CInterfaceManager and CViewText will no longer depend on the TextContext global variable.
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7149af9886
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94b7c2a8e7
4 changed files with 30 additions and 12 deletions
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@ -1075,7 +1075,7 @@ void prelogInit()
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// resetTextContext ("bremenb.ttf", false);
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// resetTextContext ("bremenb.ttf", false);
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resetTextContext ("ryzom.ttf", false);
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resetTextContext ("ryzom.ttf", false);
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CInterfaceManager::getInstance();
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CInterfaceManager::getInstance()->setTextContext( TextContext );
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ProgressBar.setFontFactor(0.85f);
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ProgressBar.setFontFactor(0.85f);
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@ -342,6 +342,7 @@ _ViewRenderer( Driver, TextContext )
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_DebugTrackGroupCreateCount = 0;
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_DebugTrackGroupCreateCount = 0;
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_DebugTrackGroupDestroyCount = 0;
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_DebugTrackGroupDestroyCount = 0;
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#endif // AJM_DEBUG_TRACK_INTERFACE_GROUPS
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#endif // AJM_DEBUG_TRACK_INTERFACE_GROUPS
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textcontext = NULL;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -1354,7 +1355,7 @@ void CInterfaceManager::updateFrameViews(NL3D::UCamera camera)
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drawViews(camera);
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drawViews(camera);
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// The interface manager may change usual Global setup. reset them.
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// The interface manager may change usual Global setup. reset them.
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TextContext->setShadeColor(CRGBA::Black);
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textcontext->setShadeColor(CRGBA::Black);
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}
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}
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@ -6603,5 +6604,6 @@ bool CInterfaceManager::parseTokens(ucstring& ucstr)
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void CInterfaceManager::setTextContext( NL3D::UTextContext *textcontext )
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void CInterfaceManager::setTextContext( NL3D::UTextContext *textcontext )
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{
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{
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this->textcontext = textcontext;
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_ViewRenderer.setTextContext( textcontext );
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_ViewRenderer.setTextContext( textcontext );
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}
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}
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@ -48,9 +48,6 @@
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static const float ROLLOVER_MIN_DELTA_PER_MS = 0.28f;
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static const float ROLLOVER_MIN_DELTA_PER_MS = 0.28f;
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static const float ROLLOVER_MAX_DELTA_PER_MS = 0.12f;
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static const float ROLLOVER_MAX_DELTA_PER_MS = 0.12f;
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//the NEL 3d textcontext
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extern NL3D::UTextContext *TextContext;
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//the network database node
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//the network database node
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extern CCDBSynchronised IngameDbMngr;
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extern CCDBSynchronised IngameDbMngr;
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@ -723,8 +720,12 @@ public:
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/// Sets the current TextContext.
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/// Sets the current TextContext.
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void setTextContext( NL3D::UTextContext *textcontext );
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void setTextContext( NL3D::UTextContext *textcontext );
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/// Retrueves the current TextContext
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inline NL3D::UTextContext* getTextContext() const{ return textcontext; };
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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private:
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private:
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NL3D::UTextContext *textcontext;
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// Observer for copying db branch changes
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// Observer for copying db branch changes
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class CServerToLocalAutoCopy
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class CServerToLocalAutoCopy
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@ -125,7 +125,7 @@ CViewText:: CViewText (const std::string& id, const std::string Text, sint FontS
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CViewText::~CViewText()
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CViewText::~CViewText()
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{
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{
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if (_Index != 0xFFFFFFFF)
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if (_Index != 0xFFFFFFFF)
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TextContext->erase (_Index);
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CInterfaceManager::getInstance()->getTextContext()->erase (_Index);
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clearLines();
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clearLines();
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if (!_Setuped)
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if (!_Setuped)
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@ -139,7 +139,7 @@ CViewText::~CViewText()
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CViewText &CViewText::operator=(const CViewText &vt)
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CViewText &CViewText::operator=(const CViewText &vt)
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{
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{
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if (_Index != 0xFFFFFFFF)
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if (_Index != 0xFFFFFFFF)
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TextContext->erase (_Index);
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CInterfaceManager::getInstance()->getTextContext()->erase (_Index);
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// Create database entries
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// Create database entries
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_Active = vt._Active;
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_Active = vt._Active;
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@ -436,6 +436,8 @@ void CViewText::draw ()
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return;
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return;
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rVR.getScreenOOSize (oow, ooh);
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rVR.getScreenOOSize (oow, ooh);
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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// *** get current color
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// *** get current color
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CRGBA col, shcol;
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CRGBA col, shcol;
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@ -459,6 +461,7 @@ void CViewText::draw ()
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{
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{
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if (_Lines.size() == 0) return;
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if (_Lines.size() == 0) return;
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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@ -865,6 +868,8 @@ void CViewText::updateTextContextMultiLine(uint nMaxWidth)
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rWidthCurrentLine= max(rWidthCurrentLine, (float)wordFormat.TabX*_FontWidth);
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rWidthCurrentLine= max(rWidthCurrentLine, (float)wordFormat.TabX*_FontWidth);
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}
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}
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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// Parse the letter
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// Parse the letter
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{
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{
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ucLetter = _Text[i];
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ucLetter = _Text[i];
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@ -1041,7 +1046,7 @@ void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandS
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// Get the word value.
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// Get the word value.
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wordValue = _Text.substr(spaceEnd, wordEnd - spaceEnd);
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wordValue = _Text.substr(spaceEnd, wordEnd - spaceEnd);
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// compute width of word
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// compute width of word
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si = TextContext->getStringInfo(wordValue);
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si = CInterfaceManager::getInstance()->getTextContext()->getStringInfo(wordValue);
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// compute size of spaces/Tab + word
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// compute size of spaces/Tab + word
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newLineWidth = lineWidth + numSpaces * _SpaceWidth;
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newLineWidth = lineWidth + numSpaces * _SpaceWidth;
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@ -1120,7 +1125,7 @@ void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandS
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for(currChar = 0; currChar < wordValue.length(); ++currChar)
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for(currChar = 0; currChar < wordValue.length(); ++currChar)
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{
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{
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oneChar = wordValue[currChar];
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oneChar = wordValue[currChar];
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si = TextContext->getStringInfo(oneChar);
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si = CInterfaceManager::getInstance()->getTextContext()->getStringInfo(oneChar);
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if ((uint) (px + si.StringWidth) > nMaxWidth) break;
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if ((uint) (px + si.StringWidth) > nMaxWidth) break;
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px += si.StringWidth;
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px += si.StringWidth;
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}
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}
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@ -1239,6 +1244,8 @@ void CViewText::updateTextContextMultiLineJustified(uint nMaxWidth, bool expandS
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// ***************************************************************************
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// ***************************************************************************
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void CViewText::updateTextContext ()
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void CViewText::updateTextContext ()
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{
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{
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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@ -1549,6 +1556,7 @@ void CViewText::setColorRGBA(NLMISC::CRGBA col)
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void CViewText::getCharacterPositionFromIndex(sint index, bool cursorAtPreviousLineEnd, sint &x, sint &y, sint &height) const
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void CViewText::getCharacterPositionFromIndex(sint index, bool cursorAtPreviousLineEnd, sint &x, sint &y, sint &height) const
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{
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{
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NLMISC::clamp(index, 0, (sint) _Text.length());
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NLMISC::clamp(index, 0, (sint) _Text.length());
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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@ -1660,7 +1668,7 @@ static uint getCharacterIndex(const ucstring &textValue, float x)
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{
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{
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// get character width
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// get character width
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singleChar[0] = textValue[i];
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singleChar[0] = textValue[i];
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si = TextContext->getStringInfo(singleChar);
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si = CInterfaceManager::getInstance()->getTextContext()->getStringInfo(singleChar);
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px += si.StringWidth;
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px += si.StringWidth;
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// the character is at the i - 1 position
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// the character is at the i - 1 position
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if (px > x)
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if (px > x)
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@ -1677,6 +1685,8 @@ static uint getCharacterIndex(const ucstring &textValue, float x)
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// ***************************************************************************
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// ***************************************************************************
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void CViewText::getCharacterIndexFromPosition(sint x, sint y, uint &index, bool &cursorAtPreviousLineEnd) const
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void CViewText::getCharacterIndexFromPosition(sint x, sint y, uint &index, bool &cursorAtPreviousLineEnd) const
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{
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{
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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// setup the text context
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// setup the text context
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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@ -1815,7 +1825,7 @@ void CViewText::setStringSelectionSkipingSpace(uint stringId, const ucstring &te
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quadSize--;
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quadSize--;
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}
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}
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// select what quad to skip
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// select what quad to skip
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TextContext->setStringSelection(stringId, quadStart, quadSize);
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CInterfaceManager::getInstance()->getTextContext()->setStringSelection(stringId, quadStart, quadSize);
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -1907,7 +1917,7 @@ void CViewText::CLine::clear()
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for(uint k = 0; k < _Words.size(); ++k)
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for(uint k = 0; k < _Words.size(); ++k)
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{
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{
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if (_Words[k].Index != 0xffffffff)
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if (_Words[k].Index != 0xffffffff)
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TextContext->erase(_Words[k].Index);
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CInterfaceManager::getInstance()->getTextContext()->erase(_Words[k].Index);
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}
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}
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_Words.clear();
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_Words.clear();
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_NumChars = 0;
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_NumChars = 0;
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@ -1928,6 +1938,7 @@ void CViewText::CWord::build(const ucstring &text, uint numSpaces/*=0*/)
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{
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{
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Text = text;
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Text = text;
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NumSpaces = numSpaces;
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NumSpaces = numSpaces;
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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Index = TextContext->textPush(text);
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Index = TextContext->textPush(text);
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Info = TextContext->getStringInfo(Index);
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Info = TextContext->getStringInfo(Index);
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}
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}
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@ -1950,6 +1961,7 @@ sint32 CViewText::getMaxUsedW() const
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static const ucstring lineFeedStr("\n");
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static const ucstring lineFeedStr("\n");
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float maxWidth = 0;
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float maxWidth = 0;
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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@ -2033,6 +2045,7 @@ sint32 CViewText::getMinUsedW() const
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// If we can't clip the words, return the size of the largest word
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// If we can't clip the words, return the size of the largest word
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else if ((_TextMode == DontClipWord) || (_TextMode == Justified))
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else if ((_TextMode == DontClipWord) || (_TextMode == Justified))
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{
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{
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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@ -2083,6 +2096,7 @@ void CViewText::onInvalidateContent()
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// ***************************************************************************
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// ***************************************************************************
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void CViewText::computeFontSize ()
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void CViewText::computeFontSize ()
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{
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{
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setHotSpot (UTextContext::BottomLeft);
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TextContext->setShaded (_Shadow);
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TextContext->setShaded (_Shadow);
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TextContext->setFontSize (_FontSize);
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TextContext->setFontSize (_FontSize);
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@ -2436,6 +2450,7 @@ void CViewText::setSingleLineTextFormatTaged(const ucstring &text)
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}
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}
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// convert in ULetterColors
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// convert in ULetterColors
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NL3D::UTextContext *TextContext = CInterfaceManager::getInstance()->getTextContext();
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ULetterColors * letterColors = TextContext->createLetterColors();
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ULetterColors * letterColors = TextContext->createLetterColors();
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for(uint i=0; i<tempLetterColors.size(); i++)
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for(uint i=0; i<tempLetterColors.size(); i++)
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{
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{
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