Changed: #825 Remove all warning when compiling Ryzom

This commit is contained in:
kervala 2010-10-03 18:35:16 +02:00
parent 85d3d6e68c
commit b485e6e986
10 changed files with 100 additions and 16 deletions

View file

@ -70,7 +70,7 @@ CDBGroupListSheet::CDBGroupListSheet(const TCtorParam &param)
_TopMargin= 0; _TopMargin= 0;
_BottomMargin= 0; _BottomMargin= 0;
_StartDbIdx= 0; _StartDbIdx= 0;
_ColumnMax= ~0; _ColumnMax= std::numeric_limits<uint>::max();
_ColumnFactor= 1; _ColumnFactor= 1;
_ColumnCenter= false; _ColumnCenter= false;
_NeedToSort = true; _NeedToSort = true;

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@ -54,8 +54,8 @@ CGroupEditBox::CGroupEditBox(const TCtorParam &param) :
_ViewText(NULL), _ViewText(NULL),
_Setupped(false), _Setupped(false),
_EntryType(Text), _EntryType(Text),
_MaxNumChar(~0), _MaxNumChar(std::numeric_limits<uint32>::max()),
_MaxNumReturn(~0), _MaxNumReturn(std::numeric_limits<uint32>::max()),
_MaxFloatPrec(20), _MaxFloatPrec(20),
_MaxCharsSize(32768), _MaxCharsSize(32768),
_CursorAtPreviousLineEnd(false), _CursorAtPreviousLineEnd(false),

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@ -77,7 +77,7 @@ void CViewText::setupDefault ()
_TextSelection= false; _TextSelection= false;
_TextSelectionStart= 0; _TextSelectionStart= 0;
_TextSelectionEnd= ~0; _TextSelectionEnd= std::numeric_limits<uint>::max();
_InvalidTextContext= true; _InvalidTextContext= true;
_FirstLineX = 0; _FirstLineX = 0;
@ -1795,7 +1795,7 @@ void CViewText::disableStringSelection()
{ {
_TextSelection= false; _TextSelection= false;
_TextSelectionStart= 0; _TextSelectionStart= 0;
_TextSelectionEnd= ~0; _TextSelectionEnd= std::numeric_limits<uint>::max();
} }
// *************************************************************************** // ***************************************************************************

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@ -456,7 +456,7 @@ void CUserEntity::updateVisualPropertyBehaviour(const NLMISC::TGameCycle &/* gam
bc.BehavTime = TimeInSec; bc.BehavTime = TimeInSec;
if(VerboseAnimUser) if(VerboseAnimUser)
{ {
nlinfo("UE::updateVPBeha: '%d(%s)'.", (int)bc.Behav.Behaviour, MBEHAV::behaviourToString(bc.Behav.Behaviour).c_str()); nlinfo("UE::updateVPBeha: '%d(%s)'.", (sint)bc.Behav.Behaviour, MBEHAV::behaviourToString(bc.Behav.Behaviour).c_str());
} }
CCDBNodeLeaf *targetList0 = dynamic_cast<CCDBNodeLeaf *>(_DBEntry->getNode(CLFECOMMON::PROPERTY_TARGET_LIST_0)); CCDBNodeLeaf *targetList0 = dynamic_cast<CCDBNodeLeaf *>(_DBEntry->getNode(CLFECOMMON::PROPERTY_TARGET_LIST_0));
CCDBNodeLeaf *targetList1 = dynamic_cast<CCDBNodeLeaf *>(_DBEntry->getNode(CLFECOMMON::PROPERTY_TARGET_LIST_1)); CCDBNodeLeaf *targetList1 = dynamic_cast<CCDBNodeLeaf *>(_DBEntry->getNode(CLFECOMMON::PROPERTY_TARGET_LIST_1));
@ -1192,7 +1192,10 @@ void CUserEntity::applyMotion(CEntityCL *target)
if(UserControls.isInternalView()) if(UserControls.isInternalView())
{ {
// If the server is slow, the client move slower too (only needed in FPV). // If the server is slow, the client move slower too (only needed in FPV).
speed *= (100.0f/(float)NetMngr.getMsPerTick()); double modif = (100.0f/(float)NetMngr.getMsPerTick());
// don't increase speed
clamp(modif, 0.0, 1.0);
speed *= modif;
// Move // Move
_HasMoved = true; _HasMoved = true;
_Primitive->move(speed, dynamicWI); _Primitive->move(speed, dynamicWI);

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@ -1477,7 +1477,7 @@ void displayValueLine( const std::string& propName, const char *valueFormat, con
// This specialisation is necessary to compile it with gcc because of toString( valueFormat, value() ) // This specialisation is necessary to compile it with gcc because of toString( valueFormat, value() )
template <> template <>
void displayValueLine<struct CEntityId>( const std::string& propName, const char * /* valueFormat */, const char *typeString, CEntityId*, const CMirroredDataSet *dataset, const TDataSetRow& entityIndex, TPropertyIndex propIndex, const char *flagsString, NLMISC::CLog& log, bool /* typeIsBool */, bool typeIsEntityId ) inline void displayValueLine<struct CEntityId>( const std::string& propName, const char * /* valueFormat */, const char *typeString, CEntityId*, const CMirroredDataSet *dataset, const TDataSetRow& entityIndex, TPropertyIndex propIndex, const char *flagsString, NLMISC::CLog& log, bool /* typeIsBool */, bool typeIsEntityId )
{ {
CMirrorPropValue<CEntityId> value( const_cast<CMirroredDataSet&>(*dataset), entityIndex, propIndex ); CMirrorPropValue<CEntityId> value( const_cast<CMirroredDataSet&>(*dataset), entityIndex, propIndex );
TValueToStringFunc valueToString; TValueToStringFunc valueToString;

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@ -378,7 +378,7 @@ class ICallStackEntry
{ {
public: public:
ICallStackEntry(); ICallStackEntry();
~ICallStackEntry(); virtual ~ICallStackEntry();
void displayStack(NLMISC::CLog& log) const; void displayStack(NLMISC::CLog& log) const;
virtual void displayEntry(NLMISC::CLog& log) const=0; virtual void displayEntry(NLMISC::CLog& log) const=0;

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@ -16,6 +16,9 @@
#ifndef RYAI_SPAWN_COMMANDS_H
#define RYAI_SPAWN_COMMANDS_H
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "nel/misc/debug.h" #include "nel/misc/debug.h"
@ -52,3 +55,5 @@
// //
// static CAISpawnCtrl *_instance; // static CAISpawnCtrl *_instance;
//}; //};
#endif

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@ -16,6 +16,8 @@
#ifndef RYAI_TYPES_H
#define RYAI_TYPES_H
#include <string.h> #include <string.h>
@ -23,9 +25,6 @@
#include "nel/misc/string_mapper.h" #include "nel/misc/string_mapper.h"
#include "nel/misc/algo.h" #include "nel/misc/algo.h"
#ifndef RYAI_TYPES_H
#define RYAI_TYPES_H
// Be carefull when implementing new types : // Be carefull when implementing new types :
// always create a badtype at the end of lists ( see others implementations as examples ). // always create a badtype at the end of lists ( see others implementations as examples ).
// don't forget to fill the .cpp part .. :) // don't forget to fill the .cpp part .. :)
@ -50,7 +49,7 @@ namespace AITYPES
class CDescTypeEntry class CDescTypeEntry
{ {
public: public:
CDescTypeEntry(char *name, T value) : _name(name), _value(value) {} CDescTypeEntry(const char *name, T value) : _name(name), _value(value) {}
const char *_name; const char *_name;
T _value; T _value;
}; };

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@ -27,13 +27,12 @@
#include "game_share/backup_service_interface.h" #include "game_share/backup_service_interface.h"
#include "server_share/r2_variables.h" #include "server_share/r2_variables.h"
#include "server_share/log_chat_gen.h"
#include "chat_manager.h" #include "chat_manager.h"
#include "input_output_service.h" #include "input_output_service.h"
#include "chat_unifier_client.h" #include "chat_unifier_client.h"
#include "server_share/log_chat_gen.h"
//#include "ios_pd.h" //#include "ios_pd.h"
using namespace std; using namespace std;

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@ -19,5 +19,83 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include <list>
#include <map>
#include <set>
#include <string>
#include <time.h>
#include <vector>
#include "nel/georges/load_form.h"
#include "nel/georges/u_form.h"
#include "nel/georges/u_form_elm.h"
#include "nel/misc/algo.h"
#include "nel/misc/bit_mem_stream.h"
#include "nel/misc/command.h"
#include "nel/misc/diff_tool.h"
#include "nel/misc/displayer.h"
#include "nel/misc/entity_id.h"
#include "nel/misc/file.h"
#include "nel/misc/i18n.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/path.h"
#include "nel/misc/sheet_id.h"
#include "nel/misc/singleton.h"
#include "nel/misc/sstring.h"
#include "nel/misc/string_mapper.h"
#include "nel/misc/time_nl.h"
#include "nel/misc/variable.h"
#include "nel/net/message.h"
#include "nel/net/module.h"
#include "nel/net/module_builder_parts.h"
#include "nel/net/service.h"
#include "nel/net/unified_network.h"
#include "game_share/backup_service_interface.h"
#include "game_share/base_types.h"
#include "game_share/body.h"
#include "game_share/bot_chat_types.h"
#include "game_share/brick_families.h"
#include "game_share/brick_types.h"
#include "game_share/characteristics.h"
#include "game_share/chat_group.h"
#include "game_share/damage_types.h"
#include "game_share/dyn_chat.h"
#include "game_share/ecosystem.h"
#include "game_share/fame.h"
#include "game_share/gender.h"
#include "game_share/generic_xml_msg_mngr.h"
#include "game_share/loot_harvest_state.h"
#include "game_share/mirror.h"
#include "game_share/mirror_prop_value.h"
#include "game_share/mode_and_behaviour.h"
#include "game_share/msg_client_server.h"
#include "game_share/news_types.h"
#include "game_share/people.h"
#include "game_share/player_visual_properties.h"
#include "game_share/power_types.h"
#include "game_share/properties.h"
#include "game_share/r2_basic_types.h"
#include "game_share/r2_share_itf.h"
#include "game_share/roles.h"
#include "game_share/ryzom_entity_id.h"
#include "game_share/ryzom_mirror_properties.h"
#include "game_share/ryzom_version.h"
#include "game_share/scores.h"
#include "game_share/shard_names.h"
#include "game_share/singleton_registry.h"
#include "game_share/skills.h"
#include "game_share/string_manager_sender.h"
#include "game_share/synchronised_message.h"
#include "game_share/tick_event_handler.h"
#include "server_share/char_name_mapper_itf.h"
#include "server_share/chat_unifier_itf.h"
#include "server_share/log_chat_gen.h"
#include "server_share/logger_service_client.h"
#include "server_share/r2_variables.h"
#endif //INPUT_OUTPUT_SERVICE_STDPCH_H #endif //INPUT_OUTPUT_SERVICE_STDPCH_H