Merged with new things.

This commit is contained in:
SIELA1915 2016-01-17 13:36:59 +01:00
commit b46f7cd0cd
21 changed files with 956 additions and 965 deletions

View file

@ -1,9 +1,9 @@
//////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE ///
//////////////////////////
//////////////////////////
//////////////////////////
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file.
@ -15,7 +15,7 @@ SaveConfig = 1;
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware
FullScreen = 1;
FullScreen = 0;
Width = 0;
Height = 0;
PositionX = 0;
@ -39,15 +39,22 @@ Gamma_max = 1.0;
// NETWORK //
/////////////
Application = { "ryzom_live", "./client_ryzom_r.exe", "./" };
Application = { "Lirria", "./client_ryzom_r.exe", "./" };
BackgroundDownloader = 0;
PatchServer = "http://dl.ryzom.com/patch_live";
StartupHost = "shard.ryzom.com:40916";
PatchWanted = 1;
PatchUrl = "http://lirria.khaganat.net:43435";
RingReleaseNotePath = "http://lirria.khaganat.net/patch/index.php";
StartupHost = "lirria.khaganat.net:40916";
StartupPage = "/login/r2_login.php";
InstallStatsUrl = "";
InstallStatsUrl = "http://lirria.khaganat.net:50000/stats/stats.php";
CreateAccountURL = "http://lirria.khaganat.net/ams/?page=register";
EditAccountURL = "http://lirria.khaganat.net/";
ForgetPwdURL = "http://lirria.khaganat.net/ams/index.php?page=forgot_password";
//FreeTrialURL = "http://lirria.khaganat.net/";
LoginSupportURL = "http://lirria.khaganat.net/";
ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
ConditionsTermsURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/21885/1&post148782=en#1";
LoginSupportURL = "http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&post149889=en#1";
////////////////
@ -332,7 +339,8 @@ SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;
// MISC
PreDataPath = { "user", "patch", "data", "examples" };
PreDataPath = { "user", "patch", "examples", "data/patch_lirria.bnp", "data/fonts", "data/gamedev.bnp" };
DataPath = { "data" };
NeedComputeVS = 0;
NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
@ -391,21 +399,21 @@ SystemInfoColors =
};
PrintfCommands = {
"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
"52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
"428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28",
"uiChapterV", "622", "430", "255 255 255 255", "18", "",
"uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642",
"280", "255 255 255 255", "18", ""
};
PrintfCommandsFreeTrial = {
"52", "15", "55 55 0 255", "28", "uiChapterV", "624",
"52", "15", "55 55 0 255", "28", "uiEonSymbiose", "624",
"428", "0 0 0 255", "18", "", "624", "378",
"0 0 0 255", "14", "", "644", "278", "0 0 0 255",
"18", "", "52", "17", "255 255 255 255", "28",
"uiChapterV", "622", "430", "255 255 255 255", "18", "",
"uiEonSymbiose", "622", "430", "255 255 255 255", "18", "",
"622", "380", "255 255 255 255", "14", "", "642",
"280", "255 255 255 255", "18", ""
};
@ -557,19 +565,19 @@ ScenarioLanguages = {"fr","de","en","other_lang"};
// Map each language to a forum help page
HelpPages =
{
"fr=http://forums.ryzom.com/forum/showthread.php?t=29130",
"en=http://forums.ryzom.com/forum/showthread.php?t=29129",
"wk=http://forums.ryzom.com/forum/showthread.php?t=29129",
"de=http://forums.ryzom.com/forum/showthread.php?t=29131",
"es=http://forums.ryzom.com/forum/showthread.php?t=29129",
"ru=http://forums.ryzom.com/forum/showthread.php?t=29129"
"fr=http://www.khaganat.net/forum/index.php/board,31.0.html",
"en=http://www.khaganat.net/forum/index.php/board,31.0.html",
"wk=http://www.khaganat.net/forum/index.php/board,31.0.html",
"de=http://www.khaganat.net/forum/index.php/board,31.0.html",
"es=http://www.khaganat.net/forum/index.php/board,31.0.html",
"ru=http://www.khaganat.net/forum/index.php/board,31.0.html"
};
WebIgMainDomain = "app.ryzom.com";
WebIgMainDomain = "app.khaganat.net";
WebIgTrustedDomains = {
"api.ryzom.com", "app.ryzom.com"
"api.khaganat.net", "app.khaganat.net", "lirria.khaganat.net"
};
PatchletUrl = "http://app.ryzom.com/app_patchlet/index.php?patch=preload";
//PatchletUrl = "";
SelectedSlot = 0;

View file

@ -77,70 +77,51 @@
</template>
<action_category name="player" hardtext="uiPlayer" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="movement" hardtext="uiMovement" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="backward" hardtext="uiMoveBackward" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="forward" hardtext="uiMoveForward" macroisable="false" />
<action name="strafe_right" hardtext="uiMoveStrafeRight" macroisable="false" />
<action name="look_up" hardtext="uiMoveLookUp" macroisable="false" />
<action name="look_down" hardtext="uiMoveLookDown" macroisable="false" />
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="strafe_left" hardtext="uiMoveStrafeLeft" macroisable="false" />
<action name="turn_right" hardtext="uiMoveTurnRight" macroisable="false" />
<action name="turn_left" hardtext="uiMoveTurnLeft" macroisable="false" />
<action name="toggle_run_walk" hardtext="uiMoveRunWalk" contexts="game, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_auto_walk" hardtext="uiMoveToggleAutoWalk" macroisable="false" />
<action name="toggle_sit_stand" hardtext="uiMoveToggleSitStand" contexts="game, r2ed_anim_test"/>
<action name="mount_unmount" hardtext="uiMountUnmount" contexts="game"/>
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
</action_category>
<action_category name="actions" hardtext="uiActions" contexts="game, r2ed_anim_test">
<action name="command" hardtext="uiDebugCommand" macroisable="false" >
<parameter hardtext="uiShortcutNumber">
<value value="a execMemorizedPhrase 0 0" hardtext="uiKey0"/>
<value value="a execMemorizedPhrase 1 0" hardtext="uiKey1"/>
<value value="a execMemorizedPhrase 2 0" hardtext="uiKey2"/>
<value value="a execMemorizedPhrase 3 0" hardtext="uiKey3"/>
<value value="a execMemorizedPhrase 4 0" hardtext="uiKey4"/>
<value value="a execMemorizedPhrase 5 0" hardtext="uiKey5"/>
<value value="a execMemorizedPhrase 6 0" hardtext="uiKey6"/>
<value value="a execMemorizedPhrase 7 0" hardtext="uiKey7"/>
<value value="a execMemorizedPhrase 8 0" hardtext="uiKey8"/>
<value value="a execMemorizedPhrase 9 0" hardtext="uiKey9"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="target" hardtext="uiTargetCmd" >
<parameter hardtext="uiTargetCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="assist" hardtext="uiAssistCmd" contexts="game">
<parameter hardtext="uiAssistCmdEntity" type="%action_param_user_name" name="entity"/>
</action>
<action name="assist_target" hardtext="uiAssistTargetCmd" contexts="game, r2ed_anim_test"/>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="camera_turn_center" hardtext="uiCameraTurnCenter" />
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_backward" hardtext="uiMoveBackward" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="inc_camera_height" hardtext="uiDebugIncCameraHeight" />
<action name="dec_camera_height" hardtext="uiDebugDecCameraHeight" />
<action name="camera_turn_right" hardtext="uiCameraTurnRight" macroisable="false" />
<action name="camera_turn_left" hardtext="uiCameraTurnLeft" macroisable="false" />
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="toggle_fly" hardtext="uiDebugToggleFly" />
</action_category>
<action_category name="actionbar" hardtext="uiActionbar" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="run_shortcut" hardtext="uiRunShortcut" contexts="game, r2ed_anim_test">
@ -191,119 +172,65 @@
<value value="39" hardtext="uiNumber20"/>
</parameter>
</action>
<action name="select_shortcut_bar" hardtext="uiSelectShortcutBar" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="select_shortcut_bar_2" hardtext="uiSelectShortcutBar2" contexts="game, r2ed_anim_test">
<parameter hardtext="uiShortcutBarNumber">
<value value="1" hardtext="uiNumber01"/>
<value value="2" hardtext="uiNumber02"/>
<value value="3" hardtext="uiNumber03"/>
<value value="4" hardtext="uiNumber04"/>
<value value="5" hardtext="uiNumber05"/>
<value value="6" hardtext="uiNumber06"/>
<value value="7" hardtext="uiNumber07"/>
<value value="8" hardtext="uiNumber08"/>
<value value="9" hardtext="uiNumber09"/>
<value value="10" hardtext="uiNumber10"/>
</parameter>
</action>
<action name="phrase_cancel_cast" hardtext="uiCancelCast" contexts="game, r2ed_anim_test"/>
</action_category>
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test"> <!-- not available in r2ed for now -->
<action name="talk_untalk" hardtext="uiTalkLeave"/>
<action name="reply_teller" hardtext="uiReplyTeller"/>
<action name="reply_teller_once" hardtext="uiReplyTellerOnce"/>
<action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="enter_tell" hardtext="uiEnterTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
</action>
<action name="tell" hardtext="uiTellCmd">
<parameter hardtext="uiTellCmdDest" type="%action_param_user_name" name="player"/>
<parameter hardtext="uiTellCmdMsg" type="%action_param_user" name="text"/>
</action>
<action name="enter_talk" hardtext="uiEnterTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
<action_category name="fight" hardtext="uiFight" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_combat" hardtext="uiToggleCombat" contexts="game, r2ed_anim_test"/>
<action name="target_teammate_shortcut" hardtext="uiTargetTeammateCmd" contexts="game">
<parameter hardtext="uiTargetTeammateCmdI" type="%action_param_constant" name="indexInTeam" value="1">
<value value="1" hardtext="uiKey1"/>
<value value="2" hardtext="uiKey2"/>
<value value="3" hardtext="uiKey3"/>
<value value="4" hardtext="uiKey4"/>
<value value="5" hardtext="uiKey5"/>
<value value="6" hardtext="uiKey6"/>
<value value="7" hardtext="uiKey7"/>
<value value="8" hardtext="uiKey8"/>
</parameter>
</action>
<action name="talk" hardtext="uiTalkCmd">
<parameter hardtext="uiTalkCmdMode" type="%action_param_constant" name="mode" value="0">
<value value="0" hardtext="uiTalkCmdModeSay"/>
<value value="1" hardtext="uiTalkCmdModeShout"/>
<value value="2" hardtext="uiTalkCmdModeTeam"/>
<value value="3" hardtext="uiTalkCmdModeGuild"/>
<!--<value value="4" hardtext="uiTalkCmdModeCivilisation"/>
<value value="5" hardtext="uiTalkCmdModeTerritory"/>
<value value="6" hardtext="uiTalkCmdModeUniverse"/>-->
<!-- 7 tell
8 player
9 arround
10 system -->
<value value="11" hardtext="uiTalkCmdModeRegion"/>
</parameter>
<parameter hardtext="uiTalkCmdMsg" type="%action_param_user" name="text"/>
</action>
<action name="talk_message" hardtext="uiTalkMem">
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
<value value="00" hardtext="uiTalkMemMsg00"/>
<value value="01" hardtext="uiTalkMemMsg01"/>
<value value="02" hardtext="uiTalkMemMsg02"/>
<value value="03" hardtext="uiTalkMemMsg03"/>
<value value="04" hardtext="uiTalkMemMsg04"/>
<value value="05" hardtext="uiTalkMemMsg05"/>
<value value="06" hardtext="uiTalkMemMsg06"/>
<value value="07" hardtext="uiTalkMemMsg07"/>
<value value="08" hardtext="uiTalkMemMsg08"/>
<value value="09" hardtext="uiTalkMemMsg09"/>
<value value="10" hardtext="uiTalkMemMsg10"/>
<value value="11" hardtext="uiTalkMemMsg11"/>
<value value="12" hardtext="uiTalkMemMsg12"/>
<value value="13" hardtext="uiTalkMemMsg13"/>
<value value="14" hardtext="uiTalkMemMsg14"/>
<value value="15" hardtext="uiTalkMemMsg15"/>
<value value="16" hardtext="uiTalkMemMsg16"/>
<value value="17" hardtext="uiTalkMemMsg17"/>
<value value="18" hardtext="uiTalkMemMsg18"/>
<value value="19" hardtext="uiTalkMemMsg19"/>
<action name="self_target" hardtext="uiSelfTarget" contexts="game, r2ed_anim_test"/>
<action name="front_selection" hardtext="uiFrontSelection" contexts="game, r2ed_anim_test">
<parameter hardtext="uiFrontSelectionType">
<value value="friend" hardtext="uiFrontSelectionFriend"/>
<value value="ennemy" hardtext="uiFrontSelectionEnnemy"/>
</parameter>
</action>
<action name="no_target" hardtext="uiNoTarget" />
<action name="toggle_dodge_parry" hardtext="uiToggleDodgeParry"/>
</action_category>
<action_category name="view" hardtext="uiView" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<!-- <action name="toggle_names" hardtext="uiToggleNames" repeat="1" keyup="1" /> -->
<action name="toggle_camera" hardtext="uiToggleCamera"/>
<action name="rear_view" hardtext="uiRearView" keyup="1" macroisable="false" />
<action name="toggle_chat" hardtext="uiDebugToggleChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="camera_up" hardtext="uiCameraUp" />
<action name="camera_down" hardtext="uiCameraDown" />
<action name="camera_foreward" hardtext="uiMoveForward" />
<action name="camera_backward" hardtext="uiMoveBackward" />
<action_category name="chat" hardtext="uiChat" contexts="game, r2ed, r2ed_anim_test">
<action name="cycle_tell" hardtext="uiCycleTell"/>
<action name="talk_untalk" hardtext="uiTalkLeave"/>
<action name="reply_teller" hardtext="uiReplyTeller"/>
</action_category>
<action_category name="edit" hardtext="uiEdit" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
</action_category>
<action_category name="windows" hardtext="uiWindows" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
@ -354,12 +281,12 @@
</action>
<action name="dock_undock_chat" hardtext="uiDockUndockChat">
<parameter hardtext="uiWindowName">
<value value="SYSTEM_INFO" hardtext="uiSystemInfo" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="AROUND_ME" hardtext="uiAroundMe" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="TEAM_CHAT" hardtext="uiTeamChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="GUILD_CHAT" hardtext="uiGuildChat" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="REGION_CHAT" hardtext="uiREGION" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm" />
<value value="SYSTEM_INFO" hardtext="uiSystemInfo"/>
<value value="AROUND_ME" hardtext="uiAroundMe"/>
<value value="TEAM_CHAT" hardtext="uiTeamChat"/>
<value value="GUILD_CHAT" hardtext="uiGuildChat"/>
<value value="REGION_CHAT" hardtext="uiREGION"/>
<value value="UNIVERSE_CHAT" hardtext="uiUNIVERSE"/>
</parameter>
</action>
<action name="show_on_press" hardtext="uiShowOnPress" repeat="1" keyup="1" macroisable="false">
@ -367,7 +294,6 @@
<instance template="container_window_list"/>
</parameter>
</action>
<!-- in r2 virtual desktop are used for the different mode (edition, dm, test) -->
<action name="set_desktop" hardtext="uiSetDesktop" repeat="1" keyup="1" contexts="game">
<parameter hardtext="uiDesktopNumber">
<value value="0" hardtext="uiKey0"/>
@ -386,49 +312,34 @@
</action>
</action_category>
<action_category name="system" hardtext="uiSystem" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="quit_game" hardtext="uiQuitGameWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="quit_ryzom_now" hardtext="uiQuitRyzomWithoutWarning" contexts="r2ed, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action name="enter_modal" hardtext="uiQuit">
<parameter value="ui:interface:quit_dialog" name="group" type="%action_param_hidden" />
</action>
<action name="free_mouse" hardtext="uiFreeMouse" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm, r2ed_scenario_creation"/>
<action_category name="miscellaneous" hardtext="uiMiscellaneous" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm">
<action name="toggle_light" hardtext="uiLightOnOff"/>
<action name="close_help" hardtext="uiCloseHelp" contexts="game"/>
<action name="screen_shot" hardtext="uiScreenShot" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_jpg" hardtext="uiScreenShotJPG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
<action name="screen_shot_png" hardtext="uiScreenShotPNG" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm"/>
</action_category>
<action_category name="edit" hardtext="uiEdit" macroisable="false" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network, r2ed_scenario_creation">
<action name="edit_previous_char" hardtext="uiEditPreviousChar" repeat="1"/>
<action name="edit_select_previous_char" hardtext="uiEditSelectPreviousChar" repeat="1"/>
<action name="edit_previous_word" hardtext="uiEditPreviousWord" repeat="1"/>
<action name="edit_select_previous_word" hardtext="uiEditSelectPreviousWord" repeat="1"/>
<action name="edit_next_char" hardtext="uiEditNextChar" repeat="1"/>
<action name="edit_select_next_char" hardtext="uiEditSelectNextChar" repeat="1"/>
<action name="edit_next_word" hardtext="uiEditNextWord" repeat="1"/>
<action name="edit_select_next_word" hardtext="uiEditSelectNextWord" repeat="1"/>
<action name="edit_goto_line_begin" hardtext="uiEditGotoLineBegin"/>
<action name="edit_select_to_line_begin" hardtext="uiEditSelectToLineBegin"/>
<action name="edit_goto_block_begin" hardtext="uiEditGotoBlockBegin"/>
<action name="edit_select_to_block_begin" hardtext="uiEditSelectToBlockBegin"/>
<action name="edit_goto_line_end" hardtext="uiEditGotoLineEnd"/>
<action name="edit_select_to_line_end" hardtext="uiEditSelectToLineEnd"/>
<action name="edit_goto_block_end" hardtext="uiEditGotoBlockEnd"/>
<action name="edit_select_to_block_end" hardtext="uiEditSelectToBlockEnd"/>
<action name="edit_previous_line" hardtext="uiEditPreviousLine" repeat="1"/>
<action name="edit_next_line" hardtext="uiEditNextLine" repeat="1"/>
<action name="edit_delete_char" hardtext="uiEditDeleteChar" repeat="1"/>
<action name="edit_copy" hardtext="uiEditCopy"/>
<action name="edit_paste" hardtext="uiEditPaste" repeat="1"/>
<action name="edit_cut" hardtext="uiEditCut"/>
<action name="edit_select_all" hardtext="uiEditSelectAll"/>
<action name="edit_expand" hardtext="uiEditExpand" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_expand_or_cycle_tell" hardtext="uiEditExpandOrCycleTell" contexts="game, r2ed, r2ed_anim_test, r2ed_anim_dm, waiting_network"/>
<action name="edit_back" hardtext="uiEditBack" repeat="1"/>
<action name="quit_ryzom" hardtext="uiQuitRyzomWithoutWarning" contexts="game, r2ed_scenario_creation"/>
<action name="talk_message" hardtext="uiTalkMem">
<parameter hardtext="uiTalkMemMsg" type="%action_param_constant" value="0">
<value value="00" hardtext="uiTalkMemMsg00"/>
<value value="01" hardtext="uiTalkMemMsg01"/>
<value value="02" hardtext="uiTalkMemMsg02"/>
<value value="03" hardtext="uiTalkMemMsg03"/>
<value value="04" hardtext="uiTalkMemMsg04"/>
<value value="05" hardtext="uiTalkMemMsg05"/>
<value value="06" hardtext="uiTalkMemMsg06"/>
<value value="07" hardtext="uiTalkMemMsg07"/>
<value value="08" hardtext="uiTalkMemMsg08"/>
<value value="09" hardtext="uiTalkMemMsg09"/>
<value value="10" hardtext="uiTalkMemMsg10"/>
<value value="11" hardtext="uiTalkMemMsg11"/>
<value value="12" hardtext="uiTalkMemMsg12"/>
<value value="13" hardtext="uiTalkMemMsg13"/>
<value value="14" hardtext="uiTalkMemMsg14"/>
<value value="15" hardtext="uiTalkMemMsg15"/>
<value value="16" hardtext="uiTalkMemMsg16"/>
<value value="17" hardtext="uiTalkMemMsg17"/>
<value value="18" hardtext="uiTalkMemMsg18"/>
<value value="19" hardtext="uiTalkMemMsg19"/>
</parameter>
</action>
</action_category>
<action_category name="debug" hardtext="uiDebug" macroisable="false" contexts="game, waiting_network, r2ed, r2ed_anim_test, r2ed_anim_dm">
@ -528,6 +439,4 @@
</action_category>
</interface_config>

View file

@ -110,15 +110,15 @@
<tree node="connection"/>
<tree node="keys" >
<tree node="keys_player"/>
<tree node="keys_movement"/>
<tree node="keys_actions"/>
<tree node="keys_chat"/>
<tree node="keys_view"/>
<tree node="keys_windows"/>
<tree node="keys_system"/>
<tree node="keys_actionbar"/>
<tree node="keys_fight"/>
<tree node="keys_chat"/>
<tree node="keys_edit"/>
<tree node="keys_debug"/>
<tree node="keys_windows"/>
<tree node="keys_miscellaneous"/>
<tree node="keys_debug"
</tree>
<!-- done with template teditcmd now <tree node="editkey" />-->

View file

@ -207,17 +207,15 @@
<!-- the id must be keys_### where ### is the name of the category -->
<!-- dont remember if you add / remove a category to update hierarchy.xml -->
<instance template="t_all_keys" id="keys_player" title="uiKeysPlayerTitle" />
<instance template="t_all_keys" id="keys_movement" title="uiKeysMovementTitle" />
<instance template="t_all_keys" id="keys_actions" title="uiKeysActionsTitle" />
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
<instance template="t_all_keys" id="keys_view" title="uiKeysViewTitle" />
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_system" title="uiKeysSystemTitle" />
<instance template="t_all_keys" id="keys_actionbar" title="uiKeysActionbarTitle" />
<instance template="t_all_keys" id="keys_fight" title="uiKeysFightTitle" />
<instance template="t_all_keys" id="keys_chat" title="uiKeysChatTitle" />
<instance template="t_all_keys" id="keys_edit" title="uiKeysEditTitle" />
<instance template="t_all_keys" id="keys_windows" title="uiKeysWindowsTitle" />
<instance template="t_all_keys" id="keys_miscellaneous" title="uiKeysMiscellaneousTitle" />
<instance template="t_all_keys" id="keys_debug" title="uiKeysDebugTitle" />
<instance template="t_all_keys" id="keys_r2ed" title="uiR2EDActionCategory" />
<!-- ************************************************************************************************************************************************ -->
<!-- ************************************************************************************************************************************************ -->
@ -648,6 +646,7 @@
</group>
<tree node="keys" >
<tree node="keys_camera"/>
<tree node="keys_player"/>
<tree node="keys_movement"/>
<tree node="keys_actions"/>

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@ -51,11 +51,11 @@ IF(WITH_RYZOM_CLIENT)
# on Mac, create a .App Bundle
if(APPLE)
SET(MACOSX_BUNDLE_INFO_STRING "Ryzom")
SET(MACOSX_BUNDLE_ICON_FILE "ryzom.icns")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.winchgate.Ryzom")
SET(MACOSX_BUNDLE_INFO_STRING "Khanat")
SET(MACOSX_BUNDLE_ICON_FILE "khanat.icns")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "com.khaganat.khanat")
SET(MACOSX_BUNDLE_LONG_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_NAME "Ryzom")
SET(MACOSX_BUNDLE_BUNDLE_NAME "Khanat")
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING ${RYZOM_VERSION})
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
SET(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
@ -72,7 +72,7 @@ IF(WITH_RYZOM_CLIENT)
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${MAC_RESOURCES_DIR}/Info.plist)
ADD_CUSTOM_COMMAND(TARGET ryzom_client PRE_BUILD COMMAND mkdir -p ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/PkgInfo ${RYZOM_CONTENTS_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/ryzom.icns ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${MAC_RESOURCES_DIR}/khanat.icns ${RYZOM_RESOURCES_DIR})
ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD COMMAND cp ARGS -p ${CMAKE_SOURCE_DIR}/ryzom/client/client_default.cfg ${RYZOM_RESOURCES_DIR})
# remove any present installscript_osx.vdf before signing

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@ -376,7 +376,7 @@ int main(int argc, char **argv)
// if client_default.cfg is not in current directory, use application default directory
if (!CFile::isExists("client_default.cfg"))
{
std::string currentPath = CPath::getApplicationDirectory("Ryzom");
std::string currentPath = CPath::getApplicationDirectory("Khanat");
if (!CFile::isExists(currentPath)) CFile::createDirectory(currentPath);

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@ -5752,7 +5752,74 @@ NLMISC_COMMAND(em, "emote command", "<emote phrase>")
return false;
}
NLMISC_COMMAND(me, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(emote, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(m, "emote command", "<emote phrase>")
{
if (args.size() < 1) return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if( pIM )
{
string emotePhrase;
if( args.size() > 0 )
{
emotePhrase = args[0];
}
for(uint i = 1; i < args.size(); ++i )
{
emotePhrase += " ";
emotePhrase += args[i];
}
CAHManager::getInstance()->runActionHandler("emote", NULL, "nb=0|behav=255|custom_phrase="+emotePhrase);
return true;
}
return false;
}
NLMISC_COMMAND(guildmotd, "Set or see the guild message of the day","<msg of the day>")
@ -5798,3 +5865,11 @@ NLMISC_COMMAND(time, "Shows information about the current time", "")
CInterfaceManager::getInstance()->displaySystemInfo(msg, "AROUND");
return true;
}
NLMISC_COMMAND(easteregg_siela1915_khanat, "Miscellaneous", "")
{
string stext = "Siela1915 blesses you...";
ucstring ucstext = ucstring(stext);
CInterfaceManager::getInstance()->displaySystemInfo(ucstext, "AROUND");
return true;
}

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@ -1,11 +1,11 @@
[Desktop Entry]
Version=1.0
Name=Ryzom
Version=0.1
Name=Khanat
Name[ru]=Ризом
Type=Application
GenericName=Game client
Comment=Ryzom client
Comment[fr_FR]=Client Ryzom
Comment=Khanat client
Comment[fr_FR]=Client Khanat
TryExec=${RYZOM_GAMES_PREFIX}/ryzom_client
Exec=${RYZOM_GAMES_PREFIX}/ryzom_client
Icon=${RYZOM_CLIENT_ICON}

View file

@ -159,7 +159,7 @@ int main(int argc, char *argv[])
// if client.cfg is not in current directory, use client.cfg from user directory
if (!CFile::isExists(config))
config = CPath::getApplicationDirectory("Ryzom") + config;
config = CPath::getApplicationDirectory("Khanat") + config;
// if client.cfg is not in current directory, use client_default.cfg
if (!CFile::isExists(config))