Add particle system path fixing script
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1 changed files with 378 additions and 0 deletions
378
code/nel/tools/3d/plugin_max/scripts/nel_assets_ps_batched.ms
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378
code/nel/tools/3d/plugin_max/scripts/nel_assets_ps_batched.ms
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NEL3D_APPDATA_INTERFACE_FILE = 1423062700
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-- Allocate 20 Me for the script
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heapSize += 15000000
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nlErrorFilename = "W:/database/conversion.log"
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nlErrorStream = openFile nlErrorFilename mode:"w"
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if nlErrorStream == undefined then
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nlErrorStream = createFile nlErrorFilename
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-- Log a message
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fn nllog message =
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(
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if nlErrorStream != undefined then
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(
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format "%\n" message to:nlErrorStream
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flush nlErrorStream
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)
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-- To the console
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print message
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)
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include "nel_utility.ms"
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fn findFile dir fileName =
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(
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if (doesFileExist (dir + "\\" + fileName)) then
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(
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return (dir + "\\" + fileName)
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)
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dirArr = GetDirectories (dir + "\\*")
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for d in dirArr do
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(
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local fileFound = findFile d fileName
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if (fileFound != "") then
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return fileFound
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)
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return ""
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)
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fn getFixedPath ps =
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(
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if not (doesFileExist ps) then
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(
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local fileName = filenameFromPath ps
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local fileFound = findFile "W:\\database\\sfx" fileName
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if (fileFound != "") then
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return fileFound
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else
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return fileName
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)
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else
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(
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return ps
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)
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)
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fn renameParticleSystem ps =
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(
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local newFileName = getFixedPath ps.ps_file_name
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if (newFileName != ps.ps_file_name) then
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(
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ps.ps_file_name = newFileName
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return 1
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)
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else
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(
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return 0
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)
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)
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rollout assets_ps_rollout "Properties"
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(
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fn do_it =
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(
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local result = 0
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for m in getClassInstances nel_ps do
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(
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if (renameParticleSystem m) == 1 then
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result = 1
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)
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max select none
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actionMan.executeAction 0 "40021" -- Selection: Select All
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actionMan.executeAction 0 "311" -- Tools: Zoom Extents All Selected
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actionMan.executeAction 0 "40807" -- Views: Activate All Maps
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actionMan.executeAction 0 "63508" -- Views: Standard Display with Maps
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actionMan.executeAction 0 "40043" -- Selection: Select None
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max views redraw
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return result
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)
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-- This script is a base script to include to add multiple functionality to your script
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-- To use this script
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-- Include it in your script into the rollout at the beginning.
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-- Implement a do_it function to do the job in your rollout.
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-- The function should retun -1 if an arror occured, else the count of modification done
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-- It the function returns <1, the project will not be overwritten
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Group "Running properties"
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(
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RadioButtons SourceFiles "Source projects" labels:#("Current project", "All Projects in a folder") align:#left
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Label DirectoryLabel "Source directory" align:#left
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EditText Directory "" width:500 align:#left enabled:false
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Button BrowseDirectory "Browse..." align:#left enabled:false
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CheckBox Recurse "Look in subfolders" checked:true enabled:false
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CheckBox Test "Test only, do not save" checked:false enabled:false
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CheckBox BackupFiles "Backup files" checked:false enabled:false
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CheckBox StopOnError "Stop on error" checked:false enabled:false
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CheckBox UseTag "Use tag" checked:false enabled:false
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Label ProgressText width:500 align:#left
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ProgressBar Progress width:500 align:#left
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Button GoButton "Go" width:500 align:#left
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)
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local countModifications
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local countErrors
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local fileModified
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local fileParsed
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fn UpdateData =
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(
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if SourceFiles.state == 2 then
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isSourceDir = true
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else
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isSourceDir = false
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if Test.checked == true then
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isTest = true
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else
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isTest = false
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Directory.enabled = isSourceDir
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BrowseDirectory.enabled = isSourceDir
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Recurse.enabled = isSourceDir
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Test.enabled = isSourceDir
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BackupFiles.enabled = isSourceDir and (isTest == false)
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StopOnError.enabled = isSourceDir
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UseTag.enabled = isSourceDir
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)
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on SourceFiles changed state do
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(
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UpdateData ()
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)
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on Test changed state do
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(
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UpdateData ()
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)
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fn call_do_it =
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(
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local result
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-- One more project
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fileParsed = fileParsed + 1
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-- Call it
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result = do_it ()
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-- Error ?
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if result < 0 then
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countErrors = countErrors + 1
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else
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countModifications = countModifications + result
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-- Return result
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return result
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)
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fn BackupFile file =
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(
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local i
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local newFilename
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i = 0
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while true do
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(
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-- New file name
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newFilename = file + ".backup_" + (i as string)
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-- File exist ?
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if (fileExist newFilename) == false then
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(
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if (copyFile file newFilename) == false then
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return false
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else
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return true
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)
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i = i + 1
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)
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)
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fn RecurseFolder currentDirectory =
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(
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resetMAXFile #noprompt
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local result
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local file
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local files
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local origAnimStart
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local origAnimEnd
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local origFrameRate
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-- Parse files
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files = getFiles (currentDirectory+"/*.max")
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-- For each files
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for i = 1 to files.count do
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(
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-- File name
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file = files[i]
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-- Progress bar
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ProgressText.text = "In directory "+currentDirectory+", compute file \"" + (getFilenameFile file) + "\""
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Progress.value = i*100/files.count
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if (UseTag.checked == false) or ((NeLTestFileDate file "W:/database/conversion.tag") == true) then
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(
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resetMAXFile #noprompt
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nllog("CONVERT " + file)
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-- Open the max project
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if loadMaxFile file quiet:true == true then
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(
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objXRefMgr.UpdateAllRecords()
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result = call_do_it ()
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-- Error ?
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if result < 0 then
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(
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if StopOnError.checked == true then
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Messagebox ("Error in file " + file)
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)
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else
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(
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-- Save the max project ?
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if (Test.checked == false) and (result != 0) then
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(
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-- Backup the max project ?
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local ok
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ok = true
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if BackupFiles.checked == true then
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(
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-- Backup the file
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if (BackupFile file) == false then
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(
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-- Don't save the file because backup has failed
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ok = false
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if StopOnError.checked == true then
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Messagebox ("Can't backup file " + file)
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-- One more error
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countErrors = countErrors + 1
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)
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)
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-- Save the max project ?
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if ok == true then
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(
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if (saveMaxFile file) == true then
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(
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fileModified = fileModified + 1
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)
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else
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(
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if StopOnError.checked == true then
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Messagebox ("Can't write file " + file)
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-- One more error
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countErrors = countErrors + 1
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)
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)
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)
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)
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)
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else
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(
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if StopOnError.checked == true then
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Messagebox ("Can't load file " + file)
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-- One more error
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countErrors = countErrors + 1
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)
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)
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else
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(
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nllog("SKIP " + file + " by tag")
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)
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)
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-- Parse sub directory ?
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if (Recurse.checked == true) then
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(
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local directories
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-- Get the directories
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directories = getDirectories (currentDirectory+"/*")
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-- For each directories
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for dir in directories do
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(
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RecurseFolder dir
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)
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)
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)
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on BrowseDirectory pressed do
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(
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local dir
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try
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(
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dir = getSavePath () -- caption:"Select the projects directory"
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if dir != undefined then
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Directory.text = dir
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)
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catch
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(
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)
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)
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on GoButton pressed do
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(
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-- Reset count
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countModifications = 0
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countErrors = 0
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fileModified = 0
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fileParsed = 0
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-- Get files in the shape_source_directory
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if SourceFiles.state == 2 then
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(
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-- Should warning user ?
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if (SourceFiles.state == 2) and (Test.checked == false) then
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(
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-- Warning !
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if ((queryBox "Warning, all the files in the specified folders will be overwrited.\nYou should backup your files before executing this script.\nDo you want to continue executing this script ?" beep:true) == true) then
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RecurseFolder (adjustPathStringForScript Directory.text)
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)
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else
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(
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RecurseFolder (adjustPathStringForScript Directory.text)
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)
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)
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else
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(
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-- Just compute the current project
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call_do_it ()
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)
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-- Show errors
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ProgressText.text = (fileParsed as string) + " project(s) opened, " + (countModifications as string) + " project modification(s), " + (fileModified as string) + " project(s) saved, " + (countErrors as string) + " error(s)."
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Progress.value = 100
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)
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)
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assets_ps_floater = newRolloutFloater "NeL Assets PS Database" 550 400
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addrollout assets_ps_rollout assets_ps_floater rolledUp:false
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