Fixed: Crash and bug if not supporting GL_ARB_texture_cube_map
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e60ba59fec
commit
aa2e1a4717
2 changed files with 20 additions and 11 deletions
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@ -1250,10 +1250,13 @@ void CDriverGL::copyFrameBufferToTexture(ITexture *tex,
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_DriverGLStates.setTextureMode(textureMode);
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if (tex->isTextureCube())
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{
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if(_Extensions.ARBTextureCubeMap)
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{
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glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID);
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glCopyTexSubImage2D(NLCubeFaceToGLCubeFace[cubeFace], level, offsetx, offsety, x, y, width, height);
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}
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}
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else
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{
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glBindTexture(gltext->TextureMode, gltext->ID);
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@ -529,11 +529,14 @@ void CDriverGL::bindTextureWithMode(ITexture &tex)
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// system of "backup the previous binded texture" seems to not work with some drivers....
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_DriverGLStates.activeTextureARB(0);
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if(tex.isTextureCube())
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{
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if (_Extensions.ARBTextureCubeMap)
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{
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_DriverGLStates.setTextureMode(CDriverGLStates::TextureCubeMap);
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// Bind this texture
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glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, gltext->ID);
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}
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}
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else
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{
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CDriverGLStates::TTextureMode textureMode= CDriverGLStates::Texture2D;
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@ -561,6 +564,8 @@ void CDriverGL::setupTextureBasicParameters(ITexture &tex)
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gltext->MagFilter= tex.getMagFilter();
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gltext->MinFilter= tex.getMinFilter();
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if(tex.isTextureCube())
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{
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if (_Extensions.ARBTextureCubeMap)
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{
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_S, translateWrapToGl(ITexture::Clamp, _Extensions));
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_WRAP_T, translateWrapToGl(ITexture::Clamp, _Extensions));
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@ -568,6 +573,7 @@ void CDriverGL::setupTextureBasicParameters(ITexture &tex)
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MAG_FILTER, translateMagFilterToGl(gltext));
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glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB,GL_TEXTURE_MIN_FILTER, translateMinFilterToGl(gltext));
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}
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}
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else
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{
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glTexParameteri(gltext->TextureMode,GL_TEXTURE_WRAP_S, translateWrapToGl(gltext->WrapS, _Extensions));
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@ -1161,7 +1167,7 @@ bool CDriverGL::activateTexture(uint stage, ITexture *tex)
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if (this->_CurrentTexture[stage]!=tex)
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{
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_DriverGLStates.activeTextureARB(stage);
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if(tex)
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if(tex && tex->TextureDrvShare)
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{
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// get the drv info. should be not NULL.
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CTextureDrvInfosGL* gltext;
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