CHANGED: #1471 CCtrlButton is now under the NLGUI namespace.
--HG-- branch : gui-refactoring
This commit is contained in:
parent
aca24ff510
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a90445fa03
6 changed files with 352 additions and 337 deletions
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@ -25,17 +25,16 @@
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namespace NLGUI
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namespace NLGUI
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{
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{
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class CEventDescriptor;
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class CEventDescriptor;
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}
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/**
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/**
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* <Class description>
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* <Class description>
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* \author Nicolas Brigand
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* \author Nicolas Brigand
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* \author Nevrax France
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* \author Nevrax France
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* \date 2002
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* \date 2002
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*/
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*/
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class CCtrlButton : public CCtrlBaseButton
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class CCtrlButton : public CCtrlBaseButton
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{
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{
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public:
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public:
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/// Constructor
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/// Constructor
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CCtrlButton(const TCtorParam ¶m) : CCtrlBaseButton(param)
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CCtrlButton(const TCtorParam ¶m) : CCtrlBaseButton(param)
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@ -84,18 +83,19 @@ public:
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REFLECT_BOOL("scale", getScale, setScale);
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REFLECT_BOOL("scale", getScale, setScale);
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REFLECT_EXPORT_END
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REFLECT_EXPORT_END
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protected:
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protected:
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CViewRenderer::CTextureId _TextureIdNormal;
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CViewRenderer::CTextureId _TextureIdNormal;
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CViewRenderer::CTextureId _TextureIdPushed;
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CViewRenderer::CTextureId _TextureIdPushed;
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CViewRenderer::CTextureId _TextureIdOver;
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CViewRenderer::CTextureId _TextureIdOver;
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private:
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private:
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bool _Scale;
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bool _Scale;
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sint32 _Align; /// 1st bit - Left/Right (0/1) 2nd bit - Bottom/Top (0/1)
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sint32 _Align; /// 1st bit - Left/Right (0/1) 2nd bit - Bottom/Top (0/1)
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};
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};
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}
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#endif // RZ_CTRL_BUTTON_H
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#endif // RZ_CTRL_BUTTON_H
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@ -14,9 +14,6 @@
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// You should have received a copy of the GNU Affero General Public License
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "nel/gui/ctrl_button.h"
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#include "nel/gui/ctrl_button.h"
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#include "nel/misc/xml_auto_ptr.h"
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#include "nel/misc/xml_auto_ptr.h"
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#include "nel/gui/widget_manager.h"
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#include "nel/gui/widget_manager.h"
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@ -29,9 +26,12 @@ using namespace NL3D;
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NLMISC_REGISTER_OBJECT(CViewBase, CCtrlButton, std::string, "button");
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NLMISC_REGISTER_OBJECT(CViewBase, CCtrlButton, std::string, "button");
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// ----------------------------------------------------------------------------
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namespace NLGUI
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bool CCtrlButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
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{
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{
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// ----------------------------------------------------------------------------
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bool CCtrlButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
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{
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CXMLAutoPtr prop;
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CXMLAutoPtr prop;
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//try to get props that can be inherited from groups
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//try to get props that can be inherited from groups
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//if a property is not defined, try to find it in the parent group.
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//if a property is not defined, try to find it in the parent group.
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@ -97,11 +97,11 @@ bool CCtrlButton::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
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return true;
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return true;
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CCtrlButton::draw ()
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void CCtrlButton::draw ()
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{
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{
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sint32 nTxId = -1;
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sint32 nTxId = -1;
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CRGBA color;
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CRGBA color;
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@ -149,7 +149,7 @@ void CCtrlButton::draw ()
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break;
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break;
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case RadioButton:
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case RadioButton:
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{
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{
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// CViewPointer &rIP = *CInterfaceManager::getInstance()->getPointer();
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// CViewPointer &rIP = *CInterfaceManager::getInstance()->getPointer();
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// Init the radio button
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// Init the radio button
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initRBRef();
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initRBRef();
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@ -238,12 +238,12 @@ void CCtrlButton::draw ()
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_TextureIdOver,
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_TextureIdOver,
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color );
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color );
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}
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}
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CCtrlButton::updateCoords()
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void CCtrlButton::updateCoords()
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{
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{
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if (!_Scale)
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if (!_Scale)
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{
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{
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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@ -253,81 +253,81 @@ void CCtrlButton::updateCoords()
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_H = txh;
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_H = txh;
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}
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}
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CViewBase::updateCoords();
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CViewBase::updateCoords();
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTexture(const std::string&name)
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void CCtrlButton::setTexture(const std::string&name)
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{
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{
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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_TextureIdNormal.setTexture(name.c_str());
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_TextureIdNormal.setTexture(name.c_str());
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTexturePushed(const std::string&name)
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void CCtrlButton::setTexturePushed(const std::string&name)
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{
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{
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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_TextureIdPushed.setTexture(name.c_str());
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_TextureIdPushed.setTexture(name.c_str());
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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void CCtrlButton::setTextureOver(const std::string&name)
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void CCtrlButton::setTextureOver(const std::string&name)
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{
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{
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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// CViewRenderer &rVR = *CViewRenderer::getInstance();
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_TextureIdOver.setTexture(name.c_str());
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_TextureIdOver.setTexture(name.c_str());
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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std::string CCtrlButton::getTexture() const
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std::string CCtrlButton::getTexture() const
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{
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{
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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return rVR.getTextureNameFromId(_TextureIdNormal);
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return rVR.getTextureNameFromId(_TextureIdNormal);
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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std::string CCtrlButton::getTexturePushed() const
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std::string CCtrlButton::getTexturePushed() const
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{
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{
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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return rVR.getTextureNameFromId(_TextureIdPushed);
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return rVR.getTextureNameFromId(_TextureIdPushed);
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}
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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std::string CCtrlButton::getTextureOver() const
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std::string CCtrlButton::getTextureOver() const
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{
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{
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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return rVR.getTextureNameFromId(_TextureIdOver);
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return rVR.getTextureNameFromId(_TextureIdOver);
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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sint32 CCtrlButton::getMaxUsedW() const
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sint32 CCtrlButton::getMaxUsedW() const
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{
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{
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sint32 txw, txh;
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sint32 txw, txh;
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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rVR.getTextureSizeFromId (_TextureIdNormal, txw, txh);
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rVR.getTextureSizeFromId (_TextureIdNormal, txw, txh);
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return txw;
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return txw;
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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sint32 CCtrlButton::getMinUsedW() const
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sint32 CCtrlButton::getMinUsedW() const
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{
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{
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return getMaxUsedW();
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return getMaxUsedW();
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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void CCtrlButton::fitTexture()
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void CCtrlButton::fitTexture()
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{
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{
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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CViewRenderer &rVR = *CViewRenderer::getInstance();
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sint32 w, h;
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sint32 w, h;
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rVR.getTextureSizeFromId(_TextureIdNormal, w, h);
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rVR.getTextureSizeFromId(_TextureIdNormal, w, h);
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setW(w);
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setW(w);
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setH(h);
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setH(h);
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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bool CCtrlButton::getMouseOverShape(string &texName, uint8 &rot, CRGBA &col)
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bool CCtrlButton::getMouseOverShape(string &texName, uint8 &rot, CRGBA &col)
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{
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{
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if (_AHOnLeftClickString == "browse")
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if (_AHOnLeftClickString == "browse")
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{
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{
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if (!_AHOnLeftClickStringParams.empty())
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if (!_AHOnLeftClickStringParams.empty())
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}
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}
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return false;
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return false;
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}
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}
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}
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#include "dbctrl_sheet.h"
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#include "dbctrl_sheet.h"
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#include "view_text.h"
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#include "view_text.h"
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namespace NLGUI
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{
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class CCtrlButton;
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}
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// ***************************************************************************
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// ***************************************************************************
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class CCtrlButton;
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class CCtrlScroll;
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class CCtrlScroll;
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class CHandlerListSheetTradeSelect;
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class CHandlerListSheetTradeSelect;
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class CHandlerListSheetTradeRightClick;
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class CHandlerListSheetTradeRightClick;
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#include "dbgroup_list_sheet_text.h"
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#include "dbgroup_list_sheet_text.h"
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#include "game_share/bot_chat_types.h"
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#include "game_share/bot_chat_types.h"
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namespace NLGUI
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{
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class CCtrlButton;
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}
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// ***************************************************************************
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// ***************************************************************************
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class CCtrlButton;
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class CCtrlScroll;
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class CCtrlScroll;
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class CHandlerListSheetTradeSelect;
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class CHandlerListSheetTradeSelect;
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class CHandlerListSheetTradeRightClick;
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class CHandlerListSheetTradeRightClick;
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namespace NLGUI
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namespace NLGUI
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{
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{
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class CEventDescriptorLocalised;
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class CEventDescriptorLocalised;
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class CCtrlButton;
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}
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}
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class CInterfaceList;
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class CInterfaceList;
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class CCtrlButton;
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class CCtrlScroll;
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class CCtrlScroll;
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class CViewText;
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class CViewText;
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class COptionsContainerInsertion;
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class COptionsContainerInsertion;
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#include "WWWInit.h"
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#include "WWWInit.h"
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}
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}
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namespace NLGUI
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{
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class CCtrlButton;
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}
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class CGroupList;
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class CGroupList;
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class CCtrlScroll;
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class CCtrlScroll;
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class CCtrlButton;
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class CDBGroupComboBox;
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class CDBGroupComboBox;
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class CGroupParagraph;
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class CGroupParagraph;
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