Fixed: Forgot to link to PlatformSupport under other platforms
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1 changed files with 3 additions and 0 deletions
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@ -232,6 +232,7 @@ IF(WITH_QT5)
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${WINSDK_LIBRARY_DIR}/OpenGL32.lib
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${WINSDK_LIBRARY_DIR}/OpenGL32.lib
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${WINSDK_LIBRARY_DIR}/WinMM.Lib)
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${WINSDK_LIBRARY_DIR}/WinMM.Lib)
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ADD_QT_PLUGIN(platforms qwindows)
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ADD_QT_PLUGIN(platforms qwindows)
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ADD_QT_LIBRARY(PlatformSupport)
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ELSEIF(APPLE)
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ELSEIF(APPLE)
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# Cups needs .dylib
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# Cups needs .dylib
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SET(OLD_CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
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SET(OLD_CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
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@ -253,7 +254,9 @@ IF(WITH_QT5)
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ADD_QT_PLUGIN(printsupport cocoaprintersupport)
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ADD_QT_PLUGIN(printsupport cocoaprintersupport)
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ADD_QT_PLUGIN(platforms qcocoa)
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ADD_QT_PLUGIN(platforms qcocoa)
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ADD_QT_LIBRARY(PlatformSupport)
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ELSE()
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ELSE()
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# order is very important there
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ADD_QT_PLUGIN(platforms qxcb)
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ADD_QT_PLUGIN(platforms qxcb)
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ADD_QT_PLUGIN(xcbglintegrations qxcb-glx-integration)
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ADD_QT_PLUGIN(xcbglintegrations qxcb-glx-integration)
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