloudQuality = 160.0;
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CloudQuality_min = 80.0;
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CloudQuality_min = 80.0;
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CloudQuality_max = 320.0;
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CloudQuality_max = 320.0;
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CloudQuality_step = 20.0;
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CloudQuality_step = 20.0;
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps0 = 80.0; // not used since disabled!
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps1 = 80.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps2 = 160.0;
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CloudQuality_ps3 = 320.0;
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CloudQuality_ps3 = 320.0;
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CloudUpdate = 1;
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CloudUpdate = 1;
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CloudUpdate_min = 1;
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CloudUpdate_min = 1;
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CloudUpdate_max = 8;
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CloudUpdate_max = 8;
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CloudUpdate_step= 1;
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CloudUpdate_step= 1;
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps0 = 1; // not used since disabled!
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps1 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps2 = 1;
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CloudUpdate_ps3 = 3;
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CloudUpdate_ps3 = 3;
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Shadows = 1;
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Shadows = 1;
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Shadows_ps0 = 0;
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Shadows_ps0 = 0;
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Shadows_ps1 = 1;
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Shadows_ps1 = 1;
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Shadows_ps2 = 1;
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Shadows_ps2 = 1;
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Shadows_ps3 = 1;
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Shadows_ps3 = 1;
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FXAA = 1;
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FXAA = 1;
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FXAA_ps0 = 0;
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FXAA_ps0 = 0;
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FXAA_ps1 = 1;
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FXAA_ps1 = 1;
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FXAA_ps2 = 1;
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FXAA_ps2 = 1;
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FXAA_ps3 = 1;
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FXAA_ps3 = 1;
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AnisotropicFilter = 0;
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AnisotropicFilter = 0;
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Bloom = 1;
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Bloom = 1;
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Bloom_ps0 = 0;
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Bloom_ps0 = 0;
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Bloom_ps1 = 1;
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Bloom_ps1 = 1;
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Bloom_ps2 = 1;
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Bloom_ps2 = 1;
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Bloom_ps3 = 1;
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Bloom_ps3 = 1;
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SquareBloom = 1;
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SquareBloom = 1;
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SquareBloom_ps0 = 0;
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SquareBloom_ps0 = 0;
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SquareBloom_ps1 = 1;
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SquareBloom_ps1 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps2 = 1;
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SquareBloom_ps3 = 1;
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SquareBloom_ps3 = 1;
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DensityBloom = 255.0;
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DensityBloom = 255.0;
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DensityBloom_min = 0.0;
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DensityBloom_min = 0.0;
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DensityBloom_max = 255.0;
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DensityBloom_max = 255.0;
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DensityBloom_step = 1.0;
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DensityBloom_step = 1.0;
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DensityBloom_ps0 = 255.0;
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DensityBloom_ps0 = 255.0;
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DensityBloom_ps1 = 255.0;
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DensityBloom_ps1 = 255.0;
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DensityBloom_ps2 = 255.0;
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DensityBloom_ps2 = 255.0;
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DensityBloom_ps3 = 255.0;
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DensityBloom_ps3 = 255.0;
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// *** CHARACTERS
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// *** CHARACTERS
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SkinNbMaxPoly = 100000;
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SkinNbMaxPoly = 100000;
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SkinNbMaxPoly_min = 5000;
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SkinNbMaxPoly_min = 5000;
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SkinNbMaxPoly_max = 250000;
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SkinNbMaxPoly_max = 250000;
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SkinNbMaxPoly_step = 5000;
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SkinNbMaxPoly_step = 5000;
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SkinNbMaxPoly_ps0 = 10000;
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SkinNbMaxPoly_ps0 = 10000;
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SkinNbMaxPoly_ps1 = 70000;
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SkinNbMaxPoly_ps1 = 70000;
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SkinNbMaxPoly_ps2 = 100000;
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SkinNbMaxPoly_ps2 = 100000;
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SkinNbMaxPoly_ps3 = 200000;
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SkinNbMaxPoly_ps3 = 200000;
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NbMaxSkeletonNotCLod = 125;
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NbMaxSkeletonNotCLod = 125;
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NbMaxSkeletonNotCLod_min = 5;
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NbMaxSkeletonNotCLod_min = 5;
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NbMaxSkeletonNotCLod_max = 255;
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NbMaxSkeletonNotCLod_max = 255;
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NbMaxSkeletonNotCLod_step = 5;
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NbMaxSkeletonNotCLod_step = 5;
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NbMaxSkeletonNotCLod_ps0 = 10;
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NbMaxSkeletonNotCLod_ps0 = 10;
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NbMaxSkeletonNotCLod_ps1 = 50;
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NbMaxSkeletonNotCLod_ps1 = 50;
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NbMaxSkeletonNotCLod_ps2 = 125;
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NbMaxSkeletonNotCLod_ps2 = 125;
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NbMaxSkeletonNotCLod_ps3 = 255;
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NbMaxSkeletonNotCLod_ps3 = 255;
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CharacterFarClip = 200.0;
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CharacterFarClip = 200.0;
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CharacterFarClip_min = 50.0;
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CharacterFarClip_min = 50.0;
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CharacterFarClip_max = 500.0;
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CharacterFarClip_max = 500.0;
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CharacterFarClip_step = 10.0;
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CharacterFarClip_step = 10.0;
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CharacterFarClip_ps0 = 50.0;
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CharacterFarClip_ps0 = 50.0;
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CharacterFarClip_ps1 = 100.0;
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CharacterFarClip_ps1 = 100.0;
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CharacterFarClip_ps2 = 200.0;
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CharacterFarClip_ps2 = 200.0;
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CharacterFarClip_ps3 = 500.0;
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CharacterFarClip_ps3 = 500.0;
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EnableRacialAnimation = 1;
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EnableRacialAnimation = 1;
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// *** MISC
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// *** MISC
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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ScreenAspectRatio = 0.0;
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ScreenAspectRatio = 0.0;
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ForceDXTC = 1; // Enable/Disable DXTC.
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ForceDXTC = 1; // Enable/Disable DXTC.
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DivideTextureSizeBy2= 0; // Divide texture size
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DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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HDEntityTexture = 1;
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HDEntityTexture = 1;
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HDTextureInstalled = 1;
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HDTextureInstalled = 1;
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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//////////////////
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//////////////////
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// GAME OPTIONS //
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// GAME OPTIONS //
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//////////////////
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//////////////////
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SelectWithRClick = 1;
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SelectWithRClick = 1;
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DisplayWeapons = 1;
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DisplayWeapons = 1;
|
||||||
RotKeySpeedMax = 2.0;
|
RotKeySpeedMax = 2.0;
|
||||||
RotKeySpeedMax_min = 1.0;
|
RotKeySpeedMax_min = 1.0;
|
||||||
RotKeySpeedMax_max = 4.0;
|
RotKeySpeedMax_max = 4.0;
|
||||||
RotKeySpeedMin = 1.0;
|
RotKeySpeedMin = 1.0;
|
||||||
RotKeySpeedMin_min = 0.5;
|
RotKeySpeedMin_min = 0.5;
|
||||||
RotKeySpeedMin_max = 2.0;
|
RotKeySpeedMin_max = 2.0;
|
||||||
RotAccel = 3.0;
|
RotAccel = 3.0;
|
||||||
FollowOnAtk = 0;
|
FollowOnAtk = 0;
|
||||||
AtkOnSelect = 0;
|
AtkOnSelect = 0;
|
||||||
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
|
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
|
||||||
|
|
||||||
/////////////////
|
/////////////////
|
||||||
// PREFERENCES //
|
// PREFERENCES //
|
||||||
/////////////////
|
/////////////////
|
||||||
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
|
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
|
||||||
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
|
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
|
||||||
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
|
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
|
||||||
CameraDistStep = 1.0;
|
CameraDistStep = 1.0;
|
||||||
CameraDistMin = 1.0;
|
CameraDistMin = 1.0;
|
||||||
CameraDistMax = 25.0;
|
CameraDistMax = 25.0;
|
||||||
CameraAccel = 5.0;
|
CameraAccel = 5.0;
|
||||||
CameraSpeedMin = 2.0;
|
CameraSpeedMin = 2.0;
|
||||||
CameraSpeedMax = 100.0;
|
CameraSpeedMax = 100.0;
|
||||||
CameraResetSpeed = 10.0; // Speed in radian/s
|
CameraResetSpeed = 10.0; // Speed in radian/s
|
||||||
|
|
||||||
//////////////////
|
//////////////////
|
||||||
// SOUND CONFIG //
|
// SOUND CONFIG //
|
||||||
|
@ -332,7 +339,8 @@ SoundGameMusicVolume_max = 1.0;
|
||||||
SoundGameMusicVolume_step = 0.001;
|
SoundGameMusicVolume_step = 0.001;
|
||||||
|
|
||||||
// MISC
|
// MISC
|
||||||
PreDataPath = { "user", "patch", "data", "examples" };
|
PreDataPath = { "user", "patch", "examples", "data/patch_lirria.bnp", "data/fonts", "data/gamedev.bnp" };
|
||||||
|
DataPath = { "data" };
|
||||||
NeedComputeVS = 0;
|
NeedComputeVS = 0;
|
||||||
|
|
||||||
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
|
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
|
||||||
|
@ -340,15 +348,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
|
||||||
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
|
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
|
||||||
|
|
||||||
// Big screen shot
|
// Big screen shot
|
||||||
ScreenShotWidth = 0;
|
ScreenShotWidth = 0;
|
||||||
ScreenShotHeight = 0;
|
ScreenShotHeight = 0;
|
||||||
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
|
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
|
||||||
|
|
||||||
// Read : "ID", "R G B A MODE [FX]"
|
// Read : "ID", "R G B A MODE [FX]"
|
||||||
SystemInfoColors =
|
SystemInfoColors =
|
||||||
{
|
{
|
||||||
// OLD STUFF Here for compatibility
|
// OLD STUFF Here for compatibility
|
||||||
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
"RG", "0 0 0 255 normal", // Black to see when there is an error
|
||||||
"BC", "0 0 0 255 normal", // Black to see when there is an error
|
"BC", "0 0 0 255 normal", // Black to see when there is an error
|
||||||
"JA", "0 0 0 255 normal", // Black to see when there is an error
|
"JA", "0 0 0 255 normal", // Black to see when there is an error
|
||||||
"BL", "0 0 0 255 normal", // Black to see when there is an error
|
"BL", "0 0 0 255 normal", // Black to see when there is an error
|
||||||
|
@ -356,58 +364,58 @@ SystemInfoColors =
|
||||||
"VI", "0 0 0 255 normal", // Black to see when there is an error
|
"VI", "0 0 0 255 normal", // Black to see when there is an error
|
||||||
|
|
||||||
// NEW System Info Categories
|
// NEW System Info Categories
|
||||||
"SYS", "255 255 255 255 normal", // Default system messages
|
"SYS", "255 255 255 255 normal", // Default system messages
|
||||||
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
"BC", "255 255 255 255 centeraround", // Broadcast messages
|
||||||
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
|
||||||
"XP", "255 255 64 255 over", // XP Gain
|
"XP", "255 255 64 255 over", // XP Gain
|
||||||
"SP", "255 255 64 255 over", // SP Gain
|
"SP", "255 255 64 255 over", // SP Gain
|
||||||
"TTL", "255 255 64 255 over", // Title
|
"TTL", "255 255 64 255 over", // Title
|
||||||
"TSK", "255 255 255 255 over", // Task
|
"TSK", "255 255 255 255 over", // Task
|
||||||
"ZON", "255 255 255 255 center", // Zone
|
"ZON", "255 255 255 255 center", // Zone
|
||||||
"DG", "255 0 0 255 normal", // Damage to me
|
"DG", "255 0 0 255 normal", // Damage to me
|
||||||
"DMG", "255 0 0 255 normal", // Damage to me
|
"DMG", "255 0 0 255 normal", // Damage to me
|
||||||
"DGP", "200 0 0 255 normal", // Damage to me from player
|
"DGP", "200 0 0 255 normal", // Damage to me from player
|
||||||
"DGM", "255 128 64 255 normal", // Damage from me
|
"DGM", "255 128 64 255 normal", // Damage from me
|
||||||
"MIS", "150 150 150 255 normal", // The opponent misses
|
"MIS", "150 150 150 255 normal", // The opponent misses
|
||||||
"MISM", "255 255 255 255 normal", // I miss
|
"MISM", "255 255 255 255 normal", // I miss
|
||||||
"ITM", "0 200 0 255 over", // Item
|
"ITM", "0 200 0 255 over", // Item
|
||||||
"ITMO", "170 170 255 255 overonly", // Item other in group
|
"ITMO", "170 170 255 255 overonly", // Item other in group
|
||||||
"ITMF", "220 0 220 255 over", // Item failed
|
"ITMF", "220 0 220 255 over", // Item failed
|
||||||
"SPL", "50 50 250 255 normal", // Spell to me
|
"SPL", "50 50 250 255 normal", // Spell to me
|
||||||
"SPLM", "50 150 250 255 normal", // Spell from me
|
"SPLM", "50 150 250 255 normal", // Spell from me
|
||||||
"EMT", "255 150 150 255 normal", // Emote
|
"EMT", "255 150 150 255 normal", // Emote
|
||||||
"MTD", "255 255 0 255 over", // Message Of The Day
|
"MTD", "255 255 0 255 over", // Message Of The Day
|
||||||
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
|
||||||
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
|
||||||
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
|
||||||
"PVPTM","255 120 60 255 overonly", // PVP timer
|
"PVPTM","255 120 60 255 overonly", // PVP timer
|
||||||
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
|
||||||
"AMB", "255 255 64 255 center", // Ambiance
|
"AMB", "255 255 64 255 center", // Ambiance
|
||||||
"ISE", "192 208 255 255 normal", // Item special effect
|
"ISE", "192 208 255 255 normal", // Item special effect
|
||||||
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
|
||||||
"OSM", "128 160 255 255 center", // Outpost state message
|
"OSM", "128 160 255 255 center", // Outpost state message
|
||||||
"AROUND","255 255 0 255 around", // Only in around channel
|
"AROUND","255 255 0 255 around", // Only in around channel
|
||||||
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
"R2_INVITE","0 255 0 255 around", // Ring invitation
|
||||||
};
|
};
|
||||||
|
|
||||||
PrintfCommands = {
|
PrintfCommands = {
|
||||||
"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
|
"52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
|
||||||
"428", "0 0 0 255", "18", "", "624", "378",
|
"428", "0 0 0 255", "18", "", "624", "378",
|
||||||
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
||||||
"18", "", "52", "17", "255 255 255 255", "28",
|
"18", "", "52", "17", "255 255 255 255", "28",
|
||||||
"uiChapterV", "622", "430", "255 255 255 255", "18", "",
|
"uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
|
||||||
"622", "380", "255 255 255 255", "14", "", "642",
|
"622", "380", "255 255 255 255", "14", "", "642",
|
||||||
"280", "255 255 255 255", "18", ""
|
"280", "255 255 255 255", "18", ""
|
||||||
};
|
};
|
||||||
|
|
||||||
PrintfCommandsFreeTrial = {
|
PrintfCommandsFreeTrial = {
|
||||||
"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
|
"52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
|
||||||
"428", "0 0 0 255", "18", "", "624", "378",
|
"428", "0 0 0 255", "18", "", "624", "378",
|
||||||
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
|
||||||
"18", "", "52", "17", "255 255 255 255", "28",
|
"18", "", "52", "17", "255 255 255 255", "28",
|
||||||
"uiChapterV", "622", "430", "255 255 255 255", "18", "",
|
"uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
|
||||||
"622", "380", "255 255 255 255", "14", "", "642",
|
"622", "380", "255 255 255 255", "14", "", "642",
|
||||||
"280", "255 255 255 255", "18", ""
|
"280", "255 255 255 255", "18", ""
|
||||||
};
|
};
|
||||||
|
|
||||||
DisplayMissingAnimFile = 0;
|
DisplayMissingAnimFile = 0;
|
||||||
|
@ -417,72 +425,72 @@ LoadingStringCount = 54;
|
||||||
|
|
||||||
// Some R2 parameters ...
|
// Some R2 parameters ...
|
||||||
|
|
||||||
R2Mode = 1;
|
R2Mode = 1;
|
||||||
R2EDEnabled = 1;
|
R2EDEnabled = 1;
|
||||||
R2EDExtendedDebug = 0;
|
R2EDExtendedDebug = 0;
|
||||||
R2EDLightPalette = 0;
|
R2EDLightPalette = 0;
|
||||||
R2ClientGw = "r2linux01";
|
R2ClientGw = "r2linux01";
|
||||||
LoadLuaDebugger = 0;
|
LoadLuaDebugger = 0;
|
||||||
CheckR2ScenarioMD5 = 1;
|
CheckR2ScenarioMD5 = 1;
|
||||||
LevelDesignEnabled = 0;
|
LevelDesignEnabled = 0;
|
||||||
|
|
||||||
DmCameraDistMax = 25;
|
DmCameraDistMax = 25;
|
||||||
DmRun = 20;
|
DmRun = 20;
|
||||||
DmWalk = 6;
|
DmWalk = 6;
|
||||||
|
|
||||||
R2EDReloadFiles = {
|
R2EDReloadFiles = {
|
||||||
"r2ed.xml",
|
"r2ed.xml",
|
||||||
"r2_basic_bricks.lua",
|
"r2_basic_bricks.lua",
|
||||||
"r2_components.lua",
|
"r2_components.lua",
|
||||||
"r2_core.lua",
|
"r2_core.lua",
|
||||||
"r2_features_default.lua",
|
"r2_features_default.lua",
|
||||||
"r2_features_fauna.lua",
|
"r2_features_fauna.lua",
|
||||||
"r2_features_npc_groups.lua",
|
"r2_features_npc_groups.lua",
|
||||||
"r2_palette.lua",
|
"r2_palette.lua",
|
||||||
"r2_scenario.lua",
|
"r2_scenario.lua",
|
||||||
"r2_ui.lua"
|
"r2_ui.lua"
|
||||||
};
|
};
|
||||||
|
|
||||||
XMLInterfaceFiles = {
|
XMLInterfaceFiles = {
|
||||||
"config.xml",
|
"config.xml",
|
||||||
"widgets.xml",
|
"widgets.xml",
|
||||||
"webig_widgets.xml",
|
"webig_widgets.xml",
|
||||||
"player.xml",
|
"player.xml",
|
||||||
"inventory.xml",
|
"inventory.xml",
|
||||||
"interaction.xml",
|
"interaction.xml",
|
||||||
"phrase.xml",
|
"phrase.xml",
|
||||||
"harvest.xml",
|
"harvest.xml",
|
||||||
"macros.xml",
|
"macros.xml",
|
||||||
"info_player.xml",
|
"info_player.xml",
|
||||||
"outpost.xml",
|
"outpost.xml",
|
||||||
"guild.xml",
|
"guild.xml",
|
||||||
"taskbar.xml",
|
"taskbar.xml",
|
||||||
"game_config.xml",
|
"game_config.xml",
|
||||||
"game_context_menu.xml",
|
"game_context_menu.xml",
|
||||||
"player_trade.xml",
|
"player_trade.xml",
|
||||||
"bot_chat_v4.xml",
|
"bot_chat_v4.xml",
|
||||||
"compass.xml",
|
"compass.xml",
|
||||||
"map.xml",
|
"map.xml",
|
||||||
"hierarchy.xml",
|
"hierarchy.xml",
|
||||||
"reset.xml",
|
"reset.xml",
|
||||||
"actions.xml",
|
"actions.xml",
|
||||||
"help.xml",
|
"help.xml",
|
||||||
"encyclopedia.xml",
|
"encyclopedia.xml",
|
||||||
"commands.xml",
|
"commands.xml",
|
||||||
"commands2.xml",
|
"commands2.xml",
|
||||||
"ring_access_point_filter.xml",
|
"ring_access_point_filter.xml",
|
||||||
"ring_window.xml",
|
"ring_window.xml",
|
||||||
"bg_downloader.xml"
|
"bg_downloader.xml"
|
||||||
};
|
};
|
||||||
|
|
||||||
XMLR2EDInterfaceFiles =
|
XMLR2EDInterfaceFiles =
|
||||||
{
|
{
|
||||||
"r2ed.xml",
|
"r2ed.xml",
|
||||||
"r2_triggers.xml",
|
"r2_triggers.xml",
|
||||||
"r2_logic_entities.xml",
|
"r2_logic_entities.xml",
|
||||||
"r2ed_acts.xml",
|
"r2ed_acts.xml",
|
||||||
"r2ed_scenario.xml",
|
"r2ed_scenario.xml",
|
||||||
"r2ed_connect.xml"
|
"r2ed_connect.xml"
|
||||||
};
|
};
|
||||||
|
|
||||||
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
||||||
|
@ -494,45 +502,45 @@ FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
|
||||||
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
|
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
|
||||||
HardwareCursors =
|
HardwareCursors =
|
||||||
{
|
{
|
||||||
"curs_can_pan.tga",
|
"curs_can_pan.tga",
|
||||||
"curs_can_pan_dup.tga",
|
"curs_can_pan_dup.tga",
|
||||||
"curs_create.tga",
|
"curs_create.tga",
|
||||||
"curs_create_multi.tga",
|
"curs_create_multi.tga",
|
||||||
"curs_create_vertex_invalid.tga",
|
"curs_create_vertex_invalid.tga",
|
||||||
"curs_default.tga",
|
"curs_default.tga",
|
||||||
"curs_dup.tga",
|
"curs_dup.tga",
|
||||||
"curs_L.tga",
|
"curs_L.tga",
|
||||||
"curs_M.tga",
|
"curs_M.tga",
|
||||||
"curs_pan.tga",
|
"curs_pan.tga",
|
||||||
"curs_pan_dup.tga",
|
"curs_pan_dup.tga",
|
||||||
"curs_pick.tga",
|
"curs_pick.tga",
|
||||||
"curs_pick_dup.tga",
|
"curs_pick_dup.tga",
|
||||||
"curs_R.tga",
|
"curs_R.tga",
|
||||||
"curs_resize_BL_TR.tga",
|
"curs_resize_BL_TR.tga",
|
||||||
"curs_resize_BR_TL.tga",
|
"curs_resize_BR_TL.tga",
|
||||||
"curs_resize_LR.tga",
|
"curs_resize_LR.tga",
|
||||||
"curs_resize_TB.tga",
|
"curs_resize_TB.tga",
|
||||||
"curs_rotate.tga",
|
"curs_rotate.tga",
|
||||||
"curs_scale.tga",
|
"curs_scale.tga",
|
||||||
"curs_stop.tga",
|
"curs_stop.tga",
|
||||||
"text_cursor.tga",
|
"text_cursor.tga",
|
||||||
"r2_hand_can_pan.tga",
|
"r2_hand_can_pan.tga",
|
||||||
"r2_hand_pan.tga",
|
"r2_hand_pan.tga",
|
||||||
"r2ed_tool_can_pick.tga",
|
"r2ed_tool_can_pick.tga",
|
||||||
"r2ed_tool_can_rotate.tga",
|
"r2ed_tool_can_rotate.tga",
|
||||||
"r2ed_tool_pick.tga",
|
"r2ed_tool_pick.tga",
|
||||||
"r2ed_tool_rotate.tga",
|
"r2ed_tool_rotate.tga",
|
||||||
"r2ed_tool_rotating.tga"
|
"r2ed_tool_rotating.tga"
|
||||||
};
|
};
|
||||||
|
|
||||||
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
|
||||||
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
|
||||||
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
TeleportKami_BG = "new_teleport_kami_bg.tga";
|
||||||
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
|
||||||
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
|
||||||
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
ResurectKami_BG = "new_resurect_kami_bg.tga";
|
||||||
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
|
||||||
End_BG = "end_bg.tga"; // Default name for the last background file.
|
End_BG = "end_bg.tga"; // Default name for the last background file.
|
||||||
|
|
||||||
ScenarioSavePath = "./my_scenarios/";
|
ScenarioSavePath = "./my_scenarios/";
|
||||||
|
|
||||||
|
@ -543,10 +551,10 @@ ScenarioSavePath = "./my_scenarios/";
|
||||||
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
|
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
|
||||||
BuiltInKeySets =
|
BuiltInKeySets =
|
||||||
{
|
{
|
||||||
"", // default ryzom keyboard layout
|
"", // default ryzom keyboard layout
|
||||||
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
|
||||||
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
|
||||||
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
|
||||||
};
|
};
|
||||||
|
|
||||||
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"
|
||||||
|
@ -557,19 +565,19 @@ ScenarioLanguages = {"fr","de","en","other_lang"};
|
||||||
// Map each language to a forum help page
|
// Map each language to a forum help page
|
||||||
HelpPages =
|
HelpPages =
|
||||||
{
|
{
|
||||||
"fr=http://forums.ryzom.com/forum/showthread.php?t=29130",
|
"fr=http://www.khaganat.net/forum/index.php/board,31.0.html",
|
||||||
"en=http://forums.ryzom.com/forum/showthread.php?t=29129",
|
"en=http://www.khaganat.net/forum/index.php/board,31.0.html",
|
||||||
"wk=http://forums.ryzom.com/forum/showthread.php?t=29129",
|
"wk=http://www.khaganat.net/forum/index.php/board,31.0.html",
|
||||||
"de=http://forums.ryzom.com/forum/showthread.php?t=29131",
|
"de=http://www.khaganat.net/forum/index.php/board,31.0.html",
|
||||||
"es=http://forums.ryzom.com/forum/showthread.php?t=29129",
|
"es=http://www.khaganat.net/forum/index.php/board,31.0.html",
|
||||||
"ru=http://forums.ryzom.com/forum/showthread.php?t=29129"
|
"ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
|
||||||
};
|
};
|
||||||
|
|
||||||
WebIgMainDomain = "app.ryzom.com";
|
WebIgMainDomain = "app.khaganat.net";
|
||||||
WebIgTrustedDomains = {
|
WebIgTrustedDomains = {
|
||||||
"api.ryzom.com", "app.ryzom.com"
|
"api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
|
||||||
};
|
};
|
||||||
PatchletUrl = "http://app.ryzom.com/app_patchlet/index.php?patch=preload";
|
//PatchletUrl = "";
|
||||||
|
|
||||||
SelectedSlot = 0;
|
SelectedSlot = 0;
|
||||||
|
|
||||||
|
|
|
@ -77,70 +77,51 @@
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|
||||||
<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
|
||||||
<action name="toggle_light" hardtext="uiLightOnOff"/>
|
|
||||||
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
|
|
||||||
</action_category>
|
|
||||||
|
|
||||||
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||||
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
|
<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
|
||||||
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
|
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
|
||||||
<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
|
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
|
||||||
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
|
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
|
||||||
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
|
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
|
||||||
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
|
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
|
||||||
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
|
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
|
||||||
<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" />
|
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
|
||||||
<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" />
|
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
|
||||||
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
|
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
|
||||||
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
|
|
||||||
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
|
|
||||||
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
|
|
||||||
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
|
|
||||||
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
|
|
||||||
</action_category>
|
</action_category>
|
||||||
|
|
||||||
<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test">
|
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||||
<action name="command" hardtext="uiDebugCommand" macroisable="false" >
|
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
|
||||||
<parameter hardtext="uiShortcutNumber">
|
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
|
||||||
<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/>
|
<action name="toggle_camera" hardtext="uiToggleCamera"/>
|
||||||
<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/>
|
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
||||||
<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/>
|
<action name="camera_down" hardtext="uiCameraDown" />
|
||||||
<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/>
|
<action name="camera_up" hardtext="uiCameraUp" />
|
||||||
<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/>
|
<action name="camera_backward" hardtext="uiMoveBackward" />
|
||||||
<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/>
|
<action name="camera_foreward" hardtext="uiMoveForward" />
|
||||||
<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/>
|
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
|
||||||
<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/>
|
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
|
||||||
<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/>
|
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
|
||||||
<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/>
|
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
|
||||||
</parameter>
|
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||||
</action>
|
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||||
<action name="no_target" hardtext="uiNoTarget" />
|
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||||
<action name="target" hardtext="uiTargetCmd" >
|
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
|
||||||
<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/>
|
</action_category>
|
||||||
</action>
|
|
||||||
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
|
<action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||||
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
|
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
|
||||||
<value value="1" hardtext="uiKey1"/>
|
<parameter hardtext="uiShortcutBarNumber">
|
||||||
<value value="2" hardtext="uiKey2"/>
|
<value value="1" hardtext="uiNumber01"/>
|
||||||
<value value="3" hardtext="uiKey3"/>
|
<value value="2" hardtext="uiNumber02"/>
|
||||||
<value value="4" hardtext="uiKey4"/>
|
<value value="3" hardtext="uiNumber03"/>
|
||||||
<value value="5" hardtext="uiKey5"/>
|
<value value="4" hardtext="uiNumber04"/>
|
||||||
<value value="6" hardtext="uiKey6"/>
|
<value value="5" hardtext="uiNumber05"/>
|
||||||
<value value="7" hardtext="uiKey7"/>
|
<value value="6" hardtext="uiNumber06"/>
|
||||||
<value value="8" hardtext="uiKey8"/>
|
<value value="7" hardtext="uiNumber07"/>
|
||||||
</parameter>
|
<value value="8" hardtext="uiNumber08"/>
|
||||||
</action>
|
<value value="9" hardtext="uiNumber09"/>
|
||||||
<action name="assist" hardtext="uiAssistCmd" contexts="game">
|
<value value="10" hardtext="uiNumber10"/>
|
||||||
<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
|
|
||||||
</action>
|
|
||||||
<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
|
|
||||||
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
|
|
||||||
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
|
|
||||||
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
|
|
||||||
<parameter hardtext="uiFrontSelectionType">
|
|
||||||
<value value="friend" hardtext="uiFrontSelectionFriend"/>
|
|
||||||
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
|
|
||||||
</parameter>
|
</parameter>
|
||||||
</action>
|
</action>
|
||||||
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
|
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
|
||||||
|
@ -166,7 +147,7 @@
|
||||||
<value value="18" hardtext="uiNumber19"/>
|
<value value="18" hardtext="uiNumber19"/>
|
||||||
<value value="19" hardtext="uiNumber20"/>
|
<value value="19" hardtext="uiNumber20"/>
|
||||||
</parameter>
|
</parameter>
|
||||||
</action>
|
</action>
|
||||||
<action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
|
<action name="run_shortcut" hardtext="uiRunShortcut2" contexts="game, r2ed_anim_test">
|
||||||
<parameter hardtext="uiShortcutNumber">
|
<parameter hardtext="uiShortcutNumber">
|
||||||
<value value="20" hardtext="uiNumber01"/>
|
<value value="20" hardtext="uiNumber01"/>
|
||||||
|
@ -191,84 +172,150 @@
|
||||||
<value value="39" hardtext="uiNumber20"/>
|
<value value="39" hardtext="uiNumber20"/>
|
||||||
</parameter>
|
</parameter>
|
||||||
</action>
|
</action>
|
||||||
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
|
|
||||||
<parameter hardtext="uiShortcutBarNumber">
|
|
||||||
<value value="1" hardtext="uiNumber01"/>
|
|
||||||
<value value="2" hardtext="uiNumber02"/>
|
|
||||||
<value value="3" hardtext="uiNumber03"/>
|
|
||||||
<value value="4" hardtext="uiNumber04"/>
|
|
||||||
<value value="5" hardtext="uiNumber05"/>
|
|
||||||
<value value="6" hardtext="uiNumber06"/>
|
|
||||||
<value value="7" hardtext="uiNumber07"/>
|
|
||||||
<value value="8" hardtext="uiNumber08"/>
|
|
||||||
<value value="9" hardtext="uiNumber09"/>
|
|
||||||
<value value="10" hardtext="uiNumber10"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
|
|
||||||
<parameter hardtext="uiShortcutBarNumber">
|
|
||||||
<value value="1" hardtext="uiNumber01"/>
|
|
||||||
<value value="2" hardtext="uiNumber02"/>
|
|
||||||
<value value="3" hardtext="uiNumber03"/>
|
|
||||||
<value value="4" hardtext="uiNumber04"/>
|
|
||||||
<value value="5" hardtext="uiNumber05"/>
|
|
||||||
<value value="6" hardtext="uiNumber06"/>
|
|
||||||
<value value="7" hardtext="uiNumber07"/>
|
|
||||||
<value value="8" hardtext="uiNumber08"/>
|
|
||||||
<value value="9" hardtext="uiNumber09"/>
|
|
||||||
<value value="10" hardtext="uiNumber10"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
|
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
|
||||||
</action_category>
|
</action_category>
|
||||||
|
|
||||||
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now -->
|
<action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||||
<action name="talk_untalk" hardtext="uiTalkLeave"/>
|
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
|
||||||
<action name="reply_teller" hardtext="uiReplyTeller"/>
|
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
|
||||||
<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/>
|
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
|
||||||
|
<value value="1" hardtext="uiKey1"/>
|
||||||
|
<value value="2" hardtext="uiKey2"/>
|
||||||
|
<value value="3" hardtext="uiKey3"/>
|
||||||
|
<value value="4" hardtext="uiKey4"/>
|
||||||
|
<value value="5" hardtext="uiKey5"/>
|
||||||
|
<value value="6" hardtext="uiKey6"/>
|
||||||
|
<value value="7" hardtext="uiKey7"/>
|
||||||
|
<value value="8" hardtext="uiKey8"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
|
||||||
|
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
|
||||||
|
<parameter hardtext="uiFrontSelectionType">
|
||||||
|
<value value="friend" hardtext="uiFrontSelectionFriend"/>
|
||||||
|
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="no_target" hardtext="uiNoTarget" />
|
||||||
|
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
|
||||||
|
</action_category>
|
||||||
|
|
||||||
|
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
|
||||||
<action name="cycle_tell" hardtext="uiCycleTell"/>
|
<action name="cycle_tell" hardtext="uiCycleTell"/>
|
||||||
<action name="enter_tell" hardtext="uiEnterTellCmd">
|
<action name="talk_untalk" hardtext="uiTalkLeave"/>
|
||||||
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
|
<action name="reply_teller" hardtext="uiReplyTeller"/>
|
||||||
</action>
|
</action_category>
|
||||||
<action name="tell" hardtext="uiTellCmd">
|
|
||||||
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
|
|
||||||
<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
|
|
||||||
</action>
|
|
||||||
<action name="enter_talk" hardtext="uiEnterTalkCmd">
|
|
||||||
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
|
|
||||||
<value value="0" hardtext="uiTalkCmdModeSay"/>
|
|
||||||
<value value="1" hardtext="uiTalkCmdModeShout"/>
|
|
||||||
<value value="2" hardtext="uiTalkCmdModeTeam"/>
|
|
||||||
<value value="3" hardtext="uiTalkCmdModeGuild"/>
|
|
||||||
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
|
|
||||||
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
|
|
||||||
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
|
|
||||||
<!-- 7 tell
|
|
||||||
8 player
|
|
||||||
9 arround
|
|
||||||
10 system -->
|
|
||||||
<value value="11" hardtext="uiTalkCmdModeRegion"/>
|
|
||||||
|
|
||||||
</parameter>
|
<action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||||
</action>
|
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
|
||||||
<action name="talk" hardtext="uiTalkCmd">
|
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
|
||||||
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
|
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
|
||||||
<value value="0" hardtext="uiTalkCmdModeSay"/>
|
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
|
||||||
<value value="1" hardtext="uiTalkCmdModeShout"/>
|
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
|
||||||
<value value="2" hardtext="uiTalkCmdModeTeam"/>
|
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
|
||||||
<value value="3" hardtext="uiTalkCmdModeGuild"/>
|
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
|
||||||
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
|
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
|
||||||
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
|
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
|
||||||
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
|
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
|
||||||
<!-- 7 tell
|
<action name="edit_copy" hardtext="uiEditCopy"/>
|
||||||
8 player
|
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
|
||||||
9 arround
|
<action name="edit_cut" hardtext="uiEditCut"/>
|
||||||
10 system -->
|
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
|
||||||
<value value="11" hardtext="uiTalkCmdModeRegion"/>
|
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
|
||||||
</parameter>
|
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
|
||||||
<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
|
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
|
||||||
</action>
|
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
|
||||||
|
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
|
||||||
|
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
|
||||||
|
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
|
||||||
|
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
|
||||||
|
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
|
||||||
|
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
|
||||||
|
</action_category>
|
||||||
|
|
||||||
|
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||||
|
<action name="open" hardtext="uiOpenWindow">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="openable_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="close" hardtext="uiCloseWindow">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="openable_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="openable_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="popup" hardtext="uiPopupWindow">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="popable_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="popin" hardtext="uiPopinWindow">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="popable_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="popable_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="container_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="container_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="show_hide" hardtext="uiShowHide">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="container_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
|
||||||
|
<value value="AROUND_ME" hardtext="uiAroundMe"/>
|
||||||
|
<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
|
||||||
|
<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
|
||||||
|
<value value="REGION_CHAT" hardtext="uiREGION"/>
|
||||||
|
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
|
||||||
|
<parameter hardtext="uiWindowName">
|
||||||
|
<instance template="container_window_list"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
|
||||||
|
<parameter hardtext="uiDesktopNumber">
|
||||||
|
<value value="0" hardtext="uiKey0"/>
|
||||||
|
<value value="1" hardtext="uiKey1"/>
|
||||||
|
<value value="2" hardtext="uiKey2"/>
|
||||||
|
<value value="3" hardtext="uiKey3"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
|
||||||
|
<parameter hardtext="uiDesktopNumber">
|
||||||
|
<value value="0" hardtext="uiKey0"/>
|
||||||
|
<value value="1" hardtext="uiKey1"/>
|
||||||
|
<value value="2" hardtext="uiKey2"/>
|
||||||
|
<value value="3" hardtext="uiKey3"/>
|
||||||
|
</parameter>
|
||||||
|
</action>
|
||||||
|
</action_category>
|
||||||
|
|
||||||
|
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||||
|
<action name="toggle_light" hardtext="uiLightOnOff"/>
|
||||||
|
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
|
||||||
|
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
||||||
<action name="talk_message" hardtext="uiTalkMem">
|
<action name="talk_message" hardtext="uiTalkMem">
|
||||||
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
|
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
|
||||||
<value value="00" hardtext="uiTalkMemMsg00"/>
|
<value value="00" hardtext="uiTalkMemMsg00"/>
|
||||||
|
@ -295,239 +342,101 @@
|
||||||
</action>
|
</action>
|
||||||
</action_category>
|
</action_category>
|
||||||
|
|
||||||
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
|
||||||
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
|
|
||||||
<action name="toggle_camera" hardtext="uiToggleCamera"/>
|
|
||||||
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
|
|
||||||
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
|
||||||
<action name="camera_up" hardtext="uiCameraUp" />
|
|
||||||
<action name="camera_down" hardtext="uiCameraDown" />
|
|
||||||
<action name="camera_foreward" hardtext="uiMoveForward" />
|
|
||||||
<action name="camera_backward" hardtext="uiMoveBackward" />
|
|
||||||
</action_category>
|
|
||||||
|
|
||||||
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
|
||||||
<action name="open" hardtext="uiOpenWindow">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="openable_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="close" hardtext="uiCloseWindow">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="openable_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="open_close" hardtext="uiToggleOpenCloseWindow">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="openable_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="popup" hardtext="uiPopupWindow">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="popable_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="popin" hardtext="uiPopinWindow">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="popable_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="popup_popin" hardtext="uiTogglePopupPopinWindow">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="popable_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="show" hardtext="uiShow" repeat="1" keyup="1">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="container_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="hide" hardtext="uiHide" repeat="1" keyup="1">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="container_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="show_hide" hardtext="uiShowHide">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="container_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
|
||||||
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
|
||||||
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
|
||||||
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
|
||||||
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
|
||||||
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
|
|
||||||
<parameter hardtext="uiWindowName">
|
|
||||||
<instance template="container_window_list"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
|
|
||||||
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
|
|
||||||
<parameter hardtext="uiDesktopNumber">
|
|
||||||
<value value="0" hardtext="uiKey0"/>
|
|
||||||
<value value="1" hardtext="uiKey1"/>
|
|
||||||
<value value="2" hardtext="uiKey2"/>
|
|
||||||
<value value="3" hardtext="uiKey3"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
<action name="copy_to_desktop" hardtext="uiCopyToDesktop" repeat="1" keyup="1" contexts="game">
|
|
||||||
<parameter hardtext="uiDesktopNumber">
|
|
||||||
<value value="0" hardtext="uiKey0"/>
|
|
||||||
<value value="1" hardtext="uiKey1"/>
|
|
||||||
<value value="2" hardtext="uiKey2"/>
|
|
||||||
<value value="3" hardtext="uiKey3"/>
|
|
||||||
</parameter>
|
|
||||||
</action>
|
|
||||||
</action_category>
|
|
||||||
|
|
||||||
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
|
||||||
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
|
||||||
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
|
||||||
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
|
||||||
|
|
||||||
<action name="enter_modal" hardtext="uiQuit">
|
|
||||||
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
|
|
||||||
</action>
|
|
||||||
|
|
||||||
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
|
||||||
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
|
|
||||||
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
|
||||||
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
|
||||||
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
|
||||||
</action_category>
|
|
||||||
|
|
||||||
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
|
|
||||||
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
|
|
||||||
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
|
|
||||||
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
|
|
||||||
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
|
|
||||||
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
|
|
||||||
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
|
|
||||||
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
|
|
||||||
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
|
|
||||||
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
|
|
||||||
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
|
|
||||||
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
|
|
||||||
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
|
|
||||||
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
|
|
||||||
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
|
|
||||||
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
|
|
||||||
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
|
|
||||||
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
|
|
||||||
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
|
|
||||||
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
|
|
||||||
<action name="edit_copy" hardtext="uiEditCopy"/>
|
|
||||||
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
|
|
||||||
<action name="edit_cut" hardtext="uiEditCut"/>
|
|
||||||
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
|
|
||||||
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
|
|
||||||
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
|
|
||||||
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
|
|
||||||
</action_category>
|
|
||||||
|
|
||||||
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||||
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
|
<action name="toggle_help" hardtext="uiDebugToggleHelp"/>
|
||||||
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
<action name="display_infos" hardtext="uiDebugDisplayInfos" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
||||||
<action name="render_mode" hardtext="uiDebugRenderMode" />
|
<action name="render_mode" hardtext="uiDebugRenderMode" />
|
||||||
<action name="toggle_render" hardtext="uiDebugToggleRender" />
|
<action name="toggle_render" hardtext="uiDebugToggleRender" />
|
||||||
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
|
<action name="switch_console_display" hardtext="uiDebugSwitchConsoleDisplay" />
|
||||||
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
|
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
|
||||||
<action name="test" hardtext="uiDebugTest" />
|
<action name="test" hardtext="uiDebugTest" />
|
||||||
<action name="set_pos" hardtext="uiDebugSetPos" />
|
<action name="set_pos" hardtext="uiDebugSetPos" />
|
||||||
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
|
<action name="pacs_borders" hardtext="uiDebugPacsBorders" />
|
||||||
<action name="debug_clusters" hardtext="uiDebugClusters" />
|
<action name="debug_clusters" hardtext="uiDebugClusters" />
|
||||||
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
|
<action name="reload_landscape_ig" hardtext="uiDebugReloadLandscapeIG" />
|
||||||
<action name="profile" hardtext="uiDebugProfile" />
|
<action name="profile" hardtext="uiDebugProfile" />
|
||||||
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
|
<action name="profile_vblock" hardtext="uiDebugProfileVbLock" />
|
||||||
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
|
<action name="profile_texture" hardtext="uiDebugProfileTexture" />
|
||||||
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
|
<action name="profile_fillrate" hardtext="uiDebugProfileFillRate" />
|
||||||
<action name="memory_report" hardtext="uiDebugMemoryReport" />
|
<action name="memory_report" hardtext="uiDebugMemoryReport" />
|
||||||
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
|
<action name="toggle_primitive" hardtext="uiDebugTogglePrimitive" />
|
||||||
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
|
<action name="primitive_up" hardtext="uiDebugPrimitiveUp" />
|
||||||
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
|
<action name="primitive_down" hardtext="uiDebugPrimitiveDown" />
|
||||||
|
|
||||||
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
|
<action name="toggle_3d_filter" hardtext="uiDebugToggle3dFilter">
|
||||||
<parameter hardtext="uiFilterNumber">
|
<parameter hardtext="uiFilterNumber">
|
||||||
<value value="0" hardtext="uiKey0"/>
|
<value value="0" hardtext="uiKey0"/>
|
||||||
<value value="1" hardtext="uiKey1"/>
|
<value value="1" hardtext="uiKey1"/>
|
||||||
<value value="2" hardtext="uiKey2"/>
|
<value value="2" hardtext="uiKey2"/>
|
||||||
<value value="3" hardtext="uiKey3"/>
|
<value value="3" hardtext="uiKey3"/>
|
||||||
<value value="4" hardtext="uiKey4"/>
|
<value value="4" hardtext="uiKey4"/>
|
||||||
<value value="5" hardtext="uiKey5"/>
|
<value value="5" hardtext="uiKey5"/>
|
||||||
<value value="6" hardtext="uiKey6"/>
|
<value value="6" hardtext="uiKey6"/>
|
||||||
<value value="7" hardtext="uiKey7"/>
|
<value value="7" hardtext="uiKey7"/>
|
||||||
<value value="8" hardtext="uiKey8"/>
|
<value value="8" hardtext="uiKey8"/>
|
||||||
</parameter>
|
</parameter>
|
||||||
</action>
|
</action>
|
||||||
|
|
||||||
<action name="draw_sound" hardtext="uiDebugDrawSound" />
|
<action name="draw_sound" hardtext="uiDebugDrawSound" />
|
||||||
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
|
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
|
||||||
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
|
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
|
||||||
|
|
||||||
<!-- Weather debug -->
|
<!-- Weather debug -->
|
||||||
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
|
<action name="inc_time" hardtext="uiDebugWeatherIncTime" />
|
||||||
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
|
<action name="dec_time" hardtext="uiDebugWeatherDecTime" />
|
||||||
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
|
<action name="toggle_season" hardtext="uiDebugWeatherTogSeason" />
|
||||||
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
|
<action name="reload_season" hardtext="uiDebugWeatherReloadSeason" />
|
||||||
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
|
<action name="wind_test" hardtext="uiDebugWeatherWindTest" />
|
||||||
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
|
<action name="reel_weather" hardtext="uiDebugWeatherReelWeather" />
|
||||||
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
|
<action name="update_clouds" hardtext="uiDebugWeatherUpdateClouds" />
|
||||||
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
|
<action name="toggle_weather_function" hardtext="uiDebugWeatherTogFunction" />
|
||||||
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
|
<action name="inc_hour" hardtext="uiDebugWeatherIncHour" />
|
||||||
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
|
<action name="dec_hour" hardtext="uiDebugWeatherDecHour" />
|
||||||
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
|
<action name="weather_stats" hardtext="uiDebugWeatherStats" />
|
||||||
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
|
<action name="dec_display_factor" hardtext="uiDebugWeatherDecDispFactor" />
|
||||||
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
|
<action name="inc_display_factor" hardtext="uiDebugWeatherIncDispFactor" />
|
||||||
<action name="test" hardtext="uiTest" />
|
<action name="test" hardtext="uiTest" />
|
||||||
|
|
||||||
<!-- timed fxs -->
|
<!-- timed fxs -->
|
||||||
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
|
<action name="show_timed_fx" hardtext="uiDebugShowTimedFXs" />
|
||||||
|
|
||||||
<!-- Movie recorder -->
|
<!-- Movie recorder -->
|
||||||
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
|
<action name="toggle_movie_recorder" hardtext="uiToggleMovieRecorder" />
|
||||||
<action name="replay_movie" hardtext="uiReplayMovie" />
|
<action name="replay_movie" hardtext="uiReplayMovie" />
|
||||||
<action name="save_movie" hardtext="uiSaveMovie" />
|
<action name="save_movie" hardtext="uiSaveMovie" />
|
||||||
</action_category>
|
</action_category>
|
||||||
|
|
||||||
<action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
|
<action_category name="r2ed" hardtext="uiR2EDActionCategory" macroisable="false" contexts="r2ed">
|
||||||
<!-- edition specific (in keys_r2ed.xml) -->
|
<!-- edition specific (in keys_r2ed.xml) -->
|
||||||
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
|
<action name="r2ed_context_command" hardtext="uimR2EDContextualCommand">
|
||||||
<!-- contextual commands -->
|
<!-- contextual commands -->
|
||||||
<parameter hardtext="uimR2EDCommandName" name="commandId">
|
<parameter hardtext="uimR2EDCommandName" name="commandId">
|
||||||
<value value="delete" hardtext="uimR2EDMenuDelete"/>
|
<value value="delete" hardtext="uimR2EDMenuDelete"/>
|
||||||
<value value="properties" hardtext="uimR2EDMenuProperties"/>
|
<value value="properties" hardtext="uimR2EDMenuProperties"/>
|
||||||
<value value="group" hardtext="uimR2EDMenuGroup"/>
|
<value value="group" hardtext="uimR2EDMenuGroup"/>
|
||||||
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
|
<value value="ungroup" hardtext="uimR2EDMenuUngroup"/>
|
||||||
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
|
<value value="set_as_leader" hardtext="uimR2EDMenuSetAsGroupLeader"/>
|
||||||
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
|
<value value="wander_route" hardtext="uimR2EDMenuPickZone"/>
|
||||||
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
|
<value value="follow_route" hardtext="uimR2EDMenuFollowRoute"/>
|
||||||
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
|
<value value="patrol_route" hardtext="uimR2EDMenuPatrolRoute"/>
|
||||||
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
|
<value value="repeat_route" hardtext="uimR2EDMenuRepeatRoute"/>
|
||||||
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
|
<value value="stand_still" hardtext="uimR2EDMenuStandInPlace"/>
|
||||||
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
|
<value value="customize_look" hardtext="uiR2EDCustomizeLook"/>
|
||||||
</parameter>
|
</parameter>
|
||||||
</action>
|
</action>
|
||||||
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
|
<action name="r2ed_cancel_tool" hardtext="uimR2EDCancelTool" contexts="r2ed, r2ed_anim_dm"/>
|
||||||
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
|
<action name="r2ed_try_go_test" hardtext="uimR2EDTooltipGoTest"/>
|
||||||
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
|
<action name="r2ed_select_move" hardtext="uimR2EDTooltipSelectMove"/>
|
||||||
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
|
<action name="r2ed_select_rotate" hardtext="uimR2EDTooltipSelectRotate"/>
|
||||||
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
|
<action name="r2ed_teleport" hardtext="uimR2EDTooltipTeleport" contexts="r2ed, r2ed_anim_dm"/>
|
||||||
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
|
<action name="r2ed_undo" hardtext="uimR2EDTooltipUndo" contexts="r2ed"/>
|
||||||
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
|
<action name="r2ed_redo" hardtext="uimR2EDTooltipRedo" contexts="r2ed"/>
|
||||||
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
|
<action name="r2ed_freeze_unfreeze_botobjects" hardtext="uimR2EDFreezeBotObjects" contexts="r2ed"/>
|
||||||
|
|
||||||
<!-- animation specific (in keys.xml instead) -->
|
<!-- animation specific (in keys.xml instead) -->
|
||||||
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
|
<action name="r2ed_stop_test" hardtext="uimR2EDTooltipGoEdition" contexts="r2ed_anim_test, r2ed_anim_dm"/>
|
||||||
|
|
||||||
</action_category>
|
</action_category>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
</interface_config>
|
</interface_config>
|
||||||
|
|
|
@ -110,15 +110,15 @@
|
||||||
<tree node="connection"/>
|
<tree node="connection"/>
|
||||||
|
|
||||||
<tree node="keys" >
|
<tree node="keys" >
|
||||||
<tree node="keys_player"/>
|
<tree node="keys_movement"/>
|
||||||
<tree node="keys_movement"/>
|
|
||||||
<tree node="keys_actions"/>
|
|
||||||
<tree node="keys_chat"/>
|
|
||||||
<tree node="keys_view"/>
|
<tree node="keys_view"/>
|
||||||
<tree node="keys_windows"/>
|
<tree node="keys_actionbar"/>
|
||||||
<tree node="keys_system"/>
|
<tree node="keys_fight"/>
|
||||||
|
<tree node="keys_chat"/>
|
||||||
<tree node="keys_edit"/>
|
<tree node="keys_edit"/>
|
||||||
<tree node="keys_debug"/>
|
<tree node="keys_windows"/>
|
||||||
|
<tree node="keys_miscellaneous"/>
|
||||||
|
<tree node="keys_debug"
|
||||||
</tree>
|
</tree>
|
||||||
<!-- done with template teditcmd now <tree node="editkey" />-->
|
<!-- done with template teditcmd now <tree node="editkey" />-->
|
||||||
|
|
||||||
|
|
|
@ -207,17 +207,15 @@
|
||||||
|
|
||||||
<!-- the id must be keys_### where ### is the name of the category -->
|
<!-- the id must be keys_### where ### is the name of the category -->
|
||||||
<!-- dont remember if you add / remove a category to update hierarchy.xml -->
|
<!-- dont remember if you add / remove a category to update hierarchy.xml -->
|
||||||
<instance template="t_all_keys" id="keys_player" title="uiKeysPlayerTitle" />
|
|
||||||
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
|
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
|
||||||
<instance template="t_all_keys" id="keys_actions" title="uiKeysActionsTitle" />
|
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
|
||||||
|
<instance template="t_all_keys" id="keys_actionbar" title="uiKeysActionbarTitle" />
|
||||||
|
<instance template="t_all_keys" id="keys_fight" title="uiKeysFightTitle" />
|
||||||
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
|
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
|
||||||
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
|
|
||||||
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
|
|
||||||
<instance template="t_all_keys" id="keys_system" title="uiKeysSystemTitle" />
|
|
||||||
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
|
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
|
||||||
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
|
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
|
||||||
<instance template="t_all_keys" id="keys_r2ed" title="uiR2EDActionCategory" />
|
<instance template="t_all_keys" id="keys_miscellaneous" title="uiKeysMiscellaneousTitle" />
|
||||||
|
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
|
||||||
|
|
||||||
<!-- ************************************************************************************************************************************************ -->
|
<!-- ************************************************************************************************************************************************ -->
|
||||||
<!-- ************************************************************************************************************************************************ -->
|
<!-- ************************************************************************************************************************************************ -->
|
||||||
|
@ -648,6 +646,7 @@
|
||||||
</group>
|
</group>
|
||||||
|
|
||||||
<tree node="keys" >
|
<tree node="keys" >
|
||||||
|
<tree node="keys_camera"/>
|
||||||
<tree node="keys_player"/>
|
<tree node="keys_player"/>
|
||||||
<tree node="keys_movement"/>
|
<tree node="keys_movement"/>
|
||||||
<tree node="keys_actions"/>
|
<tree node="keys_actions"/>
|
||||||
|
|
BIN
code/ryzom/client/macosx/khanat.icns
Normal file
BIN
code/ryzom/client/macosx/khanat.icns
Normal file
Binary file not shown.
|
@ -51,11 +51,11 @@ IF(WITH_RYZOM_CLIENT)
|
||||||
|
|
||||||
# on Mac, create a .App Bundle
|
# on Mac, create a .App Bundle
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom")
|
SET(MACOSX_BUNDLE_INFO_STRING "Khanat")
|
||||||
SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns")
|
SET(MACOSX_BUNDLE_ICON_FILE "khanat.icns")
|
||||||
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.winchgate.Ryzom")
|
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.khaganat.khanat")
|
||||||
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
|
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
|
||||||
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom")
|
SET(MACOSX_BUNDLE_BUNDLE_NAME "Khanat")
|
||||||
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
|
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
|
||||||
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
|
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
|
||||||
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
|
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
|
||||||
|
@ -72,7 +72,7 @@ IF(WITH_RYZOM_CLIENT)
|
||||||
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
|
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
|
||||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
|
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
|
||||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
|
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
|
||||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR})
|
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/khanat.icns ${RYZOM_RESOURCES_DIR})
|
||||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
|
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
|
||||||
|
|
||||||
# remove any present installscript_osx.vdf before signing
|
# remove any present installscript_osx.vdf before signing
|
||||||
|
|
|
@ -376,7 +376,7 @@ int main(int argc, char **argv)
|
||||||
// if client_default.cfg is not in current directory, use application default directory
|
// if client_default.cfg is not in current directory, use application default directory
|
||||||
if (!CFile::isExists("client_default.cfg"))
|
if (!CFile::isExists("client_default.cfg"))
|
||||||
{
|
{
|
||||||
std::string currentPath = CPath::getApplicationDirectory("Ryzom");
|
std::string currentPath = CPath::getApplicationDirectory("Khanat");
|
||||||
|
|
||||||
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);
|
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -159,7 +159,7 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
// if client.cfg is not in current directory, use client.cfg from user directory
|
// if client.cfg is not in current directory, use client.cfg from user directory
|
||||||
if (!CFile::isExists(config))
|
if (!CFile::isExists(config))
|
||||||
config = CPath::getApplicationDirectory("Ryzom") + config;
|
config = CPath::getApplicationDirectory("Khanat") + config;
|
||||||
|
|
||||||
// if client.cfg is not in current directory, use client_default.cfg
|
// if client.cfg is not in current directory, use client_default.cfg
|
||||||
if (!CFile::isExists(config))
|
if (!CFile::isExists(config))
|
||||||
|
|
Loading…
Reference in a new issue