Fixed: #864 Server crash on character create when compile on win without stlport
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1 changed files with 2 additions and 1 deletions
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@ -321,7 +321,8 @@ static void prepareCharacterPositionForStore ( COfflineEntityState & state, cons
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H_AUTO(CCharacterStore);\
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H_AUTO(CCharacterStore);\
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CFameManager::getInstance().savePlayerFame(_Id, const_cast<EGSPD::CFameContainerPD &>(*_Fames));\
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CFameManager::getInstance().savePlayerFame(_Id, const_cast<EGSPD::CFameContainerPD &>(*_Fames));\
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/* Update the current playing session duration */ \
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/* Update the current playing session duration */ \
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_LastLogStats.begin()->Duration = CTime::getSecondsSince1970() - _LastLogStats.begin()->LoginTime;\
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if (_LastLogStats.size() > 0) _LastLogStats.begin()->Duration = CTime::getSecondsSince1970() - _LastLogStats.begin()->LoginTime; \
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else nlwarning("Cannot update play session duration, _LastLogStats is empty, new character?"); \
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\
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\
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/* Unless the top of the position stack is locked, */ \
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/* Unless the top of the position stack is locked, */ \
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/* update the stored position stack with the current position */ \
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/* update the stored position stack with the current position */ \
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