Adjustments to give more options to do custom emotes, "Khanatization" for the Mac Client, changements to the key system.
This commit is contained in:
parent
ac2229d42c
commit
93d2b80966
9 changed files with 5100 additions and 5099 deletions
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@ -1,9 +1,9 @@
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//////////////////////////
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//////////////////////////
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/// CLIENT CONFIG FILE ///
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//////////////////////////
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//////////////////////////
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//////////////////////////
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// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
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// You will loose all the comments and identation in this file.
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@ -15,7 +15,7 @@ SaveConfig = 1;
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Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
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// "Auto" will choose the best suited driver depending on hardware
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FullScreen = 1;
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FullScreen = 0;
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Width = 0;
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Height = 0;
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PositionX = 0;
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@ -39,15 +39,22 @@ Gamma_max = 1.0;
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// NETWORK //
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/////////////
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Application = { "ryzom_live", "./client_ryzom_r.exe", "./" };
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Application = { "Lirria", "./client_ryzom_r.exe", "./" };
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BackgroundDownloader = 0;
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PatchServer = "http://dl.ryzom.com/patch_live";
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StartupHost = "shard.ryzom.com:40916";
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PatchWanted = 1;
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PatchUrl = "http://lirria.khaganat.net:43435";
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RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
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StartupHost = "lirria.khaganat.net:40916";
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StartupPage = "/login/r2_login.php";
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InstallStatsUrl = "";
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InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
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CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
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EditAccountURL = "http://lirria.khaganat.net/";
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ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
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//FreeTrialURL = "http://lirria.khaganat.net/";
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LoginSupportURL = "http://lirria.khaganat.net/";
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ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
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ConditionsTermsURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148782=en#1";
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LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=en#1";
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////////////////
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@ -332,7 +339,8 @@ SoundGameMusicVolume_max = 1.0;
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SoundGameMusicVolume_step = 0.001;
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// MISC
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PreDataPath = { "user", "patch", "data", "examples" };
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PreDataPath = { "user", "patch", "examples", "data/patch_lirria.bnp", "data/fonts", "data/gamedev.bnp" };
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DataPath = { "data" };
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NeedComputeVS = 0;
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NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
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@ -391,21 +399,21 @@ SystemInfoColors =
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};
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PrintfCommands = {
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"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
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"52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
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"428", "0 0 0 255", "18", "", "624", "378",
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"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
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"18", "", "52", "17", "255 255 255 255", "28",
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"uiChapterV", "622", "430", "255 255 255 255", "18", "",
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"uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
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"622", "380", "255 255 255 255", "14", "", "642",
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"280", "255 255 255 255", "18", ""
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};
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PrintfCommandsFreeTrial = {
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"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
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"52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
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"428", "0 0 0 255", "18", "", "624", "378",
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"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
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"18", "", "52", "17", "255 255 255 255", "28",
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"uiChapterV", "622", "430", "255 255 255 255", "18", "",
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"uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
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"622", "380", "255 255 255 255", "14", "", "642",
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"280", "255 255 255 255", "18", ""
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};
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@ -557,19 +565,19 @@ ScenarioLanguages = {"fr","de","en","other_lang"};
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// Map each language to a forum help page
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HelpPages =
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{
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"fr=http://forums.ryzom.com/forum/showthread.php?t=29130",
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"en=http://forums.ryzom.com/forum/showthread.php?t=29129",
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"wk=http://forums.ryzom.com/forum/showthread.php?t=29129",
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"de=http://forums.ryzom.com/forum/showthread.php?t=29131",
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"es=http://forums.ryzom.com/forum/showthread.php?t=29129",
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"ru=http://forums.ryzom.com/forum/showthread.php?t=29129"
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"fr=http://www.khaganat.net/forum/index.php/board,31.0.html",
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"en=http://www.khaganat.net/forum/index.php/board,31.0.html",
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"wk=http://www.khaganat.net/forum/index.php/board,31.0.html",
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"de=http://www.khaganat.net/forum/index.php/board,31.0.html",
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"es=http://www.khaganat.net/forum/index.php/board,31.0.html",
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"ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
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};
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WebIgMainDomain = "app.ryzom.com";
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WebIgMainDomain = "app.khaganat.net";
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WebIgTrustedDomains = {
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"api.ryzom.com", "app.ryzom.com"
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"api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
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};
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PatchletUrl = "http://app.ryzom.com/app_patchlet/index.php?patch=preload";
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//PatchletUrl = "";
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SelectedSlot = 0;
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@ -77,70 +77,51 @@
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</template>
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<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="toggle_light" hardtext="uiLightOnOff"/>
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<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
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</action_category>
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<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
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<action name="forward" hardtext="uiMoveForward" macroisable="false" />
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<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
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<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
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<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
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<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
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<action name="forward" hardtext="uiMoveForward" macroisable="false" />
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<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
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<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" />
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<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" />
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<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
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<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
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<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
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<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
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<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
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<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
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<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
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<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
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<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
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<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
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</action_category>
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<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test">
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<action name="command" hardtext="uiDebugCommand" macroisable="false" >
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<parameter hardtext="uiShortcutNumber">
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<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/>
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<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/>
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<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/>
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<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/>
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<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/>
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<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/>
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<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/>
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<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/>
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<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/>
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<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/>
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</parameter>
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</action>
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<action name="no_target" hardtext="uiNoTarget" />
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<action name="target" hardtext="uiTargetCmd" >
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<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/>
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</action>
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<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
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<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
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<value value="1" hardtext="uiKey1"/>
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<value value="2" hardtext="uiKey2"/>
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<value value="3" hardtext="uiKey3"/>
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<value value="4" hardtext="uiKey4"/>
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<value value="5" hardtext="uiKey5"/>
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<value value="6" hardtext="uiKey6"/>
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<value value="7" hardtext="uiKey7"/>
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<value value="8" hardtext="uiKey8"/>
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</parameter>
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</action>
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<action name="assist" hardtext="uiAssistCmd" contexts="game">
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<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
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</action>
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<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
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<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
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<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
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<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiFrontSelectionType">
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<value value="friend" hardtext="uiFrontSelectionFriend"/>
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<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
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<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
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<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
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<action name="toggle_camera" hardtext="uiToggleCamera"/>
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<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
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<action name="camera_down" hardtext="uiCameraDown" />
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<action name="camera_up" hardtext="uiCameraUp" />
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<action name="camera_backward" hardtext="uiMoveBackward" />
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<action name="camera_foreward" hardtext="uiMoveForward" />
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<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
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<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
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<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
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<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
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<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
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<action name="toggle_fly" hardtext="uiDebugToggleFly" />
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</action_category>
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<action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiShortcutBarNumber">
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<value value="1" hardtext="uiNumber01"/>
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<value value="2" hardtext="uiNumber02"/>
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<value value="3" hardtext="uiNumber03"/>
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<value value="4" hardtext="uiNumber04"/>
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<value value="5" hardtext="uiNumber05"/>
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<value value="6" hardtext="uiNumber06"/>
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<value value="7" hardtext="uiNumber07"/>
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<value value="8" hardtext="uiNumber08"/>
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<value value="9" hardtext="uiNumber09"/>
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<value value="10" hardtext="uiNumber10"/>
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</parameter>
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</action>
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<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
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@ -191,119 +172,65 @@
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<value value="39" hardtext="uiNumber20"/>
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</parameter>
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</action>
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<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiShortcutBarNumber">
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<value value="1" hardtext="uiNumber01"/>
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<value value="2" hardtext="uiNumber02"/>
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<value value="3" hardtext="uiNumber03"/>
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<value value="4" hardtext="uiNumber04"/>
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<value value="5" hardtext="uiNumber05"/>
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<value value="6" hardtext="uiNumber06"/>
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<value value="7" hardtext="uiNumber07"/>
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<value value="8" hardtext="uiNumber08"/>
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<value value="9" hardtext="uiNumber09"/>
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<value value="10" hardtext="uiNumber10"/>
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</parameter>
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</action>
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<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
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<parameter hardtext="uiShortcutBarNumber">
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<value value="1" hardtext="uiNumber01"/>
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<value value="2" hardtext="uiNumber02"/>
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<value value="3" hardtext="uiNumber03"/>
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<value value="4" hardtext="uiNumber04"/>
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<value value="5" hardtext="uiNumber05"/>
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<value value="6" hardtext="uiNumber06"/>
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<value value="7" hardtext="uiNumber07"/>
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<value value="8" hardtext="uiNumber08"/>
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<value value="9" hardtext="uiNumber09"/>
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<value value="10" hardtext="uiNumber10"/>
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</parameter>
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</action>
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<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
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</action_category>
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<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now -->
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<action name="talk_untalk" hardtext="uiTalkLeave"/>
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<action name="reply_teller" hardtext="uiReplyTeller"/>
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<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/>
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<action name="cycle_tell" hardtext="uiCycleTell"/>
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<action name="enter_tell" hardtext="uiEnterTellCmd">
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<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
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</action>
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<action name="tell" hardtext="uiTellCmd">
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<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
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<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
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</action>
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<action name="enter_talk" hardtext="uiEnterTalkCmd">
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<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
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<value value="0" hardtext="uiTalkCmdModeSay"/>
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<value value="1" hardtext="uiTalkCmdModeShout"/>
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<value value="2" hardtext="uiTalkCmdModeTeam"/>
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<value value="3" hardtext="uiTalkCmdModeGuild"/>
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<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
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<value value="5" hardtext="uiTalkCmdModeTerritory"/>
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<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
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<!-- 7 tell
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8 player
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9 arround
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10 system -->
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<value value="11" hardtext="uiTalkCmdModeRegion"/>
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<action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
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<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
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<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
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<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
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<value value="1" hardtext="uiKey1"/>
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<value value="2" hardtext="uiKey2"/>
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<value value="3" hardtext="uiKey3"/>
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||||
<value value="4" hardtext="uiKey4"/>
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<value value="5" hardtext="uiKey5"/>
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<value value="6" hardtext="uiKey6"/>
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<value value="7" hardtext="uiKey7"/>
|
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<value value="8" hardtext="uiKey8"/>
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</parameter>
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</action>
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<action name="talk" hardtext="uiTalkCmd">
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<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
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<value value="0" hardtext="uiTalkCmdModeSay"/>
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<value value="1" hardtext="uiTalkCmdModeShout"/>
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<value value="2" hardtext="uiTalkCmdModeTeam"/>
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<value value="3" hardtext="uiTalkCmdModeGuild"/>
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<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
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<value value="5" hardtext="uiTalkCmdModeTerritory"/>
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<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
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<!-- 7 tell
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8 player
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9 arround
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||||
10 system -->
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<value value="11" hardtext="uiTalkCmdModeRegion"/>
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</parameter>
|
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<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
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</action>
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|
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<action name="talk_message" hardtext="uiTalkMem">
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<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
|
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<value value="00" hardtext="uiTalkMemMsg00"/>
|
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<value value="01" hardtext="uiTalkMemMsg01"/>
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<value value="02" hardtext="uiTalkMemMsg02"/>
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<value value="03" hardtext="uiTalkMemMsg03"/>
|
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<value value="04" hardtext="uiTalkMemMsg04"/>
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<value value="05" hardtext="uiTalkMemMsg05"/>
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<value value="06" hardtext="uiTalkMemMsg06"/>
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<value value="07" hardtext="uiTalkMemMsg07"/>
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<value value="08" hardtext="uiTalkMemMsg08"/>
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<value value="09" hardtext="uiTalkMemMsg09"/>
|
||||
<value value="10" hardtext="uiTalkMemMsg10"/>
|
||||
<value value="11" hardtext="uiTalkMemMsg11"/>
|
||||
<value value="12" hardtext="uiTalkMemMsg12"/>
|
||||
<value value="13" hardtext="uiTalkMemMsg13"/>
|
||||
<value value="14" hardtext="uiTalkMemMsg14"/>
|
||||
<value value="15" hardtext="uiTalkMemMsg15"/>
|
||||
<value value="16" hardtext="uiTalkMemMsg16"/>
|
||||
<value value="17" hardtext="uiTalkMemMsg17"/>
|
||||
<value value="18" hardtext="uiTalkMemMsg18"/>
|
||||
<value value="19" hardtext="uiTalkMemMsg19"/>
|
||||
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
|
||||
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
|
||||
<parameter hardtext="uiFrontSelectionType">
|
||||
<value value="friend" hardtext="uiFrontSelectionFriend"/>
|
||||
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="no_target" hardtext="uiNoTarget" />
|
||||
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
|
||||
</action_category>
|
||||
|
||||
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
|
||||
<action name="toggle_camera" hardtext="uiToggleCamera"/>
|
||||
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
|
||||
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||
<action name="camera_up" hardtext="uiCameraUp" />
|
||||
<action name="camera_down" hardtext="uiCameraDown" />
|
||||
<action name="camera_foreward" hardtext="uiMoveForward" />
|
||||
<action name="camera_backward" hardtext="uiMoveBackward" />
|
||||
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
|
||||
<action name="cycle_tell" hardtext="uiCycleTell"/>
|
||||
<action name="talk_untalk" hardtext="uiTalkLeave"/>
|
||||
<action name="reply_teller" hardtext="uiReplyTeller"/>
|
||||
</action_category>
|
||||
|
||||
<action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
|
||||
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
|
||||
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
|
||||
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
|
||||
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
|
||||
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
|
||||
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
|
||||
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
|
||||
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
|
||||
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
|
||||
<action name="edit_copy" hardtext="uiEditCopy"/>
|
||||
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
|
||||
<action name="edit_cut" hardtext="uiEditCut"/>
|
||||
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
|
||||
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
|
||||
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
|
||||
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
|
||||
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
|
||||
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
|
||||
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
|
||||
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
|
||||
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
|
||||
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
|
||||
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
|
||||
</action_category>
|
||||
|
||||
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
|
@ -354,12 +281,12 @@
|
|||
</action>
|
||||
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
|
||||
<parameter hardtext="uiWindowName">
|
||||
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
|
||||
<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
|
||||
<value value="AROUND_ME" hardtext="uiAroundMe"/>
|
||||
<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
|
||||
<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
|
||||
<value value="REGION_CHAT" hardtext="uiREGION"/>
|
||||
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
|
||||
|
@ -367,7 +294,6 @@
|
|||
<instance template="container_window_list"/>
|
||||
</parameter>
|
||||
</action>
|
||||
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
|
||||
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
|
||||
<parameter hardtext="uiDesktopNumber">
|
||||
<value value="0" hardtext="uiKey0"/>
|
||||
|
@ -386,49 +312,34 @@
|
|||
</action>
|
||||
</action_category>
|
||||
|
||||
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
||||
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
||||
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
||||
|
||||
<action name="enter_modal" hardtext="uiQuit">
|
||||
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
|
||||
</action>
|
||||
|
||||
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
|
||||
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
<action name="toggle_light" hardtext="uiLightOnOff"/>
|
||||
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
|
||||
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
|
||||
</action_category>
|
||||
|
||||
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
|
||||
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
|
||||
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
|
||||
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
|
||||
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
|
||||
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
|
||||
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
|
||||
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
|
||||
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
|
||||
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
|
||||
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
|
||||
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
|
||||
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
|
||||
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
|
||||
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
|
||||
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
|
||||
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
|
||||
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
|
||||
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
|
||||
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
|
||||
<action name="edit_copy" hardtext="uiEditCopy"/>
|
||||
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
|
||||
<action name="edit_cut" hardtext="uiEditCut"/>
|
||||
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
|
||||
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
|
||||
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
|
||||
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
|
||||
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
|
||||
<action name="talk_message" hardtext="uiTalkMem">
|
||||
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
|
||||
<value value="00" hardtext="uiTalkMemMsg00"/>
|
||||
<value value="01" hardtext="uiTalkMemMsg01"/>
|
||||
<value value="02" hardtext="uiTalkMemMsg02"/>
|
||||
<value value="03" hardtext="uiTalkMemMsg03"/>
|
||||
<value value="04" hardtext="uiTalkMemMsg04"/>
|
||||
<value value="05" hardtext="uiTalkMemMsg05"/>
|
||||
<value value="06" hardtext="uiTalkMemMsg06"/>
|
||||
<value value="07" hardtext="uiTalkMemMsg07"/>
|
||||
<value value="08" hardtext="uiTalkMemMsg08"/>
|
||||
<value value="09" hardtext="uiTalkMemMsg09"/>
|
||||
<value value="10" hardtext="uiTalkMemMsg10"/>
|
||||
<value value="11" hardtext="uiTalkMemMsg11"/>
|
||||
<value value="12" hardtext="uiTalkMemMsg12"/>
|
||||
<value value="13" hardtext="uiTalkMemMsg13"/>
|
||||
<value value="14" hardtext="uiTalkMemMsg14"/>
|
||||
<value value="15" hardtext="uiTalkMemMsg15"/>
|
||||
<value value="16" hardtext="uiTalkMemMsg16"/>
|
||||
<value value="17" hardtext="uiTalkMemMsg17"/>
|
||||
<value value="18" hardtext="uiTalkMemMsg18"/>
|
||||
<value value="19" hardtext="uiTalkMemMsg19"/>
|
||||
</parameter>
|
||||
</action>
|
||||
</action_category>
|
||||
|
||||
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
|
||||
|
@ -528,6 +439,4 @@
|
|||
</action_category>
|
||||
|
||||
|
||||
|
||||
|
||||
</interface_config>
|
||||
|
|
|
@ -110,15 +110,15 @@
|
|||
<tree node="connection"/>
|
||||
|
||||
<tree node="keys" >
|
||||
<tree node="keys_player"/>
|
||||
<tree node="keys_movement"/>
|
||||
<tree node="keys_actions"/>
|
||||
<tree node="keys_chat"/>
|
||||
<tree node="keys_view"/>
|
||||
<tree node="keys_windows"/>
|
||||
<tree node="keys_system"/>
|
||||
<tree node="keys_actionbar"/>
|
||||
<tree node="keys_fight"/>
|
||||
<tree node="keys_chat"/>
|
||||
<tree node="keys_edit"/>
|
||||
<tree node="keys_debug"/>
|
||||
<tree node="keys_windows"/>
|
||||
<tree node="keys_miscellaneous"/>
|
||||
<tree node="keys_debug"
|
||||
</tree>
|
||||
<!-- done with template teditcmd now <tree node="editkey" />-->
|
||||
|
||||
|
|
|
@ -207,17 +207,15 @@
|
|||
|
||||
<!-- the id must be keys_### where ### is the name of the category -->
|
||||
<!-- dont remember if you add / remove a category to update hierarchy.xml -->
|
||||
<instance template="t_all_keys" id="keys_player" title="uiKeysPlayerTitle" />
|
||||
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
|
||||
<instance template="t_all_keys" id="keys_actions" title="uiKeysActionsTitle" />
|
||||
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
|
||||
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
|
||||
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
|
||||
<instance template="t_all_keys" id="keys_system" title="uiKeysSystemTitle" />
|
||||
<instance template="t_all_keys" id="keys_actionbar" title="uiKeysActionbarTitle" />
|
||||
<instance template="t_all_keys" id="keys_fight" title="uiKeysFightTitle" />
|
||||
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
|
||||
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
|
||||
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
|
||||
<instance template="t_all_keys" id="keys_miscellaneous" title="uiKeysMiscellaneousTitle" />
|
||||
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
|
||||
<instance template="t_all_keys" id="keys_r2ed" title="uiR2EDActionCategory" />
|
||||
|
||||
|
||||
<!-- ************************************************************************************************************************************************ -->
|
||||
<!-- ************************************************************************************************************************************************ -->
|
||||
|
@ -648,6 +646,7 @@
|
|||
</group>
|
||||
|
||||
<tree node="keys" >
|
||||
<tree node="keys_camera"/>
|
||||
<tree node="keys_player"/>
|
||||
<tree node="keys_movement"/>
|
||||
<tree node="keys_actions"/>
|
||||
|
|
BIN
code/ryzom/client/macosx/khanat.icns
Normal file
BIN
code/ryzom/client/macosx/khanat.icns
Normal file
Binary file not shown.
|
@ -51,11 +51,11 @@ IF(WITH_RYZOM_CLIENT)
|
|||
|
||||
# on Mac, create a .App Bundle
|
||||
if(APPLE)
|
||||
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom")
|
||||
SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns")
|
||||
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.winchgate.Ryzom")
|
||||
SET(MACOSX_BUNDLE_INFO_STRING "Khanat")
|
||||
SET(MACOSX_BUNDLE_ICON_FILE "khanat.icns")
|
||||
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.khaganat.khanat")
|
||||
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
|
||||
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom")
|
||||
SET(MACOSX_BUNDLE_BUNDLE_NAME "Khanat")
|
||||
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
|
||||
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
|
||||
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
|
||||
|
@ -72,7 +72,7 @@ IF(WITH_RYZOM_CLIENT)
|
|||
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR})
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/khanat.icns ${RYZOM_RESOURCES_DIR})
|
||||
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
|
||||
|
||||
# remove any present installscript_osx.vdf before signing
|
||||
|
|
|
@ -376,7 +376,7 @@ int main(int argc, char **argv)
|
|||
// if client_default.cfg is not in current directory, use application default directory
|
||||
if (!CFile::isExists("client_default.cfg"))
|
||||
{
|
||||
std::string currentPath = CPath::getApplicationDirectory("Ryzom");
|
||||
std::string currentPath = CPath::getApplicationDirectory("Khanat");
|
||||
|
||||
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);
|
||||
|
||||
|
|
|
@ -1323,10 +1323,22 @@ NLMISC_COMMAND(setMissingDynstringText, "set text of missing dynamic string"," <
|
|||
|
||||
NLMISC_COMMAND(ah, "Launch an action handler", "<ActionHandler> <AHparam>")
|
||||
{
|
||||
<<<<<<< local
|
||||
if (args.size() == 0)
|
||||
return false;
|
||||
|
||||
if (!ClientCfg.AllowDebugLua && toLower(args[0]) == "lua")
|
||||
||||||| base
|
||||
if (args.size() == 0)
|
||||
return false;
|
||||
|
||||
if (!ClientCfg.AllowDebugLua && strlwr(args[0]) == "lua")
|
||||
=======
|
||||
if (args.size() == 0)
|
||||
return false;
|
||||
|
||||
if (!ClientCfg.AllowDebugLua && toLower(args[0]) == "lua")
|
||||
>>>>>>> other
|
||||
{
|
||||
return false; // not allowed!!
|
||||
}
|
||||
|
@ -1900,6 +1912,7 @@ NLMISC_COMMAND(pos, "Change the position of the user (in local only)", "<x, y, (
|
|||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Teleport to anywhere.
|
||||
else if(args.size() == 2 || args.size() == 3)
|
||||
{
|
||||
|
@ -5752,8 +5765,74 @@ NLMISC_COMMAND(em, "emote command", "<emote phrase>")
|
|||
return false;
|
||||
}
|
||||
|
||||
NLMISC_COMMAND(emote, "emote command (1)", "<emote phrase>")
|
||||
{
|
||||
if (args.size() < 1) return false;
|
||||
|
||||
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||
if( pIM )
|
||||
{
|
||||
string emotePhrase;
|
||||
if( args.size() > 0 )
|
||||
{
|
||||
emotePhrase = args[0];
|
||||
}
|
||||
for(uint i = 1; i < args.size(); ++i )
|
||||
{
|
||||
emotePhrase += " ";
|
||||
emotePhrase += args[i];
|
||||
}
|
||||
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
NLMISC_COMMAND(m, "emote command", "<emote phrase>")
|
||||
{
|
||||
if (args.size() < 1) return false;
|
||||
|
||||
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||
if( pIM )
|
||||
{
|
||||
string emotePhrase;
|
||||
if( args.size() > 0 )
|
||||
{
|
||||
emotePhrase = args[0];
|
||||
}
|
||||
for(uint i = 1; i < args.size(); ++i )
|
||||
{
|
||||
emotePhrase += " ";
|
||||
emotePhrase += args[i];
|
||||
}
|
||||
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
NLMISC_COMMAND(me, "emote command", "<emote phrase>")
|
||||
{
|
||||
if (args.size() < 1) return false;
|
||||
|
||||
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||
if( pIM )
|
||||
{
|
||||
string emotePhrase;
|
||||
if( args.size() > 0 )
|
||||
{
|
||||
emotePhrase = args[0];
|
||||
}
|
||||
for(uint i = 1; i < args.size(); ++i )
|
||||
{
|
||||
emotePhrase += " ";
|
||||
emotePhrase += args[i];
|
||||
}
|
||||
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
NLMISC_COMMAND(guildmotd, "Set or see the guild message of the day","<msg of the day>")
|
||||
{
|
||||
|
@ -5798,3 +5877,9 @@ NLMISC_COMMAND(time, "Shows information about the current time", "")
|
|||
CInterfaceManager::getInstance()->displaySystemInfo(msg, "AROUND");
|
||||
return true;
|
||||
}
|
||||
|
||||
NLMISC_COMMAND(easteregg_siela1915.khanat, "Miscellaneous", "")
|
||||
{
|
||||
CInterfaceManager::getInstance()->displaySystemInfo("Siela1915 blesses you...");
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -159,7 +159,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
// if client.cfg is not in current directory, use client.cfg from user directory
|
||||
if (!CFile::isExists(config))
|
||||
config = CPath::getApplicationDirectory("Ryzom") + config;
|
||||
config = CPath::getApplicationDirectory("Khanat") + config;
|
||||
|
||||
// if client.cfg is not in current directory, use client_default.cfg
|
||||
if (!CFile::isExists(config))
|
||||
|
|
Loading…
Reference in a new issue