Don't render to texture when in wireframe mode, re #43
This commit is contained in:
parent
fc663f210f
commit
a0140fd551
3 changed files with 114 additions and 79 deletions
|
@ -257,6 +257,8 @@ void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
|
|||
/// Is there a next pass
|
||||
bool CStereoDebugger::nextPass()
|
||||
{
|
||||
if (m_Driver->getPolygonMode() == UDriver::Filled)
|
||||
{
|
||||
switch (m_Stage)
|
||||
{
|
||||
case 0:
|
||||
|
@ -268,10 +270,29 @@ bool CStereoDebugger::nextPass()
|
|||
m_SubStage = 0;
|
||||
return true;
|
||||
case 2:
|
||||
++m_Stage;
|
||||
m_SubStage = 0;
|
||||
return true;
|
||||
case 3:
|
||||
m_Stage = 0;
|
||||
m_SubStage = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_Stage)
|
||||
{
|
||||
case 0:
|
||||
++m_Stage;
|
||||
m_SubStage = 0;
|
||||
return true;
|
||||
case 1:
|
||||
m_Stage = 0;
|
||||
m_SubStage = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the current viewport
|
||||
|
@ -303,34 +324,34 @@ void CStereoDebugger::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
|
|||
bool CStereoDebugger::wantClear()
|
||||
{
|
||||
m_SubStage = 1;
|
||||
return true;
|
||||
return m_Stage != 3;
|
||||
}
|
||||
|
||||
/// The 3D scene
|
||||
bool CStereoDebugger::wantScene()
|
||||
{
|
||||
m_SubStage = 2;
|
||||
return true;
|
||||
return m_Stage != 3;
|
||||
}
|
||||
|
||||
/// Interface within the 3D scene
|
||||
bool CStereoDebugger::wantInterface3D()
|
||||
{
|
||||
m_SubStage = 3;
|
||||
return true;
|
||||
return m_Stage == 3;
|
||||
}
|
||||
|
||||
/// 2D Interface
|
||||
bool CStereoDebugger::wantInterface2D()
|
||||
{
|
||||
m_SubStage = 4;
|
||||
return true;
|
||||
return m_Stage == 3;
|
||||
}
|
||||
|
||||
/// Returns true if a new render target was set, always fase if not using render targets
|
||||
bool CStereoDebugger::beginRenderTarget()
|
||||
{
|
||||
if (m_Driver)
|
||||
if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled))
|
||||
{
|
||||
if (m_Stage % 2) static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_RightTexU, 0, 0, 0, 0);
|
||||
else static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_LeftTexU, 0, 0, 0, 0);
|
||||
|
@ -342,7 +363,7 @@ bool CStereoDebugger::beginRenderTarget()
|
|||
/// Returns true if a render target was fully drawn, always false if not using render targets
|
||||
bool CStereoDebugger::endRenderTarget()
|
||||
{
|
||||
if (m_Driver)
|
||||
if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled))
|
||||
{
|
||||
CTextureUser cu;
|
||||
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(cu);
|
||||
|
|
|
@ -359,6 +359,8 @@ bool CStereoOVR::nextPass()
|
|||
nlassert(width == m_DevicePtr->HMDInfo.HResolution);
|
||||
nlassert(height == m_DevicePtr->HMDInfo.VResolution);
|
||||
|
||||
if (m_Driver->getPolygonMode() == UDriver::Filled)
|
||||
{
|
||||
switch (m_Stage)
|
||||
{
|
||||
case 0:
|
||||
|
@ -408,6 +410,21 @@ bool CStereoOVR::nextPass()
|
|||
m_OrientationCached = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_Stage)
|
||||
{
|
||||
case 0:
|
||||
++m_Stage;
|
||||
m_SubStage = 0;
|
||||
return true;
|
||||
case 1:
|
||||
m_Stage = 0;
|
||||
m_SubStage = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
nlerror("Invalid stage");
|
||||
m_Stage = 0;
|
||||
m_SubStage = 0;
|
||||
|
@ -459,7 +476,7 @@ bool CStereoOVR::wantClear()
|
|||
m_SubStage = 1;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return m_Driver->getPolygonMode() != UDriver::Filled;
|
||||
}
|
||||
|
||||
bool CStereoOVR::wantScene()
|
||||
|
@ -471,7 +488,7 @@ bool CStereoOVR::wantScene()
|
|||
m_SubStage = 2;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return m_Driver->getPolygonMode() != UDriver::Filled;
|
||||
}
|
||||
|
||||
bool CStereoOVR::wantInterface3D()
|
||||
|
@ -483,7 +500,7 @@ bool CStereoOVR::wantInterface3D()
|
|||
m_SubStage = 3;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return m_Driver->getPolygonMode() != UDriver::Filled;
|
||||
}
|
||||
|
||||
bool CStereoOVR::wantInterface2D()
|
||||
|
@ -495,7 +512,7 @@ bool CStereoOVR::wantInterface2D()
|
|||
m_SubStage = 4;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return m_Driver->getPolygonMode() != UDriver::Filled;
|
||||
}
|
||||
|
||||
|
||||
|
@ -504,7 +521,7 @@ bool CStereoOVR::beginRenderTarget()
|
|||
{
|
||||
// render target always set before driver clear
|
||||
// nlassert(m_SubStage <= 1);
|
||||
if (m_Driver && m_Stage == 1)
|
||||
if (m_Driver && m_Stage == 1 && (m_Driver->getPolygonMode() == UDriver::Filled))
|
||||
{
|
||||
static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0);
|
||||
return true;
|
||||
|
@ -517,7 +534,7 @@ bool CStereoOVR::endRenderTarget()
|
|||
{
|
||||
// after rendering of course
|
||||
// nlassert(m_SubStage > 1);
|
||||
if (m_Driver && m_Stage == 6) // set to 4 to turn off distortion of 2d gui
|
||||
if (m_Driver && m_Stage == 6 && (m_Driver->getPolygonMode() == UDriver::Filled)) // set to 4 to turn off distortion of 2d gui
|
||||
{
|
||||
CTextureUser cu;
|
||||
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(cu);
|
||||
|
|
|
@ -1627,14 +1627,11 @@ bool mainLoop()
|
|||
// RENDER THE FRAME 3D //
|
||||
//////////////////////////
|
||||
|
||||
if (StereoDisplay)
|
||||
{
|
||||
StereoDisplay->beginRenderTarget();
|
||||
}
|
||||
bool stereoRenderTarget = (StereoDisplay != NULL) && StereoDisplay->beginRenderTarget();
|
||||
|
||||
if (!StereoDisplay || StereoDisplay->wantClear())
|
||||
{
|
||||
if(Render)
|
||||
if (Render)
|
||||
{
|
||||
if (ClientCfg.Bloom)
|
||||
{
|
||||
|
@ -1777,14 +1774,14 @@ bool mainLoop()
|
|||
Driver->setMatrixMode2D11();
|
||||
|
||||
// draw a big quad to represent thunder strokes
|
||||
if (Render && WeatherManager.getThunderLevel() != 0.f)
|
||||
/*if (Render && WeatherManager.getThunderLevel() != 0.f)
|
||||
{
|
||||
H_AUTO_USE ( RZ_Client_Main_Loop_Render_Thunder )
|
||||
Driver->drawQuad(0, 0, 1, 1, ThunderColor);
|
||||
|
||||
// TODO : boris : add sound here !
|
||||
// Needs more explosions
|
||||
}
|
||||
}*/
|
||||
|
||||
// Update the contextual menu
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue