Fixed: #1153 Make ryzom_client run completely in an .app bundle
This commit is contained in:
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5a6efca27d
commit
b44d1a7212
6 changed files with 123 additions and 45 deletions
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@ -1702,7 +1702,7 @@ std::string CFileContainer::getApplicationDirectory(const std::string &appName)
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appPath = CPath::standardizePath(ucstring((ucchar*)buffer).toUtf8());
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appPath = CPath::standardizePath(ucstring((ucchar*)buffer).toUtf8());
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#elif defined(NL_OS_MAC)
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#elif defined(NL_OS_MAC)
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appPath = CPath::standardizePath(getenv("HOME"));
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appPath = CPath::standardizePath(getenv("HOME"));
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appPath += "/Library/Preferences/";
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appPath += "/Library/Application Support/";
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#else
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#else
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appPath = CPath::standardizePath(getenv("HOME"));
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appPath = CPath::standardizePath(getenv("HOME"));
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#endif
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#endif
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65
code/ryzom/client/src/app_bundle_utils.cpp
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65
code/ryzom/client/src/app_bundle_utils.cpp
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@ -0,0 +1,65 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "app_bundle_utils.h"
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#if defined(NL_OS_MAC)
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#include <CoreFoundation/CoreFoundation.h>
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std::string getAppBundlePath()
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{
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static std::string cachedPathToBundle;
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if(cachedPathToBundle.size())
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return cachedPathToBundle;
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// get the bundle
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CFBundleRef bundle = CFBundleGetMainBundle();
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if(bundle)
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{
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// get the url to the bundles root
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CFURLRef url = CFBundleCopyBundleURL(bundle);
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if(url)
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{
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// get the file system path
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CFStringRef str;
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str = CFURLCopyFileSystemPath(
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CFURLCopyAbsoluteURL(url), kCFURLPOSIXPathStyle);
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CFRelease(url);
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if(str)
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{
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cachedPathToBundle = CFStringGetCStringPtr(
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str, CFStringGetSmallestEncoding(str));
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CFRelease(str);
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return cachedPathToBundle;
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}
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else
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nlerror("CFStringGetCStringPtr");
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}
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else
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nlerror("CFBundleCopyBundleURL");
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}
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else
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nlerror("CFBundleGetMainBundle");
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return std::string();
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}
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#endif // defined(NL_OS_MAC)
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32
code/ryzom/client/src/app_bundle_utils.h
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32
code/ryzom/client/src/app_bundle_utils.h
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@ -0,0 +1,32 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CL_APP_BUNDLE_UTILS_H
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#define CL_APP_BUNDLE_UTILS_H 1
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#include "nel/misc/types_nl.h"
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#if defined(NL_OS_MAC)
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#include <string>
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/**
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* Returns the current path to the .app bundle on Mac OS X.
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* @note This path will have "Contents" as sub directory.
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*/
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std::string getAppBundlePath();
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#endif // defined(NL_OS_MAC)
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#endif // CL_APP_BUNDLE_UTILS_H
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@ -33,8 +33,8 @@
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#ifdef NL_OS_MAC
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#ifdef NL_OS_MAC
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#include <stdio.h>
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#include <stdio.h>
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#include <sys/resource.h>
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#include <sys/resource.h>
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#include <CoreFoundation/CoreFoundation.h>
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#include "nel/misc/dynloadlib.h"
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#include "nel/misc/dynloadlib.h"
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#include "app_bundle_utils.h"
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#endif
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#endif
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#include "nel/misc/debug.h"
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#include "nel/misc/debug.h"
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@ -352,47 +352,6 @@ int main(int argc, char **argv)
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// init the Nel context
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// init the Nel context
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CApplicationContext *appContext = new CApplicationContext;
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CApplicationContext *appContext = new CApplicationContext;
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#if defined(NL_OS_MAC)
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// get the bundle
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CFBundleRef bundle = CFBundleGetMainBundle();
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if(bundle)
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{
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// get the url to the bundles root
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CFURLRef url = CFBundleCopyBundleURL(bundle);
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if(url)
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{
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// get the file system path
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CFStringRef str;
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str = CFURLCopyFileSystemPath(
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CFURLCopyAbsoluteURL(url), kCFURLPOSIXPathStyle);
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CFRelease(url);
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if(str)
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{
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std::string pathToBundle = CFStringGetCStringPtr(
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str, CFStringGetSmallestEncoding(str));
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CFRelease(str);
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// change the working directory
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nldebug("Bundle Path is %s", pathToBundle.c_str());
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nldebug("setCurrentPath %s", (pathToBundle + "/Contents/Resources/").c_str());
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CPath::setCurrentPath(pathToBundle + "/Contents/Resources/");
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// add the search path for plugins (nel drivers)
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nldebug("addLibPath %s", (pathToBundle + "/Contents/PlugIns/nel/").c_str());
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CLibrary::addLibPath(pathToBundle + "/Contents/PlugIns/nel/");
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}
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else
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nlerror("CFStringGetCStringPtr");
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}
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else
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nlerror("CFBundleCopyBundleURL");
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}
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else
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nlerror("CFBundleGetMainBundle");
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#endif
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createDebug();
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createDebug();
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#ifndef NL_DEBUG
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#ifndef NL_DEBUG
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@ -426,6 +385,9 @@ int main(int argc, char **argv)
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getrlimit(RLIMIT_NOFILE, &rlp3);
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getrlimit(RLIMIT_NOFILE, &rlp3);
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nlinfo("rlimit before %d %d\n", rlp.rlim_cur, rlp.rlim_max);
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nlinfo("rlimit before %d %d\n", rlp.rlim_cur, rlp.rlim_max);
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nlinfo("rlimit after %d %d\n", rlp3.rlim_cur, rlp3.rlim_max);
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nlinfo("rlimit after %d %d\n", rlp3.rlim_cur, rlp3.rlim_max);
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// add the bundle's plugins path as library search path (for nel drivers)
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CLibrary::addLibPath(getAppBundlePath() + "/Contents/PlugIns/nel/");
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#endif
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#endif
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#if defined(NL_OS_WINDOWS)
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#if defined(NL_OS_WINDOWS)
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@ -45,6 +45,10 @@
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# include "config.h"
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# include "config.h"
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#endif // HAVE_CONFIG_H
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#endif // HAVE_CONFIG_H
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#ifdef NL_OS_MAC
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#include "app_bundle_utils.h"
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#endif // NL_OS_MAC
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#include <locale.h>
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#include <locale.h>
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///////////
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///////////
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@ -1888,7 +1892,14 @@ void CClientConfig::init(const string &configFileName)
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if (CFile::isExists(defaultConfigFileName)) found = true;
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if (CFile::isExists(defaultConfigFileName)) found = true;
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#ifdef RYZOM_ETC_PREFIX
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#ifdef NL_OS_MAC
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if (!found)
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{
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defaultConfigFileName =
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getAppBundlePath() + "/Contents/Resources/" + defaultConfigFileName;
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if(CFile::isExists(defaultConfigFileName)) found = true;
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}
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#elif defined(RYZOM_ETC_PREFIX)
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if (!found)
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if (!found)
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{
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{
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defaultConfigFileName = CPath::standardizePath(RYZOM_ETC_PREFIX) + defaultConfigFileName;
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defaultConfigFileName = CPath::standardizePath(RYZOM_ETC_PREFIX) + defaultConfigFileName;
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@ -105,6 +105,10 @@ extern HINSTANCE HInstance;
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extern HWND SlashScreen;
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extern HWND SlashScreen;
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#endif // NL_OS_WINDOWS
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#endif // NL_OS_WINDOWS
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#ifdef NL_OS_MAC
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#include "app_bundle_utils.h"
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#endif // NL_OS_MAC
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#include <new>
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#include <new>
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///////////
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///////////
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@ -617,7 +621,11 @@ void addPreDataPaths(NLMISC::IProgressCallback &progress)
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progress.progress ((float)i/(float)ClientCfg.PreDataPath.size());
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progress.progress ((float)i/(float)ClientCfg.PreDataPath.size());
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progress.pushCropedValues ((float)i/(float)ClientCfg.PreDataPath.size(), (float)(i+1)/(float)ClientCfg.PreDataPath.size());
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progress.pushCropedValues ((float)i/(float)ClientCfg.PreDataPath.size(), (float)(i+1)/(float)ClientCfg.PreDataPath.size());
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CPath::addSearchPath(ClientCfg.PreDataPath[i], true, false, &progress);
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std::string preDataPath = ClientCfg.PreDataPath[i];
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#if defined(NL_OS_MAC)
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preDataPath = getAppBundlePath() + "/Contents/Resources/" + preDataPath;
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#endif // defined(NL_OS_MAC)
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CPath::addSearchPath(preDataPath, true, false, &progress);
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progress.popCropedValues ();
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progress.popCropedValues ();
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}
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}
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