diff --git a/code/ryzom/client/data/gamedev/interfaces_v3/info_player.lua b/code/ryzom/client/data/gamedev/interfaces_v3/info_player.lua index b70232b04..12210fadf 100644 --- a/code/ryzom/client/data/gamedev/interfaces_v3/info_player.lua +++ b/code/ryzom/client/data/gamedev/interfaces_v3/info_player.lua @@ -267,27 +267,27 @@ function game:onDrawNpcWebPage() local available if config.Local == 1 then available = (NicoMagicURL ~= "") - else - available = isDynStringAvailable(self.NpcWebPage.UrlTextId) + else + available = isDynStringAvailable(self.NpcWebPage.UrlTextId) end - if(available) then + if(available) then local ucUrl if config.Local == 1 then - ucUrl = ucstring(NicoMagicURL) -- for test in local mode + ucUrl = ucstring(NicoMagicURL) -- for test in local mode else ucUrl = getDynString(self.NpcWebPage.UrlTextId); end -- browse local uiStr= getUIId(getUICaller()); - -- if the url + -- if the url local utf8Url = ucUrl:toUtf8() - local isRing = string.find(utf8Url, "ring_access_point=1") ~= nil + local isRing = string.find(utf8Url, "ring_access_point=1") ~= nil if isRing then getUI("ui:interface:npc_web_browser").active = false runAH(nil, "context_ring_sessions", "") return else - local hideWindow = string.find(utf8Url, "_hideWindow=1") ~= nil + local hideWindow = string.find(utf8Url, "_hideWindow=1") ~= nil if hideWindow then getUI("ui:interface:npc_web_browser").active = false end @@ -336,14 +336,14 @@ function game:startNpcWebPage() end ------------------------------------------------------------------------------------------------------------ --- +-- function game:closeNpcWebBrowserHeader() local ui = getUI('ui:interface:npc_web_browser'); - + -- save size ui_npc_web_browser_h = ui.h; ui_npc_web_browser_w = ui.w; - + -- reduce window size ui.pop_min_h = 32; ui.h = 0; @@ -351,7 +351,7 @@ function game:closeNpcWebBrowserHeader() end ------------------------------------------------------------------------------------------------------------ --- +-- function game:openNpcWebBrowserHeader() local ui = getUI('ui:interface:npc_web_browser'); ui.pop_min_h = 96; @@ -360,7 +360,7 @@ function game:openNpcWebBrowserHeader() if (ui_npc_web_browser_h ~= nil) then ui.h = ui_npc_web_browser_h; end - + if (ui_npc_web_browser_w ~= nil) then ui.w = ui_npc_web_browser_w; end @@ -538,7 +538,7 @@ function game:updateFameBar(path) uiMaxLimit.x = barX + barW * (fameMax + 100) / 200; -- init bar3d - if (bar3dStart < bar3dLimit) then + if (bar3dStart < bar3dLimit) then uiBar3d.x= bar3dStart; uiBar3d.w= bar3dLimit-bar3dStart; else @@ -553,7 +553,7 @@ function game:updateFameBarTT(path) local fameMax = getDbProp(path .. ':THRESHOLD'); local text = i18n.get('uittFameMaxPossible'); - text = findReplaceAll(text, '%famemax', tostring(fameMax)); + text = findReplaceAll(text, '%famemax', tostring(fameMax)); setContextHelpText(text); end @@ -564,12 +564,12 @@ function game:getPvpEffects() local i; local hasBonus = false; local hasMalus = false; - + local text = '' local textBonus = ''; local textMalus = ''; local fmt; - + -- check every malus and bonus for i=0, n do local path = formatUI('SERVER:PVP_EFFECTS:#1', i); @@ -611,7 +611,7 @@ function game:getPvpEffects() end ------------------------------------------------------------------------------------------------------------ -function game:getFactionName(id) +function game:getFactionName(id) if (id == self.TPVPClan.Kami) then return i18n.get('uiFameKami'); elseif (id == self.TPVPClan.Karavan) then @@ -636,10 +636,10 @@ function game:getAllegiancePoints() local civPoints = getDbProp(path .. ':CIV_POINTS'); local cult = getDbProp(path .. ':CULT'); local cultPoints = getDbProp(path .. ':CULT_POINTS'); - + local text; local uiGroup= getUICaller(); - + -- civ allegiance if (civ == self.TPVPClan.None or civ == self.TPVPClan.Neutral) then text = i18n.get('uiPvpFameNoCivAllegiance'); @@ -647,9 +647,9 @@ function game:getAllegiancePoints() text = i18n.get('uiPvpFameAllegiancePoints'); text = findReplaceAll(text, '%faction', self:getFactionName(civ)); text = findReplaceAll(text, '%points', tostring(civPoints)); - end + end uiGroup.civ_allegiance_pts.uc_hardtext_format = text; - + -- cult allegiance if (cult == self.TPVPClan.None or cult == self.TPVPClan.Neutral) then text = i18n.get('uiPvpFameNoCultAllegiance'); @@ -698,11 +698,11 @@ function game:fameAllegianceTooltipCultGuild() end ------------------------------------------------------------------------------------------------------------ --- +-- function game:tooltipDeltaValue(base, max) -- Calculate delta local val = max - base; - + local text; if (val == 0) then text = concatUCString('@{FFFF}', tostring(max)); @@ -729,37 +729,37 @@ function game:tooltipDeltaValue(base, max) text = concatUCString(text, ')'); end end - + return text; end ------------------------------------------------------------------------------------------------------------ --- +-- function game:tooltipScore(dbBase, dbMax, ttFormat) -- Get DB values local base = getDbProp(dbBase); local max = getDbProp(dbMax); - + -- Tooltip text local fmt = i18n.get(ttFormat); local text = self:tooltipDeltaValue(base, max); fmt = findReplaceAll(fmt, "%n", text ); - + -- Set tooltip setContextHelpText(fmt); end ------------------------------------------------------------------------------------------------------------ --- +-- function game:tooltipScoreEP(dbBase, dbMax, ttFormat, dbLvl, dbMod) -- Defender level local defLvl= getDbProp(formatUI(dbLvl)); defLvl = math.max(0, defLvl); - + -- Attacker level local attLvl = getBaseSkillValueMaxChildren(getSkillIdFromName('SF')); - + -- Get DB values local base = getDbProp(dbBase); local max = getDbProp(dbMax); @@ -774,7 +774,7 @@ function game:tooltipScoreEP(dbBase, dbMax, ttFormat, dbLvl, dbMod) fmt = findReplaceAll(fmt, "%n", text ); fmt = findReplaceAll(fmt, "%l", tostring(attLvl)); fmt = findReplaceAll(fmt, "%p", textChance); - + -- Set tooltip setContextHelpText(fmt); end @@ -786,7 +786,7 @@ end ---------------------------------- RING STATS --------------------------------------------------- ------------------------------------------------------------------------------------------------------------- -RingPlayerInfo = +RingPlayerInfo = { WaitingInfo = false, LastRefreshTime = 0, @@ -810,7 +810,7 @@ end -- function RingPlayerInfo:initRingStatPlayer() - setOnDraw(self:getWindow(), "RingPlayerInfo:onRingRatingPlayerDraw()") + setOnDraw(self:getWindow(), "RingPlayerInfo:onRingRatingPlayerDraw()") end -------------------------------------------------------------------------------------------------------------- @@ -819,16 +819,16 @@ function RingPlayerInfo:onRingRatingPlayerDraw() local timeInSec = nltime.getLocalTime() / 1000 if self.WaitingInfo then - if timeInSec - self.LastRefreshTime > self.WaitingPeriod then + if timeInSec - self.LastRefreshTime > self.WaitingPeriod then self.WaitingInfo = false self.LastRefreshTime = nltime.getLocalTime() / 1000 - else + else if not self.InfoReceived then --debugInfo("No received info") end end else - if timeInSec - self.LastRefreshTime > self.RefreshPeriod then + if timeInSec - self.LastRefreshTime > self.RefreshPeriod then self:refresh() else --debugInfo("pas de refresh") @@ -844,7 +844,7 @@ function RingPlayerInfo:updatePendingRefresh() if self.PendingRefresh then local currTime = nltime.getLocalTime() / 1000 - if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingStats then + if currTime - self.LastRefreshQuerryTime > self.MinRefreshPeriod and game.getRingStats then self.LastRefreshQuerryTime = currTime self.PendingRefresh = false game.getRingStats() @@ -924,10 +924,10 @@ end -- function RingPlayerInfo:refresh() - self.PendingRefresh = true + self.PendingRefresh = true self.LastRefreshTime = nltime.getLocalTime() / 1000 self.WaitingInfo = true -end +end -------------------------------------------------------------------------------------------------------------- -- @@ -937,7 +937,7 @@ function RingPlayerInfo:tooltipEcosystemPoints(rp, maxRp, ttFormat) local fmt = i18n.get(ttFormat); fmt = findReplaceAll(fmt, "%n", rp ); fmt = findReplaceAll(fmt, "%p", maxRp ); - + -- Set tooltip return fmt; end @@ -954,8 +954,8 @@ function RingPlayerInfo:updateRRPSLevel(dbVal, tooltip) local ui= getUICaller(); local uiText= ui.val; - -- set the text - uiText.uc_hardtext= tostring(val) + -- set the text + uiText.uc_hardtext= tostring(val) self:tooltipRRPs(dbVal, tooltip) end @@ -970,7 +970,7 @@ function RingPlayerInfo:tooltipRRPs(dbBase, ttFormat) local fmt = i18n.get(ttFormat); local text = tostring(val) fmt = findReplaceAll(fmt, "%n", text ); - + -- Set tooltip setContextHelpText(fmt); end @@ -1013,7 +1013,7 @@ end -------------------------------------------------------------------------------------------------------------- -- function game:updateOrganization(path, uiOrgText, uiStatusText, uiPointsText) - + local org = getDbProp(path.."1:VALUE") getUICaller()[uiOrgText].uc_hardtext = i18n.get('uiOrganization_' .. org) @@ -1022,7 +1022,7 @@ function game:updateOrganization(path, uiOrgText, uiStatusText, uiPointsText) local points = getDbProp(path.."3:VALUE") getUICaller()[uiPointsText].uc_hardtext= points - + end ------------------------------------------------------------------------------------------------------------ @@ -1033,10 +1033,10 @@ end -------------------------------------------------------------------------------------------------------------- -function game:popMissionList() - local menu = getUI("ui:interface:mission_cb_menu") +function game:popMissionList() + local menu = getUI("ui:interface:mission_cb_menu") enableModalWindow(getUICaller(), "ui:interface:mission_cb_menu") - self:updateMissionMenuSize() + self:updateMissionMenuSize() end @@ -1053,12 +1053,12 @@ function game:getMissionDbPath(missionIndex) return "SERVER:GROUP:MISSIONS:" .. tostring(missionIndex - numMissions) else return "SERVER:MISSIONS:" .. tostring(missionIndex) - end + end end -------------------------------------------------------------------------------------------------------------- -function game:getCurrMissionIndex() - local result = getDbProp("UI:SAVE:MISSION_SELECTED") +function game:getCurrMissionIndex() + local result = getDbProp("UI:SAVE:MISSION_SELECTED") return result end @@ -1071,10 +1071,10 @@ end function game:updateCurrMissionComboBox() local numMissions = tonumber(getDefine("ipj_nb_mission")) local missionFound = false - local cb = getUI("ui:interface:info_player_journal:content:mission_combo") - local missionList = getUI("ui:interface:info_player_journal:content:mission_list") + local cb = getUI("ui:interface:info_player_journal:content:mission_combo") + local missionList = getUI("ui:interface:info_player_journal:content:mission_list") for i = 0, numMissions - 1 do - if getDbProp("SERVER:MISSIONS:" .. i .. ":TITLE") ~= 0 + if getDbProp("SERVER:MISSIONS:" .. i .. ":TITLE") ~= 0 or getDbProp("SERVER:GROUP:MISSIONS:" .. i .. ":TITLE") ~= 0 then missionFound = true break @@ -1095,20 +1095,20 @@ function game:updateCurrMissionComboBox() missionList.no_available_mission.active = false cb.arrow.active = true cb.select.active = true - local currMission = self:getCurrMissionIndex() + local currMission = self:getCurrMissionIndex() - local dbPath = self:getMissionDbPath(currMission) - -- - local selected = (currMission ~= -1) + local dbPath = self:getMissionDbPath(currMission) + -- + local selected = (currMission ~= -1) if selected then cb.mission_title.textid_dblink = dbPath .. ":TITLE" selected = (tile ~= 0) - end + end cb.mission_ico.active = selected cb.mission_title.active = selected cb.no_selected_mission.active = not selected missionList.no_selected_mission.active = not selected - if selected then + if selected then if getDbProp(dbPath .. ":FINISHED") == 0 then cb.mission_ico.texture = runExpr("getMissionSmallIcon(" .. tostring(getDbProp(dbPath .. ":ICON") .. ")")) elseif getDbProp(dbPath .. ":FINISHED") == 1 then @@ -1116,17 +1116,17 @@ function game:updateCurrMissionComboBox() else cb.mission_ico.texture = "Small_Task_Failed.tga" end - end + end end -------------------------------------------------------------------------------------------------------------- -function game:onMissionSelected(index) +function game:onMissionSelected(index) disableModalWindow() self:updateCurrMissionComboBox() end -------------------------------------------------------------------------------------------------------------- -function game:onGroupMissionSelected(index) +function game:onGroupMissionSelected(index) disableModalWindow() self:updateCurrMissionComboBox() end @@ -1138,33 +1138,33 @@ function game:onMissionDBIndexChanged() -- if selection was made from the list, update the other list if missionIndex >= self:getGroupMissionFirstIndex() then local groupMissionIndex = missionIndex - self:getGroupMissionFirstIndex() - getUI("ui:interface:info_player_journal:content:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true + getUI("ui:interface:info_player_journal:content:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true getUI("ui:interface:mission_cb_menu:mission_list:b_group_title" .. tostring(groupMissionIndex)).pushed = true else - getUI("ui:interface:info_player_journal:content:mission_list:b_title" .. tostring(missionIndex)).pushed = true + getUI("ui:interface:info_player_journal:content:mission_list:b_title" .. tostring(missionIndex)).pushed = true getUI("ui:interface:mission_cb_menu:mission_list:b_title" .. tostring(missionIndex)).pushed = true end end -------------------------------------------------------------------------------------------------------------- -function game:onMissionTitleChanged(index) +function game:onMissionTitleChanged(index) -- if title is not nil then a new mission has been added -> if db initilization is over, then selected this new mission - if getDbProp(self:getMissionDbPath(index) .. ":TITLE") ~= 0 then - if game.InGameDbInitialized or config.Local then + if getDbProp(self:getMissionDbPath(index) .. ":TITLE") ~= 0 then + if game.InGameDbInitialized or config.Local then self:setCurrentMission(index) end - else + else self:updateCurrMissionComboBox() self:updateMissionMenuSize() end end -------------------------------------------------------------------------------------------------------------- -function game:onGroupMissionTitleChanged(index) - if getDbProp(self:getMissionDbPath(index + 15) .. ":TITLE") ~= 0 then - if game.InGameDbInitialized or config.Local then +function game:onGroupMissionTitleChanged(index) + if getDbProp(self:getMissionDbPath(index + 15) .. ":TITLE") ~= 0 then + if game.InGameDbInitialized or config.Local then self:setCurrentMission(index + 15) end - else + else self:updateCurrMissionComboBox() self:updateMissionMenuSize() end @@ -1174,21 +1174,21 @@ end function game:updateMissionMenuSize() local parentCB = getUI("ui:interface:info_player_journal:content:mission_combo") local menu = getUI("ui:interface:mission_cb_menu") - if not menu.active then return end + if not menu.active then return end local maxNumMissions = 2 * self:getGroupMissionFirstIndex() - local missionCount = 0 + local missionCount = 0 for k = 0, maxNumMissions - 1 do if getDbProp(self:getMissionDbPath(k) .. ":TITLE") ~= 0 then - missionCount = missionCount + 1 + missionCount = missionCount + 1 end - end + end menu.h = 8 + missionCount * 18 menu.y = 0 menu:updateCoords() local y = parentCB.y_real - menu.h_real - 1 if y < 0 then y = parentCB.y_real + parentCB.h_real + 1 - end + end local scrW local scrH scrW, scrH = getWindowSize() @@ -1197,7 +1197,7 @@ function game:updateMissionMenuSize() end menu.w = parentCB.w_real menu.y = y - menu.x = parentCB.x_real + menu.x = parentCB.x_real menu.h = 8 + missionCount * 18 menu:invalidateCoords() end @@ -1205,7 +1205,7 @@ end -------------------------------------------------------------------------------------------------------------- --function game:updateMissionDescCloseButton(index) -- local dbPath = self:getMissionDbPath(index) --- if index == self:getCurrMissionIndex() then +-- if index == self:getCurrMissionIndex() then -- local closeText = getUI("ui:interface:info_player_journal:content:desc:close") -- local button = getUI("ui:interface:info_player_journal:content:desc:uppart:over_icon") -- local finished = getDbProp(dbPath .. ":FINISHED") @@ -1224,29 +1224,29 @@ end --end -------------------------------------------------------------------------------------------------------------- -function game:onMissionFinished(index) - self:updateCurrMissionComboBox() +function game:onMissionFinished(index) + self:updateCurrMissionComboBox() --self:updateMissionDescCloseButton(index) end -------------------------------------------------------------------------------------------------------------- -function game:onGroupMissionFinished(index) +function game:onGroupMissionFinished(index) self:updateCurrMissionComboBox() --self:updateMissionDescCloseButton(index + game:getGroupMissionFirstIndex()) end -------------------------------------------------------------------------------------------------------------- -function game:expandMissionList() - local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo") +function game:expandMissionList() + local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo") missionCB.active = not missionCB.active self:updateMissionWindowLayout() end -------------------------------------------------------------------------------------------------------------- -function game:updateMissionWindowLayout() +function game:updateMissionWindowLayout() if not isInRingMode() then local missionCB = getUI("ui:interface:info_player_journal:content:mission_combo") - local missionList = getUI("ui:interface:info_player_journal:content:mission_list") + local missionList = getUI("ui:interface:info_player_journal:content:mission_list") local fake = getUI("ui:interface:info_player_journal:content:fake") local sepBis = getUI("ui:interface:info_player_journal:content:separator_bis") local desc = getUI("ui:interface:info_player_journal:content:desc") @@ -1254,18 +1254,18 @@ function game:updateMissionWindowLayout() local popMinH local win = getUI("ui:interface:info_player_journal") - if missionCB.active then - sepBis.active = false + if missionCB.active then + sepBis.active = false missionList.active = false fake.sizeref="" fake.y = -32 fake.h = 0 - expanded = 0 + expanded = 0 desc.max_sizeref ="wh" desc.max_h= -42 win.pop_min_h = 152 - win.content_y_offset - else - sepBis.active = true + else + sepBis.active = true missionList.active = true fake.sizeref="wh5" fake.y = -8 @@ -1274,23 +1274,23 @@ function game:updateMissionWindowLayout() desc.max_sizeref ="wh5" desc.max_h=16 win.pop_min_h = 152 - win.content_y_offset - end + end - local fixedEntry = getUI("ui:interface:info_player_journal:content:mission_fixed_entry") + local fixedEntry = getUI("ui:interface:info_player_journal:content:mission_fixed_entry") fixedEntry:updateCoords() desc.max_h = desc.max_h - fixedEntry.h setDbProp("UI:SAVE:EXPAND_MISSION_LIST", expanded) - getUI("ui:interface:info_player_journal"):invalidateCoords() + getUI("ui:interface:info_player_journal"):invalidateCoords() end end -------------------------------------------------------------------------------------------------------------- -function game:onMissionJournalOpened() +function game:onMissionJournalOpened() local missionDesc = getUI("ui:interface:info_player_journal:content:desc") - missionDesc.active = getDbProp("UI:SAVE:MISSION_SELECTED") ~= -1 + missionDesc.active = getDbProp("UI:SAVE:MISSION_SELECTED") ~= -1 - local expandList = getDbProp("UI:SAVE:EXPAND_MISSION_LIST") + local expandList = getDbProp("UI:SAVE:EXPAND_MISSION_LIST") self:updateMissionJournalMode() if not isInRingMode() then @@ -1304,9 +1304,9 @@ function game:onMissionJournalOpened() self:updateMissionJournalHeader() self:updateMissionWindowLayout() - self:updateMissionJournalFixedEntry() + self:updateMissionJournalFixedEntry() + - end @@ -1315,12 +1315,12 @@ function game:updateMissionJournalHeader() local win = getUI("ui:interface:info_player_journal") local headerActive = getDbProp("UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE") ~= 0 win.header_active = headerActive - win.right_button_enabled = headerActive + win.right_button_enabled = headerActive if headerActive then - win.uc_title_opened = i18n.get("uiJournalTitle") + win.uc_title_opened = i18n.get("uiJournalTitle") win.content_y_offset = 0 else - win.uc_title_opened = ucstring("") + win.uc_title_opened = ucstring("") win.content_y_offset = win.header_opened.h_real + 3 end end @@ -1329,13 +1329,13 @@ end -------------------------------------------------------------------------------------------------------------- function game:updateMissionJournalFixedEntry() -- update fixed entry text - - local fixedEntryRing = getUI("ui:interface:info_player_journal:no_available_missions:main:mission_fixed_entry") + + local fixedEntryRing = getUI("ui:interface:info_player_journal:no_available_missions:main:mission_fixed_entry") local fixedEntryMain = getUI("ui:interface:info_player_journal:content:mission_fixed_entry") - + fixedEntryRing.active = game.InGameDbInitialized and isInRingMode() - fixedEntryMain.active = game.InGameDbInitialized and not isInRingMode() - + fixedEntryMain.active = game.InGameDbInitialized and not isInRingMode() + local id = "uiFixedMissionEntry" @@ -1346,22 +1346,22 @@ function game:updateMissionJournalFixedEntry() end if isPlayerFreeTrial() then id = id .. "_Trial" - end + end else - if isInRingMode() then - id = id .. "_R2" - else + if isInRingMode() then + id = id .. "_R2" + else id = id .. "_Mainland_" .. getUserRace() end - end + end fixedEntryMain.uc_hardtext = i18n.get(id) fixedEntryRing.uc_hardtext = i18n.get(id) - + self:updateMissionWindowLayout() end -------------------------------------------------------------------------------------------------------------- -function game:setCurrentMission(index) +function game:setCurrentMission(index) mw = getMissionWindow() mw.active = game.InGameDbInitialized if index < self:getGroupMissionFirstIndex() then @@ -1372,7 +1372,7 @@ function game:setCurrentMission(index) end -------------------------------------------------------------------------------------------------------------- -function game:onMissionComboWheelUp() +function game:onMissionComboWheelUp() local currMissionIndex = self:getCurrMissionIndex() while currMissionIndex > 0 do currMissionIndex = currMissionIndex - 1 @@ -1384,7 +1384,7 @@ function game:onMissionComboWheelUp() end -------------------------------------------------------------------------------------------------------------- -function game:onMissionComboWheelDown() +function game:onMissionComboWheelDown() local currMissionIndex = self:getCurrMissionIndex() local maxNumMission = 2 * self:getGroupMissionFirstIndex() while currMissionIndex < (maxNumMission - 1) do @@ -1399,37 +1399,37 @@ end -------------------------------------------------------------------------------------------------------------- -function game:toggleMissionJournalCaption() - local dbPath = "UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE" +function game:toggleMissionJournalCaption() + local dbPath = "UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE" setDbProp(dbPath, 1 - getDbProp(dbPath)) - local win = getUI("ui:interface:info_player_journal") + local win = getUI("ui:interface:info_player_journal") self:updateMissionJournalHeader() self:updateMissionWindowLayout() end -------------------------------------------------------------------------------------------------------------- -- handler called by C++ to tell that the main loop is about to begin -function game:onMainLoopBegin() - game.InGameDbInitialized = false +function game:onMainLoopBegin() + game.InGameDbInitialized = false game.PrevSessionMission = getDbProp("UI:VARIABLES:MISSION_SELECTED_PREV_SESSION") - + debugInfo("onMainLoopBegin()") end -------------------------------------------------------------------------------------------------------------- -- handler called by C++ to tell that all initial value have been set in the db -function game:onInGameDbInitialized() +function game:onInGameDbInitialized() game.InGameDbInitialized = true - -- if the journal is opened, force an update for the fixed entry text + -- if the journal is opened, force an update for the fixed entry text -- (says if we're in start island, paying account ...) need DB flags like -- IS_NEWBIE & IS_TRIAL to be received - game:updateMissionJournalFixedEntry() - -- If a mission was previously selected, restore it + game:updateMissionJournalFixedEntry() + -- If a mission was previously selected, restore it if game.PrevSessionMission ~= -1 then - self:setCurrentMission(game.PrevSessionMission) + self:setCurrentMission(game.PrevSessionMission) end - + game:setInfoPlayerCharacterRace() end @@ -1437,7 +1437,7 @@ function game:onWebIgReady() -- Call init webig getUI("ui:interface:web_transactions:content:html"):browse("home") getUI("ui:interface:webig:content:html"):browse("home") - + end -------------------------------------------------------------------------------------------------------------- @@ -1464,7 +1464,7 @@ end -------------------------------------------------------------------------------------------------------------- -- ring journal on / off -function game:setMissionJournalRingMode(isRing) +function game:setMissionJournalRingMode(isRing) local journal = getUI("ui:interface:info_player_journal") if isRing then journal.content.expand_mission_list.active = false @@ -1480,7 +1480,7 @@ function game:setMissionJournalRingMode(isRing) journal.no_available_missions.active = true else journal.content.expand_mission_list.active = true - journal.no_available_missions.active = false; + journal.no_available_missions.active = false; journal.content.active = true; --journal.content.mission_list.active = true; journal.content.sv.active = true; @@ -1494,8 +1494,8 @@ end -------------------------------------------------------------------------------------------------------------- -- update mission journal depending on wether we're in the ring or not function game:updateMissionJournalMode() - --local isRing = r2~=nil and r2.Mode~=nil and r2.Mode=='r2ed_anim_test' - game:setMissionJournalRingMode(isInRingMode()) + --local isRing = r2~=nil and r2.Mode~=nil and r2.Mode=='r2ed_anim_test' + game:setMissionJournalRingMode(isInRingMode()) end @@ -1521,22 +1521,22 @@ function game:onNewMissionStepAdded(stepIndex) end -- debugInfo("New Step") - if missionIndex < 15 then + if missionIndex < 15 then dbPath = "SERVER:MISSIONS:" .. tostring(missionIndex) .. ":GOALS:" .. tostring(stepIndex) .. ":TEXT" - else + else dbPath = "SERVER:GROUP:MISSIONS:" .. tostring(missionIndex - 15) .. ":GOALS:" .. tostring(stepIndex) .. ":TEXT" - end + end local stringID = getDbProp(dbPath) if stringID ~= 0 then -- debugInfo(tostring(stringID)) table.insert(remainingMissionTextIDs, stringID) - setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility0()") - else + setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility0()") + else end end function game:ensureLastMissionStepVisibility0() - + local missing = false for k, v in pairs(remainingMissionTextIDs) do if not isDynStringAvailable(v) then @@ -1545,54 +1545,54 @@ function game:ensureLastMissionStepVisibility0() end end local missionWnd = getMissionWindow() - if not missing then + if not missing then remainingMissionTextIDs = {} - -- delay real update to newt frame - setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility1()") + -- delay real update to newt frame + setOnDraw(missionWnd, "game:ensureLastMissionStepVisibility1()") else - -- for debug : dump the list of remaining "dyn string" + -- for debug : dump the list of remaining "dyn string" --local stringList = "{" --for k, v in remainingMissionTextIDs do - -- if not isDynStringAvailable(v) then + -- if not isDynStringAvailable(v) then -- stringList = stringList .. " " .. tostring(v) -- end --end - --stringList = stringList .. "}" + --stringList = stringList .. "}" end end -function game:ensureLastMissionStepVisibility1() +function game:ensureLastMissionStepVisibility1() local missionWnd = getMissionWindow() - local scrollBar = missionWnd:find("sv_desc") - --scrollBar.trackPos = 20000 -- move upward + local scrollBar = missionWnd:find("sv_desc") + --scrollBar.trackPos = 20000 -- move upward --scrollBar:updateCoords() - --setOnDraw(missionWnd, "") - local descWnd = missionWnd:find("desc") + --setOnDraw(missionWnd, "") + local descWnd = missionWnd:find("desc") local maxNumSteps = getDefine("ipj_nb_goal") local topStep - for stepIndex = 0, maxNumSteps -1 do + for stepIndex = 0, maxNumSteps -1 do local currStep = descWnd["step" .. tostring(stepIndex)] if currStep.active then topStep = currStep end end -- debugInfo("Found step : " .. topStep.hardtext) - if topStep == nil then + if topStep == nil then return - end + end scrollBar:ensureVisible(topStep, "M", "M") - + --local wantedY = topStep.h_real / 2 - (descWnd.y_real - topStep.y_real) - --local wantedY = descWnd.y_real + descWnd.h_real - topStep.y_real - --local offsetY = wantedY - descWnd.max_h_real / 2 - --if offsetY < 0 then offsetY = 0 end + --local wantedY = descWnd.y_real + descWnd.h_real - topStep.y_real + --local offsetY = wantedY - descWnd.max_h_real / 2 + --if offsetY < 0 then offsetY = 0 end --descWnd.ofsy = offsetY --descWnd:invalidateCoords() --descWnd:updateCoords() - setOnDraw(missionWnd, "") - + setOnDraw(missionWnd, "") + end -------------------------------------------------------------------------------------------------------------- @@ -1606,9 +1606,9 @@ end function game:addRpJob(jobtype, id, value, rpjobs) local base_path = "ui:interface:info_player_skills:content:rpjobs:rpjob_"..jobtype.."_"..id..":rpjob_"..jobtype.."_infos_"..id - + local group = getUI("ui:interface:info_player_skills:content:rpjobs:rpjob_"..jobtype.."_"..id) - + if (value == nil) then group.active = false else @@ -1618,16 +1618,16 @@ function game:addRpJob(jobtype, id, value, rpjobs) group.active = false else group.active = true - + local echelon_value = rpjobs[sitem][1] local quantity = rpjobs[sitem][2] - + local maxlevel = (echelon_value*6)-30 - + if (quantity > maxlevel) then quantity = maxlevel end - + local base = getUI(base_path..":t") base.hardtext = i18n.get(name):toUtf8() local ui = getUI(base_path..":icon") @@ -1657,7 +1657,7 @@ function game:getRPJobs() rpjobs_elementary = {} rpjobs_roleplay = {} rpjobs = {} - + for i = 0, 499, 1 do local sheet = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":SHEET") if (sheet ~= 0) then @@ -1665,7 +1665,7 @@ function game:getRPJobs() if (string.sub(name, 0, 6) == "rpjob_") then local quality = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":QUALITY") local quantity = getDbProp("SERVER:INVENTORY:BAG:"..tostring(i)..":QUANTITY") - + if (name == "rpjob_advanced.sitem") then table.insert(rpjobs_advanced, quality) else @@ -1688,7 +1688,7 @@ function game:getRPJobs() end end end - + for id=1,2,1 do game:addRpJob("advanced", id, rpjobs_advanced[id], rpjobs) end